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New Media

AI – Artificial intelligence is shaping the future of humanity across nearly every industry. It is already the main driver of emerging technologies like big data, robotics and IoT, and it will continue to act as a technological innovator for the foreseeable future.

  1. the transformation of social interaction (audiences);
  2. the transformation of individual identity (audiences and representation);
  3. the transformation of institutional structures (industry); and the changes in textual content and structure (language).
  4. The transformation of audience consumption
  • Transportation: Although it could take some time to perfect them, autonomous cars will one day ferry us from place to place.
  • Manufacturing: AI powered robots work alongside humans to perform a limited range of tasks like assembly and stacking, and predictive analysis sensors keep equipment running smoothly.
  • Healthcare: In the comparatively AI-nascent field of healthcare, diseases are more quickly and accurately diagnosed, drug discovery is sped up and streamlined, virtual nursing assistants monitor patients and big data analysis helps to create a more personalized patient experience.
  • Education: Textbooks are digitized with the help of AI, early-stage virtual tutors assist human instructors and facial analysis gauges the emotions of students to help determine who’s struggling or bored and better tailor the experience to their individual needs.
  • Media: Journalism is harnessing AI, too, and will continue to benefit from it. Bloomberg uses Cyborg technology to help make quick sense of complex financial reports. The Associated Press employs the natural language abilities of Automated Insights to produce 3,700 earning reports stories per year — nearly four times more than in the recent past.
  • Customer Service: Last but hardly least, Google is working on an AI assistant that can place human-like calls to make appointments at, say, your neighborhood hair salon. In addition to words, the system understands context and nuance.

TIME

SPACE

SPEED

CONTROL

RATE OF CHANGE

ACCESS

QUANTITY

NON – LINEAR

COLLABORATION

ADVANCES

QUALITY

OPPERTUNITY

STORAGE

RETREIVAL


share
activecreativehost
example or comment
story

re-connectpersonalisestream
example or commentOld – story meaning literature
New – story having new meaning e.g. Instagram story
Old – can only stream a certain number of channels
New – Can stream hundreds of channels
experiencestorescaleimmerse
example or comment
interfaceliveadaptbinge
example or commentOld – unable to binge, have to wait for weekly episodes
New – Can binge series all in one
conversationre-performcirculateendless


Marshall McLuhan

He predicted the World Wide Web almost 30 years before it was invented.[

The Medium is the Message

“Societies have always been shaped more by the nature of the media by which men communicate than by the content of the communication – In other words, the medium (the technology) is more significant than anything else in determining meaning i.e. over companies, organisations, governments, individuals, representations, texts etc etc

A way of understanding ‘technological determinism‘ the idea that it is the tool that shapes us, rather than us who shape the tool.

Alex Krotoski- The Virtual Revolution. For example, she looks at the pioneering work of Vannevar Bush – ‘As we may Think‘ (1945) that describes a memory machine that would make knowledge (and thereby understanding?) more accessible.

OPICNOTE / COMMENT
The Printing Press (Gutenburg) in the Medieval period mid 1400’sthe impact of new technology
Impact of new technology in South Korea as a result of promoting greater digital interaction (speed, connectivity, spread etc)mental health
internet addiction? Choices made?
‘A world without consequences’
‘Senses over meaning’
On-line / digital connection stats
Theodore VailThe Network effect
Norbert Weiner Loop TheoryLoop Theory – predictive behaviour
But is behaviour shaped and altered through networking and digital communications (pushing / pulling
)

Issues around privacy and individual psychology (mental health / wellbeing) and the environment

Virtual worlds / virtual identities (hypperreality, simulation, implosion – Jean Baudrillard)

(Judith Butler ‘gender performance / David Gauntlett, Anthony Giddens etc ‘fluid & multiple identities’

The
Robin Dunbar – The Dunbar NumberThe Dunbar number suggests that connectivity for individuals, communities or groups is typically 5 o 6, with an upper limit of 150.
So who benefits from greater connectivity?
 Companies, organisations, institutions – ‘small elites dominate’ (Andrew Kean)
Clay Shirky
Vannavar Bushassociative not linear thinking
the demise of long form reading

So changing rules for logic, rationality, truth, understanding, knowledge.

Baudrillard implosion (a culture imploding in on itself rather than expanding and developing?)
Tim BernersLeethe inventor / creator of the World Wide Web – developed and given to everybody for free?!! Why? What did he hope it would achieve? Is he satisfied or disappointed with how it has developed and made an impact on society?
Marshall McLuhanThe Global Village – ‘a sophisticated interactive culture’
The impact on political and economic decision making
Conclusions, suggestions, reflections and predictions

Internet statistics

As of 2022, there are 4.95 billion active internet users (DataReportal, 2022). That marks a 192 million year-over-year increase compared to 2021’s figures. At four percent, the growth in active internet users worldwide is four times faster than the total population growth, which stands at one

Over six out of every ten, or 65.6 percent, to be exact, of the entire world’s population has internet access

According to 24 movement guidelines it is recommended teens should spend up to 2 hours on the internet in 2018

Out of all the users of social media the average demographic user is 20-29 (Data Reportal)

In 2021 it was reported that Jersey is number 1 internet speed and connectivity globally

Skinner (operant conditioning). Reinforcement theory says that behaviour is driven by its consequences. As such, positive behaviours should be rewarded positively. Negative behaviours should not be rewarded or should be punished.

Suggested Essay Structure?

Remember to focus on key issues around new media – privacy, knowledge, understanding, education, friendship, behaviour, thoughts, attitudes, beliefs, politics, economics, employment, war, conflict, food, the environment, space, science (essentially social change)

  1. Overview: New media always creates change (printing press, telegram etc)
  2. Q: so how has recent technology changed (society, individuals, organisations, ideas, beliefs etc etc)
  3. CSP 1 – show knowledge of CSP
  4. characteristics of new media (in reference to CSP 1)
  5. theoretical / conceptual analysis of new media (loop theory, network theory, Dunbar number, McLuhan, Krotoski)
  6. Critically thinking about new media (Baudrillard, McLuhan, Krotoski, B. F. Skinner, Zuboff, Lanier – are all essentially critical of new media technologies. But Gauntlett, Shirky, Jenkins are all very positive about new media technologies)
  7. CSP 2 – show knowledge
  8. Draw parallels and conclusions
  9. Suggest future pathways / developments

New Media

Sentient: Able to perceive or feel things.

  1. the transformation of social interaction (audiences);
  2. the transformation of individual identity (audiences and representation);
  3. the transformation of institutional structures (industry); and the changes in textual content and structure (language).
  4. The transformation of audience consumption

Speed: Comes to you immediately when requested.
Access: Any where with an internet connection, anyone with a device.
Storage: Storing more information and media across multiple devices and a lot of it.


The idea of how our minds process information is interesting, with the suggestion that we do not think in a linear or sequential way, but associatively and sensorily, so that information is linked to patterns, consequences, almost like nodes of hyperlinked information.

The transaction is not based on monetary exchange but is the release of data.

Summary table for The Virtual Revolution:

TOPICNOTE / COMMENT
The Printing Press (Gutenburg) in the Medieval period mid 1400’sthe impact of new technology
Impact of new technology in South Korea as a result of promoting greater digital interaction (speed, connectivity, spread etc)mental health
internet addiction? Choices made?
‘A world without consequences’
‘Senses over meaning’
On-line / digital connection stats16 million new members on Netflix due to the pandemic.
Over 1 billion hours of youtube footage is watched a day by users all around the world.
“Regular” users of tiktok open the app 8 times a day and spend on average 95minutes scrolling over 200 separate videos.
13.8% of social media users on the internet use Instagram daily.
210 million snaps on snapchat are made a day.
8.39 hours is the average daily use for screens, 13-24.
Theodore VailThe Network effect
Norbert Weiner Loop TheoryLoop Theory – predictive behaviour
But is behaviour shaped and altered through networking and digital communications (pushing / pulling
)

Issues around privacy and individual psychology (mental health / wellbeing) and the environment

Virtual worlds / virtual identities (hypperreality, simulation, implosion – Jean Baudrillard)

(Judith Butler ‘gender performance / David Gauntlett, Anthony Giddens etc ‘fluid & multiple identities’

The
Robin Dunbar – The Dunbar NumberThe Dunbar number suggests that connectivity for individuals, communities or groups is typically 5 o 6, with an upper limit of 150.
So who benefits from greater connectivity?
 Companies, organisations, institutions – ‘small elites dominate’ (Andrew Kean)
Clay ShirkyIn July 2005, Shirky gave a talk titled “Institutions vs collaboration” as a part of TEDGlobal 2005.
Shirky compares the coordination costs between groups formed under traditional institutions and those formed by groups which “build cooperation into the infrastructure.”
Vannavar Bushassociative not linear thinking
the demise of long form reading

So changing rules for logic, rationality, truth, understanding, knowledge.

Baudrillard implosion (a culture imploding in on itself rather than expanding and developing?)
Tim BernersLeethe inventor / creator of the World Wide Web – developed and given to everybody for free?!! Why? What did he hope it would achieve? Is he satisfied or disappointed with how it has developed and made an impact on society?
Marshall McLuhanThe Global Village – ‘a sophisticated interactive culture’
The impact on political and economic decision making
Conclusions, suggestions, reflections and predictions

New Media

  • Sentient: The ability to feel and perceive things
  • AI (Artificial Intelligence): The development of computerised systems which are able to perform activities and tasks which a regular human can do as well as performing like a human being.
  • the transformation of social interaction (audiences);
  • the transformation of individual identity (audiences and representation);
  • the transformation of institutional structures (industry); and the changes in textual content and structure (language).
  • The transformation of audience consumption

The way media has changed across the decades:

  • Speed
  • Access
  • Storage

Alex Krotoski

  • The idea of how our minds process information is interesting, with the suggestion that we do not think in a linear or sequential way, but associatively and sensorily, so that information is linked to patterns, consequences, almost like nodes of hyperlinked information.
TOPICNOTES
The Printing Press (Gutenburg) in the Medieval period mid 1400’s
Impact of new technology in South Korea as a result of promoting greater digital interaction (speed, connectivity, spread etc)
On-line / digital connection stats – Average amount spent on social media in 2022: two hours and 27 minutes, a day in 2022
– Facebook leads the world in monthly active users, with all four of the top four apps, followed by TikTok, Amazon, Twitter, and others in 2022. 2.93 billion active users.
– Average of 8.39 hours of 13 to 18 use social media.
– In 2021, over 4.26 billion people were using social media worldwide, a number projected to increase to almost six billion in 2027
China, with 1,021 million users, is the country with the most social media users as of 2023. India ranks second with 755 million, and the United States makes it to the third spot with 302 million users.
Theodore Vail– The Network effect
Norbert Weiner Loop Theory
Robin Dunbar – The Dunbar NumberThe Dunbar number suggests that connectivity for individuals, communities or groups is typically 5 o 6, with an upper limit of 150.
So who benefits from greater connectivity?
 Companies, organisations, institutions – ‘small elites dominate’ (Andrew Kean)
Clay Shirky– An American writer, consultant and teacher on the social and economic effects of Internet technologies and journalism.
B.F Skinner– Skinner believed that free will was a illusion and that actions of humans were dependent on consequences of previous. This is the theory of reinforcement.
Vannavar Bush
Tim Berners–Lee
Conclusions, suggestions, reflections and predictions
Marshall McLuhan– The Global Village – ‘a sophisticated interactive culture’

The Exchange of Data (The Great Hack:)

Search for Truth

  • “Nothing is what it seems” – Carolyn – The Great Hack (Postmodernism)

Behaviour Management

Propaganda / Persuasion

  • Use of social media to persuade peoples opinions on political matters.

Regulation

Jaron Lanier

  • Produced 4 books: – One-Half of a Manifesto (2000) / Post-symbolic communications (2006)

New Media

New Media is a means of mass communication using digital technologies such as the internet. This includes more recent developments such as VR (Virtual reality) and AI (Artificial Intelligence) that consist of an augmented reality.

A notion of CHANGE & TRANSFORMATION as a way of thinking about NEW MEDIA which can be linked to the key ideas of a media syllabus. For example,

  1. the transformation of social interaction (audiences);
  2. the transformation of individual identity (audiences and representation);
  3. the transformation of institutional structures (industry); and the changes in textual content and structure (language).
  4. The transformation of audience consumption

In summary, this could be described as the changing nature of symbolic interaction and a lot of the work on this blog is essentially discussing this concept.

The main differences between physical and digital is the access that we have to resources, they are no longer linear. New information can also be spread faster, its more immediate which creates more of a demand for an answer.

Key Terms:

  • Speed
  • Share
  • Time
  • Feedback
  • Access
  • Storage
  • Space
  • Connectivity
  • Participation
  • Discover
  • Retrieval
  • Knowledge
  • Process
shareactivecreativehost
example or commentTechnology has allowed me to share information that i know with other peopleThere are more tools and resources such as photoshop to be able to nurture creative ideas
story

re-connectpersonalisestream
example or commentI can now connect withy people that i used to know that i may no longer be in touch with through social media
experiencestorescaleimmerse
example or comment
interfaceliveadaptbinge
example or commentMedia has created a sense of impatience and people can access things immediately – for example netflix programmes can be watched in a whole sitting
conversationre-performcirculateendless

example or commentpeople can control how they appear on social media, their profiles, almost performative like – creating their own identity

Marshall McLuhan – The Medium is the message:

This means that the the technology (medium) is more important then the content.

“Societies have always been shaped more by the nature of the media by which men communicate than by the content of the communication”

new mEdi@

INTRODUCTION

As we approach the last few topics of this A level course and before we look specifically at the 3 New Media CSP’s: The Voice, Teen Vogue and The Sims Freeplay, we should briefly consider what we can understand about New Media in relation to Old (legacy) Media that we looked at in the previous half terms (ie TV, PSB, eg BBC, radio, Newspapers etc)

New media is a broad area of study which needs to be more closely reframed in terms of a specific case study or text (which we will do with The Voice, Teen Vogue and The Sims Freeplay and we have done with Tomb Raider and Metroid); a particular form technology (hardware or software), or (as in the case of this A level course) a specific area of study (language, representation, institution or audience).

So let’s start by listening to a conversation between a human and a robot.