I am producing two media products for brief two, I have chosen to do this brief because of my own passion of gaming and a desire to contribute to the gaming culture. I find it very interesting how much of a significant impact gaming has on individuals’ lives, connects people together and sparks creativity within the community.
My target audience is anyone interested in gaming culture. My goal is to keep my readers at the forefront of the latest trends, strategies, and developments in the fast-paced world of games, therefore I will focus on addressing the specific interests and preferences among the community. By staying attuned to the latest gaming trends, industry news, and community discussions, I can ensure that my products remain relevant and engaging.
By analysing industry developments, game releases, and technological advancements, I can provide insightful commentary and in-depth coverage that sheds light on the ever-evolving landscape of gaming.
I will prioritize authentic storytelling that highlights the personal experiences and perspectives of gamers, developers, and industry professionals. I will showcase a diverse range of content within the magazine, highlighting the different perspectives and experiences within the gaming community. I plan to use language that suits a more passive audience so that my readers don’t struggle with keeping up with what the content is talking about which will help retain their attention. I will use Albert Bandura’s Social Learning Theory, the theory where people acquire new skills or alter their behaviours by observing others, when talking about game reviews and new gaming content in order to keep my readers invested. I will also be including elements of Henry Jenkins’ Participatory Culture theory to boost the social connection between my readers and the content of my magazine.
I wanted to further the bond between the reader and gaming community by using these theories as a stepping stone. I plan to include positive and exciting tones within my language which will help influence how the reader feels about the content, if they read something positive from other gamers about something then they are more likely to change how they feel or think about the content because of social influence. However, I want to keep my content relatable therefore I will include alternative views as well in order to have a diverse variety of opinions and enable the ability for discussion.
I will also feature content on underrepresented voices in the gaming industry, such as female game developers or LGBTQ+ gamers to create more diversity within the community. I also plan to add a section in my magazine that highlights indie games developed by marginalized creators, giving them a platform to share their work as well.
By embracing media language and representation that is authentic, inclusive, and diverse, my magazine aims to create a vibrant and engaging space for gamers to connect, learn, and celebrate their shared passion for gaming. All of this will help create a form of escapism and provide entertainment within the community.