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Postmodernism

Postmodernism is a theory in which the differences between reality and fantasy are small and hard to distinguish.

  1. Pastiche – A serious method of producing art where another artists work is replicated and built off of.
  2. Parody – An imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect.
  3. Bricolage – Something constructed or created from a diverse range of things.
  4. Intertextuality
  5. Referential
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – Being unable to distinguish between fantasy and reality.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – Where events are played out as if they are real when in fact they are not.
  10. Consumerist Society – A society where people buy unnecessary things and possessions are seen as power.
  11. Fragmentary Identities – Where identity of individuals is not fixed and can be reconstructed and the effect this has.
  12. Alienation – Disconnection from a group and turning against what you once stood for.
  13. Implosion
  14. cultural appropriation
  15. Reflexivity

I think that The Love Box in your Living Room is a parody because it presents factual elements of the BBC alongside codes and conventions one would usually find in a comedy product such as rude words, informal dialogue and lookalikes.

Pastiche
Parodythe film talks about the film at the end when different characters talk about their own characterisation, acting, role in the narrative etc
Bricolage
Intertextuality
Referentialthe film talking about the film is REFERENTIAL (ie it refers to itself), for example when they are passionate and Allegro tells (us?) what the function of this scene is.
Also at the end when each character analyses each character – motivation, script, narrative function etc
Surface and style over substance and content
Metanarrative
HyperrealityBaudrillard suggests we live in a world that is ‘real’ but not really ‘real’ we can see that in the film in that we are never quite sure what is the real world or the game world?
“Tell me the truth, are we still in the game?” – Shows an inability to discern reality from fantasy.
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) Baudrillard suggests that we live in copies of copies of the real world (?) but not really ‘real’ and we see this in the film because there are so many layers of game
Consumerist Society
Fragmentary IdentitiesIn ExistenZ the characters have many fragmented identities between their “real” selves and their game characters
AlienationIn ExistenZ there is a denial from the waiter that the game is real and the alienation ha come to fruition.
ImplosionThe implosion begins in the film when the two players kill the designer.
cultural appropriation

postmodernism

  1. Pastiche =  a work of art, drama, literature, music, or architecture that imitates the work of a previous artist.
  2. Parody =  an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect.
  3. Bricolage = (in art or literature) construction or creation from a diverse range of available things
  4. Intertextuality = can be a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
  5. Referential
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality= the inability of consciousness to distinguish reality from a simulation of reality
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) 
  10. Consumerist Society= a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.
  11. Fragmentary Identities= multidisciplinary collaboration, involving visual communication, performative arts and fashion
  12. Alienation= a withdrawing or separation of a person or a person’s affections from an object or position of former attachment
  13. Implosion=  a situation in which something fails suddenly and completely, or the fact of this happening
  14. cultural appropriation
  15. Reflexivity= the fact of someone being able to examine their own feelings, reactions, and motives
  16. Deconstructive postmodernism = expresses the consequences of an idealism that has taken the linguistic turn and then has seen through the language

Postmodernism: The rework and copy of other works that may or may not be adapted to differ slightly. An emphasis on ideologies as a motive to maintain political power.

An intellectual stance or mode of discourse which challenges worldviews associated with Enlightenment rationality dating back to the 17th century. Postmodernism is associated with relativism and a focus on ideology in the maintenance of economic and political power.

 “in this era every women were called vera or lyn”

cellotape on mouths 18:44

lord reith big eyebrows making fun

Where there is marks may we bring spencers

Margaret Thatcher played as a man

Postmodernism notes

Postmodernism can therefore be understood (more than other creative movements) as deliberate, intended, self-conscious play (about play?), signs about signs, notes to notes? Often, this may be frivolous, trite, casual, surface, throw-away. It may even be ironic, joking, or literally, ‘just playing’. However, it is always a deliberate copy (of the old). Therefore, the old has been re-worked into something new, which clearly entails a recognition (a nod and a wink) to what it was and where it came from.

 argument that postmodern culture is a consumer culture, where the emphasis on style eclipses the emphasis on utility or need. So that ultimately there is no real value to postmodern culture other than the need for consumption

Putting it very simply, the transition from substance to style is linked to a transition from production to consumption.

postmodernism

  1. Pastiche = A copy that could be art, literature or tv, in a serious way
  2. Parody = Something that mocks art, literature or the media, made for comedy purposes
  3. Bricolage  =  a technique or creative mode, where works are constructed from various materials available or on hand
  4. Intertextuality = a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
  5. Referential = relating to a referent, in particular having the external world rather than a text or language as a referent
  6. Surface and style over substance and content =
  7. Metanarrative = a narrative about narratives of historical meaning, experience, or knowledge, which offers a society legitimation through the anticipated completion of a master idea.
  8. Hyperreality = hyperreality captures the inability to distinguish “The Real” from the signifier of it. This is more prominent in technologically advanced societies.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) =
  10. Consumerist Society =  one in which people devote a great deal of time, energy, resources and thought to “consuming”. The general view of life in a consumerist society is consumption is good, and more consumption is even better
  11. Fragmentary Identities =  is an multidisciplinary collaboration, involving visual communication, performative arts and fashion. It is an exploration of the fragmentation and reconstruction of identity in the modern age, and its effects on the relationships between individuals.
  12. Alienation =  is a person’s feeling of disconnection from a group – whether friends, family, or wider society – to which the individual has an affinity.
  13. Implosion = consumer age of information, media, and mass media has ushered in an accelerated and coercive hyperproduction of meaning and information to the “irrational” and “terroristic” extent that all meaning
  14. cultural appropriation = Cultural appropriation is the inappropriate or unacknowledged adoption of an element or elements of one culture or identity by members of another culture or identity
  15. Reflexivity = eflexivity refers to circular relationships between cause and effect, especially as embedded in human belief structures

parody – “in this era every women were called vera or lyn”

parody – the story of the boy raised by the dingoes

postmodernism

  1. Pastiche =  a work of art, drama, literature, music, or architecture that imitates the work of a previous artist.
  2. Parody =  an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect.
  3. Bricolage = (in art or literature) construction or creation from a diverse range of available things
  4. Intertextuality = can be a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
  5. Referential
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperrealitythe inability of consciousness to distinguish reality from a simulation of reality
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) 
  10. Consumerist Society= a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.
  11. Fragmentary Identities= multidisciplinary collaboration, involving visual communication, performative arts and fashion
  12. Alienation= a withdrawing or separation of a person or a person’s affections from an object or position of former attachment
  13. Implosion=  a situation in which something fails suddenly and completely, or the fact of this happening
  14. cultural appropriation
  15. Reflexivity= the fact of someone being able to examine their own feelings, reactions, and motives
  16. Deconstructive postmodernism = expresses the consequences of an idealism that has taken the linguistic turn and then has seen through the language

Postmodernism is when individuals copy each other to form a similar version of what they are trying to portray and change into a more different style to form a different truth.

love box in the living room is a parody of real life events, that happened in the past.

post modernism

Post Modernism – a questioning of the ideas and values associated with a form of modernism that believes in progress and innovation. 

Definitions of Key terms

  1. Pastiche – is a work of art, drama, literature, music, or architecture that imitates the work of a previous artist
  2. Parody – is a work or performance that imitates another work or performance with ridicule or irony
  3. Bricolage – Bricolage is a French word which refers to the skill of using whatever is at hand and recombining all that to create something new – e.g taking parts from an old car to use and create a new car
  4. Intertextuality
  5. Referential –  Of a word or phrase applied to a particular person, place, or thing and not to any other.
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – the inability of consciousness to distinguish reality from a simulation of reality e.g Disney Land
  9. Simulation – a model that mimics the operation of an existing or proposed system, providing evidence for decision-making by being able to test different scenarios or process changes.
  10. Consumerist Society – a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.
  11. Fragmentary Identities – is an multidisciplinary collaboration, involving visual communication, performative arts and fashion. It is an exploration of the fragmentation and reconstruction of identity in the modern age, and its effects on the relationships between individuals.
  12. Alienation –  the feeling that you have no connection with the people around you or that you are not part of a group
  13. Implosion
  14. Cultural appropriation
  15. Reflexivity

I think ‘The Love Box in Your Living Room’ is best described as a parody due to the constant informal jokes.

  • They called Ronald Atkins – Ronald McDonald
  • Every clip used has some sort of humour towards the audience involved

postmodernism

  1. Pastiche= work of art that imitates the work of previous art
  2. Parody= work or performance that imitates the art with intentions to mock and ridicule it can come in the form of music videos movies , mockumentary, arcitecture
  3. Bricolage=
  4. Intertextuality=another useful term to use, as it suggests signs only have meaning in reference to other signs and that meaning is therefore a complex process of decoding/encoding with individuals both taking and creating meaning in the process of reading texts.
  5. Referential=
  6. Surface and style over substance and content=
  7. Metanarrative=
  8. Hyperreality= the inability of consciousness to distinguish reality from a simulation of reality,
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) =
  10. Consumerist Society=a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things
  11. Fragmentary Identities= an multidisciplinary collaboration, involving visual communication, performative arts and fashion.
  12. Alienation=
  13. Implosion=
  14. cultural appropriation=
  15. Reflexivity

postmodernism:

we see lord reef in it but it isnt him

it is a parody

  1. lord reef massive eyebrows making fun of the look
  2. talking in a child playroom
wordsrelation to extezansial
pastiche
parody
Bricolage
Intertextuality
Referential
Surface and style over substance and content
Metanarrative
Hyperreality
Simulationthe dog in the game is not the dog we thought it was
Consumerist Society
Fragmentary Identities
Alienation
Implosionthem thinking about the game at the end where they are supposedly out of the game
cultural appropriation
Reflexivity

Postmodernism can therefore be understood (more than other creative movements) as deliberate, intended, self-conscious play, signs about signs, notes to notes? Often, this may be frivolous, trite, casual, surface, throw-away. It may even be ironic, joking, or literally, ‘just playing’. However, it is always a deliberate copy of older art/things. Therefore, the old has been re-worked into something new, which clearly entails a recognition to what it was and where it came from.

If we agree that The Love Box in your Living Room it is a REITERATION of the documentary work by Adam Curtis then it works as both a parody and a pastiche. In this sense, postmodernism works in terms of gestures, signs, re-imagining of work that is already recognised. However, the key question is whether this is just play? Or whether it is indicative of something else? Some more seismic and significant shifts in society?

theorists this could link to: David gauntlet

theory of identity

For many this is reflective of the new global economy (globalisation), which has created a high polarized class division between the rich / the really super rich and the poor / underclass (ie the really, really poor) made possible through the rapid increase of new forms of technological developments.

FRAGMENTED COMMUNITIES, fractured and alienated individuals struggling to survive and keep alive. Fragmented identity

momento is very postmodern as it

post modernism

  1. Pastiche – imitates an artistic style of another person’s work or creation.
  2. Parody –  is work or a performance that imitates another work or performance with ridicule or irony. When the characters talk about themselves.
  3. Bricolage  
  4. Intertextuality
  5. Referential- when the film talks about the film is is referential , referring to itself, when each character starts to analyse each other it shows narrative function and script.
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – nothings really real or new as we always copy off something from earlier years.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) 
  10. Consumerist Society
  11. Fragmentary Identities
  12. Alienation
  13. Implosion
  14. cultural appropriation
  15. Reflexivity

Love box in your living room is a Pastiche, “love box” is a pastiche to Adam Curtis “oh dearism”

Postmodernism can be understood as deliberate and self-conscious. It works in terms of reiteration, so in the example of The Love Box in your Living Room – it can be seen as a reiteration of the documentary work of Adam Curtis.

it is also a parody is relating to john reith bbc producer.

POSTMODERNISM

Key terms:

  1. Pastiche – Work of art, drama, literature, music, or architecture that imitates the work of a previous artist
  2. Parody – A work or performance that imitates another work with irony or ridicule.
  3. Bricolage – A creation from the diverse selection of items within the world.
  4. Intertextuality – A link/relationship set up to deliberately bring two texts together.
  5. Referential – A piece containing references or allusions to another piece.
  6. Surface and style over substance and content –
  7. Metanarrative – A piece that contains narratives of history, experience, knowledge or grand ideas.
  8. Hyperreality – Distinguishing the real from the signifier of reality.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – A representation or imitation of a person or thing.
  10. Consumerist Society – The high value of items which people buy, despite not needing them.
  11. Fragmentary Identities –
  12. Alienation – A state of being alone and without company.
  13. Implosion – Something violently collapsing.
  14. cultural appropriation –
  15. Reflexivity –

Postmodernism: The truth is slowly depleting, as everything in the world becomes a slightly changed duplicate of another, we are going to live in a duplicated world with no real solid values beneath it.

The truth no longer is the truth, it is a pastiche of it.

3 Example of parody in “Love Box in your living room:

Lord Wreath played by Paul Whitehouse
The “Peaky Blinders” scene played by Paul Whitehouse and Harry Enfield, “AND HAIR CUTS” obvious joke about The Peaky Blinders.
The play on “Top Gear’s Smallest car episode” with the small 1 seater car joke.

PasticheRe-creation of a western film in the barn scene with infected pod.
ParodyParody of the film within the film.
BricolageMany different times within the film, 1950s, 1997,
IntertextualityThe link between each game being obviously set out, i.e.. the make out scene in the back of the game room “Building up emotional tension for the next game”, the diseased bio pod within the barn scene that came with them to the ski resort scene to be set on fire, the killing game creator from the story to the real film world.
ReferentialItself. Actors speak about the film story in the film. At the end in the circle of game testers, describing their characters and what they did/if they were satisfied.
Surface and style over substance and content
MetanarrativeEach scene seemed to be in a different era, the gas station scene was to be in the 1950s, midnight, big green trucks, nothing too advanced. 1997, where the film was made and where the testers are set to be. 1970s with the game room scene, very retro game room, looking like the very first game shops that originated in the 70s
HyperrealityThe actors can’t distinguish the game from real life, after many scenes of different very realistic scenes, they kill people, stab people, fight, make out, set fire to things. Then when it comes out the final scene, the dog isn’t what they think it is, it actually has 2 pistols strapped to its body, then when they kill the “game creator” the other “players” do not react, no screaming, no scares, they are not coded to, apart from the one character (the Chinese man) who was “coded” to react. This is an obvious indication that they are still in the game, its an “unfinished game playtest” so no wonder some of the characters don’t react, or have bad dialog, or bad accents or need their name screamed at them for attention or the specific voice line to move the game forward.
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) The whole film is a imitation of itself, each scene having something to do with the last however being set in a different place and time every time. Sometimes a gas station, a hotel room, a ski resort, a church hall. All the scenes have a the same actors and people but they have different characters and plots.
Consumerist SocietyThe characters within the game and the testers, actually don’t need that game sim, they don’t need any sort of games, however they’re still there trying it, wanting to buy it.
Fragmentary IdentitiesAllegra plays different characters along the whole film, a assertive female, a excited teenager, assassin, nervous murderer.
Alienation
ImplosionThe way it very quickly goes from trying to figure out what’s going on within the “game” to losing trust and killing everyone in the idea of winning and then at the final scene, killing the “creator”.
cultural appropriation
Reflexivity

Revision (How it applies):

Gears of war:

Simulation:

Hyperreality:

Post Modernism

What is Post Modernism?

  • The theory that the world we exist in isn’t reality and we all copy and imitate each other in some way or another, whether it be to ridicule or purely to reproduce. This can be seen through signs.
  • It is deliberate, intended, self-conscious, signs about signs. This may be frivolous, trite, casual, surface or throwaway.
  1. Pastiche= work of art that imitates the work of previous art
  2. Parody= work or performance that imitates the art with intentions to mock and ridicule it
  3. Bricolage= Rearrangement and juxtaposition of previously unconnected signs to produce new codes of meaning
  4. Intertextuality= Signs only have meaning in reference to other signs, and that meaning is a complex process of decoding/encoding with individuals both taking and creating meaning
  5. Referential=
  6. Surface and style over substance and content=
  7. Metanarrative=
  8. Hyperreality=
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) =
  10. Consumerist Society= People devote a great deal of time, energy, resources and thought into ‘consuming’ something.
  11. Fragmentary Identities= A multidisciplinary collaboration, involving visual communication, performative arts and fashion. Exploration and reconstruction of identity in the modern age.
  12. Alienation=
  13. Implosion=
  14. cultural appropriation=
  15. Reflexivity=

postmodernism

What is postmodernism?

Postmodernism can be seen as reimagining and copying things off others. In regards to art its the modern version of the earlier version but still copied from previous work.

  1. Pastiche – the work of art, drama, literature, music or architecture that imitates the work of the artist.
  2. Parody – is work or a performance that imitates another work or performance with ridicule or irony.
  3. Bricolage  – construction or creation of something. The creation of a character and creation of new identities.
  4. Intertextuality – the link between reality and a made up world
  5. Referential – the film talking about the film is REFERENTIAL (ie it refers to itself), for example when they are passionate and Allegro tells (us?) what the function of this scene is. Also at the end when each character analyses each character – motivation, script, narrative function etc
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – nothings really real or new as we always copy off something from earlier years.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – the idea of taking the viewer away from reality and placing them into a fake situation. audience imagination creates a simulation.
  10. Consumerist Society – one in which people devote a great deal of time, energy, resources and thought to “consuming”
  11. Fragmentary Identities – when the body divides traits and feelings, and groups them into smaller sections, keeping some of them hidden until a safe space for expression is provided
  12. Alienation- a rejection of social institutions and processes. Disassociation from reality into a made up world.
  13. Implosion
  14. cultural appropriation
  15. Reflexivity

Love box in your living room is a Pastiche. This is seen in “a cup of tea” written in 1960 shown 18 minutes into the show

“love box” is a pastiche to Adam Curtis “oh dearism”

In regards to memento

The film begins with Leonard shooting Teddy – the climax of his quest for vengeance. The main question facing Leonard is ‘Who killed his wife?’ and ‘How can he find him to take revenge?’ These questions seem to be answered in the first five minutes – so what enigmas are created for the audience as the plot moves (backwards in time)? How are these enigmas answered? Are the answers stable (i.e. are the undermined by what we discover later)?

The same as of mice and men, post modernism taking the events of. of mice and men making it the beginning of the story in memento.

Immanence = means literally ‘to remain within’, but seen by postmodernists as concept whereby things can exist without referring to anything outside of themselves for meaning

Rhizomatic thought = ‘rhizomes’ are plant life that don’t follow the root-tree system e.g. fungus or mould. There is no ‘core’, no lesser or greater elements. If you destroy the centre of a mould the rest doesn’t die (like if you destroyed the trunk of a tree), it continues to thrive.

concept of identity in post modernism

there is no real you its all just a collection of fragments

you are an ongoing project. for example if you chose to cut your hair the project has changed.

as a product we are all unstable GILES DELEUZE

none can tell us who we really are as ongoing problems and views in society change the notion of truth.

LUCAN we use other images to form ourselves

experiences constructed in the media influence us and create immersive experiences which feel real to us as a direct experience.

consumerism

you are what you buy

‘plastic self’ – we want to experience as much product as possible within our life spans.

‘expressive self’ using products to define and identify ourselves.

in memento

  • there is no real you
  • there’s no truth in history
  • people that claim to known the truth are untrustworthy
  • knowledge doesn’t add up
  • fact and fiction are reliant on each other to the point where they cannot be divided.

Deleuze disputes the idea of a hierarchy to knowledge or experience or identity; and the notion of there being a core ‘truth’ that we can find by adding together knowledge.