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CSP Teen Vogue

https://www.teenvogue.com

This is an in-depth CSP and needs to be studied with reference to all four elements of the Theoretical Framework (Language, Representation, Industries, Audience) and all relevant contexts. Online, social and participatory: Fashion, lifestyle, political and campaigning website and social media sites. The different sites should be studied in detail including the home page of the website and the ‘Culture’ section.

What needs to be studied? Key Questions and Issues


This product relates to the theoretical framework by providing a focus for the study of:

Media Language
How are the codes and conventions of a website used in the product? How are these conventions used to influence meaning?
The website should be analysed in terms of:
the composition of the images, positioning, layout, typography, language and mode of address
The application of a semiotic approach will aid the analysis of the way in which the website creates a narrative about the world it is constructing – often to do with age, beauty and social and
political issues.
The genre conventions of websites will be studied and the genre approach should also include reference to the content of lifestyle websites.
Narrative in the context of online material can refer to the way that the images and the selection of stories construct a narrative about the world – one which is likely to be ideological.

Media Representations
The choice of this online product provides a wide range of representational issues. These include the representation of the target audience of young women in the United States but also globally.
The focus on representation will build on work done in the analysis of visual images and can also be used to explore target audiences and ideological readings
Representation of particular groups (age, gender, race), construction of a young female identity.
• Who is constructing the representation and to what purpose?
(Stuart Hall)
The focus on politics, social issues and technology (in addition to fashion and celebrity) suggests a new representation of young women.
• Analysis of the construction and function of stereotypes
• Representation and news values – how do the stories selected construct a particular representation of the world and particular groups and places in it?
(‘Rise, Resist. Raise your
Voice’ is the slogan for the website).

Media Industries
Teen Vogue is a commercial media product but could also be seen as fulfilling a public service through its political reporting and social campaigns. The website also demonstrates the way that publishing institutions (in this case Conde Nast) have developed their reach through new technology and convergence.
Teen Vogue’s web and social media sites show how institutions respond to changes in consumption
• The use of digital platforms to expand the output and reach of the products demonstrates how institutions have responded to the impact of new technology

Media Audiences
The close study product provides an example of a clearly targeted, primary audience through demographics of gender and age which should encourage the study of issues of identity. Related to this would be a discussion of the changing relationship between producers and audiences in
the context of participatory media. (Clay Shirky ‘End of audience’ theories).
Definitions of mass and minority or specialised audiences.
• Debates around the idea of targeting specialised audiences
(by age, gender, lifestyle etc.) and how successful that targeting is.
Differing interpretations by different groups – those belonging to and outside the primary
audience.
(Stuart Hall – reception theory)
Opportunities for audience interactivity and creativity.

Social, political, cultural and economic contexts
Teen Vogue is culturally significant in its marrying of the political with fashion and lifestyle to target a young female audience more traditionally seen as interested in more superficial issues. Its explicit feminist stance and reporting on the Trump presidency has made it a relatively radical voice in the context of mainstream US media. The social and economic contexts can be addressed in terms of how the product has been received and how it has succeeded when other
magazines (online) are struggling to maintain audiences.

Ownership

Published by Condé Nast (Owns Vogue, The New Yorker, Architectural Digest), & Advance Publications. Vogue also sells mid-high end clothes.

Target Audience

Obviously primarily teens, but although the brand name suggests a teenage audience, the typical Teen Vogue reader has evolved in recent years. The move to more political content has broadened the appeal and changed the genre – young women now expect more from their media. Teen vogue uses means specific to their audience such as popular opinion leaders (Two Step Flow) to engage their readers.

The CSP Teen Vogue, although it is clearly aimed at teens they do cater to a rather large demographic. Over the years their readers have broadened. quote from ABC News

“When Teen Vogue started out, Teen Vogue was an aspirational fashion magazine for fashion lovers. You know it was the little sister to Vogue. And over the years we’ve realized that our mission was really to become more focused on making this an inclusive community, that speaks to every kind of young person,” Elaine Welteroth, Teen Vogue’s 31-year-old editor-in-chief, told ABC News’ “Nightline.”

The digital magazine, now primarily online, is filling more of its page with stories that appeal to its socially conscious audiences on topics including: immigration, race, wellness and politics.

You can see that they cater to a large demographic through their articles: https://www.teenvogue.com/story/teens-angola-prison-louisiana – (formal article.) In a article I found in the Politics section of the website, formal language was used as was discussing what older viewers may find as a serious matter. The article from January 20th title reads: Teens Are Being Sent to Louisiana’s Angola Prison and Held on Its Former Death Row by Yasmin Cader. This Teen Vogue writer has written this article with formal language to convey the importance of the contents of the article. It is in this place of despair — this site of racial oppression, punishment, and brutality — that Louisiana is now detaining children, most of whom are Black. This quote from the article suggests the writer is using this language to produce an ideology of what shocking actions are taking place.

On the contrary, another article I have found an article in the style section titled 41 Best Valentine’s Day Gift Ideas That’ll Spoil Your BFF from January 9th by Shauna Beni and Bianca Nieves. This article includes language that a reader may decide to be informal. “#showertok, besties, goodies”

CSP: Teen Vogue

Teen Vogue is an American online publication, formerly in print, launched in January 2003, as a sister publication to Vogue, targeted at teenagers. Like Vogue, it included stories about fashion and celebrities.

What is Teen Vogue? – Teen Vogue is an American online publication, formerly in print, launched in January 2003, as a sister publication to Vogue, targeted at teenagers. Like Vogue, it included stories about fashion and celebrities but also includes features on politics, culture, identity etc.

Ownership: Condé Nast

Audience

  • Although the brand name suggests a teenage audience, the typical Teen Vogue reader has evolved in recent years. The move to more political content has broadened the appeal and changed the genreyoung women now expect more from their media.
  • The ‘Campus Life’ section in Lifestyle also suggests an older readership.
  •  Although, the audience is still interested in celebrity content and beauty – which Teen Vogue addresses by featuring the ‘opinion leaders’ (two-step flow *LAZARSFELD*) of social media.

Teen Vogue: political positioning

Teen Vogue generally takes a liberal, left-wing political stance and positions its readers to become active in their support:

  • Pro-feminist
  • Pro-gender fluidity and gender identity
  • Supports LGBT equality
  • Pro-multiculturalism
  • Supports Black Lives Matter
  • Pro-environment (accepting science on climate change)
  • Pro-choice (abortion)

Ideas and themes of new media can be represented through Teen Vogue through their political positionings and an interesting target audience of young people, specifically female teens mainly. They feature sections within their website such as ‘shopping’, ‘culture’ and ‘identity’.

Theorists to mention

Marshall McLuhan:

“The Medium is the Message” – a good theorist to quote in your exam.

“Societies have always been shaped more by the nature of the media by which men communicate than by the content of the communication” 

New media and the shaping the thoughts and behaviours of the new generation.

  • Means that the important thing about media is not the messages they carry but the way the medium itself affects human consciousness and society at large. In other words owning a TV that we watch is more significant that anything we watch on it.

Youth Gun Violence Activists Can’t Be Asked to Save the World

Beyond Thoughts and Prayers is a series marking 10 years since the Sandy Hook Elementary School shooting.

2 Step flow of communication

Teen Vogue

What is the CSP?

The actual CSP for this unit is to be found by you on any three of the following Vogue platforms:

In other words, to explore the MEDIA FORM that we recognise as: online, social and participatory media, students should look at the sites listed above in detail (specifically including the home page of the website and the ‘Lifestyle’ section) along with other relevant examples, illustrations, sections etc TO PROVIDE EVIDENCE for your essays.

Find out as much you can about this product and post your findings on a new blog post. Start by THINKING. What aspects of NEW MEDIA interest you? What aspects of Teen Vogue help you to explore and understand NEW MEDIA. Make sure you develop your initial ideas with some EVIDENCE, post up your findings to use as revision notes. Find evidence about individual stories as well as about the organisation who produces these products. OVERALL, you are trying show KNOWLEDGE OF THIS CSP and UNDERSTANDING OF NEW MEDIA

Starting points:

  • Ownership (INSTITUTION)
  • Conglomeration, vertical and/or horizontal integration
  • Cross-media titles / products (= INSTITUTION)
  • Income / Expenditure (= INSTITUTION)
  • Advertising, marketing, product placement etc – in terms of revenue and type of products featured in Vogue (INSTITUTION & AUDIENCE)
  • Primary target audience (= AUDIENCE)
  • Uses and Gratifications (= AUDIENCE)
  • Messages sent (encoded/decoded) ie the values, attitudes and opinions of this CSP (or ideology / political & social bias) (= REPRESENTATION)
  • Use of new technology / relationship to old technology (= LANGUAGE)
  • Layout, language, style, design, words, images, symbols, connectivity (=LANGUAGE)

Use the 3 recommended sites for this CSP and identify SPECIFIC STORIES,to EXTRACT SPECIFIC DETAIL to use as SPECIFIC EVIDENCE.

TASK 2: Select 2-3 stories from any of the links provided above and use these to provide a close textual analysis reading of Teen Vogue. As a starting point analyse your chosen examples (stories, tweets, posts etc) in terms of 1) political, social, cultural and economic contexts; 2) Media Language; & 3) Media Representations. Some starting points can be found below:

Political, social and cultural and economic contexts

Teen Vogue is culturally significant in its marrying of the political with fashion and lifestyle to target a young female audience more traditionally seen as interested in more superficial issues. Its explicit feminist stance and reporting on the Trump presidency has made it a relatively radical voice in the context of mainstream US media. The social and economic contexts can be addressed in terms of how the product has been received and how it has succeeded when other magazines (online) are struggling to maintain audiences.

Media Language

How are the codes and conventions of a website used in the product? How are these conventions used to influence meaning? The website could be analysed in terms of:

  • The language of composition and layout: images, positioning, layout, typography, language and mode of address.
  • The genre conventions of websites will be studied and the genre approach should also include reference to the content of lifestyle websites.
  • The application of a semiotic approach will aid the analysis of the way in which the website creates an ideology about the world it is constructing – often to do with age, beauty and social and political issues.
  • Narrative in the context of online material can refer to the way that the images and the selection of stories construct a narrative about the world.

Media Representations

The choice of this online product provides a wide range of representational issues. These include the representation of the target audience of young women in the United States but also globally. The focus on representation will build on work done in the analysis of visual images and can also be used to explore target audiences and ideological readings:

  • Representation of particular groups (age, gender, race), construction of a young female identity.
  • Rise, Resist. Raise your Voice’ is the slogan for the website.
  • Who is constructing the representation and to what purpose?
  • The focus on politics, social issues and technology (in addition to fashion and celebrity) suggests a new representation of young women.
  • Analysis of the construction and function of stereotypes
  • Representation and news valueshow do the stories selected construct a particular representation of the world and particular groups and places in it?

Defining and conceptualising New Technology

Technology is central to any Media Studies course, and is of relevance in terms of the production, distribution and consumption of news and news-gathering, as well as playing a significant role in terms of democracy, knowledge, access and truth. As a starter exercise to understand this relationship in terms of news production, create a table and see how many different technologies you can put in each box, to show which what technologies are used in each stage of the production process.

New Media

What is AI?

Artificial intelligence is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans.

What is VR?

Virtual reality is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business.

What is GPT-3 AI?

GPT-3 (Generative Pretrained Transformer 3) is a state-of-the-art language processing AI model developed by OpenAI. It is capable of generating human-like text and has a wide range of applications, including language translation, language modelling, and generating text for applications such as chatbots

  1. the transformation of social interaction (audiences);
  2. the transformation of individual identity (audiences and representation);
  3. the transformation of institutional structures (industry); and the changes in textual content and structure (language).
  4. The transformation of audience consumption

In summary, this could be described as the changing nature of symbolic interaction and a lot of the work on this blog is essentially discussing this concept.

Time

Space

Speed

Control

Rate

Access

Quantity

Non-Linear

Collaboration

Advances

Quality

Opportunity

Storage

Retreival

The Medium is the Message – Marshall McLuhan

The Medium is the Message – a good theorist to quote in your exam.

“The medium is the message” is a phrase coined by the Canadian communication theorist Marshall McLuhan and the name of the first chapter in his Understanding Media: The Extensions of Man, published in 1964.

Marshall McLuhan meaning that the form of a medium embeds itself in the message, creating a symbiotic relationship by which the medium influences how the message is perceived.

He predicted the World Wide Web almost 30 years before it was invented.[13] He was a fixture in media discourse in the late 1960s, though his influence began to wane in the early 1970s

Marshall McLuhan: The Medium is the Message: A way of understanding ‘technological determinism‘ the idea that it is the tool that shapes us, rather than us who shape the tool.

For many the role of technology is actually the most defining aspect of Media, for example Marshall McLuhan proposed in 1964 that the Medium was the message, or as he deliberately titled his book ‘The Media is the Massage’.  In other words, the medium (the technology) is more significant than anything else in determining meaning ie over companies, organisations, governments, individuals, representations, texts etc etc

Alex Krotoski – The idea of how our minds process information is interesting, with the suggestion that we do not think in a linear or sequential way, but associatively and sensorily, so that information is linked to patterns, consequences, almost like nodes of hyperlinked information.

shareactivecreativehost
example or comment
story

re-connectpersonalisestream
example or comment new media – Instagram stories on social media old media – access to a small number of channels
experiencestorescaleimmerse
example or comment
interfaceliveadaptbinge
example or commentwired headphones to blue tooth air podsold media – have to wait for weekly episodes
conversationre-performcirculateendless

example or comment
TOPICNOTE / COMMENT
The Printing Press (Gutenburg) in the Medieval period mid 1400’sthe impact of new technology
Impact of new technology in South Korea as a result of promoting greater digital interaction (speed, connectivity, spread etc)mental health
internet addiction? Choices made?
‘A world without consequences’
‘Senses over meaning’
On-line / digital connection stats
Theodore VailThe Network effect
Norbert Weiner Loop TheoryLoop Theory – predictive behaviour
But is behaviour shaped and altered through networking and digital communications (pushing / pulling
)

Issues around privacy and individual psychology (mental health / wellbeing) and the environment

Virtual worlds / virtual identities (hypperreality, simulation, implosion – Jean Baudrillard)

(Judith Butler ‘gender performance / David Gauntlett, Anthony Giddens etc ‘fluid & multiple identities’

The
Robin Dunbar – The Dunbar NumberThe Dunbar number suggests that connectivity for individuals, communities or groups is typically 5 o 6, with an upper limit of 150.
So who benefits from greater connectivity?
 Companies, organisations, institutions – ‘small elites dominate’ (Andrew Kean)
Clay Shirky
Vannavar Bushassociative not linear thinking
the demise of long form reading

So changing rules for logic, rationality, truth, understanding, knowledge.

Baudrillard implosion (a culture imploding in on itself rather than expanding and developing?)
Tim BernersLeethe inventor / creator of the World Wide Web – developed and given to everybody for free?!! Why? What did he hope it would achieve? Is he satisfied or disappointed with how it has developed and made an impact on society?
Marshall McLuhanThe Global Village – ‘a sophisticated interactive culture’
The impact on political and economic decision making
Conclusions, suggestions, reflections and predictions

An average teenager spends around 7 hours and 22 minutes per day on the phone, whereas recommended screen time is set at no more than two hours max. Even tweens use their smartphones too much at 4 hours and 44 minutes per day.

18+ Teen & Kids Screen Time Statistics (2023)

https://headphonesaddict.com › teen-kids-screen-time-stati…

student B listened to 45,000 hours of Spotify in 2022

2021 report Jersey is number one for internet speed and connectivity globally

Clay Shirky argued audience behaviour has progressed from the passive consumption of media texts to a much more interactive experience with the products and each other. New digital technologies and social media has made connecting and collaborating incredibly easy.

B.F Skinner –

What is the Skinner theory?

The theory of B.F. Skinner is based upon the idea that learning is a function of change in overt behavior. Changes in behavior are the result of an individual’s response to events (stimuli) that occur in the environment.

What caused the Cambridge Analytica scandal?

In its investigation, the ICO found that Facebook breached data protection laws by failing to keep users’ personal information secure, allowing Cambridge Analytica to harvest the data of up to 87 million people without their consent worldwide.

new media

AI- is artificial intelligence, which is machines that host a mass amount of intelligence to provide software that can reason on input and explain on output.

VR – is virtual reality, a fake reality is created showing a completely different place than where we are. This is used as a form of escapism

To start off with I would like to prioritise the notion of CHANGE & TRANSFORMATION as a way of thinking about NEW MEDIA which can be linked to the key ideas of a media syllabus. For example,

  1. the transformation of social interaction (audiences);
  2. the transformation of individual identity (audiences and representation);
  3. the transformation of institutional structures (industry); and the changes in textual content and structure (language).
  4. The transformation of audience consumption

In summary, this could be described as the changing nature of symbolic interaction and a lot of the work on this blog is essentially discussing this concept.

Cultural change

Speed of how things get sent

Access to things online

rate of things going on/ change

space of connection

control of what you see and watch through higher achy in media products

time

quantity of things you consume

quality of things you see

non linear

collaberation

opportunity

revenue

commertionalisation

storage

retrieval

advance

shareactivecreativehost
example or commentspreading images and videos to your friends and familythere is no limit to your imaginationyou can be centre of attention, if hosting a live stream, in order to create a mass media platform
story

re-connectpersonalisestream
example or commentcan locate people from the past and gain the connection you used to have with themaccepting cookies allows you to get ads personal for youcan go on a live stream and broadcast your life/day/game you’re playing
experiencestorescaleimmerse
example or commentphones can hold a lot of storage of your thingslose control of real life and become trapped in to this hyperreality/simulation
interfaceliveadaptbinge
example or commentlearning to use new devices and fit them into day to day lifewatching 10 hours of a show in 2 days
conversationre-performcirculateendless

new films, videos etc are constantly coming out on media platforms
example or commentcan have a conversation with someone across the world from you

Marshall McLuhan

McLuhan wrote a book called the medium is the messaged which was a deliberate paradoxical title.

The real message is the form for example a note in a bottle the medium is the bottle not the note therefore we take a closer interest in the bottle than we do the actual note itself.

you cannot understand the message without understanding the medium.

Understood the concept of global village as we are all connected through technology in this “village”

Alex Krotoski

she looks at the pioneering work of Vannevar Bush – ‘As we may Think‘ (1945) that describes a memory machine that would make knowledge (and thereby understanding?) more accessible.

Summary table for The Virtual Revolution episode 4

TOPICNOTE / COMMENT
The Printing Press (Gutenburg) in the Medieval period mid 1400’sthe impact of new technology
Impact of new technology in South Korea as a result of promoting greater digital interaction (speed, connectivity, spread etc)mental health
internet addiction? Choices made?
‘A world without consequences’
‘Senses over meaning’
On-line / digital connection stats
Theodore VailThe Network effect
Norbert Weiner Loop TheoryLoop Theory – predictive behaviour
But is behaviour shaped and altered through networking and digital communications (pushing / pulling
)

Issues around privacy and individual psychology (mental health / wellbeing) and the environment

Virtual worlds / virtual identities (hypperreality, simulation, implosion – Jean Baudrillard)

(Judith Butler ‘gender performance / David Gauntlett, Anthony Giddens etc ‘fluid & multiple identities’

The
Robin Dunbar – The Dunbar NumberThe Dunbar number suggests that connectivity for individuals, communities or groups is typically 5 o 6, with an upper limit of 150.
So who benefits from greater connectivity?
 Companies, organisations, institutions – ‘small elites dominate’ (Andrew Kean)
Clay Shirky
Vannavar Bushassociative not linear thinking
the demise of long form reading

So changing rules for logic, rationality, truth, understanding, knowledge.

Baudrillard implosion (a culture imploding in on itself rather than expanding and developing?)
Tim BernersLeethe inventor / creator of the World Wide Web – developed and given to everybody for free?!! Why? What did he hope it would achieve? Is he satisfied or disappointed with how it has developed and made an impact on society?
Marshall McLuhanThe Global Village – ‘a sophisticated interactive culture’
The impact on political and economic decision making
Conclusions, suggestions, reflections and predictions
https://wearesocial.com/au/blog/2022/01/digital-2022-another-year-of-bumper-growth/

media usage daily at the beginning of 2023 has become a second nature. For example people can have screen time on mobile devices that go over 24 hours.

Daily average of screen time can be shown, some days have more than others due to things like school and work.

The top 10 most downloaded apps worldwide in 2022 were:

  • TikTok.
  • Instagram.
  • Facebook.
  • WhatsApp.  83.6 percent of phone users have
  • Telegram.
  • Shopee.
  • Snapchat.
  • Messenger.

according to 24 hour movement guideline, in 2018 recommends 2 hours maximum online.

apps like Spotify track who you listen too across the year and give you a sum up in December for people you’ve listened to and what user percentage you are of listeners.

20-29 largest demographic user of social media- data reportal

in 2021 report that jersey is number 1 for internet speed and connectivity.

Over half the world have access to forms of media

Clay Shirky

Pro-technology as people can share, connect, collaborate and it is also a lot more interactive. Although he is aware of the risks due to new technology and the media he is for it due to educational purposes.

how to structure an essay

  1. Overview: New media always creates change (printing press, telegram etc)
  2. Q: so how has recent technology changed (society, individuals, organisations, ideas, beliefs etc etc)
  3. CSP 1 – show knowledge of CSP
  4. characteristics of new media (in reference to CSP 1)
  5. theoretical / conceptual analysis of new media (loop theory, network theory, Dunbar number, McLuhan, Krotoski)
  6. Critically thinking about new media (Baudrillard, McLuhan, Krotoski, B. F. Skinner, Zuboff, Lanier – are all essentially critical of new media technologies. But Gauntlett, Shirky, Jenkins are all very positive about new media technologies)
  7. CSP 2 – show knowledge
  8. Draw parallels and conclusions
  9. Suggest future pathways / developments

Some themes and discussion points from Great Hack:

  • The Exchange of Data – sharing data with people who you don’t completely know. – clay Shirky liking new media but also not trusting it due to not knowing how secure your data is.
  • Search for Truth – looking for what is right and what is truthful and not lies/made up
  • Behaviour Management
  • Propaganda / Persuasion – things like “join the army” persuading you to-do something even though it may not have originally crossed your mind
  • Regulation

Jaron Lanier

Computer scientist who looked at the behind the scenes of new media. He said that we are being manipulated, not by the companies themselves but by advertising companies who manipulate us to buy or even look at their products.

Shoshana Zuboff

wrote the surveillance age of capitalism which to me give off the impression that in this day and age we are always being watched, cctv or online things like find my iPhone show where people are and how many times you’ve been on Facebook as per say.

Social interactions have been lost due to new media. All anecdotal. social media can assume responses whereas in real life you cannot.

New Media

To start off with I would like to prioritise the notion of CHANGE & TRANSFORMATION as a way of thinking about NEW MEDIA which can be linked to the key ideas of a media syllabus. For example,

  1. the transformation of social interaction (audiences);
  2. the transformation of individual identity (audiences and representation);
  3. the transformation of institutional structures (industry); and the changes in textual content and structure (language).
  4. The transformation of audience consumption

In summary, this could be described as the changing nature of symbolic interaction and a lot of the work on this blog is essentially discussing this concept.

Impacts of New Technologies:

  • Speed
  • Knowledge
  • Time
  • Space
  • Understanding
  • Access
  • Participation
  • Reality
  • Privacy
  • Choice
  • Interactivity
  • Storage
  • Retrieval

share
activecreativehost
Posting links in messaging sites allows people to spread content and show it to othersAbility to leave like/dislike ratings on content allows audience to show their thoughtsPeople creating media content have the ability to change what they produce to their likingUsers can host various events online
story
re-connect
personalisestream
Stories can be told online and through various new communication mediumsFamily and friends who are distant or have been separated can communicate, transforming time and spacePeople often have the ability to make their lives unique to themStreaming video and radio is developing in popularity like never before
experiencestorescaleimmerse
Events can be experienced from the other side of the world, albeit virtuallyMassive amounts of file storage is provided in new media communication platformsThe scale and scope of new media platforms is larger than it has ever beenVirtual reality can immerse users in pseudo – real environments
interfaceliveadaptbinge
The various methods of interacting with new media platforms need accessible interfacesLive streams with little to no delay in relaying of events are becoming ever prevalentThe COVID – 19 pandemic forced us to adapt – and new media was a big part of that processNew media is so easily accessible that binge watching is common nowadays
conversationre-performcirculateendless
Conversations might be held using new media as often as in real lifeContent does not need to be re-performed; it is replayable an infinite amount of timesNew media provides platforms for content to circulate rapidlyThere is seemingly endless amounts of new media to consume

Key Theorist – Marshall Mcluhan

Technological Determinism – the idea that it is the tool that shapes us, rather than us who shape the tool.

“Societies have always been shaped more by the nature of the media by which men communicate than by the content of the communication” 

The idea and concept of using media transmission methods can be stimulating and therapeutic, and can cause addiction over time. The ability to use said transmission method and the form in which a message comes from can be more significant in meaning than what the message itself contains.

Jaron Lanier

An American computer scientist and one of the key people behind the rise of VR – written many nooks around social media and the addiction and manipulation which occurs therein.

He argues that companies are acquiring information on mass amounts of people in exchange for free services.

B. F. Skinner

Free will is an illusion as behaviour is either a reaction/response to your environment or is random.

NEW MEDIA
OLD MEDIA
COMMENT OR EXAMPLE
Active involvement

Passive involvement

Two-way conversationOne-way conversation
Open systemClosed system
TransparentOpaque
One-on-one marketingMass marketing
About MeAbout You
Brand and User-generated ContentProfessional content
Authentic contentPolished content
FREE platformPaid platform
Metric: EngagementMetric: Reach/ frequency
Actors: Users / InfluencersActors/ Celebrities
Community decision-makingEconomic decision-making
Unstructured communicationControlled communication
Real time creationPre-produced/ scheduled
Bottom-up strategyTop-down strategy
Informal languageFormal language

New Media

CHANGE & TRANSFORMATION

Social interaction is the process by which we act and react to those around us.

Our identities, the ways we see and represent ourselves shape how we communicate, what we communicate about, how we communicate with others and how we communicate about others. Hence identity, representation, culture and difference are all central to a Social Psychology of communication.

  1. the transformation of social interaction (audiences);
  2. the transformation of individual identity (audiences and representation);
  3. the transformation of institutional structures (industry); and the changes in textual content and structure (language).
  4. The transformation of audience consumption

There is a type of control happening through the years that let the people absorb what type of media they would like to consume. There is time shift between how the media allows the new technology to develop where they collect ideas on how to let if flow easily. There is some that are direct flows whereas you can see someone multi flow.

  1. Time
  2. space
  3. speed
  4. control
  5. Rate
  6. Access
  7. Quantity
  8. Non linear
  9. Calibration
  10. Advance
  11. Quality
  12. Opportunities
  13. New money
  14. Storage
  15. Retrieval

ShareActiveCreativeHost
example or commentExample: It is easy to upload pictures and share on social media
StoryRe-connectPersonaliseStream
example or commentExample: BBC tell daily stories of what is happening in the worldExample: Connect to Wi-Fi
ExperienceStoreScaleImmerse
example or commentExample: You can store memories on your phone or computer by taking pictures and uploading to a drive
InterfaceLiveAdaptBinge
example or commentExample: Can go live on a varies of different platforms including news reporters.Example: Can be more usefulExample: In the old days you would have to wait for each episode every week, now you can watch Netflix and watch the series all in one day
ConversationRe-performCirculateEndless
example or commentExample: You would normally have a physical conversation in the old days whereas now you can call someone and have a conversation through there

“Societies have always been shaped more by the nature of the media by which men communicate than by the content of the communication” 

A way of understanding ‘technological determinism‘ the idea that it is the tool that shapes us, rather than us who shape the tool. – Marshall McLuhan – The Medium is the Message

McLuhan adopted the term “massage” to denote the effect of numerous media in how they ‘massage’ the human sensorium.

By playing on words and using the term “massage,” McLuhan suggests that modern audiences enjoy mainstream media as soothing, enjoyable, and relaxing. However, the pleasure we find in this media is deceiving, as the changes between society and technology are incongruent, perpetuating an ‘Age of Anxiety’.

Consider a future device . . . which is mechanized so that it may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his memory.” – Vannevar Bush 

The idea of how our minds process information is interesting, with the suggestion that we do not think in a linear or sequential way, but associatively and sensorily, so that information is linked to patterns, consequences, almost like nodes of hyperlinked information. Krotoski also looks at the network effect, ‘the constant loop of digital information’ (Krotoski), which create a loop of action/reaction which allows for (companies to predict?) future action. This is an important concept for understanding how and why business masquerade their operations as personal interactions, which often appear to be ‘free’, but which can actually generate great reward.

TOPICNOTE / COMMENT
The Printing Press (Gutenburg) in the Medieval period mid 1400’sthe impact of new technology
Impact of new technology in South Korea as a result of promoting greater digital interaction (speed, connectivity, spread etc)mental health
internet addiction? Choices made?
‘A world without consequences’
‘Senses over meaning’
On-line / digital connection stats
Theodore VailThe Network effect
Norbert Weiner Loop TheoryLoop Theory – predictive behaviour
But is behaviour shaped and altered through networking and digital communications (pushing / pulling
)

Issues around privacy and individual psychology (mental health / wellbeing) and the environment

Virtual worlds / virtual identities (hypperreality, simulation, implosion – Jean Baudrillard)

(Judith Butler ‘gender performance / David Gauntlett, Anthony Giddens etc ‘fluid & multiple identities’

The
Robin Dunbar – The Dunbar NumberThe Dunbar number suggests that connectivity for individuals, communities or groups is typically 5 o 6, with an upper limit of 150.
So who benefits from greater connectivity?
 Companies, organisations, institutions – ‘small elites dominate’ (Andrew Kean)
Clay Shirkyhow our networks shape culture and vice versa, he is pro-technology as he believes new technology is share and to connect and develop.
Vannavar Bushassociative not linear thinking
the demise of long form reading

So changing rules for logic, rationality, truth, understanding, knowledge.

Baudrillard implosion (a culture imploding in on itself rather than expanding and developing?)
Tim Berners–Leethe inventor / creator of the World Wide Web – developed and given to everybody for free?!! Why? What did he hope it would achieve? Is he satisfied or disappointed with how it has developed and made an impact on society?
Marshall McLuhanThe Global Village – ‘a sophisticated interactive culture’
The impact on political and economic decision making
Conclusions, suggestions, reflections and predictions

A self hour site 24 hour movement guideless they recommend how many hours online from 2018 you should be 2 hours maximin online.

One thousand hours of people spend 2 hours on Spotify.

In 2021 report that jersey is number 1 for in connectivity for fastest online in the global.

Skinner

Skinner theorized that if a behaviour is followed by reinforcement, that behaviour is more likely to be repeated, but if it is followed by punishment, it is less likely to be repeated. Positive behaviours should be rewarded positively. Negative behaviours should not be rewarded or should be punished. 

Zuboff – Google and Facebook invented and transferred surveillance capitalism into “a new logic of accumulation”.

NEW MEDIA

AI (Artificial Intelligence)

  • The simulation of human intelligence processes by machines, especially computer systems.
  • AI systems include search engines, recommendation systems and algorithms, automated decision making systems, machines that can understand human speech

Change and Transformation

  1. The transformation of social interaction (audiences)
  2. The transformation of individual identity (audiences and representation)
  3. The transformation of institutional structures (industry)
  4. The changes in textual content and structure (language)
  5. The transformation of audience consumption

In summary, this could be described as the changing nature of symbolic interaction

Transformation of The Media

Traditionally, media was LINEAR and followed on from one element to the other in a logical sense. It was in a physical form meaning it was less instant. In this post-modern era, the media is NON-LINEAR, confusing, complex and random. Most previous media forms now have digital versions which are more improved and advanced. The need for less complex media has been removed from our daily life.

Key Ideas: The transformation of the media

  • Speed
  • Time
  • Share
  • Feedback
  • Space
  • Access
  • Storage
  • Connectivity
  • Participation
  • Discover
  • Retrieval
  • Adaptation
  • Knowledge

shareactivecreativehost
example or commentExpressing your own ideas, beliefs, knowledge on a platform for others to see/utilise

Eg. Sharing a post on social media is a way of inviting connectivity with others through comments etc.
story

re-connectpersonalisestream
example or commentA linear or non-linear
experiencestorescaleimmerse
example or comment
interfaceliveadaptbinge
example or commentThe idea of something being viewed as it is happening in real time. Rather than a representation of something that has previously taken place Changing yourself/attributes dependent on circumstances and environmentNetflix allows users to watch many episodes of shows whereas traditionally, television broadcast programmes periodically meaning viewers had to wait in-between
conversationre-performcirculateendless

example or comment

NEW MEDIA

TOPICNOTE / COMMENT
The Printing Press (Gutenburg) in the Medieval period mid 1400’sthe impact of new technology
Impact of new technology in South Korea as a result of promoting greater digital interaction (speed, connectivity, spread etc)mental health
internet addiction? Choices made?
‘A world without consequences’
‘Senses over meaning’
On-line / digital connection stats
Theodore VailThe Network effect
Norbert Wiener Loop TheoryLoop Theory – predictive behaviour
But is behaviour shaped and altered through networking and digital communications (pushing / pulling
)

Issues around privacy and individual psychology (mental health / wellbeing) and the environment

Virtual worlds / virtual identities (hypperreality, simulation, implosion – Jean Baudrillard)

(Judith Butler ‘gender performance / David Gauntlett, Anthony Giddens etc ‘fluid & multiple identities’
Robin Dunbar – The Dunbar NumberThe Dunbar number suggests that connectivity for individuals, communities or groups is typically 5 o 6, with an upper limit of 150.
So who benefits from greater connectivity?
 Companies, organisations, institutions – ‘small elites dominate’ (Andrew Kean)
Clay ShirkyWhat is Clay Shirky’s theory?


What is the Theory? Clay Shirky argued audience behaviour has progressed from the passive consumption of media texts to a much more interactive experience with the products and each other. New digital technologies and social media has made connecting and collaborating incredibly easy.
Clay Shirky argues that the history of the modern world could be rendered as the history of ways of arguing, where changes in media change what sort of arguments are possible — with deep social and political implications.
Clay Shirky shows how Facebook, Twitter and TXTs help citizens in repressive regimes to report on real news, bypassing censors (however briefly). The end of top-down control of news is changing the nature of politics.
Vannavar Bushassociative not linear thinking
the demise of long form reading

So changing rules for logic, rationality, truth, understanding, knowledge.

Baudrillard implosion (a culture imploding in on itself rather than expanding and developing?)
Tim BernersLeethe inventor / creator of the World Wide Web – developed and given to everybody for free?!! Why? What did he hope it would achieve? Is he satisfied or disappointed with how it has developed and made an impact on society?
Marshall McLuhanThe Global Village – ‘a sophisticated interactive culture’
The impact on political and economic decision making
B.F. Skinner Skinner researched behaviour and looked thoroughly into operant conditioning. According to this principle, behaviour that is followed by pleasant consequences is likely to be repeated, and behaviour followed by unpleasant consequences is less likely to be repeated. Skinner introduced a new term into the Law of Effect – Reinforcement. This can be seen in media by individuals being feed content and being dragged in.
Conclusions, suggestions, reflections and predictions

Most people — young and old — are able to moderate their use of social media so it doesn’t take over their lives. However, 20% of people who have at least one social media account feel they have to check them at least once every three hours to avoid feeling anxious. This phenomenon goes beyond “fear of missing out,” or FOMO. In fact, it now has its own name: social media anxiety disorder, as reported by the Anxiety and Depression Association of America (ADAA). – Uni of Nevada

On average, Americans check their phones 344 times a day, once every 4 minutes.

15-16 year olds had an increased chance of developing ADHD from high digital media use.

2021, South Africans had the highest device usage of 10 hours a day.

64% of Americans use their phone on the toilet.

Suggested Essay Structure?

Remember to focus on key issues around new media – privacy, knowledge, understanding, education, friendship, behaviour, thoughts, attitudes, beliefs, politics, economics, employment, war, conflict, food, the environment, space, science (essentially social change)

  1. Overview: New media always creates change (printing press, telegram etc)
  2. Q: so how has recent technology changed (society, individuals, organisations, ideas, beliefs etc etc)
  3. CSP 1 – show knowledge of CSP
  4. characteristics of new media (in reference to CSP 1)
  5. theoretical / conceptual analysis of new media (loop theory, network theory, Dunbar number, McLuhan, Krotoski)
  6. Critically thinking about new media (Baudrillard, McLuhan, Krotoski, B. F. Skinner, Zuboff, Lanier – are all essentially critical of new media technologies. But Gauntlett, Shirky, Jenkins are all very positive about new media technologies)
  7. CSP 2 – show knowledge
  8. Draw parallels and conclusions
  9. Suggest future pathways / developments

Some themes and discussion points from Great Hack(doc we watched):

  • The Exchange of Data – Individuals personal data shared whether that be illegal or legal.
  • Search for Truth
  • Behaviour Management
  • Propaganda / Persuasion – Propaganda is the dissemination of information—facts, arguments, rumours, half-truths, or lies—to influence public opinion. Campaigns to work in peoples favour in political elections.
  • Regulation

Jaron Lanier – American computer scientist, visual artist, computer philosophy writer, technologist, futurist, and composer of contemporary classical music.

Shoshana Zuboff – Instrumentarian power is characterised by Zuboff as the “instrumentation and instrumentalization of behaviour for the purposes of modification, prediction, monetization, and control

NEW MEDIA
OLD MEDIA
COMMENT OR EXAMPLE
Active involvement

Passive involvement

Two-way conversationOne-way conversation
Open systemClosed system
TransparentOpaque
One-on-one marketingMass marketing
About MeAbout You
Brand and User-generated ContentProfessional content
Authentic contentPolished content
FREE platformPaid platform
Metric: EngagementMetric: Reach/ frequency
Actors: Users / InfluencersActors/ Celebrities
Community decision-makingEconomic decision-making
Unstructured communicationControlled communication
Real time creationPre-produced/ scheduled
Bottom-up strategyTop-down strategy
Informal languageFormal language

Useful vocabulary

shareactivecreativehost
example or comment
story

re-connectpersonalisestream
example or comment
experiencestorescaleimmerse
example or comment
interfaceliveadaptbinge
example or comment
conversationre-performcirculateendless

example or comment

New Media

New Technologies allow for improvement in:

time

space

speed

control

access

the rate of change

quantity

non-linear

collaboration

quality

commercialisation

storage

shareactivecreativehost
example or comment
story

re-connectpersonalisestream
example or comment
experiencestorescaleimmerse
example or comment
interfaceliveadaptbinge
example or comment
conversationre-performcirculateendless

example or comment
SHAREACTIVECREATIVEHOST
exampleI shared a news storyI was active onlineI was creative when I made a video Host a party online
STORYRECONNECTPERSONALISESTREAM
exampleYou can reconnect with old friendsYou can personalise your content so that it suits your interest more
EXPERIANCESTORESCALEIMMERSE
exampleI store photos and videos on my phoneWent to the cinema and was immersed in the story
INTERFACELIVEADAPTBINGE
exampleYou can adapt technology more to suit youI binged Breaking Bad
CONVERSATIONRE-PERFORMCIRCULATEENDLESS
exampleYou can have a conversation with people online.

NEW MEDIA

OLD MEDIA
COMMENT OR EXAMPLE
Active involvement

Passive involvement

Two-way conversationOne-way conversation
Open systemClosed system
TransparentOpaque
One-on-one marketingMass marketing
About MeAbout You
Brand and User-generated ContentProfessional content
Authentic contentPolished content
FREE platformPaid platform
Metric: EngagementMetric: Reach/ frequency
Actors: Users / InfluencersActors/ Celebrities
Community decision-makingEconomic decision-making
Unstructured communicationControlled communication
Real time creationPre-produced/ scheduled
Bottom-up strategyTop-down strategy
Informal languageFormal language

Marshall McLuhan:

The Medium is the Message – a good theorist to quote in your exam.

“Societies have always been shaped more by the nature of the media by which men communicate than by the content of the communication” (p. 8: 1967)

Marshall McLuhan: The Medium is the Message: A way of understanding ‘technological determinism‘ the idea that it is the tool that shapes us, rather than us who shape the tool.

For many the role of technology is actually the most defining aspect of Media, for example Marshall McLuhan proposed in 1964 that the Medium was the message, or as he deliberately titled his book ‘The Media is the Massage’.  In other words, the medium (the technology) is more significant than anything else in determining meaning ie over companies, organisations, governments, individuals, representations, texts etc etc

TOPICNOTE / COMMENT
The Printing Press (Gutenburg) in the Medieval period mid 1400’sthe impact of new technology
Impact of new technology in South Korea as a result of promoting greater digital interaction (speed, connectivity, spread etc)mental health
internet addiction? Choices made?
‘A world without consequences’
‘Senses over meaning’
On-line / digital connection stats
Theodore VailThe Network effect
Norbert Weiner Loop TheoryLoop Theory – predictive behaviour
But is behaviour shaped and altered through networking and digital communications (pushing / pulling
)

Issues around privacy and individual psychology (mental health / wellbeing) and the environment

Virtual worlds / virtual identities (hypperreality, simulation, implosion – Jean Baudrillard)

(Judith Butler ‘gender performance / David Gauntlett, Anthony Giddens etc ‘fluid & multiple identities’

The
Robin Dunbar – The Dunbar NumberThe Dunbar number suggests that connectivity for individuals, communities or groups is typically 5 o 6, with an upper limit of 150.
So who benefits from greater connectivity?
 Companies, organisations, institutions – ‘small elites dominate’ (Andrew Kean)
Clay ShirkyClay Shirky argued audience behaviour has progressed from the passive consumption of media texts to a much more interactive experience with the products and each other
Vannavar Bushassociative not linear thinking
the demise of long form reading

So changing rules for logic, rationality, truth, understanding, knowledge.

Baudrillard implosion (a culture imploding in on itself rather than expanding and developing?)
Tim BernersLeethe inventor / creator of the World Wide Web – developed and given to everybody for free?!! Why? What did he hope it would achieve? Is he satisfied or disappointed with how it has developed and made an impact on society?
Marshall McLuhanThe Global Village – ‘a sophisticated interactive culture’
The impact on political and economic decision making
Conclusions, suggestions, reflections and predictions

Self help 24 hour movement guideline recommends less than 2 hours a day screen time for teens. The average is 9 hours.

Too much screen time may lead to:

  • Sleep problems
  • Lower grades in school
  • Reading fewer books
  • Less time with family and friends
  • Not enough outdoor or physical activity
  • Weight problems
  • Mood problems
  • Poor self-image and body image issues
  • Fear of missing out
  • Less time learning other ways to relax and have fun.

B. F. Skinner

Burrhus Frederic Skinner was an American psychologist, behaviorist, author, inventor, and social philosopher. He was a professor of psychology at Harvard University from 1958 until his retirement in 1974.

The theory of B.F. Skinner is based upon the idea that learning is a function of change in overt behaviour. Changes in behaviour are the result of an individual’s response to events (stimuli) that occur in the environment.

Pigeon test – asking pigeon to do something and rewarding it with food. The pigeon then does those things.

Carol Cadwalladr