Question 2:
In order to get a hight band I need to have:
• Excellent understanding of the theoretical framework of
media demonstrated through critical engagement with the
nuanced aspects of the theories and argument.
• Excellent, detailed and accurate application of knowledge
and understanding to evaluate theories of regulation.
• Evaluation is insightful, thorough and critically informed.
• Judgements and conclusions regarding the validity of
theories of regulation are perceptive and fully supported
with detailed reference to specific aspects of the set
television products.
• Consistent, highly appropriate use of subject-specific
terminology throughout.
What I did:
• Basic understanding of the theoretical framework of media
demonstrated through engagement with more
straightforward aspects of the theories and argument; this is
likely to be limited.
• Basic application of knowledge and understanding to
evaluate theories of regulation; there is likely to be a lack of
clarity or relevance.
• There may be a tendency to simply describe features of the
set products rather than evaluate the theories.
• Judgements and conclusions are not developed and only
partially supported by reference to the set television
products.
• Occasional appropriate use of subject-specific terminology
throughout.
Question 3:
In order to get a higher band I need to have:
• Excellent analysis of the products that is detailed and
critically engages with the nuanced aspects of the
relationship between social and cultural contexts, media
producers, representations and audiences.
• Excellent and judicious application of knowledge and
understanding of the theoretical framework to analyse the
video games.
• Excellent, astute judgements and conclusions that are
consistently well supported by relevant and detailed
analysis of specific aspects of the products and precise
links to the specified contexts.
• Consistently appropriate and effective use of subject-
specific terminology throughout.
What I did:
• Satisfactory analysis of the products that is generally sound
and engages with the straightforward aspects of the
influence of the relationship between social and cultural
contexts, media producers, representations and audiences.
• Some satisfactory application of knowledge and
understanding of the theoretical framework to analyse the
video games.
• Satisfactory judgements and conclusions that are
reasonable and supported by some analysis of relevant
aspects of the products and with some links to the specified
contexts.
• Occasional appropriate use of subject-specific terminology.