Positive and negative stereotypes = a positive stereotype refers to a subjectively favourable belief held about a social group. However, negative stereotypes could be considered as the cognitive component of prejudice, which is defined as a general negative evaluation of a social group. Negative stereotypes are also related to discrimination, that is, to negative behaviours directed toward individuals because of their group membership.
Counter-types = they are positive stereotypes which emphasises the positive features about a person.
Misrepresentation = when you give a false and inaccurate representation of something, creating a misleading account of the nature of someone. For example, Pitbulls are represented as being very vicious, when in reality they are quite loving house dogs if you give them the correct training.
Selective representation = this is when some groups of people are represented more in the government than other groups of people.
Constructed reality = The term social construction of reality refers to the theory that the way we present ourselves to other people is shaped partly by our interactions with others, as well as by our life experiences.
Dominant ideology = the ideology of the dominant class. It denotes the attitudes, beliefs, values and morals shared by the majority of people in a given society.
Hegemony = it is a way to describe people or ideas that become and seek to remain dominant in the dominant ideology.
Audience Positioning = it is a technique used by the author of the text, which gets the audience to understand the ideology of a text.
David Gauntlet – Identity Terms
Fluidity of identity = Fluidity of Identity has the ability to change in many directions. For example, if a man on weekdays wore suits and masculine clothes (the apparel stereotype of males) , however on weekends, they decided to wear make-up, dresses and heels (the apparel stereotype of females).
Constructed Identity = this is when you shape a person’s beliefs, values or morals by individual actions.
Negotiated Identity = this is when people contemplate “who is who” with their identity. When the identity has been determined, people have to be respectful and agree to the identities people have taken. This means not making assumptions of gender.
Collective Identity = it is the shared identity of the group and its members.
The second CSP that we will look at will also fit into key theoretical frameworks of SEMIOTICS, PRINT LANGUAGE & REPRESENTATION. As before, have a look at the products, front cover, contents page and article, and discuss in a small group as to whether you consider these to be RADICAL or REACTIONARY REPRESENTATIONS OF MASCULINITY, AGE, PHYSICAL AND MENTAL HEALTH AND . . .
This is an in-depth CSP and needs to be studied with reference to all four elements of the Theoretical Framework (Language, Representation, Industries, Audience) and all relevant contexts.
Print: Magazine. The magazine should be studied in depth – the front pages and extracts from the Jan/Feb 2017 edition must be studied are shown the pages following this information.
You will also need to study the magazine in relation to Media Industries and Media Audiences. This means looking beyond the specific edition to consider issues of ownership, production, funding, technologies and regulation (Media Industries) and targeting, marketing, sales and readership, audience interpretation, fulfilment, uses and gratifications ideas and theories (Media Audiences).
Media Language
The magazine front cover and specified content should be analysed in terms of the composition of the images, positioning, layout, typography, language and mode of address etc. this will then provide detailed evidence for application of the other theoretical frameworks
Semiotics: how images signify cultural meanings
Narrative and Genre
The genre conventions of the magazine cover will need to be studied. While narrative may be more familiar to students as an approach to apply to moving image forms, it can also be very productively applied to print media as a way of examining audience targeting, positioning and interpretation. • Consider the way the front cover creates a narrative about character and lifestyle in order to attract an audience • The way in which the cover stories create enigma and anticipation for the reader – to be fulfilled by reading on. Narratology (Structuralism) including including Todorov, Lévi-Strauss
The cover and specified content can be analysed in the context of genre in terms of conventions of layout and composition – which will overlap with analysis of visual language – but also as part of the genre of men’s health and lifestyle magazines.
Genre study would include an analysis of the conventions of magazine front covers – a study which would overlap with visual analysis and audience positioning. Students should extend their genre approach by analysing the conventions of content of the magazine.
Genre theory including Neale
Media Representations
Clearly the key areas of representation suggested by the magazine are to do with gender, primarily masculinity but also how this affects the representation of women. For example:
The emphasis on male beauty and grooming challenges some conventions of traditional stereotypes of masculinity.
The types of images selected refer to concepts of hyper-masculinity and gender as performance
Men as object of a homosexual and heterosexual gaze
Theories of representation including Hall
Feminist theories including bell hooks and Van Zoonen
Theories of gender performativity including Butler
Media Industries
The main focus for industry for this close study product is Hearst publishing, the multinational conglomerate which publishes Men’s Health and a range of other fashion and lifestyle magazines.
This will provide a case study of a commercial media institution where the primary – though not sole – focus is print.
• Case study of Hearst as a conglomerate.
• Developments in new technology mean that many of their brands are now online as well as in print – including the Men’s Health website.
• Institutional strategies for keeping print popular and relevant in the contexts of developing technology and competition from other brands.
• Cultural industries including Hesmondhalgh.
Media Audiences
As ever the theoretical framework of audience intersects with the study of visual codes and genre crucial to analysing mode of address and techniques of persuasion with the front cover functioning
as a form of advertising.
• The mode of address can be analysed through the visual and written codes
• Study of target audiences in terms of demographics and psychographics for magazines – publishing companies provide a great deal of data online in relation to their audience research for specific publications.
• The way in which different audience interpretations over time reflect social, cultural and historical contexts.
• Reception theory including Hall
Social and cultural contexts
Men’s Health magazine represents a notable social and cultural shift in expectations of contemporary masculinity (a shift which could be usefully compared with the advert for Score Hair cream). The study of Men’s Health can be linked to social and cultural contexts through reference to body image and changes in what society deems acceptable and unacceptable representations.
Task 1: The Tomb Raider games cover and the Men’s Health magazine are both print products. But they are different media forms. As such, using the Language of Print terms (see last post on Tomb Raider), make a Venn Diagram that clearly shows the similarities and differences between these two different print media forms.
Task 2: Define the following key words on a new blog post.
You should also consider some ideas on identity proposed by David Gauntlett, see his site Theory.org for more information, where he talks about: ‘Theories of identity [associated with representation]’ which from me would be the ideas around, people having a route to self-expression, and therefore a stronger sense of self and participation in the world, through making & exchanging . . .
Task 3: Write up a 750 word formal essay (ie beginning, main body and conclusion) that compares the representation of gender in both Mens Health and Tomb raider (draw on all of the pages and not just the front cover). Use key language and specifically show your knowledge of: 1. SEMIOTICS, 2. PRINT LANGUAGE, 3. REPRESENTATION & 4. AUDIENCE THEORY. This question is based on question 2 in your AS exam.
The question is marked out of 20. Click on the mark scheme below to see how it is assessed and look at some of the essay support documents
Post this on your blog by 9:00 on Wednesday 30th October.
GUIDANCE: Compare the specific choices that have been made in the representation of gender in the two products. In your answer, you must consider:
how gender is represented through processes of selection and combination
the reasons for the choices made in the representation of gender
the similarities and differences in the representations of gender
how far these representations are influenced by historical, social and political contexts of media.
Think about the following before and after you have completed your essay.
Go back to your notes on the key words, phrases and ideas; reflect,
expand, develop and extend your thinking and your definitions. Look at notes
from other students to help you develop your thinking.
Look at the CSP’s in more detail, try to uncover something more than
the obvious or the predictable.
Try to structure your essay so that one point links to the next and
helps to build up an overall argument rather than a series of individual
points. Use a range of connecting / link words (see work document uploaded to
the Men’s Health post)
Use more subject specific terminology – ie key media studies words.
Draw upon all key theoretical areas: semiotics, media language,
representation, audience theory.
Show evidence or wider reading – my blog, the articles and videos
posted etc as well as your own individual research.
Make sure your essay has an introduction and a conclusion.
Look to identify contradictions, confusions and difficulties – this
kind of essay is not straightforward or easy, so engage and try to resolve the
complications.
Make sure your essay is long enough to really convey your argument and
that you use formal language throughout.
Audience Theories
A key theoretical debate is the extent to which the media influence our ideas and opinions. In the first instance, RECEPTION THEORY (developed by George Gerbner based around research on TV viewing) suggests that exposure to reinforced messages will influence our ideas, attitudes and beliefs.
On the other hand Stuart Hall suggests that messages are actually ENCODED AND DECODED.
Stuart Hall went on to suggest that audience actually decode and interpret messages in different ways. He calls this the THEORY OF PREFERRED READING and puts forward the argument that audiences either accept the dominant reading of a text (A DOMINANT READING) or they reject the dominant reading of a text (AN OPPOSITIONAL READING), or they take up a reading somewhere in between (A NEGOTIATED READING).
The theme of my magazine is predominantly black and white I did this to make the game seem dark or evil. This was based off a rap magazine with Kendrick Lamar. However, some parts of my magazine are red, these are used to create contrast and make certain parts of the magazine stand out. For example, the main focus of my magazine is a game called overtale, therefore I have used bright writing to make it stand out and draw people’s attention.
The target audience for my magazine was men aged 20+ and mainstreamers. Mainstreamers will buy the magazine as they enjoy using physical copies as they can use them for decoration, collections or to read while using public transport like getting the train or bus to work.
The definition of upload is the transfer of data from one computer to another. This is my title because using the magazine I am giving information to other people about computers.
In my magazine I plan to use advanced and instructional langauge to inform readers on certain games without making it to formal or boring. The magazine is aimed at adults therefore I have used a dark theme to create a sense of evilness while not being to child-like or naïve.
My main character is a reactionary icon which supports dominant ideology, as he is a representation of a stereotypical male gaming character. We can tell this as he is a very large muscly character who has a very stern unwelcoming face. He is displayed on top of a very dark sinister background of the empty beach at night. This helps to support the signification of the character as it helps to show he is a lone person who doesn’t need support from others and can defend himself and over come his challenges alone.
In my magazine the main idea is that gaming is fun and the consumers of the product love gaming. My target consumer would be a dominant or negotiated consumer as their opinions are that gaming is amazing or the gaming is something new to them and they don’t love it or hate it.