Post Modernism

What is Post Modernism?

  • The theory that the world we exist in isn’t reality and we all copy and imitate each other in some way or another, whether it be to ridicule or purely to reproduce. This can be seen through signs.
  • It is deliberate, intended, self-conscious, signs about signs. This may be frivolous, trite, casual, surface or throwaway.
  1. Pastiche= work of art that imitates the work of previous art
  2. Parody= work or performance that imitates the art with intentions to mock and ridicule it
  3. Bricolage= Rearrangement and juxtaposition of previously unconnected signs to produce new codes of meaning
  4. Intertextuality= Signs only have meaning in reference to other signs, and that meaning is a complex process of decoding/encoding with individuals both taking and creating meaning
  5. Referential=
  6. Surface and style over substance and content=
  7. Metanarrative=
  8. Hyperreality=
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) =
  10. Consumerist Society= People devote a great deal of time, energy, resources and thought into ‘consuming’ something.
  11. Fragmentary Identities= A multidisciplinary collaboration, involving visual communication, performative arts and fashion. Exploration and reconstruction of identity in the modern age.
  12. Alienation=
  13. Implosion=
  14. cultural appropriation=
  15. Reflexivity=

Postmodernism

  1. Pastiche – an artistic work in a style that imitates that of another work, artist, or period.
  2. Parody – an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect
  3. Bricolage – construction or creation from a diverse range of available things.
  4. Intertextuality – can be a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
  5. Referential – the film talking about the film is REFERENTIAL (i.e., it refers to itself), for example when they are passionate and allegro tells (us?) what the function of this scene is. Also, at the end when each character analyses each character – motivation, script, narrative function etc
  6. Surface and style over substance and content.
  7. Metanarrative –
  8. Hyperreality – Baudrillard suggests we live in a world that is ‘real’ but not really ‘real’ we can see that in the film in that we are never quite sure what is the real world or the game world?
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – the inability of consciousness to distinguish reality from a simulation of reality.
  10. Consumerist Society – a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.
  11. Fragmentary Identities – multidisciplinary collaboration, involving visual communication, performative arts and fashion.
  12. Alienation – a withdrawing or separation of a person or a person’s affections from an object or position of former attachment.
  13. Implosion – a situation in which something fails suddenly and completely, or the fact of this happening
  14. cultural appropriation –
  15. Reflexivity= the fact of someone being able to examine their own feelings, reactions, and motives
  16. Deconstructive postmodernism

definition – the copying and reimagining of things. Idea of a parody or a pastiche.

Love Box in the living room is a pastiche of Adam Curtis’ work

It is also a parody…

postmodernism

What is postmodernism?

Postmodernism can be seen as reimagining and copying things off others. In regards to art its the modern version of the earlier version but still copied from previous work.

  1. Pastiche – the work of art, drama, literature, music or architecture that imitates the work of the artist.
  2. Parody – is work or a performance that imitates another work or performance with ridicule or irony.
  3. Bricolage  – construction or creation of something. The creation of a character and creation of new identities.
  4. Intertextuality – the link between reality and a made up world
  5. Referential – the film talking about the film is REFERENTIAL (ie it refers to itself), for example when they are passionate and Allegro tells (us?) what the function of this scene is. Also at the end when each character analyses each character – motivation, script, narrative function etc
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – nothings really real or new as we always copy off something from earlier years.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – the idea of taking the viewer away from reality and placing them into a fake situation. audience imagination creates a simulation.
  10. Consumerist Society – one in which people devote a great deal of time, energy, resources and thought to “consuming”
  11. Fragmentary Identities – when the body divides traits and feelings, and groups them into smaller sections, keeping some of them hidden until a safe space for expression is provided
  12. Alienation- a rejection of social institutions and processes. Disassociation from reality into a made up world.
  13. Implosion
  14. cultural appropriation
  15. Reflexivity

Love box in your living room is a Pastiche. This is seen in “a cup of tea” written in 1960 shown 18 minutes into the show

“love box” is a pastiche to Adam Curtis “oh dearism”

In regards to memento

The film begins with Leonard shooting Teddy – the climax of his quest for vengeance. The main question facing Leonard is ‘Who killed his wife?’ and ‘How can he find him to take revenge?’ These questions seem to be answered in the first five minutes – so what enigmas are created for the audience as the plot moves (backwards in time)? How are these enigmas answered? Are the answers stable (i.e. are the undermined by what we discover later)?

The same as of mice and men, post modernism taking the events of. of mice and men making it the beginning of the story in memento.

Immanence = means literally ‘to remain within’, but seen by postmodernists as concept whereby things can exist without referring to anything outside of themselves for meaning

Rhizomatic thought = ‘rhizomes’ are plant life that don’t follow the root-tree system e.g. fungus or mould. There is no ‘core’, no lesser or greater elements. If you destroy the centre of a mould the rest doesn’t die (like if you destroyed the trunk of a tree), it continues to thrive.

concept of identity in post modernism

there is no real you its all just a collection of fragments

you are an ongoing project. for example if you chose to cut your hair the project has changed.

as a product we are all unstable GILES DELEUZE

none can tell us who we really are as ongoing problems and views in society change the notion of truth.

LUCAN we use other images to form ourselves

experiences constructed in the media influence us and create immersive experiences which feel real to us as a direct experience.

consumerism

you are what you buy

‘plastic self’ – we want to experience as much product as possible within our life spans.

‘expressive self’ using products to define and identify ourselves.

in memento

  • there is no real you
  • there’s no truth in history
  • people that claim to known the truth are untrustworthy
  • knowledge doesn’t add up
  • fact and fiction are reliant on each other to the point where they cannot be divided.

Deleuze disputes the idea of a hierarchy to knowledge or experience or identity; and the notion of there being a core ‘truth’ that we can find by adding together knowledge.

PostModernism

What is postmodernism?

Postmodernism is when individuals copy each other to form a similar version of what they are trying to portray and change into a more different style to form a different truth.

Definitions of Key terms

  1. Pastiche – it imitates an artistic style of another person’s work
  2. Parody- when a performance imitates and is used for a comic effect
  3. Bricolage – ‘do it yourself’ the creation of work from a diverse range of things that happen to be available. ‘involves the rearrangment and juxtaposition of previously unconnected signs to produce new codes of meaning’
  4. Intertextuality – it seeks the connections between media texts and social life. It suggests signs only have meaning in reference to other signs and that meaning is therefore a complex process of decoding/encoding with individuals both taking and creating meaning in the process of reading texts. In other words 
  5. Referential
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – This happens when you can distinguish reality from a simulation of reality. For example, in the movie we can not tell which is the movie or the game that is happening.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – it is where the model mimics the operation of an existing system that provides evidence to make decisions for process changes. The simulation of total mediation without meaning. Their are many layers of the game so we can many different copies that is perpetrated from the real world.
  10. Consumerist Society
  11. Fragmentary Identities
  12. Alienation – when you reject a person’s position of former attachment / becomes isolated from their environment or from other people. A form of separation or distance.
  13. Implosion
  14. cultural appropriation
  15. Reflexivity

Postmodernism works in terms REITERATION, so in the example of The Love Box in your Living Room it is a reiteration of the documentary work by Adam Curtis. 

The process of fragmentation is a key element of POSTMODERN CULTURE. The notion of separating, splitting up and dividing previously homogeneous groups such as, friends, the family, the neighbourhood, the local community, the town, the county, the country and importantly, is often linked to the process of fragmented identity construction.

 Rather than forming mass centres of communal, shared living, such mega-cities often create more isoloation, more individualism, more fractured and alienated individuals struggling to survive and keep alive.

For many this is reflective of the new global economy (globalisation), which has created a high polarized class division between the rich / the really super rich and the poor / underclass (ie the really, really poor) made possible through the rapid increase of new forms of technological developments.

As such, another characteristic of POSTMODERN CULTURE is the emergence of FRAGMENTED COMMUNITIES.

slavoj zizek says postmodernism is a sham, that it’s really just modernism in disguise.

Fredric Jameson is best known for his analysis of contemporary cultural trends, particularly his analysis of postmodernity and capitalism, in the expression of a new phase of capitalism.

The desire to consume just for the sake of consumption (ie there is no real need to consume more) creates a society that focusses on surface and/or style over substance.

Surface and style over substance

 ‘in a postmodern world, surfaces and style become the most important defining features of the mass media and popular culture

the fragmentary, decentred nature of music videos that break up traditional understandings of time and space so that audiences are ‘no longer able to distinguish ‘fiction’ from ‘reality’, part of the postmodern condition’

As Shuker notes, two points are frequently made about music videos: ‘their preoccupation with visual style, and associated with this, their status as key exemplars of ‘postmodern’ texts.’ 

Alongside their similarity to adverts (essentially the music video is a commercial tool to sell music products) ‘making them part of a blatantly consumerist culture‘. And of course, the ‘considerable evidence of pastiche, intertextuality and eclecticism

This links to Jean-Francois Lyotard’s proposition that postmodernism holds an ‘incredulity towards meta-narratives, those overarching ideas, attitudes, values and beliefs that have held us together in a shared belief.

Postmodernism

  1. Pastiche – Imitating a previous work
  2. Parody – Imitating a previous work with irony and/or ridicule
  3. Bricolage  
  4. Intertextuality
  5. Referential – Containing references to something or (self-referential) to itself
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – The inability to distinguish reality from it’s signifiers. Not knowing if something is real.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – Simulacra are copies that depict things that either have never had an original or no longer have an original.
  10. Consumerist Society
  11. Fragmentary Identities
  12. Alienation
  13. Implosion
  14. cultural appropriation
  15. Reflexivity

Postmodernism is the idea that we all copy previous work to express ourselves, and that new ideas are just a new iteration of previous works.

Parody – “Every woman in this era was called Vera, or Lynn”
Parody – “By calling them on the telephone after breakfast”
Parody – “Despite being Scottish, had an optimistic view of life”

Postmodernism can be understood as deliberate and self-conscious. It works in terms of reiteration, so in the example of The Love Box in your Living Room – it can be seen as a reiteration of the documentary work of Adam Curtis.

Postmodernism

What is postmodernism?

  1. Pastiche – a piece of art that imitating something previous
  2. Parody – a piece of art that is mocking imitating something previous
  3. Bricolage – something constructed or create from a different diverse range of things
  4. Intertextuality
  5. Referential
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) 
  10. Consumerist Society – a society who are more invested in people buying and consuming different things
  11. Fragmentary Identities
  12. Alienation
  13. Implosion
  14. cultural appropriation
  15. Reflexivity

In this sense, postmodernism works in terms REITERATION, so in the example of The Love Box in your Living Room it is a reiteration of the documentary work by Adam Curtis.

postmodernism

Key Words;

  1. Pastiche- A work of art, drama, or architecture that imitates the work of a previous artist.
  2. Parody- A work or performance that imitates another work or performance with the use of irony and humour.
  3. Bricolage  
  4. Intertextuality
  5. Referential
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality- Living in a photoshopped reality blending the lines between reality and technologically altered reality.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) 
  10. Consumerist Society
  11. Fragmentary Identities
  12. Alienation
  13. Implosion
  14. cultural appropriation- The process of a person wearing/using cultural objects from a culture they are not apart of, and sexualising/getting attention from it without acknowledging the prejudice the culture gets.
  15. Reflexivity

New expression of identity and being- especially those represented in popular cultures and media products through technology- are new iteration of previous things. Nothing is new but just different and similar to the thing it took inspiration off of.

Parody:

-Labour party leader is not called ronald mcdonald

-postmodernism works in terms REITERATION, so in the example of The Love Box in your Living Room it is a reiteration (pastiche) of the documentary work by Adam Curtis.

POSTMODERNISM

  1. Pastiche – Imitating a previous work
  2. Parody – Imitating a previous work with irony and/or ridicule.
  3. Bricolage – something constructed or created from a diverse range of things. (eg. a bricolage of games)
  4. Intertextuality – a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style. (eg. The main plotline of Disney’s The Lion King is a take on Shakespeare’s Hamlet.)
  5. Referential –
  6. Surface and style over substance and content –
  7. Metanarrative –
  8. Hyperreality – where audiences cant tell the difference from reality and non-reality.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – Baudrillard suggests that we live in copies of copies of the real world (?) but not really ‘real’ and we see this in the film because there are so many layers of game
  10. Consumerist Society – Being a consumer in society (eg. content and items) –
  11. Fragmentary Identities –
  12. Alienation – feeling withdrawn or ostracised within society.
  13. Implosion – a sudden failure or collapse of an organization or system.
  14. cultural appropriation –
  15. Reflexivity –

From what I can see so far, Postmodernism is copying peoples others work and adapting it claiming it as their own iterating on it, and therefore nothing is truly original or new.
Parody – “Despite being Scottish, had an optimistic view of life”, “Instead of using wired communications to tell soldiers to kill millions of Germans, they now used wireless communications to tell soldiers to kill millions of Germans.”
Postmodernism works in the terms of reiteration, so in the example of The Love Box in your Living Room it is a reiteration of the documentary work by Adam Curtis.
STYLE OVER SUBSTANCE. could be applied to both ghost town and letter to the free.

CSPs: Tomb Raider, Ghost Town

Postmodernism

What is postmodernism?

Postmodernism is the reimagining and copying of previous work.

Pastiche – an imitation of the work of a previous artist that pays homage to the original

Parody – an imitation of the work of a previous artist with deliberate exaggeration for comedic effect

Bricolage – the rearrangement and juxtaposition of previously unconnected signs to produce new codes of meaning

Intertextuality – the concept that the meaning of a text does not reside in the text, but is produced by the reader in relation to the text in question as well as the complex network of texts invoked in the reading process

Referential –

Style Over Substance – the transition from substance to style is linked to a transition from production to consumption

Metanarrative – overarching story

Hyperreality – the inability to distinguish reality from a simulation of reality

Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) 

Consumerist Society –

Fragmentary Identities – the notion of separating, splitting up and dividing previously homogeneous groups such as, friends, the family, the neighbourhood, the local community, the town, the county, the country

Alienation –

Implosion – the process leading to the collapse of boundaries between reality and simulations

Cultural Appropriation –

Reflexivity –

The Love Box in Your Living Room (2022) is a pastiche of the work of documentary filmmaker, Adam Curtis, whilst also being a parody of the BBC’s history.

in a postmodern world, surfaces and style become the most important defining features of the mass media and popular culture” (Strinati: 234)

Postmodernism

  1. Pasticheimitating previous work.
  2. ParodyImitating previous work in a joking and funny manner.
  3. Bricolage – something constructed or created from a diverse range of things.
  4. Intertextualitythe relationship between texts, especially literary ones.
  5. Referentialcontaining or of the nature of references or allusions.
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – the inability of consciousness to distinguish reality from a simulation of reality.
  9. Simulation (termed by Baudrillard as ‘Simulacrum’) 
  10. Consumerist Society
  11. Fragmentary Identities
  12. Alienation
  13. Implosion
  14. cultural appropriation
  15. Reflexivityacknowledging your role in the research.

Postmodernism is the theory that people copy each other everywhere, meaning there is no true form of ourselves.

  • Taking chair away, making the character fall over several times, not professional.
  • “the generals didn’t strike, even though the general strike was named after them”
  • Lord Reith shown singing a rock song.