Memento Revision

POSTMODERNISM
There is no “whole” “real” “you”, just collections of fragments. “You” as a concept is unstable and “schizophrenic” (disrupted). This is a source of exhilaration as it allows you to be free to construct yourself, however it can be a source of anxiety as well as you do not know who you are on a fundamental level.

NARRATIVE THEORY
Peripeteia – an unexpected reversal of circumstances (the tables have turned)
Anagnorisis – a revelation of the protagonists identity or actions
Catharsis

  1. Linear – Happens in a set order
  2. Chronological – The story happens in the order that it occurs
  3. Sequential
  4. Circular structure – The story ends where it begins, a loop where the characters have transformed somehow.
  5. Time based
  6. Narrative arc
  7. Freytag’s Pyramid – The stages of a story, shaped like a pyramid (hence the name). Exposition -> inciting incident -> rising action -> climax – > falling action/denouement -> resolution
  8. exposition – telling the story
  9. inciting incident – The incident that begins the story
  10. rising action – The slow rise of action towards the climax
  11. climax – The emotional/action high point of the film
  12. falling action – The slow fall of action towards the resolution
  13. resolution – The problem is solved and the end of the story
  14. denouement – same as falling action & resolution
  15. Beginning / middle / end –
  16. Equilibrium – Everything is balanced
  17. Disruption – An event that disrupts the balance of the equilibrium
  18. Transgression – often disequilibrium is caused by societal / moral / ethical transgression (ie challenging Aristotelian virtues)
  19. New equilibrium – The return of the equilibrium after the resolution of the story
  20. The 3 Unities: Action, Time, Place
  21. flashback / flash forward – A time skip that shows the audience information
  22. Foreshadowing – Hinting at an event that is going to happen
  23. Ellipsis
  24. Pathos
  25. Empathy
  26. diegetic / non-diegetic
  27. slow motion
  28. In Media Res – starting in mid-action
  29. Metanarratives – drawing attention to the process of storytelling – A narrative that references it’s creator/that it is just a narrative.
  30. Quest narratives

postmodernism revision

Post Modern Theory

Many Films and Television Programmes exhibit postmodern traits. Descriptions of the most significant Postmodern themes in Television and Films are below:

pastiche is a work of art, drama, literature, music, or architecture that imitates the work of a previous artist

parody is a work or performance that imitates another work or performance with ridicule or irony

Jean Baudrillard (1929-2007) was a French sociologist, cultural theorist, author, political commentator. His best known theories involve hyperreality and simulation. Baudrillard described hyperreality as “the generation by models of a real without origin or reality”.

What is Baudrillard theory?

Baudrillard claims that our current society has replaced all reality and meaning with symbols and signs, and that human experience is a simulation of reality.

Hyperreality is an inability of consciousness to distinguish reality from a simulation of reality, especially in advanced postmodern societies. Hyperreality is seen as a condition of what is real and what is fiction are blended together so there is no clear distinction to where one ends and the other begins.

What makes a text postmodernism

Criticism of metanarratives – postmodern texts usually try to distance themselves from traditional ways of making meaning, and will break the rules of existing metanarratives such as religion or science

Rejection of high culture – postmodern texts will often use a deliberately ‘trashy’ aesthetic


Breaking rules
 – postmodern texts often break fundamental rules of making media, for example by ‘breaking the fourth wall’

Intertextuality – postmodern texts often routinely make reference to other texts, cultures and times

Style over substance – surface meanings are seen as more important in a postmodern text than any deeper meaning

Peripeteia – a sudden reversal of fortune or change in circumstances.

Anagnorisis – where a character recognizes or discovers another character’s true identity or true nature.

Catharsis – the process of releasing, and thereby providing relief from, strong or repressed emotions.

  1. Bricolage  – Bricolage is a technique or creative mode, where works are constructed from various materials available or on hand, and is often seen as a characteristic of postmodern art practice.
  2. Intertextuality – can be a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
  3. Referential –
  4. Surface and style over substance and content –
  5. Metanarrative – theory that tries to give a totalizing, comprehensive account to various historical events, experiences, and social, cultural phenomena based upon the appeal to universal truth or universal values.
  6. Hyperreality – something that give a representation of characters that aren’t socially normal or acceptable. eg disney world. exaggerated otherness
  7. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’)  – an image or representation of someone or something
  8. Consumerist Society – a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.

MOVING IMAGE NEA

Peripeteia – a sudden reversal of fortune or change in circumstances.

Anagnorisis – the point in a film in which a principal character recognizes or discovers another character’s true identity or the true nature of their own circumstances.

Catharsis – the process of releasing, and thereby providing relief from, strong or repressed emotions.

Make notes on ‘The 3 Unities’

Action – the fact or process of doing something, typically to achieve an aim.

Place – a particular position, point, or area in space; a location.

Time – the indefinite continued progress of existence and events in the past, present, and future regarded as a whole.

MEMENTO: Narrative and Postmodernism

Refer To:

Narrative (How it is structured)

Action – Place – Time

Exposition (Beginning) – Climax (Middle) – Denouement (End)

PeripeteiaThe turning point in a drama after the plot moves steadily to its denouement. AnagnorisisWhen you discover the true identity of the character, or true nature of the what they had planned. Catharsisshows emotion of an audience through a character or characters.

Types of orders: Linear In order of how they occur, how the story unfolds Chronological Could include flashbacks as it doesn’t tell the story straight through from beginning to the end SequentialWhen many moments connect to each other (location or time) forms a distinct narrative unit

EquilibriumEverything is balanced DisruptionWhen the problem is happening New equilibriumreaching a resolution

Vladimir Propp (Character Types and Function)

uses STOCK CHARACTERS to structure stories (e.g. hero, villain, helper, victim, false hero, princess, dispatcher)

Claude Levi-Strauss (Binary Oppositions)

Creates a dominant message (ideologyof a film. However, as mentioned previously, the way in which individual students / audience members decode specific texts, is also contingent on their own individual ideas, attitudes and beliefs

Roland Barthes (Proairetic and Hermeneutic Codes)

Proairetic code: action, movement, causation. Hermeneutic code: reflection, dialogue, character or thematic development. Enigma code: the way in which intrigue and ideas are raised – which encourage an audience to want more information.

Postmodernism

Pastiche it imitates an artistic style of another person’s work. Parodywhen a performance imitates and is used for a comic effect. Bricolage‘do it yourself’ the creation of work from a diverse range of things that happen to be available. ‘involves the rearrangement and juxtaposition of previously unconnected signs to produce new codes of meaning’. Intertextualityit seeks the connections between media texts and social life. It suggests signs only have meaning in reference to other signs and that meaning is therefore a complex process of decoding/encoding with individuals both taking and creating meaning in the process of reading texts. In other words. HyperrealityThis happens when you can distinguish reality from a simulation of reality. For example, in the movie we can not tell which is the movie or the game that is happening. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – it is where the model mimics the operation of an existing system that provides evidence to make decisions for process changes. The simulation of total mediation without meaning. Their are many layers of the game so we can many different copies that is perpetrated from the real world. Alienationwhen you reject a person’s position of former attachment / becomes isolated from their environment or from other people. A form of separation or distance.

The process of fragmentation is a key element of POSTMODERN CULTURE. The notion of separating, splitting up and dividing previously homogeneous groups such as, friends, the family, the neighbourhood, the local community, the town, the county, the country and importantly, is often linked to the process of fragmented identity construction.

Surface and style over substance (Postmodernism)

in a postmodern world, surfaces and style become the most important defining features of the mass media and popular culture

the fragmentary, decentred nature of music videos that break up traditional understandings of time and space so that audiences are ‘no longer able to distinguish ‘fiction’ from ‘reality’, part of the postmodern condition’

There is no ‘real‘ – just a collection of fragments. We are free to construct ourselves.

There is not truth in history; memory cannot be relied upon as evidence for knowledge. People who claim to know the truth can’t be trusted.

Jean Baudrillard

The media makes everyone a consumer – audiences have a limited relationships with authentic meanings.

Authenticity is impossible to find or keep as the hyperreal world of modern media is so encompassing and so incessant, Baudrillard tells us the deluge of messages offered have limited significance. Cultural products in postmodernity construct throw-away messages, forgotten almost as instantly as they are consumed.

Media proliferation has resulted in an implosion of meaning through the simultaneous presentation of oppositional truths.

The postmodernism age is marked by the dominance of advertising as a media form. Baudrillard suggests that media blending has resulted in the construction of fictionalised reality.

As a result, contemporary media forms have blurred fact and fiction to the extent that, Baudrillard argues, audiences can no longer tell them apart.

REVISION | eXistenZ and Memento

eXistenZ (David Cronenberg, 1999)
Memento' Remake in the Works | Time
Memento (Christopher Nolan, 2000)

Narrative

a spoken or written account of connected events; a story.

Memento - Crisis In Time-Space Cinematic - Universal Cinema

Peripeteia – a sudden reversal of fortune or change in circumstances.

Anagnorisis – where a character recognizes or discovers another character’s true identity or true nature.

Catharsis – the process of releasing, and thereby providing relief from, strong or repressed emotions.

The Three Unities

– Action: a tragedy should have one principal action
– Time: the action in a tragedy should occur over a period of no more than 24 hours.
– Place: a tragedy should exist in a single physical location.

Tripartite Narrative Structure

Equilibrium – a state in which opposing forces or influences are balanced.

Disruption – disturbance or problems which interrupt the balance.

New Equilibrium – a new and possibly different state of balance.

Freytag’s Pyramid

first three lines – demonstrate that you know what postmodernism is

postmodernism is a shift in society in terms of culture and people

next few lines – knowledgeable that these two terms come from Jean Baudrillard – define

next half of a side – cherry pick some examples from the csp about what postmodernism is

end line – conclusive sentence on what you think of postmodernism

half a page on simulation / half a page of hyperreality

9 marks – 12 mins

Analyse Figure 1 using the following postmodern ideas:
• simulation
• hyperreality.
[9 marks]

Indicative content
This question assesses the ability to apply knowledge and understanding of
the theoretical framework of media language to analyse media products,
particularly focusing on:
• how the different modes and language associated with different media
forms communicate multiple meanings
• how the combination of elements of media language influence meaning
• how audiences respond to and interpret the above aspects of media
language.
Baudrillard’s ideas and theories on postmodernism:
• simulation
• hyperreality.
In the analysis of the video game cover for Gears of War students are
expected to apply ideas of simulation and hyperreality to analyse the meaning
of the images in the product.
Answers in the higher bands are likely to deal critically with the ideas in the
question whereas answers in the lower bands are likely to only offer
examples from the product. There is no requirement for students to deal with
both ideas equally.
The content below is not prescriptive and all valid points should be
credited. It is not expected that responses will include all of the points listed.
In their analysis of the Gears of War cover, students may discuss:
• the cover is an example of hyperreality constructed through a series of
simulations of armed forces
• the visual codes and construction as they relate to concepts of hyperreality
and simulation (mise-en-scène constructed of exaggerated human/robot
figures, war-torn setting, costumes and weaponry)
• the relationship between the title and the imagery – the dehumanising of
soldiers as gears, a simulation of the real world
• the blurring of the line between fantasy and reality is evident in the
representation of armed forces as machines, drawing on a mix of mediated
images (sci-fi) and reality (implosion)
• the human element of the soldier – foregrounded by the direct address to
the audience – contrasts with the robot-machine construction of the body.
Accept any other valid analytical responses. Answers must link to the focus
of the question.

Memento

There is no real You, only a collection of fragments.
You as a concept is unstable and schizophrenic.
You are an ongoing project.

Source of anxiety: we don’t know who we are on a fundamental level.
Source of Exhilaration : We are free to construct ourselves.

The rise of new media technologies:

Conflicting views of events problematise our notion of the truth. Who has the authority to tell us who we are?

Multitude of images from the media provide frames for organising our reality – we have too many possible selves to choose from.

There is no cohesive identity, no real you
there is no truth in history (personal or national); memory cannot be relied upon as evidence for knowledge.
Fiction and fact depend on each other to the point that they can’t be divided.
Knowledge doesn’t add up cohesively to truth, too many contradictory elements.

Rhizomatic thought — rhizomes are plant life that don’t follow the root-tree system e.g fungus or mould. There is no lesser or greater elements. if you destroy the centre of a mould the rest doesn’t die.

Gilles Deleuze philosopher and film critic, worked with a radical psychoanalyst called Felix Guattari to write some of the most impenetrable but insightful books attacking what we think of common sense.

MEMENTO: NARRATIVE AND POSTMODERNISM

We are looking at Memento as a way of going back over the very complex theoretical ideas that we covered in our overview of POSTMODERNISM. As such, for this film you will need to refer to NARRATIVE (essentially how narratives are structured) and POSTMODERNISM (a way of thinking about some of themes that are in this film). You may also want to refer to The Language of Moving Image, which will enable to think about how moving images are put together. This will help with your CSP’s on music video, TV, Film, radio, maybeline advert etc.

ONCE AGAIN PLEASE NOTE THAT THIS IS NOT A CSP, BUT YOU CAN REFER TO IT IN YOUR EXAM IF YOU ARE ABLE TO PROVIDE A LEVEL OF ANALYSIS AND STUDY (AND NOT JUST A CASUAL, SURFACE, POSTMODERN-STYLE, REFERENCE)

AS SUCH SPEND THE FIRST LESSON THIS WEEK GOING BACK OVER 1) NARRATIVE, 2) THE LANGUAGE OF MOVING IMAGE AND 3) POSTMODERNISM

postmodernism definitions

Postmodernism relativism and a focus on ideology in the maintenance of economic and political power
PasticheA serious parody, using elements from original
Parodythe film talks about the film at the end when different characters talk about their own characterisation, acting, role in the narrative etc
Bricolageskill of using whatever is at hand and recombining all that to create something new.
Intertextualityrelationship between different texts
Referentialthe film talking about the film is REFERENTIAL (ie it refers to itself), for example when they are passionate and Allegro tells (us?) what the function of this scene is.
Also at the end when each character analyses each character – motivation, script, narrative function etc
Metanarrative
HyperrealityBaudrillard suggests we live in a world that is ‘real’ but not really ‘real’ we can see that in the film in that we are never quite sure what is the real world or the game world?
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) Baudrillard suggests that we live in copies of copies of the real world (?) but not really ‘real’ and we see this in the film because there are so many layers of game
Consumerist SocietySociety where meaning is based on the desire and consumption of material things
Fragmentary Identities
Alienation
Implosion sudden failure or collapse of an organization or system.
cultural appropriation
Reflexivity

Post-Modern theorists

SLAVOJ ZIZEK

Slavoj Žižek is a Slovenian philosopher, cultural theorist and public intellectual.

Talks about post-modernism

German – song

Surface level – style over substance

we are more interested in the surface of an object than its’ inner meaning.

A good place to look for illustrations of postmodern culture, in terms of media studies, is the music video. 

disconnect between artist and art in music video.

In Legacy – music video – there is no narrative theme and structure – just simply visuals.

copied from DrM

Key Thinkers

Although Postmodernism sometimes refers to architectural movements in the 1930’s the most significant emergent point is to be found in the 1980’s with clear philosophical articulations from eminent thinkers such as Jürgen HabermasJean BaudrillardJean-Francois LyotardFredric Jameson and others. From which develop a number of key terms which are important to understand as they not only shed light on what is clearly a complicated and confusing topic, but they also form the body of knowledge that students are most likely to be assessed on.

The loss of a metanarrative

A good starting point would be to return to the concepts of PASTICHE and PARODY, as Fredric Jameson claimed that Postmodernism is characterized by pastiche rather than parody which represents a crisis in historicity. Jameson argued that parody implies a moral judgment or a comparison with previous societal norms. Whereas pastiche, such as collage and other forms of juxtaposition, occur without a normative grounding and as such, do not make comment on a specific historical moment. As such, Jameson argues that the postmodern era is characterised by pastiche (not parody) and as such, suffers from a crisis in historicity.

postmodernism

What is postmodernism?

Postmodernism can be seen as reimagining and copying things off others. In regards to art its the modern version of the earlier version but still copied from previous work.

  1. Pastiche – the work of art, drama, literature, music or architecture that imitates the work of the artist.
  2. Parody is work or a performance that imitates another work or performance with ridicule or irony.
  3. Bricolage  – involves the rearrangement and juxtaposition of previously unconnected signs to produce new codes of meaning’
  4. Intertextuality
  5. Referential
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – nothings really real or new as we always copy off something from earlier years.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – imitation of a situation or process an image or representation of someone or something.
  10. Consumerist Society – a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things
  11. Fragmentary Identities –
  12. Alienation
  13. Implosion
  14. cultural appropriation
  15. Reflexivity

Richard Hoggart (Uses of Literacy) noted the shift in modern societies particularly the impact on our ‘neighbourhood lives’, which was ‘an extremely local life, in which everything is remarkably near’

created a high polarized class division between the rich / the really super rich and the poor / underclass (ie the really, really poor) made possible through the rapid increase of new forms of technological developments.

consumption by its very nature bolsters a self-centred individualism which is the basis for stable and secure identities. Strinati (238)

Putting it very simply, the transition from substance to style is linked to a transition from production to consumption. STRINATI (235)

 ‘In a postmodern world, surfaces and style become the most important defining features of the mass media and popular culture’ Strinati (234).

STYLE OVER SUBSTANCE. could be applied to both ghost town and letter to the free.

The loss of a metanarrative – ‘overarching story’ those overarching ideas, attitudes, values and beliefs that have held us together in a shared belief, For example, the belief in religion, science, capitalism, communism, revolution, war, peace and so on