– In black and white print – Published for a general audience – Information on current events and local and regional news
The Daily Express
Television
– Visual – Appeals to a wide target audience – Live news can be broadcasted
Good Morning Britain
Film
– Usually intended for entertainment and/or educational purposes – Continuous showing, no advertisements – Can be expensive and very time consuming to create
David Attenborough: A Life on Our Planet
Radio
– Audio – Music, news and advertisements can be played – The radio station played depends on the area one lives in
Channel 103
Video games
– Played on a video game console – Expensive to rent/buy – Large variety of games appealing to different consumers
Sims
Music video
– Audio and visual – Illustrates a story of the song – Typically very creative
Chandelier by Sia
Marketing/advertising
– Made to sound or look very appealing to the audience – Can be very expensive to market/advertise depending on who is advertising a product or service, how often and where – Marketing/advertising can be deceptive so people are more interested in purchasing the product/service
Garnier advertisement
Social media
– Free to use – Very large audience – Easy to use and more modern than other media forms
Instagram
Magazines
– Very engaging they can have quizzes, games, competitions – Usually are issued monthly, a subscription can be purchased – There are many different genres such as fashion, women’s health, home decor magazines
Sign – Something which can stand for something else.
Code – Technical, written and symbolic tools used to construct or suggest meaning in media forms or products eg use of a camera, special effects, typography.
Convention – The generally accepted way of doing something.
Dominant Signifier – The main representative.
Anchorage – words that go along with an image to give it meaning in a specific context eg taglines in adverts.
Ferdinand de Saussure:
Signifier – What you call the object, word, image or action.
Signified – the concept behind the object, word, image or action being represented.
C S Pierce:
Icon – A sign which has characteristics in common with the thing that it signifies.
Index – A sign that has a link with the thing that it signifies.
Symbol – A sign which has a random link to the thing that it signifies.
Roland Barthes:
Signification – Structural levels of signification, meaning or representative.
Denotation – Often refers to something literal – the first level of analysis.
Connotation – Something suggested by a word or a thing – the second level of analysis.
Myth – How words and images are systematically used to communicate cultural and political meanings
Ideology – A set of ideas or beliefs that people have regarding different kinds of technologies.
radical – Something that goes against and challenges dominant, typical ideas.
reactionary – Something that goes with and agrees with dominant, typical ideas.
Paradigm – A collection of signs that all have some sort of connection.
Syntagm – How signs and things are put together and fitted together.
Pose – subject positioning, stance or body language
Fourth Wall Breaks: where the subject meets gaze with audience – can be confrontational, aggressive, invitational etc… Off-Screen Gaze: upward can suggest spirituality; right-frame gaze can suggest adventure, optimism; left-frame gaze can suggest regret, nostalgia Body Language: open, closed, passive, active, strong, weak Subject positioning: positioning and angle of group shots illustrates the characters with more powerful/dominant role Proxemics: if subjects are positioned closer together, often shows close relationship
Mise en Scene – props, costume, setting
Prop Symbolism: props are rarely accidental, use and placement often have symbolic connotations Setting Symbolism (Pathetic Fallacy): settings and scenery are often symbolic of a characters emotions Costume Symbolism: stereotypes can be constructed through costume, helping us discover characters narrative function
Lighting
High-Key: lack of shadow, producing a lighter more upbeat tone Low-Key: emphasises shadow, producing a darker and serious tone Chiaroscuro: high contrast lighting eg light beams penetrating pitch black conveying hopelessness or misery Ambient: infers realism
Compositional Effects – distance, angle, positioning of subjects
Long Shot: implies subject is dominant of environment Closeup: intensifies character emotions or suggests impending drama Left Compositions: left of screen is generally reserved for characters whom the audience is to sympathise with Right Compositions: right screen usually reserved for unfavourable characters Open frame: suggests freedom Closed frame: suggests entrapment Tilt-up and High Eyeline: conveys power Tilt-down and Low Eyeline: conveys vulnerability
Post-Production Effects
Colour Control: often exaggerated for a specific connotative effect – red conveys anger; white conveys innocence; blue conveys sadness etc… High saturation: increased colour levels creates a cheery tone Desaturation: decreasing colour of an image creates a serious, sombre tone