New statement of intent

A-level Media Studies NEA Statement of Intent

I am producing 2 media products for set brief 5. I shall be creating three Tiktoks, one podcast and two online advertisements. In the UK, according to an NHS survey, a quarter of 11 to 15-year-olds have tried vaping and nearly 1 in 10 (9%) do it frequently (NHS England). Therefore, my aim for these media products is to raise awareness about social health issues, such as vaping as it has become very popular (almost a ‘trend’) for youths over the past few years. I wanted to take up this brief because I am very interested in the use of Tiktok to help spread social or political awareness and information. I also think that campaigns have been very useful for many years and are successful at circulating knowledge. The audience I am targeting will be teenagers aged 14-20 years old, as vaping is most popular at that age. In terms of Psychographic profiling (Rubicam and Young), I will be targeting the ‘strugglers’ and ‘explorers’. In terms of uses and gratifications (Katz), I am aiming to create products that provide information about the real world for my targeted audience. As such, I will interview my target audience to investigate some of the side effects that vaping is causing. My aim is to create three Tiktoks that young people find interesting and engaging. To do that I will use vibrant colours and the use of clear iconography, which can link to the theorist Roland Barthes as I will be using a pattern of iconography as well as the orders of signification (connotations) throughout my products. My Tiktoks will also aim to engage as short, appealing videos for younger ages, with a sense of informality. I will stick to these ideas and styles. Cross-media campaigns use different media forms as a way of spreading awareness. New media platforms, such as TikTok, have over one billion users globally, mostly teenagers/young adults (seo.ai). As I often use Tiktok, I understand what the formality and themes are like: short-form videos, full of content and usually informal to gain audience’s attention. In addition, I shall create one podcast, and two online advertising materials. I have done some research to find a few professional products, which I will use as inspiration for my own products. I understand that campaigns and websites are a lot more formal than audio style media products, for example, campaigns and websites use short, declarative sentences so their audiences can become absorbed into their information. Whereas, audio style media products, like podcasts, use an organisation of themes for the episodes, as well as one main speaker, alongside a few additional speakers that use an optimistic tone of voice to portray an appealing persona. Therefore, I will ensure that the style, tone and register of my web pages will reflect these ideas. As I like listening to podcasts, and regularly listen to a podcast called ‘Saving Grace’ on Spotify, I understand that my podcast will need to include a theme, an audio logo and special guests in the same way that all podcasts do. My logo will be representing my campaign company ‘TheUglyTruth’. I want to connect both productions in terms of content and representation, so I will be using similar iconography for both the campaign and the Tiktok videos. This will include consistent iconography such as the logo that represents my campaign company, as well as connotations to vaping, like smoke or a picture of a vape, to ensure the theme of my brief is well produced and easy to understand for younger ages. To do this, I will ensure to use dominant signifiers such as text with a clear message, or an image of a vape throughout both products which will support the main message of the product, which is the awareness and danger of vaping, especially in younger ages as their brains haven’t fully developed yet.                                          

Statement Of Intent

I intend on producing 2 media products for my set brief, one of which is a magazine two page spread as well as a front cover and a contents page, and the other media product being three full page print adverts for a magazine for gamers like PC Gamer or Play. 

To create a strong gaming magazine front cover, contents page and three advertisements, I made sure to add a variety of media representations to portray a neat and marketed advertisement that is similar to products and marketing strategies from PC gamer. My magazines target audience is people who are interested in gaming and technological features aged around 15 to mid 30’s, the main gender my products and magazine is targeted for is male, however I also made it inclusive so that any gender would be invested in it. 

My three products will follow different colour schemes inspired by PC Gamer and the design`s will also include high contrast colour schemes like neon blues, red`s and purple`s against dark backgrounds to enhance the features of my technological products, however I also want my products to be minimalistic. To make it stand out from other adverts and products. I intend on using bold, futuristic fonts for titles, subtitles and headlines to create a contemporary modern feel. 

In my products I will include high resolution images of game characters and gaming accessories like controllers and keyboards. In my front cover I will use a high-resolution image of a game character which will dominate the cover and be taking up most of the area so that the character will be the dominant signifier. I will use action shots and dramatic poses to create an idea of movement and make the cover more intense which is appealing to the target audience. Cover lines will be used strategically to create visual balance and to make it clearer. 

I will focus on the layout of my contents page, The contents page will be organized into clear sections, I will do this by using subheadings making it easy for readers to understand and maneuver the magazine. I will make sure there is a consistent grid layout and be certain that it has a professional appearance and looks like a real media product. The magazine will have content from Esports to casual gaming to attract a wide range of different gamers. My Esports content will include information about tournaments, player interviews and highlights of Esports. However, for casual gaming it will include things such as game reviews, tips and tricks and articles about gaming culture. 

By using strong media language, different representations and targeted content. My products and magazine will not only meet the brief`s requirements but also stand out to its targeted audience and other diverse audiences. The Magazine will stand out in the media industry because it will bring visual appeal and the content which will reflect the world of gaming.

Postcolonialism

An overview:

This post is for students (and teachers) who would like some resources – videos, quotes, theorists, key texts, key words etc to help them think about the topic of POSTCOLONIALISM, which may appear in a range of creative, media, culture, communications, English, History and other courses.

Overall, this is a topic that concerns IDENTITY and REPRESENTATION. In other words, where does our identity come from? How is our identity formed? How do we understand our own identity and how is our identity represented in the local, national and global media? You can look at another post that looks at identity, representation and the self. But here it is specifically looking at identity and representation through the lens of Empire and Colonialism.

The Shadow of Slavery

Reaction and Reform?

Feminist Critical Thinking

<Feminist<>Female<>Feminine>

As part of our investigation into representation, we have already looked at THE MALE GAZELaura Mulvey as well as John Berger (who wrote the book Ways of Seeing) and of course, Feminist Frequency

To add to this brief introduction, we drew upon Toril Moi’s (1987) crucial set of distinctions between: ‘feminist’, ‘female’ and ‘feminine’.

  • Feminist = a political position
  • Female = a matter of biology
  • Feminine = a set of culturally defined characteristics

So in summary, we have already looked at a number of key concepts, ideas, approaches and theories, which can be applied to a range of cultural / media texts. For example, Jean Kilbourne‘s work at the Media Education Foundation looked at visual narrative media / culture, primarily in terms of advertising.

Statement of intent

The set brief I have chosen is Set 3, which is to create three movie posters and three TikTok videos to advertise a coming-of-age film. My target audience is mainly teenagers, aged 15 to 18, who would relate to the themes of growing up, relationships, and self-identity. I’ve chosen to use TikTok because it’s a huge platform with over one billion viewers daily and it’s one of the most popular platforms on social media at the moment, especially for my specific target audience. My film is about drama, change, and the struggles that come with being a teenager in today’s society.

I’ve looked into Laura Mulvey’s idea of the “male gaze,” which suggests that women in movies are often shown as objects for men to look at, sexualized and treated badly, i.e. women have no rights or women should stay in the kitchen and clean. However I wanted to challenge her idea in my posters and movie by making both the woman and man as equal and important to the story, as I think in the 20th century this is becoming a rising issue. Therefore, this shows I’m not reinforcing gender stereotypes and I’m showing both characters in an equal way, which challenges Mulvey’s theory.

For my first product, I have created three digital movie posters to promote my film. I have taken inspiration from the 2006 film Boy Girl Thing. I decided to use these colours for my posters as it fits the theme. It uses blue and pink colours for the title which is a stereotypical colour for ‘boy vs. girl.’ These colours highlight the relationship between the main characters. A dominant signifier is a shared object or scene that symbolizes the connection between the girl and boy, such as a park bench where they sit together, which is in my poster. This shows the boy and girl sitting on the bench to represent the relationship between two characters.

The three TikTok videos are 45-60 seconds, with clips from the film that capture what it’s about. For my first TikTok, I have created an interview with the lead actor to gather insight on what the movie’s about and learn more about the characters. For my second TikTok, I made an interview with the cast in the film and behind the scenes to see the set and what we get up to. For my trailer, I’ve included fast-paced montages, dramatic, emotional moments with dramatic music in the background. The trailer teases you with some clips from the film that give you an insight to what happens in the flim, but not too much is revealed.

Overall, my aim is to create media products that will appeal to a young audience and attract them to my film. I want my movie to stand out to it’s specific target audience. I hope my work makes people want to watch the film and connects with them on a personal level. You could link this to uses of gratification. Audiences are active seekers who seek personal (escapism, enjoyment) and social (connection) needs. I think that in my movie poster, it’s for enjoyment and escapism for the teenagers, as there are highs and lows of the characters’ journey, which could help them navigate their own complex feelings of growing up if times are tough. My film offers entertainment, the main reason for media consumption. The drama, humor, and emotional depth provide enjoyment, making it appealing for my target audience. This all relates to Katz and Blumler’s theory of uses of gratification.