Key language

Semiotics

  1. Sign – an object, quality, or event whose presence or occurrence indicates the probable presence or occurrence of something else.
  2. Code – Symbolic tools used to create meaning
  3. Convention – Accepted ways of using media code
  4. Dominant Signifier – Any material thing that signifies
  5. Anchorage – Words with an image to provide context

Ferdinand de Saussure

  1. Signifier – a sign’s physical form (such as a sound, printed word, or image) as distinct from its meaning.
  2. Signified – the meaning or idea expressed by a sign, as distinct from the physical form in which it is expressed.

C S Pierce

  1. Icon – A sign that looks like its object
  2. Index – A sign or measure of something.
  3. Symbol – A sign that has a more random link to its object

Roland Barthes

  1. Signification – the representation or conveying of meaning
  2. Denotation – the literal or primary meaning of a word, in contrast to the feelings or ideas that the word suggests
  3. Connotation – an idea or feeling which a word invokes for a person in addition to its literal or primary meaning
  4. Myth – a widely held but false belief or idea

Media forms

CharacteristicsExample
Newspaper– In black and white print
– Published for a general audience
– Information on current events and local and regional news
The Daily Express
Television– Visual
– Appeals to a wide target audience
– Live news can be broadcasted
Good Morning Britain
Film– Usually intended for entertainment and/or educational purposes
– Continuous showing, no advertisements
– Can be expensive and very time consuming to create
David Attenborough: A Life on Our Planet
Radio– Audio
– Music, news and advertisements can be played
– The radio station played depends on the area one lives in
Channel 103
Video games– Played on a video game console
– Expensive to rent/buy
– Large variety of games appealing to different consumers
Sims
Music video– Audio and visual
– Illustrates a story of the song
– Typically very creative
Chandelier by Sia
Marketing/advertising– Made to sound or look very appealing to the audience
– Can be very expensive to market/advertise depending on who is advertising a product or service, how often and where
– Marketing/advertising can be deceptive so people are more interested in purchasing the product/service
Garnier advertisement
Social media – Free to use
– Very large audience
– Easy to use and more modern than other media forms
Instagram
Magazines– Very engaging they can have quizzes, games, competitions
– Usually are issued monthly, a subscription can be purchased
– There are many different genres such as fashion, women’s health, home decor magazines
Elle

Key Language: DEFINITIONS

Semiotics:

  1. Sign – Something that expresses a form of communication.
  2. Code – A symbolic tool used to construct meaning in media products/forms.
  3. Convention – Accepted ways of using media codes.
  4. Dominant Signifier – Is the thing, item or code that we ‘read’.
  5. Anchorage – The words that go along with images to give them a specific meaning.

Ferdinand de Saussure:

  1. Signifier – Any material thing that signifies (e.g words on a page).
  2. Signified – The concept that a signifier refers to.

C S Pierce:

  1. Icon – Signs that represent the signified (e.g a picture).
  2. Index – Signs where the signifier is caused by the signified.
  3. Symbol – Signs that is understood as representing an object, idea or relationship.

Roland Barthes:

  1. Signification – Levels of meaning.
  2. Denotation – A literal meaning of a sign.
  3. Connotation – A secondary meaning for a sign.
  4. Myth – Stories that are shared and widely believed by the media.
  5. Ideology – Signs that support powerful structures.
  6. Radical – Something that goes against something that’s expected.
  7. Reactionary – Something that agrees with typical ideas.
  1. Paradigm – A collection of similar signs.
  2. Syntagm – The sequence which words have been put in to.

Semiotics

  • Sign – a gesture or action used to convey information or an instruction.
  • Code – Tools that use signs to create meaning.
  • Convention – Media code that is accepted.
  • Dominant Signifier – The main thing.
  • Anchorage – An image posted with something else to provide context.
  • Signifier – Stands in for another thing.
  • Signified – The idea that has been created by the signifier.
  • Icon – Looks like the object its referring to
  • Index – Links to the object its referring to
  • Symbol – A sign that has a random meaning and doesn’t have context
  • Signification – Levels of meaning, signification or representation
  • Denotation – The most basic or literal meaning of a item or sign
  • Connotation –  The other or secondary meaning for a sign
  • Myth – A changed or distorted meaning of signification.
  • Ideology – Pieces and signs that reinforce powerful structures.
  • Radical – Something that goes against and challenges dominant, typical ideas.
  • Reactionary – Something that goes with and agrees with dominant, typical ideas.
  • Paradigm – A collection of items relating to a thing
  • Syntagm – How signs and things are put together and fitted together.

semiotics – Key language

Semiotics

  1. Sign – Something which can stand for something else.
  2. Code – Technical, written and symbolic tools used to construct or suggest meaning in media forms or products eg use of a camera, special effects, typography.
  3. Convention – The generally accepted way of doing something.
  4. Dominant Signifier – The main representative.
  5. Anchorage – words that go along with an image to give it meaning in a specific context eg taglines in adverts.

Ferdinand de Saussure:

  1. Signifier – What you call the object, word, image or action.
  2. Signified – the concept behind the object, word, image or action being represented.

C S Pierce:

  1. Icon – A sign which has characteristics in common with the thing that it signifies.
  2. Index – A sign that has a link with the thing that it signifies.
  3. Symbol – A sign which has a random link to the thing that it signifies.

Roland Barthes:

  1. Signification –  Structural levels of signification, meaning or representative.
  2. Denotation – Often refers to something literal – the first level of analysis.
  3. Connotation – Something suggested by a word or a thing – the second level of analysis.
  4. Myth – How words and images are systematically used to communicate cultural and political meanings
  5. Ideology – A set of ideas or beliefs that people have regarding different kinds of technologies.
  6. radical – Something that goes against and challenges dominant, typical ideas.
  7. reactionary – Something that goes with and agrees with dominant, typical ideas.
  1. Paradigm – A collection of signs that all have some sort of connection.
  2. Syntagm –  How signs and things are put together and fitted together.
Pose – subject positioning, stance or body languageFourth Wall Breaks: where the subject meets gaze with audience – can be confrontational, aggressive, invitational etc…
Off-Screen Gaze: upward can suggest spirituality; right-frame gaze can suggest adventure, optimism; left-frame gaze can suggest regret, nostalgia
Body Language: open, closed, passive, active, strong, weak
Subject positioning: positioning and angle of group shots illustrates the characters with more powerful/dominant role
Proxemics: if subjects are positioned closer together, often shows close relationship
Mise en Scene – props, costume, settingProp Symbolism: props are rarely accidental, use and placement often have symbolic connotations
Setting Symbolism (Pathetic Fallacy): settings and scenery are often symbolic of a characters emotions
Costume Symbolism: stereotypes can be constructed through costume, helping us discover characters narrative function
LightingHigh-Key: lack of shadow, producing a lighter more upbeat tone
Low-Key: emphasises shadow, producing a darker and serious tone
Chiaroscuro: high contrast lighting eg light beams penetrating pitch black conveying hopelessness or misery
Ambient: infers realism
Compositional Effects – distance, angle, positioning of subjectsLong Shot: implies subject is dominant of environment
Closeup: intensifies character emotions or suggests impending drama
Left Compositions: left of screen is generally reserved for characters whom the audience is to sympathise with
Right Compositions: right screen usually reserved for unfavourable characters
Open frame: suggests freedom
Closed frame: suggests entrapment
Tilt-up and High Eyeline: conveys power
Tilt-down and Low Eyeline: conveys vulnerability
Post-Production EffectsColour Control: often exaggerated for a specific connotative effect – red conveys anger; white conveys innocence; blue conveys sadness etc…
High saturation: increased colour levels creates a cheery tone
Desaturation: decreasing colour of an image creates a serious, sombre tone