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mock paper 2 feedback

QuestionsWhat went well? What could be improved? What I am going to do to make the improvements
1 Uused 1 media theorist use more theorists

more media language

write more

link back directly to question
 revise key words that could come up in this question

revise theorists that could be applicable to many things

Structuralist ideas:
deconstruction
cultural codes.
2 Dused theorists that directly link to the CSPskey words

specific facts about CSPs need to be used

talk about: media industries, language, audience and representations

specific relevance to television
learn the CSPs into more detail

revise the television industry specifically linked to my CSPs
3 AExcellent analysis of the products that is detailed and
critically engages with the nuanced aspects of the
relationship between social and cultural contexts, media
producers, representations and audiences
  
4 Cspecific theorists that link to the CSPsmore specific knowledge about the CSPs

media industries, audiences, representations and language
study the CSPs in more detail

paper 1 mock reflection

QuestionsWhat went well?What could be improved?What I am going to do to make the improvements
1 8/8How different signs create the meanings of Christmas 
2 9/12good knowledge on economic ad political contexts

used theorists
 focus more on the question

use more specific terminology
 do more past papers on how different economic and political contexts influence different types of media

revise ghost town
3 8/9linked how feminist theorists relate to CSPswrite a more insightful conclusion to my point revise the CSP in detail- create a mind map of key words, theorists and context
4 13/20good conclusion of the reliability of genre theory  focus on the different aspects of Neale’s theory on genre

more rounded judgements
 revise specific theorists into more detail
5 2/6 learn the hypodermic needle theory 
6 5/9 okay knowledge of the daily mail know the contemporary and social cultural contexts and how newspapers include them

use more specific terminology
 
7 11/20 good knowledge about diversity in film industry know more about the industry

no stats or facts

link media theorists
 revise the CSP industry

know more facts and stats

revise theorists to link to this

Genre

  1. hybridisation: mix of two genres, e.g. rom-com
  2. sub-genre: subdivision of a larger genre, e.g. psychological thriller
  3. corpus: repertoire of elements that make up a genre
  4. repetition and sameness VS variation and change:
    • repeating same formulas with only minor variations but still sufficient variations, with familiarity, to make the audience feel that the product they are consuming is still fresh

Statement of Intent draft

I want to create a video where I will introduce the first episode of a new baking series. This will include things like a montage, introduction of the host/s and a cool way to display the main title of the show. I also aspire to create a web page. This will consist of things such as the main concept of my baking series (competition), the logo I will create for the series and links to the social media platforms linked to my series. I also plan on creating 3 Instagram posts which will display behind the scenes, action shots of the bakers and the winner of the show. 

I’m interested in narrative structure and how things are created and put together to make a story. I find this interesting as I love to see the different ways in which stories are created and the techniques used to produce meaning. Narrative theorists (such as Todorov on equilibrium, Claude Levi Strauss on binary opposition and Vladimir Propp on stock characters) also pique my interest. I am also interested in semiotics which I aspire to explore in my products. Semiotic theories, such as Ferdinand Saussure theory , interest me and I’d like to use this denotation, connotation and myth in my products.  

I want this to be aimed at almost everyone, mainly people aged 10 plus and both genders. In terms of Psychographic profiling, such as Rubicam’s profiles, I am targeting aspirers, succeeders and explorers. These types of roles and audience all have common characteristics that will mean they will be interested in my baking show. They all want to succeed and always aim for the highest possible results when doing things. In terms of uses and gratification, I am aiming to create products that provide a sense of belonging and excitement within bakers or aspiring bakers, as ai believe my products will bring this community together.  

The Great British Bake off will be my main inspiration when I will create my media products, meaning that the tone, pace and style of this show will be transferred onto my products to ensure I will create them on a professional scale. For example, the Great British Bake off uses a lot of close ups as well as montages in their show, in terms of their Instagram, they create a personal connection with the audience due to the captions they use and the people they feature on their page. I aspire to do the same, to create a closer relationship with my audience and to allow me to create a professional snippet of my show.

I will create a short 3-minute video that will introduce the concept of my baking show. This idea will be carried on to my instagram posts as I will create a post on ‘how to have your cookies’ which is a direct link to the britishbakeoff Instagram posts. I will also use consistent branding and iconography, such as the title and strapline to ensure iconic and indexical signs, which links in to the theory of C S Pierce. I would also like to include sections on my website that will feature the contestants of my show, these contestants will also be seen in the video as well as the three Instagram posts. 

NEA

IN LESSONOUT OF LESSON
WEDMake plan and finish SoIProperly start SoI
THUFinish SoIMake plan for IG posts
FRISubmit 1st draft of SoITake pictures for IG posts
SATNOTHINGNOTHING
SUNNOTHINGNOTHING
MONStart IG post 1Create plan for post 2
TUEMiss G coming in for SoISubmit post 1
WEDFinish post 2Submit post 2
Plan post 3
THUStart post 3Complete post 3
FRIComplete 3rd AdSubmit production 1
(all products in appropriate media)
MONTUEWEDTHUFRISATSUN
WEEK 1Feedback sessionWebsite startwebsitewebsitetake pictures for website
WEEK 2
WEEK 3
WEEK 4SPORTS DAYHE TRIPHE TRIPHE TRIP
WEEK 5
WEEK 6
WEEK 7FINAL SUBMISSION

Task 3

Goode and Nehuda’s 5 key features of moral panic: 

Concern: make (someone) anxious or worried. 

Hostility: hostile behaviour; unfriendliness or opposition. 

Consensus: a general agreement. 

Disproportionality: unequal or out of proportion. 

Volatility: liability to change rapidly and unpredictably, especially for the worse. 

Moral panic on case study 2: 

Concern-

Hostility-

Consensus-

Disproportionality- The statistics used here are intended to shock readers, due to the high amount of time spent and kills achieved on ‘Combat Arms.’ However, it may be argued that E-Sports competitors would spend similar amounts of time on video games, and that does not instantly determine that they too will go out and murder people. 

Volatility-

Video games: Task 2

  1. Why, according to the news report do investors like the video games industry so much? 

investors like the video game industry so much because the constant increase that this entertainment industry has had over the years, has earned it a great deal of ground in the financial market as an option with a positive projection. 

  1. What is e-sports? 

e sports are a multiplayer video game played competitively for spectators, typically by professional gamers. 

  1. How is new digital media technology changing the way that video games are accessed by consumers? 

From 2016 to now, the global mobile app gaming market grew more than any other gaming type with an expected value of $72.3 billion in 20201. Mobiles and tablets have influenced the structure of many industries, from retail to hospitality, and gaming technology is no different. 50% of gaming will be conducted on mobile and tablet devices1, but with so many people able to play from the comfort of their own home. 

  1. What does FPS and MMORP stand for? 

FPS= frames per second 

MMORP= massively multiplayer online role-playing game 

Video games: Task 1

With one difference being between their views on active and passive audiences. 

Bandura created the ‘Media Effects’ theory which focuses on the idea that the media can directly ‘implant’ ideas into the mind of audiences. He also believed that audiences acquire attitudes, emotional responses and new styles of conduct through modelling.   

Shirky and Jenkins argued that audience behaviour has progressed from the passive consumption of media texts to a much more interactive experience with the products and each other. 

video games: starter

A passive audience is one that enters a film and simply seeks out the film for entertainment. They see no deeper meaning or intended meaning from the director, with regards to the text. The film literally washes over them. For example, when you walk out of a film and say “Wow, the action was great in that film!”  

An active audience will look deeper into how the film is constructed. They will most likely know a substantial amount about how the film was made, other films in the franchise, the director’s previous work, the genre to which the film belongs to. They will look more at socio/political and historical contexts of the film and not simply see the film as a product made for mass consumption. For example, “Did you notice the homages made to previous films in Jurassic World? I like how the film made reference to the previous films in the genre, yet stayed original”. 

Explain the ways in which media products are thought to impact on audiences cognitively, affectively and behaviourally?  

the actual force exerted by a media message, resulting in either a change or reinforcement in audience or individual beliefs.