Category Archives: Semiotics

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Media banner

SEMIOTICS – CS PIERCE

An iconic sign: In my banner I have included text and images that all relate to media. Big text that says media study’s and the background is of different social media platforms

An indexical sign: In my banner I used images like radio, billboard, cinema and newspaper which you can access different types of media like the news on the radio, a film at the cinemas and an advert on a billboard.

A symbolic sign: My banner includes different colours and shapes. My background is of different social media apps and they are all in hexagonal shapes. My banner includes bold writing of media studies in two different colours, white and yellow.

games cover statement of intent

I intend on creating a video game box based on the film Ghost Busters.

The main image will be a woman with the vacuum thing that sucks up the ghosts ready to attack. I will also have the female version of the male to show two different perspectives on the game. The background of the game will be around the houses of parliament in London to show possible players the widescale ideas of ground they have to cover to complete the game.

I intend on calling the game Busters of the ghosts as its a twist on the film Ghost busters therefore audiences can grasp the concept of what the game is actually about.

On the back of the games cover my main character will be in many different locations to show to potential buyers where a bouts you can play within the game and show different maps and weathers.

I will have the games company and the type of games box you can use for it, for example mine will be an Xbox one. Also ill have an age restriction clearly shown on all sides of the cover to emphasise to buyers that you have to be this certain age to play this game as it may include flashing lights and graphic images and isn’t suitable for younger children.

CSP 1 AND 2

The way Lara Croft is presented in the CSP 1 front cover of tomb raider as both radical and reactionary. The use of Lara Croft is radical because woman aren’t stereotypically put in action-filled situations. On the other hand the use of Lara Croft on the front cover is to sexualise her. She is posed with her back to the camera with tight fitting clothing which is common in games. This is reactionary because it is expected.