The process of fragmentation is a key element of POSTMODERN CULTURE. The notion of separating, splitting up and dividing previously homogeneous groups such as, friends, the family, the neighbourhood, the local community, the town, the county, the country and importantly, is often linked to the process of fragmented identity construction.
Think about mobile telephony which is now able to construct multiple possibilities identities, at multiple moments in time and space. Think about the way we construct, our (multiple) digital identities, visable and varying across different digital platforms – work identity, social identity, family identity etc, which is most often not consistent with our analogue (human?) identity – look for example, at your profile pictures? This links to the work of David Gauntlet that we have looked at earlier in the course.
Fragmentary communities.
In 1959, Richard Hoggart (Uses of Literacy) noted the shift in modern societies particularly the impact on our ‘neighborhood lives’, which was ‘an extremely local life, in which everything is remarkably near‘ (1959:46). As John Urry comments, this was ‘life centred upon groups of known streets’ where there was ‘relatively little separation of production and consumption‘ (2014:76).
Urry goes on to note that the global population grew during the twentieth century from 2 to 6 billion, it’s now at 8 billion with some reports suggesting it will hit 9 million by 2037. This has given rise to mega-cities. Rather than forming mass centres of communal, shared living, such mega-cities often create more isoloation, more individualism, more fractured and alienated individuals struggling to survive and keep alive.
For many this is reflective of the new global economy (globalisation), which has created a high polarized class division between the rich / the really super rich and the poor / underclass (ie the really, really poor) made possible through the rapid increase of new forms of technological developments.
As such, another characteristic of POSTMODERN CULTURE is the emergence of FRAGMENTED COMMUNITIES. So if we are all so fragmented (communities and individuals) the only solution we have is OURSELVES . . . or INDIVIDUALISM.
Pastiche – a work of art, drama, literature, music, or architecture that imitates the work of a previous artist.
Parody – an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect.
Bricolage – Bricolage is a technique or creative mode, where works are constructed from various materials available or on hand, and is often seen as a characteristic of postmodern art practice.
Intertextuality – can be a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
Referential –
Surface and style over substance and content –
Metanarrative – theory that tries to give a totalizing, comprehensive account to various historical events, experiences, and social, cultural phenomena based upon the appeal to universal truth or universal values.
Hyperreality – something that give a representation of characters that aren’t socially normal or acceptable. eg disney world. exaggerated otherness
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – an image or representation of someone or something
Consumerist Society – a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.
Pastiche = a work of art, drama, literature, music, or architecture that imitates the work of a previous artist.
Parody = an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect.
Bricolage = the process of improvisation in a human endeavor
Intertextuality = can be a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
Referential= of, containing, or constituting a reference
Surface and style over substance and content= although someone looks immaculately dressed or styled, behind the facade, there is no substance or content.
Metanarrative= concerns narratives of historical meaning, experience or knowledge and offers legitimation of such through the anticipated completion of some master idea
Hyperreality= the inability of consciousness to distinguish reality from a simulation of reality
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’)
Consumerist Society= a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.
Fragmentary Identities= multidisciplinary collaboration, involving visual communication, performative arts and fashion
Alienation= a withdrawing or separation of a person or a person’s affections from an object or position of former attachment
Implosion= a situation in which something fails suddenly and completely, or the fact of this happening
Cultural appropriation= an inappropriate adoption of the customs, practices, ideas, etc. of one people or society by members of another and typically more dominant people or society.
Reflexivity= the fact of someone being able to examine their own feelings, reactions, and motives
Deconstructive postmodernism = deconstructionism is a challenge to the attempt to establish any ultimate or secure meaning in a text.
Hyperreality. something that give a representation of characters that aren’t socially normal or acceptable. eg disney world. exaggerated otherness
simulation. takes us to another place
consumerist society. purchases products frequently. material wealth.
fragmentary identities
alienation. lost from society
Pastiche
Parody
the film talks about the film at the end when different characters talk about their own characterisation, acting, role in the narrative etc
Bricolage
Intertextuality
Referential
the film talking about the film is REFERENTIAL (ie it refers to itself), for example when they are passionate and Allegro tells (us?) what the function of this scene is. Also at the end when each character analyses each character – motivation, script, narrative function etc
Surface and style over substance and content
The look of the film over the actual content of what is in it.
Metanarrative
Hyperreality
Baudrillard suggests we live in a world that is ‘real’ but not really ‘real’ we can see that in the film in that we are never quite sure what is the real world or the game world?
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’)
Baudrillard suggests that we live in copies of copies of the real world (?) but not really ‘real’ and we see this in the film because there are so many layers of game
Consumerist Society
Fragmentary Identities
The actors perform multi-rolling in the film showing fragmented identity. The film was also fragmented into sections that is intended to confuse their audience. (link to reflexivity)
Alienation
Alienation is evident within the film when
Implosion
It was thought that the ‘pod’ had imploded which was not the case due to the whole experience surprisingly being a game.
Cultural appropriation
Reflexivity
In the film reflexivity is displayed when the characters seemingly come out of the game at the end of the film and speak about their game characters and experiences.
Parody – An imitation of another’s style, with comic effect
Bricolage – Something constructed from a large range of aspects
Intertextuality – The relationship between texts, especially literary ones
Referential – Containing nature or reference to illusions
Surface and style over substance and content
Metanarrative
Hyperreality
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’)
Consumerist Society
Fragmentary Identities
Alienation
Implosion
cultural appropriation
Reflexivity
Postmodernism: Where all ideologies and realities are questioned
Pastiche
An imitation of another’s style
Parody
An imitation of another’s style, with comic effect. The film talks about the film at the end when different characters talk about their own characterisation, acting, role in the narrative etc
Bricolage
construction or creation from a diverse range of available sources
Intertextuality
The relationship between texts, especially literary ones
Referential
the film talking about the film is REFERENTIAL (ie it refers to itself), for example when they are passionate and Allegro tells (us?) what the function of this scene is. Also at the end when each character analyses each character – motivation, script, narrative function etc
Surface and style over substance and content
Metanarrative
A narrative which concerns narratives of historical meaning, experience or knowledge and offers legitimation of such through the anticipated completion of some master idea
Hyperreality
Baudrillard suggests we live in a world that is ‘real’ but not really ‘real’ we can see that in the film in that we are never quite sure what is the real world or the game world?
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’)
Baudrillard suggests that we live in copies of copies of the real world (?) but not really ‘real’ and we see this in the film because there are so many layers of game
Consumerist Society
A community in which individuals dedicate a large amount of time and effort to consuming
Fragmentary Identities
Alienation
The separation of human beings from some essential aspect of their nature or from society, often resulting in feelings of powerlessness or helplessness. Feeling distanced from family, friends and work is a common symptom of feeling alienated.
Pastiche – A copy that could be art, literature or tv, in a serious way
Parody – Something that mocks art, literature or the media, made for comedy purposes
Bricolage – construction or creation from a diverse range of available things.
Intertextuality – a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
Referential – relating to a referent, in particular having the external world rather than a text or language as a referent
Surface and style over substance and content –
Metanarrative- A metanarrative is a narrative about narratives of historical meaning, experience, or knowledge/drawing attention to the process of storytelling
Hyperreality-where audiences cant tell the difference from reality and non-reality.
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – something that replaces reality with representation.
Consumerist Society – hedonism.
Fragmentary Identities- exploration of the fragmentation and reconstruction of identity in the modern age.
Alienation- feeling withdrawn or ostracised within society.
Implosion- Best and Kellner summarize Baudrillards theory: distinctions implode between classes, political ideologies, cultural forms, and between media semiurgy and the real itself
cultural appropriation-
Reflexivity-a metaphor for the ontological questioning, discussion, and anxiety of the present age.
Postmodernism: Where all ideologies and beliefs are questioned.
The Love Box In Your Living Room – Parody
3 reasons why it’s a parody.
Pastiche
Parody
The end scene includes the characters critiquing the film.
Bricolage
ExistenZ had a $31 budget so had a wide range of tools available. Also exhibited theories such as Baudrillard’s simulation theory and Stuart Hall’s Encoding and decoding model.
Intertextuality
The film has a postmodern outlook while supporting the idea of Baudrillards simulation theory , other films also support these ideas(The Matrix 1999)
Referential
The film refers to itself
Surface and style over substance and content
Metanarrative
Hyperreality
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’)
Consumerist Society
Fragmentary Identities
Alienation
Implosion
cultural appropriation
Reflexivity
Postmodernism Notes
Urry goes on to note that the global population grew during the twentieth century from 2 to 6 billion, it’s now at 8 billion with some reports suggesting it will hit 9 million by 2037. This has given rise to mega-cities. Rather than forming mass centres of communal, shared living, such mega-cities often create more isoloation, more individualism, more fractured and alienated individuals struggling to survive and keep alive.
Another characteristic of POSTMODERNISM is the creation, development and concentration of high consumption, with a displacement of both consumption and production that has radically altered the nature of societies and individuals living in them. This approach in terms of postmodernism is associated with Fredric Jameson‘s 1984 essay, and subsequently 1991 book; Postmodernism, or the Cultural Logic of Late Capitalism which located postmodern culture (for example, music videos) in the expression of a new phase of capitalism, one which was aggressively consumerist, rampantly commodifying all of society as potential new markets for INDIVIDUALISED, ISOLATED, PERSONAL PLEASURE AND GAIN.
Surface and style over substance(Postmodernism)
‘in a postmodern world, surfaces and style become the most important defining features of the mass media and popular culture‘
the fragmentary, decentred nature of music videos that break up traditional understandings of time and space so that audiences are ‘no longer able to distinguish ‘fiction’ from ‘reality’, part of the postmodern condition’
Characters and their roles (hero, villain, helper, princess, false hero, father)
Claude Levi-Strauss(Binary Oppositions)
Creates a dominant message (ideology) of a film. However, as mentioned previously, the way in which individual students / audience members decode specific texts, is also contingent on their own individual ideas, attitudes and beliefs
Binary Oppositions
Narrative is a structure of themes that relays a dominant message
Todorov:
Equilibrium, Disruption, New Equilibrium
Frame stories (stories within stories)
Single character transformations: The idea that characters follow a journey that leads to a realisation, changed personality. Linking to Ancient Greek narrative structures:
paradigm of dramatic structure outlining the seven key steps in successful storytelling: exposition, inciting incident, rising action, climax, falling action, resolution, and denouement.
exposition – the background information that is given at the beginning of a story about the characters, setting etc…
inciting incident – the narrative event which launches the main action
rising action – the bulk of the plot which builds up to the climax
climax – the turning point or crisis in a narrative which is often the highest point of interes
falling action – when the climax begins to resolve
resolution – when the climax is resolved
denouement – when conflict in a plot is resolved and the plot concludes
Aristotle
Catharsis-Aristotle describes catharsis as the purging of the emotions of pity and fear that are aroused in the viewer of a tragedy
Peripetia– Peripeteia is the reversal from one state of affairs to its opposite
Anagnorisis– a change from ignorance to knowledge
3 Unities : Time, Place, Action. The idea that a narrative should be consistent and should encompass the same place, time frame and plot/action.
Roland Barthes
He came up with the ideology that narratives are often made up of action and thinking or talking about action. Barthes came up with two different codes to distinguish these.
Enigmas are puzzles that keep the audience engaged with the narrative. Enigma code is the way in which ideas are raised. How they keep the audience wanting more.
Postmodernism is the idea that individuals copy each other to form a similar version of what they are trying to portray and change into a more different style to form a different truth.
Pastiche = a work of art, drama, literature, music, or architecture that imitates the work of a previous artist.
Parody = a work of art, drama, literature or music that imitates/mocks the work of a previous artist with ridicule or irony.
Bricolage = Bricolage is a technique or creative mode, where works are constructed from various materials available or on hand, and is often seen as a characteristic of postmodern art practice.
Intertextuality = can be a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
Referential
Surface and style over substance and content
Metanarrative
Hyperreality
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’)
Consumerist Society
Fragmentary Identities – he notion of separating, splitting up and dividing previously homogeneous groups such as, friends, the family, the neighbourhood, the local community, the
Alienation
Implosion
cultural appropriation
Reflexivity
Deconstructive postmodernism = expresses the consequences of an idealism that has taken the linguistic turn and then has seen through the language
18;44 edited sellotape over mouths
The play on “Top Gear’s Smallest car episode” with the small 1 seater car joke.
margrat thatcher played as a man
there is an argument that postmodern culture is a consumer culture, where the emphasis on style eclipses the emphasis on utility or need. So that ultimately there is no real value to postmodern culture other than the need for consumption. If this is the case, then it is possible to link postmodernist cultural expression with broader shifts in society, specifically around economics and politics. individualism
e creation, development and concentration of high consumption, with a displacement of both consumption and production that has radically altered the nature of societies and individuals living in them. This approach in terms of postmodernism is associated with Fredric Jameson‘s
Postmodernism is a theory in which the differences between reality and fantasy are small and hard to distinguish.
Pastiche – A serious method of producing art where another artists work is replicated and built off of.
Parody – An imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect.
Bricolage – Something constructed or created from a diverse range of things.
Intertextuality
Referential
Surface and style over substance and content
Metanarrative
Hyperreality – Being unable to distinguish between fantasy and reality.
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – Where events are played out as if they are real when in fact they are not.
Consumerist Society – A society where people buy unnecessary things and possessions are seen as power.
Fragmentary Identities – Where identity of individuals is not fixed and can be reconstructed and the effect this has.
Alienation – Disconnection from a group and turning against what you once stood for.
Implosion
cultural appropriation
Reflexivity
I think that The Love Box in your Living Room is a parody because it presents factual elements of the BBC alongside codes and conventions one would usually find in a comedy product such as rude words, informal dialogue and lookalikes.
Pastiche
Parody
the film talks about the film at the end when different characters talk about their own characterisation, acting, role in the narrative etc
Bricolage
Intertextuality
Referential
the film talking about the film is REFERENTIAL (ie it refers to itself), for example when they are passionate and Allegro tells (us?) what the function of this scene is. Also at the end when each character analyses each character – motivation, script, narrative function etc
Surface and style over substance and content
Metanarrative
Hyperreality
Baudrillard suggests we live in a world that is ‘real’ but not really ‘real’ we can see that in the film in that we are never quite sure what is the real world or the game world? “Tell me the truth, are we still in the game?” – Shows an inability to discern reality from fantasy.
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’)
Baudrillard suggests that we live in copies of copies of the real world (?) but not really ‘real’ and we see this in the film because there are so many layers of game
Consumerist Society
Fragmentary Identities
In ExistenZ the characters have many fragmented identities between their “real” selves and their game characters
Alienation
In ExistenZ there is a denial from the waiter that the game is real and the alienation ha come to fruition.
Implosion
The implosion begins in the film when the two players kill the designer.
Pastiche = a work of art, drama, literature, music, or architecture that imitates the work of a previous artist.
Parody = an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect.
Bricolage = (in art or literature) construction or creation from a diverse range of available things
Intertextuality = can be a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
Referential
Surface and style over substance and content
Metanarrative
Hyperreality= the inability of consciousness to distinguish reality from a simulation of reality
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’)
Consumerist Society= a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.
Fragmentary Identities= multidisciplinary collaboration, involving visual communication, performative arts and fashion
Alienation= a withdrawing or separation of a person or a person’s affections from an object or position of former attachment
Implosion= a situation in which something fails suddenly and completely, or the fact of this happening
cultural appropriation
Reflexivity= the fact of someone being able to examine their own feelings, reactions, and motives
Deconstructive postmodernism = expresses the consequences of an idealism that has taken the linguistic turn and then has seen through the language
Postmodernism: The rework and copy of other works that may or may not be adapted to differ slightly. An emphasis on ideologies as a motive to maintain political power.
An intellectual stance or mode of discourse which challenges worldviews associated with Enlightenment rationality dating back to the 17th century. Postmodernism is associated with relativism and a focus on ideology in the maintenance of economic and political power.
“in this era every women were called vera or lyn”
cellotape on mouths 18:44
lord reith big eyebrows making fun
Where there is marks may we bring spencers
Margaret Thatcher played as a man
Postmodernism notes
Postmodernism can therefore be understood (more than other creative movements) as deliberate, intended, self-conscious play (about play?), signs about signs, notes to notes? Often, this may be frivolous, trite, casual, surface, throw-away. It may even be ironic, joking, or literally, ‘just playing’. However, it is always a deliberate copy (of the old). Therefore, the old has been re-worked into something new, which clearly entails a recognition (a nod and a wink) to what it was and where it came from.
argument that postmodern culture is a consumer culture, where the emphasis on style eclipses the emphasis on utility or need. So that ultimately there is no real value to postmodern culture other than the need for consumption
Putting it very simply, the transition from substance to style is linked to a transition from production to consumption.
Modernism – global movement which sought a new alignment with the experience and values of modern industrial life
Post-modernism – characterized by scepticism toward the “grand narratives” of modernism, opposition to feelings of certainty/stability of meaning, and emphasis on ideology as a means of maintaining political power
It is generally agreed that the postmodern shift in perception began sometime back in the late 1950s, and is probably still continuing. Postmodernism can be associated with the power shifts and dehumanization of the post-WWII era and the onslaught of consumer capitalism. It can be applied to literature, art, philosophy, architecture, fiction, and cultural and literary criticism etc…
The post-modern world is globally linked, through technology and mass media, but locally divided due to the focus on technology, media, consumption as it causes individuals to be come isolated from the real world
Post modernism signifies the reworking of the old in order to create something new, through intertextuality, reference and pastiche – an instance were reference/copying contributes to understanding-self. in saying that, post-modernism signifies new expressions of identity and being, often found in popular culture and modern technology, which are simply new iterations of previous expressions.
the idea of fragmentary identity links to post modernism due to the uncertainty the movement is characterised by – people have adopted multiple identities EG identity with friends, identity at work, identity on social media. LINK TO GAUNTLET. Fragmented identity creates a sense of isolation but more individualism.
post-modernism is arguably an effect of consumerism – people seek satisfaction in consuming but find the pleasure is not long-term, so they continue to consume and therefore continue to be dissatisfied – creating a sense of unfulfillment and displeasure. Links to Fredric Jameson’s approach that mass media/culture is a form of hegemony in the post-modern world, where media and capitalism play a significant role in colonising people’s thoughts and ways of life. The desire to consume just for the sake of consumption creates a society that focusses on surface and/or style over substance
Baudrillard:
claims that our current society has replaced all reality and meaning with symbols and signs, and that human experience is a simulation of reality
“It is no longer a question of imitation, nor duplication, nor even parody. It is a question of substituting the signs of the real for the real” (The Precession of Simulacra 2)
Key Terms – characteristics of post-modernism
Pastiche – form of post modern art, an artistic work in a style that imitates that of another work, artist, or period.
Parody – an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect
Bricolage – a technique or creative mode, where works are constructed from various materials available or on hand,
Intertextuality – relationship between texts
Referential – containing or of the nature of references or allusion
Surface and style over substance and content – appearance over quality
Metanarrative – A narrative which concerns narratives of REAL LIFE historical meaning, experience or knowledge and offers legitimation of such through the anticipated completion of some master idea
Hyperreality – inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced societies
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – imitation of a situation or process
Consumerist Society – society which is characterised by the selling and buying of goods, especially goods they do not need
Fragmentary Identities
Alienation
Implosion
cultural appropriation
Reflexivity
Is Ghost Town post modern?
–post-modern in the sense is presented radical ideas which shifted from the objective hegemonic beliefs surrounding race and social class, and instead embraces a more subjective approach intersectionality –
-it presents a metanarrative as it provides the soundtrack to real life economic hardship and racial tensions occurring at the time– ‘no job to be found in this country’ – as a result of a severe recession in the 1980s
-the way in which it presents an unstable narrative structure represents ideas of uncertainty – juxtaposes Todorov’s tripartite narrative structure as it lacks equilibrium, and new equilibrium, only presenting disequilibrium as a reflection of the hardship faced by the working class during the time – ‘cant go on no more’
post-modernism signifies new expressions of identity and being – the way in which it represents both the white and black community was the first of its kind – a new identity which embraces all kinds of people therefore shies away from objectivity of modernism -linking to Gilroy’s notion that rejects the concept of ethnic absolutism and believed identity was much more complex
sense of alienation created through the idea of ‘ghost town’ as it connotes to decaying stability within society
sense of intertextuality – low-key lighting, melodramatic tone, sense of foreboding, low camera angles are all conventions of expressionist horror films which presents a sombre dystopic narrative to reflect the uncertainty of the future
ESSAY
How valid are Baudrillard’s ideas of simulation and hyperreality to understanding the media? You should refer to the Close Study Products Score and Maybelline to support your answer.
Post-Modernism
characterized by scepticism toward the “grand narratives” of modernism,opposition to feelings of certainty/stabilityof meaning, andemphasis on ideology as a means of maintaining political power began in the late 1950s
Baudrillard
Baudrillard observes that the contemporary world is a simulacrum, where reality has been replaced or imitated by false images, and once it becomes difficult to distinguish between the real and the unreal, it becomes hyperreal.
Score
-reactionary representation of men and women, highlighting the objective views people had of gender during the 1960s. -the indexical sign of the women carrying the man connotes to the idea of male dominance, and highlights their obedience -portraying the dominant signifiers in this way, intertextually references the actual gender roles of the time – therefore portraying a simulacrum of gender, or more specifically male dominance, as Baudrillard claims this is characterised by the imitation of reality -the way in which it represents truths about society at the time, women should be submissive towards their male-counterparts, establishes the advert to be hyperreal – however, the narrative itself the way in which the advert implies that by using the product the buyer will gain more female attention, it could be argued that this is not a simulation of reality, as that idea is only used to advertise the product and is therefore not likely to happen -however, modern audiences may disregard the product’s links to Baudrillard’s notion as the adverts representations subvert modern gender roles, and therefore does not simulate reality. -despite this, Baudrillard’s theory is useful for understanding the media as his idea of simulation and hyperreality have been used by Score to appeal to their male audience by making it relatable allowing the product to sell
Maybelline
-represents both male and female to appeal to modern audiences -the male is equally interested in the product despite identifying as male, he divulges in feminine practices such as wearing make up which is not stereotypically masculine therefore represents gender identity as fluid – it therefore creates a simulation of contemporary gender expectations at the time as Baudrillard claims this notion is characterised by an imitation of reality -appeals to contemporary audience which don’t believe in strict/objective gender identities/conventions – arguably, the advert is not realistic enough to be considered hyperreal as the identities represented are not dominant, as they subvert traditional gender expectations -however the narrative itself cannot be seen as a simulacra, due to visual codes, the use of the colour gold and the glistening sound effects, which connote to magic, creating the idea that by using this product, the buyer will magically become more beautiful, which is not a realistic representation – it is to unrealistic to be a simulation