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statement of intent video game
My video game is going to be about animals in the wildlife. It is will be based off the stereotypical and reactionary idea that animal video games are about hunting, so I turned this idea around to be about saving animals in the wildlife from poaching which is counterstereotype and radical. As my game is counterstereopical and radical I will have an image of the animal rescuer as the dominant signifier and an sanctuary and the poachers nearby to show that the objective of the game is to rescue the animals. I will also use lots of muted colours such as light yellows and greens to show that this is a positive game and not one that has lots of violence in it. I intend for the game to be age 15 and up as there will still be weapons involved, so the PEGI age rating will display this on the bottom left corner of each side of the game cover. The animal sanctuary and the carers will be icons and a sign for rescue and care. The Index sign will be console companies such as Xbox and Playstation to show that this is a video game. The audience that would consume it would be people who do not like violent video games and like animals and wildlife.
summer task
games cover sketch
representation
The male gaze is a term used to suggest a sexualised way of looking at women that is empowering for heterosexual men but is objectifying toward women, meaning the woman’s feelings, thoughts and sexual drive are of less value than her being desirable for men to look at.
Laura Mulvey is a British film theorist made the term ‘the male gaze’ in the 1973 paper Visual Pleasure and Narrative Cinema.
John Berger was an English art critic, novelist, painter and poet. He broadcasted a television series called Ways of Seeing as well as publishing a book for it too which spoke about the image of women being portrayed as a sexual object in Western culture.
media summer task
Climate Change Champion!
An environmentalist’s ideas on how we can fight climate change.
A picture that illustrates the effects climate change has had on our environment.
By Kimberly Guzdar
A CLIMATE CRISIS – Caitlin Klein is a young environmentalist who wants to make a difference, she was given a fantastic opportunity to work with 500 students across the UK to collaborate on their ideas about climate change and how they can make a difference as youths. In addition, they had the opportunity to go to the screening of A Life On Our Planet which was David Attenborough’s biography and call to action for people to help combat the climate crisis. Unfortunately, this event was cancelled due to the coronavirus, but I have invited Caitlin to be interviewed about her passion for the environment and how we can make a change.
Who do you believe can make a change in our rapidly declining environment? Do they have to be someone who has a lot of power and money or can it be anyone?
I believe that through collaboration we can combat climate change, through small community action. It may seem very insurmountable but I think communities can work together to overcome local and global issues.
Why are you so passionate about the environment, do you believe that there should be a lot more awareness even now about the devastating effects of climate change?
I believe that we are stewards of the environment and it is our duty as intelligent beings. Nature is so beautiful and intricate but so fragile when exposed to humans that only we have the power and intelligence to save it. It can so easily recover when we are gone and it is our actions that have caused this destruction so it should be us who solve it.
A life on our planet cover.
What were the most important things that you took away from watching David Attenborough’s film A Life On Our Planet? What parts of his film did you find most inspiring? Also David Attenborough is a huge inspiration to you and you want to go down a similar line of work to him, how would you go about that?
His film highlighted how much of our planet and climate has changed just over a single lifetime. I found it very poignant and also quite alarming at just how fast and dramatic we are having an impact on our world. But I found it reassuring as it demonstrates that through collaboration we can reverse this catastrophe. I am following a stem degree and then hope to get experience working in broadcasting as an intern.
What can we do to make a difference in Jersey?
In Jersey I believe just because we are a small island we can still make a powerful difference. We can help clean our beaches, put pressure on our politicians and also raise awareness.
The history of media
Tomb raider
To be updated
Sketch design
CSP TOMb raider & metroid
TOMB RAIDER FC
The front cover uses Lara Croft as an iconic sign to show buyers who the main protagonist of the game is – Lara as a sign can be seen as radical as she is shown holding guns, something not typically seen everyday. The title is also a symbolic sign presenting an idea of the atmosphere of the game and shows the name of the main character – Lara Croft – and which edition of the game it is, it does a good job of presenting a lot of information with a small amount of text. Furthermore on the front cover there is the symbolic sign of the age rating – this symbol tells buyers that only people aged 12 and above are allowed to play the game. In addition, the iconic sign of the xbox symbol represents which system the game is played on – and that it wont be played on any others.
TOMB RAIDER BC
The back cover uses an iconic sign of an Egyptian relic to further help show the atmosphere of the game to buyers, and draw in those interested in the subject. Furthermore there is another symbolic age rating sign – reminding buyers only people aged 12 and up can play the game.
METROID FC
The front cover uses the iconic sign of the main character – Samus Aran – in a space suit to present immediately what the game will contain and be about. The front cover also uses the title as an indexical sign to help further this as it has a futuristic design connoting that the game will be set in the future, which also tells buyers what the game is called. In addition it also has the Gamecube sign, telling buyers that the game can only be played on gamecube. Furthermore, this cover also has the symbolic age rating sign – also reminding buyers that only people 12 and over can play the game. There is also an indexical sign of the nintendo logo, showing that nintendo is the company who published the game. Finally there are 2 PAL symbols on the front cover – showing that the game can only be played in PAL regions and will not work elsewhere.