Media language
- Intertextuality= when one text references another to create deeper meaning.
- Anchorage= how a text helps clarify the meaning of an image.
- Ideology= how beliefs and ideas shape how individuals perceive and interpret the world
- Paradigm= a set of signs that belong to the same category and can replace each other to change meaning.
- Syntagm= The arrangement of signs to create a specific meaning
- Diegesis= fictional world of a story
- Quest narrative= Stories structure where the protagonist overcomes a challenge.
- Causality= relationship between events where one causes the other to happen
- Master plot= recurring narrative structure that appears across various genres. Less risk- familiarity
- Genres of order= Involve conflict and resolution through action. (Thomas Schatz)
- Genre of integration= Social relationships and emotional connections e.g rom coms
- Mytheme= a key element of narrative structure from which myths are created.
- Ideological reading= uncovering media texts to reveal beliefs and ideologies it conveys
- Pastiche= when a media text mixes styles or borrows from others without mocking them.
- Bricolage= creating something new by combining existing pieces.
- Implosion= Implosion is when boundaries blur, like between reality and media representations.
- Simulacra= copies of things that no longer have an original version.
- Simulation= when representations are treated as reality.
- Hyperreality= the line between real life and simulation is blurry.
Media Representation
- Dominant ideology= main set of beliefs and values promoted by those in power.
- Constructed reality= A version of reality created and shaped by media.
- Hegemony= The dominance of one group’s ideas making them seem acceptable.
- Fluiditiy of identitiy= identity is not fixed but constantly evolving
- Constructed identity= how identity is formed through social cultural and media influences
- Negotiated identity= balance between who an individual is and what society expects from them
- Collective identity= shared identity of a group e.g with similar values and beliefs
- Voyeurism= watching others, often without their consent, for personal pleasure or interest.
- Raunch culture= objectifying individuals, especially women
- Female gaze= Media created from a woman’s perspective, highlighting female experiences and viewpoints.
- Gender as discourse= Ideas about gender are created and shaped through communication and media.
- Subversion= Challenging norms can disrupt traditional views of gender.
- Cultural imperialism= Dominance of one culture over others through media and institutions.
- Multiculturalism= A celebration of diverse cultures living together.
- Imagined communities= A sense of belonging to a group created through shared media and ideas.
- Marginalisation= Pushing certain groups to the edges of society or media representation.
- Orientalism= Stereotyping Eastern cultures as exotic, backward, or other.
- Otherness (alterity)= Viewing certain groups as different or inferior to a dominant group.
- Double consciousness= Feeling divided between two identities, like being both Black and British.
- Diaspora= Groups of people who leave their homeland and mix cultures to form new identities.
- Free market = An economic system where prices and production are determined by competition between privately owned businesses.
- Media concentration = The ownership of multiple media outlets by a small number of large companies.
- Neo-liberalism = A political approach that supports free markets and less government control.
Media audience
- Cumulation = The repeated exposure to media messages over time.
- Standardisation = The process of making things uniform or similar.
- Enculturation = The gradual acquisition of the characteristics and norms of a culture.
- Bardic function = Media acts as a storyteller, shaping cultural narratives.
- Mean World Index = The belief that the world is more dangerous than it actually is, due to media exposure.
- Prosumer = A consumer who also produces content.
- Textual poaching = Fans creatively reinterpret and repurpose media content.
- ‘We the media’ = The idea that ordinary people can create and share media content.
- Web 2.0 = The second generation of the internet, focused on user-generated content and interactivity.
- Mass amateurisation = The rise of amateur content creators due to accessible technology.
- Cognitive surplus = The collective time and creativity of people, used to create and share media content.