REPRESENTATION

REPRESENTATION THEORIES (QUOTES TO INCLUDE IN ESSAY)

‘Levelling up representation : Depictions of people of colour in a video game.’ :

–  “the portrayals of Muslim/Arab/Middle Eastern people, who are often relegated to the role of terrorist.”

– “Despite many video game companies being based in East Asia, most games feature white protagonists.”

‘Why diversity matters in the modern video games industry’ :

– “The industry traditionally projects an image that is young, white, straight and male”

-“What often gets lost in the exhausting, furious online discourse around representation is real-world experience”

‘Visual Pleasure and Narrative Cinema.’ :

-“The alternative cinema provides a space for cinema to be born which is both radical in a political and aesthetic sense”

– “The cinema offers a number of possible pleasures. One is scopophilia”

Feminist Frequency website :

– “Adventures in which women work to save men in peril are extremely rare”

REPRESENTATION – KEY LANGUAGE

Representation :

Male GazeFeminist ideology that women are objectified and represented as sexual beings in visual media for the satisfaction of the heterosexual male viewer.
VoyeurismGaining sexual pleasure from watching others engaging in sexual activity.
PatriarchySociety dominated by male power.
Positive and negative stereotypesA positive stereotype is a favourable attribute or belief around a certain social group. A negative stereotype is a non-favourable belief regarding a social group.
Counter-typesA representation that counteracts or contrasts to the ‘social norm’ or stereotype.
MisrepresentationGiving out or presenting false information about someone or something. Representing someone in a way that goes against their identity.
Selective representationDeciding what to share/ only representing certain events.
Dominant ideologyThe belief’s, morals and idea’s shared by the majority of people in society.
Constructed realityThe way people present themselves is constructed by our life experiences and our interactions with others. Also, the way in which the media presents something as reality.
HegemonyLeadership and dominance.
Audience positioningThe way in which a media text is constructed to manipulate the audiences point of view.

Identity :

Fluidity of identityThe idea that identity is always changing and developing.
Constructed identityThe idea that identity is something that is personally contructed.
Negotiated identityThe ‘middle ground’, where personal identity meets constructed identity to meet personal expectation and others.
Collective identityThe different identity groups in society.

Key Definitions – Representation

  1. Male gaze – The male gaze is an objectification of and towards women.
  2. Voyeurism – an interest in observing people while they are undressed, naked or engaged in sexual activities.
  3. Patriarchy – A society in which men hold the dominancy and women are excluded from this power.
  4. Positive and negative stereotypes – When a group of people are widely fixed to a particular idea of a person or thing and receive negative or positive feedback.
  5. Counter-types – An opposite view to a stereotype.
  6. Misrepresentation – Giving misleading information/fact made by a party to affect other party’s.
  7. Selective representation – Only showing parts of some events or conflicts.
  8. Dominant ideology – This is the ideas, attitudes, values, beliefs and culture of the dominant/ruling society.
  9. Constructed reality -A way of advertising that allows media to be seen as a reality.
  10. Hegemony – The leadership or dominance by a state or social group.
  11. Audience positioning – The techniques used to apply the understanding of the ideology of the text to the audience.
  1. Fluidity of identity – The ability to change how to see/view the world, yourself and actions.
  2. Constructed identity – An identity formed by personal and others perceptions interests.
  3. Negotiated identity – Agreements/discussion on a persons identity with another persons.
  4. Collective identity – An identification which is shared between groups and individuals.

key terms around representation

  1. Male gaze

the perspective of a notionally typical heterosexual man considered as embodied in the audience or intended audience for films and other visual media, characterized by a tendency to objectify or sexualize women.

  1. Voyeurism

Voyeurism is defined as an interest in observing unsuspecting people while they undress, are naked, or engage in sexual activities. The interest is usually more in the act of watching, rather than in the person being watched.

  1. Patriarchy

a system of society or government in which men hold the power and women are largely excluded from it.

  1. Positive and negative stereotypes

For example, women are positively stereotyped as warm but negatively stereotyped as weak; Asian-Americans are positively stereotyped as competent but negatively stereotyped as cold; Black Americans are positively stereotyped as athletic but negatively stereotyped as unintelligent.

  1. Counter-types

Countertype A representation that highlights the positive features of a person or group. 

  1. Misrepresentation

the action or offence of giving a false or misleading account of the nature of something.

  1. Selective representation

Selective Representation is only showing (representing) some events/conflicts.

  1. Dominant ideology

The ideas, attitudes, values, beliefs, and culture of the ruling class in a society; usually also the function of these in validating the status quo. The nature and coherence of capitalist ideology is disputed

  1. Hegemony

the global dominance and influence of powerful commercial mass media organizations and a transnational elite. 

  1. Audience positioning

 constructed to place audiences in a particular position in relation to the product, the product is encoded with meanings and messages through its use of media language, the audience then decode these messages. Different audiences will decode the same products in a different way.

  1. Constructed identity

socially and historically constructed concept. … The media uses representations—images, words, and characters or personae—to convey specific ideas and values related to culture and identity in society.

  1. Negotiated identity

 processes through which people reach agreements regarding “who is who” in their relationships. Once these agreements are reached, people are expected to remain faithful to the identities they have agreed to assume.

  1. Collective identity

 Communities formed from shared identity: age, gender, sexual orientation, ethnicity, cultural values, political ideas etc.  Not just representations by mainstream media but also self-construction by users of the media. Collective identity: the individual’s sense of belonging to a group.

Key terms around representation

  1. Male gaze– A concept in which men objectify women
  2. Voyeurism– An interest in watching people engage is personal, sometimes sexual activities where they do not know
  3. Patriarchy– A society dominated by males
  4. Positive and negative stereotypes– When a group/person is boxed into a stereotype and either receives positive or negative feedback from it
  5. Countertypes– Representation in which the stereotype is opposite to the person
  6. Misrepresentation– Giving misleading information
  7. Selective representation– Only showing some/not all the events of something so you don’t know everything that happened
  8. Dominant ideology– Attitudes, beliefs, values, and morals shared by the majority of the people in a given society
  9. Constructed reality– The way in which something is represented that allows media to be seen as a reality
  10. Hegemony– global dominance and influence of powerful commercial mass media organizations
  11. Audience positioning– The relationship between the text producer and receiver and how they react and respond to a text
  1. Fluidity of identity– The ability to change how you identify yourself
  2. Constructed identity– Identifying yourself differently to others by things you go through and things you have interests in
  3. Negotiated identity– The idea in which you come to an agreement of ‘who is who’
  4. Collective identity– A shared identification between people and groups

15 definitions

  1. Male gaze-  encourages the sexual politics of the gaze and suggests a sexualised way of looking that empowers men and objectifies women.
  2. Voyeurism – invasive of people’s private lives.
  3. Patriarchy- a society controlled by men.
  4. Positive and negative stereotypes- encourages a certain attitude on how we see things and how things are accepted on not accepted.
  5. Counter-types- representation that highlights the positive features of a person or group..
  6. Misrepresentation- false or misleading account of the nature of something.
  7. Selective representation- when groups of people/ things are represented/highlighted more then others.
  8. Dominant ideology-  The ideas, attitudes, values, beliefs, and culture of the ruling class in a society.
  9. Constructed reality- the way we present ourselves to other people is shaped partly by our interactions with others, as well as by our life experiences.
  10. Hegemony- leadership or dominance, especially by one state or social group over others.
  11. Audience positioning- the relationships between the audience and the text, how an audience receives, reads and responds to a text.

Identity:

  1. Fluidity of identity- having the ability to change how you see yourself, the world, and your actions.
  2. Constructed identity- the way that we construct our own identities through experiences, emotions, connections, and rejections. They constantly change.
  3. Negotiated identity-
  4. Collective identity- the shared definition of a group that derives from its members’ common interests, experiences, and solidarities.

key terms around representation

  1. Male gaze – the perspective of a notionally typical heterosexual man considered as embodied in the audience or intended audience for films and other visual media, characterized by a tendency to objectify or sexualize women.
  2. Voyeurism –  an interest in observing unsuspecting people while they undress, are naked, or engage in sexual activities.
  3. Patriarchy – a system of society or government in which men hold the power and women are largely excluded from it.
  4. Positive and negative stereotypes – a positive stereotype refers to a subjectively favourable belief held about a social group. A negative stereotype represent negative expectations about the out-group.
  5. Counter-types –  a positive stereotype and emphasizes the positive features about a person.
  6. Misrepresentation – the action or offence of giving a false or misleading account of the nature of something.
  7. Selective representation – when some groups of people are represented more in government than others. 
  8. Dominant ideology – denotes the attitudes, beliefs, values, and morals shared by the majority of the people in a given society.
  9. Constructed reality – that people shape their experiences through social interaction.
  10. Hegemony – leadership or dominance, especially by one state or social group over others.
  11. Audience positioning – the techniques used by the creator of a text to try to get the audience to understand the ideology of the text.
  12. Fluidity of identity – having the ability to change how you see yourself, the world, and your actions.
  13. Constructed identity – when you have developed a clear and unique view of yourself and your identity.
  14. Negotiated identity – when people reach agreements of “who is who” in their relationships.
  15. Collective identity – the shared sense of belonging to a group.

pithy quotes

“For a time, some of the only places where Black characters could be found was in sports games, such as PUNCH OUT!!, released in 1987″

“stereotypes were not limited to African Americans; Latinx characters have often been portrayed as gangbangers and drug dealers”

“The industry traditionally projects an image that is young, white, straight and male”

“games are his home. “games let me explore sexuality and gender at times when I’ve questioned both” “

key terms :)

The male gaze– Is an objectification of women. The ‘gaze’ is looked at as sexualising women and objectifying them and empowering men, not just in video games but in general media platforms. The game makers use women more as a sexual object used for appeal unlike male characters who are built to have a personality, talents and appropriate outfits. Women’s representation in games focuses more on their boobs and butt and outfit than their object which is to win the game.

Voyeurism– The practice of gaining sexual pleasure from watching others when they are naked or engaged in sexual activity.

Patriarchy– system of society or government in which the father or eldest male is head of the family and descent is reckoned through the male line.

Positive and negative stereotypes– When positive stereotypes are expressed or simply believed as true about a group and its members, positive stereotypes can be related to a number negative consequences for targets’ emotional and psychological states, their performance-based behaviours, and others’ judgments of them. When positive stereotypes are expressed or simply believed as true about a group and its members, positive stereotypes can be related to a number negative consequences for targets’ emotional and psychological states, their performance-based behaviours, and others’ judgments of them.

Counter-types– a positive stereotype and emphasizes the positive features about a person. An example of a countertype is that all religious people are kind.

Misrepresentation– A misrepresentation is a false statement of a material fact made by one party which affects the other party’s decision in agreeing to a contract. If the misrepresentation is discovered, the contract can be declared void and, depending on the situation, the adversely impacted party may seek damages.

Selective representation- selective representation is when some groups of people are represented more in government than others. In the extreme case, selective representation can mean that whole groups of people are made ineligible to vote; in the US women could not vote before 1920, for example.

Dominant ideology– The ideas, attitudes, values, beliefs, and culture of the ruling class in a society; usually also the function of these in validating the current issues/ status quo.

Constructed reality– Sociologists generally accept that reality is different for each individual. The term social construction of reality refers to the theory that the way we present ourselves to other people is shaped partly by our interactions with others, as well as by our life experiences.

Hegemony– Sociologists generally accept that reality is different for each individual. The term social construction of reality refers to the theory that the way we present ourselves to other people is shaped partly by our interactions with others, as well as by our life experiences.

Audience positioning– Audience positioning refers to the techniques used by the creator of a text to try to get the audience to understand the ideology of the text.

Fluidity of identity:

Constructed identity

Negotiated identity

Collective identity

Essay Preparation

I have produced an action warfare, assassin video game which represents an over sexualised, stereotypical female game character. This corresponds to Toril Moi’s analysis of the distinction between female, feminine, feminist categories of representation (1987). In my game production there is a clear signification of femininity which can be identified by the way in which she is dressed and her feminine features such as her hair and body shape/curves.

Furthermore, my characters clothing and body aspects relates to the notion of ‘Visual Pleasure and Narrative Cinema’ by Laura Mulvey, for instance her exaggerated female features such as her breasts and lower half. This creates the sense that my dominant signifier has been made to be displayed for male desire/attraction and to be gazed at. For example, this corresponds to Laura Mulvey’s words, she is a character “establishing ways of looking and spectacle” (Mulvey, p. 883, 1999).

Additionally, I feel that my product is a negative representation of femininity as women are not a satisfactory object for men to desirable look at, as well I feel that women should not be sexualised and looked at in a way that men feel the need to be dominant and manly for the way women decide to dress. However, if I was to form this product again I would inhabit a range of signifiers that would connote a sexualised plus size woman or an ethnic feature or even an LGBTQ+ appearance to my dominant signifier. I would apply these changes because I feel that a stereotypical sexy women is white, slim, with model like features. This ‘view’ should not be aimed at the ‘perfect’ woman and I feel that plus women should have the same respect and appreciation as those who are more ‘model like’. As such I would be making a positive affect on gamers and players, to realise that realistically women won’t look like over sexualised video game characters and that women should be respected more for their decisions instead of being objectified.