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Television

1. Overview and Screening

Overall, if a question comes up in one of the A2 exams about television it will ask you to compare one of 3 pairs. To be absolutely clear: you will need to talk about both of your specific texts BUT you can choose which pair you talk about. So your choice of paired texts are:

Either Capital (Series 1, episode 1) and Deutschland 83 (Series 1, episode 1) watched with 12B (pages 6-9)
OR
Witnesses (Series 1, episode 1) and The Missing (Series 2, episode 1) watched with 12D (pages 10-13)
OR
No Offence (Series 1, episode 1) and The Killing (Series 1, episode 1) watched with 12A (pages 15-17)

These are an in-depth CSP and need to be studied with reference to all four elements of the Theoretical Framework (Language, Representation, Industries, Audience) and all relevant contexts.

YOU MUST LOOK AT PAGES 5-17 in the CSP booklet for specific details of what you need to think about when studying TV CSP’s.

I will play them in sets of pairs for each of the three blocks, BUT if you wish to study a different pair then make sure you have watched each episode and have made relevant notes on BOTH of your programmes.

language of moving image

Using art and design to scale, space and size. There is a grammar or convention set of rules which link to the language of moving images.

The most important tool in a camera is the focus and depth of field (ie how much is in focus)

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot

in my film i will show depth of field in the eyes of tom or joe when looking at the other with anger.

Editing

Editing is the concept of stitching things/clips. Putting one thing next to the other in order to create a sequence.

When to edit

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

During the music video I decided to cut where there was tension which was on a change of shot camera position. This time I intend on cutting on an action to create a sense of security about what’s going on.

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

I can use parallel editing when tom is looking at at joe and joe staring at his phone clueless about what’s going on.

Montage

Montage is the quick edit of clips together to move the story along faster and also provide the audience with information which will help guide the story along.

During my film I can have a montage of the girl that the boys are fighting over and some memories that she has made with each of them.

Conventional shot progression

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

During the staring between joe and tom I can slowly get closer to their faces and end it was an extreme close up of their eyes.

he Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters.

You can see shot reverse shot in my work when the boys are talking about how they want the girl.

Continuity editing can be seen as the opposite of montage editing as the main aim is to create a sense of realism or ‘believability’ known as verisimilitude and has it’s own structure of rules where shots are edited together at particular times or on particular shots

  • match on action
  • eye-line match
  • graphic match
  • sound bridge
  • 30′ rule
  • 180′ rule

i will use continuity editing during the fight over the girl.

The key is to somehow recognise the orthodox way (of ‘doing things’)  while at the same time recognising the way in which creative producers: filmmakers, animators, directors, producers and so on, adapt, adjust, challenge or introduce new ways of ‘doing things’.

  • enigma
  • dramatic irony
  • foreshadowing
  • repetition / reiteration
  • back story
  • exposition of theme / character / setting / plot
  • development of theme / character / setting / plot
  • pay off or resolution of theme / character / plot
  • denouement
  • dramatic arc
  • climax / resolution
  • interior monologue
  • cause and effect
  • resolution
  • non sequitur
  • ellipsis
  • cliff-hanger

Language of moving image

Camera and editing is used to deliberately and consciously ‘stitch‘ the audience into the text in a deliberate and particular way.

WHEN TO EDIT ie when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Again the ideas of SPACE, SIZE & SCALE are really important, because you need to frame your shots with appropriate SIZE AND SCALE and trim your shots so that they are not too long / not too short ie creating the appropriate SPACE for ideas, characters, themes, the plot etc to develop.

Parallel editing:

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Montage:

 It was first conceptually theorised as the Kuleshov effect, in that adding one element / idea to another actually produces a third idea / element, which if constructed well can produce in the audience an idea that isn’t actually present.

A well known montage in a film is the one from “UP” where it displays the key features of of Carls and Ellies relationship during her lifetime. Then it cuts to a scene of Carl sitting alone just after his wife passed away.

Shot / Reverse Shot:

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

Firstly, they include both characters – which are called EXTERNAL REVERSES. As the drama increases, the framing of each shot then excludes the back of the head of the other character and moves in to a much closer over the shoulder shot – which are called INTERNAL REVERSES. Remember that these shots are not creating a direct look to camera. To look directly at the camera creates a very different relationship between the characters and the audience and is a technique that is only used for specific techniques / genres / film-makers.

These type of shots are known as Point of View Shots – POV shots, or even direct address to the camera, and are quite different to over the shoulder shots, close-ups, reaction shots, internal and external reverses etc. All of which are deliberately used to create a range of subjective / objective positions for the audience as they engage with characters in the moving image products.

Shot Sequencing 3: Continuity Editing

Continuity editing can be seen as the opposite of montage editing as the main aim is to create a sense of realism or ‘believability’ known as verisimilitude and has it’s own structure of rules where shots are edited together at particular times or on particular shots, as previously highlighted above.

  • match on action
  • eye-line match
  • graphic match
  • sound bridge
  • 30′ rule
  • 180′ rule

LANGUAGE OF MOVING IMAGE – EDIT

Edit:

Editing stiches together your camera work and can repair or fix any mistakes or issues with the video, as well as this editing can be used to correctly time shots and focuses so that the viewers attention is focused on exactly what the producer wants.

In my own work I did this when the action running scene was playing out.

Types of cut:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Montage: Montages are short, fast and snappy collections of shots that tell a big story in a short amount of time by taking key information from that story and focusing the shots on those key bits.

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Logical shot progression:

A set of shots that are in order to show the viewers what is going on with a different view every time to not lose focus or attention. The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced

Shot/Reverse Shot:

The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

Language of moving Image

We are looking at the design of space, size and scale of moving image conventions. This also suggests the grammar or the conventions of the set of rules used in the language of moving image designs.

Camera – The camera can change the focus of what you are seeing. For example if you were to use rack focus to show suggest realisation or importance of the story line, then it would also aim the audience to continue to be engaged in the story.

High angle / Low angle / bulls-eye / birds eye / canted angle

Tracking / Panning / Craning / Tilting / Hand held / Steadicam

Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)

Insert Shot

Shot sizes and angle and movements – Using different shot sizes and angle movements can potentially outstand what you are trying portray. This can also suggests the different times that angles can be used.

Insert Shots – This is used to help transition from different scenes, and to help diversity to occur when filming clips. I used an insert shot to suggest what was happing on the phone.

Editing is stitching things together, it a connection of scenes. This is a concept of putting things with another, that’s why we have linear, chronological and sequential.

The basic rule in editing is you don’t show everything literally, you need to use just enough information to provide ideas and suggestions for your audience to develop and generate a range of emotions and idea: EMPATHYINVOLVEMENTRECOGNITION, CATHARSIS

When to edit

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

I began to edit when i saw the perfect environment to record, so that it would be easier for me to edit how I would like to change the scene to a different scene.

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

parallel editing: two events editing together – so that they may be happening at the same time, or not?

flashback / flash-forward – allowing time to shift

For my clip I might add my main character going on call with her sister so they can see what she is doing.

Montage is when it is often seen as an  allegoricalmetaphorical way of editing to create symbolism, in the same way COLLAGE and MONTAGE ART creates meaning through putting ideas and objects next to each other. This also explains how we know what is happening over time in a short amount of time.

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  1. establishing shot / ES, moving to
  2. wide shot / WS,
  3. to medium shot / MS,
  4. to close up / CU,
  5. to big close up / BCU;
  6. and then back out again

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. 

Key words that might be important when creating a storyboard:

  1. enigma
  2. dramatic irony
  3. foreshadowing
  4. repetition / reiteration
  5. back story
  6. exposition of theme / character / setting / plot
  7. development of theme / character / setting / plot
  8. pay off or resolution of theme / character / plot
  9. denouement
  10. dramatic arc
  11. climax / resolution
  12. interior monologue
  13. cause and effect
  14. resolution
  15. non sequitur
  16. ellipsis
  17. cliff-hanger

The Language Of Moving Image

Language of moving image suggests that there is a grammar or convention or set of rules. It deals with the aesthetic concepts of space, size and scale.

FOCUS AND DEPTH OF FIELD

One of the most important tools in a camera is the focus and depth of field. The focus is used to direct the audience’s eyes and prioritise elements in a shot to present certain information.

In my moving image sequence, I would include a focus change in which the character notices a figure walking to her front door.

SIZES, ANGLES AND MOVEMENTS

Sizes – Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up 

Angles – High angle / Low angle / bulls-eye / birds eye / canted angle

Movement – Tracking / Panning / Craning / Tilting / Hand held / Steadicam

INSERT SHOTS

Insert shots help to transition a scene, provide context, or give contrast to the other shots.

EDITING

Editing is the stitching of shots together in a chronological sequence.

I edited my moving image when I had filmed all the shots I needed and went back to film if there were any other shots I required or was missing.

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

PARALLEL EDITING

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

– parallel editing: two events editing together – so that they may be happening at the same time, or not?
– flashback / flash-forward – allowing time to shift

MONTAGE

A montage is the connection of images and ideas to create a new meaning. It is often seen as an allegorical, metaphorical way of editing to create symbolism.

SHOT PROGRESSION

Conventional shot progression – to create realism (verisimilitude) usually involves the following shots (although not always in the same order):

– establishing shot / ES, moving to
– wide shot / WS,
– to medium shot / MS,
– to close up / CU,
– to big close up / BCU;
and then back out again

SHOT / REVERSE SHOT

A shot / reverse shot runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

The Language of moving image

The language of moving image suggests that there is a grammar or convention or set of rules. It deals with the aesthetic concepts of shape and size.

One of the most important camera tools in a movie is focus and depth of field. The focus is used to direct the audience’s eyes and prioritise the elements in a shot to present certain information.

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot

Sizes: Establishing shot – Insert shot – Long shot – Medium shot – Close-up – Extreme close-up.

Angles: High – Low – balls-eye – Birds eye – Canted angle

Movement: Tracking – Panning – Craning- Tilting – Hand-held – Steadicam

But the key question is WHEN TO EDIT ie when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Shot Sequencing 1: Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Shot sequencing 2: Montage

Editing is the process of putting one element / idea next to another. It was first conceptually theorised as the Kuleshov effect, in that adding one element / idea to another actually produces a third idea / element, which if constructed well can produce in the audience an idea that isn’t actually present! This is the basis of MONTAGE EDITING – often the connection of images / ideas to create a new meaning (1 + 2 = ?). It is often seen as an allegoricalmetaphorical way of editing to create symbolism, in the same way COLLAGE and MONTAGE ART creates meaning through putting ideas and objects next to each other.

Montages tell the audience a lot of information in very little time. They can tell an entire story or show you who a character is in just a few shots.

Shot Sequencing 3: Invisible Editing / Continuity Editing

Continuity editing can be seen as the opposite of montage editing as the main aim is to create a sense of realism or ‘believability’ known as verisimilitude and has it’s own structure of rules where shots are edited together at particular times or on particular shots, as previously highlighted above.

  • match on action
  • eye-line match
  • graphic match
  • sound bridge
  • 30′ rule
  • 180′ rule

Can use a flash-back or flash-forward to show extra information on the character.

Shot sequencing 4: Shot progression

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

The use of these shots allow the audience to understand SPATIAL RELATIONSHIPS between locations, people, movements etc. The length of shot will determine the drama, empathy, theme etc. The choice of how to sequence each shot will determine the AESTHETIC QUALITY of the product. The next sequence will then follow a similar pattern, which again allows the audience to understand concepts such as SPACE, TIME, DISTANCE, MOVEMENT, MOTIVATION, PLOT, THEME etc.

Shot Sequencing 5: Shot / Reverse Shot

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

Firstly, they include both characters – which are called EXTERNAL REVERSES. As the drama increases, the framing of each shot then excludes the back of the head of the other character and moves in to a much closer over the shoulder shot – which are called INTERNAL REVERSES. Remember that these shots are not creating a direct look to camera. To look directly at the camera creates a very different relationship between the characters and the audience and is a technique that is only used for specific techniques / genres / film-makers.

These type of shots are known as Point of View Shots – POV shots, or even direct address to the camera, and are quite different to over the shoulder shotsclose-upsreaction shotsinternal and external reverses etc. All of which are deliberately used to create a range of subjective / objective positions for the audience as they engage with characters in the moving image products. AND NOT FOR THE CHARACTERS TO LOOK DIRECTLY AT THE AUDIENCE (ie directly into the camera)

THE language of moving imAGE

narrative theory – space, size and scale while in other words, key terminology – which also suggests that there is a GRAMMAR or CONVENTION or set of rules

Camera and focus – I am going to use focus creatively when I film my sequences by starting a scene out of focus and slowly focusing on the key feature in that scene

Insert shot – to provide further detail I am going to use an insert shot on a prop in my film

Editing – stitching things together by connecting different images and its the moving part of moving image in a chronological order

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot
  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Shot Sequencing 1: Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

language of moving image

I am going to find out the language of moving image and the specifics that come with it. Each media form comes with its own set of rules. Any kind of creativity always comes down to space, size and scale – the fundamental principles.

Camera Focus

Rack Focus- Moving the focus from one object to another to manipulate what the viewer is looking at at certain moments.

In my first sequence I have a shot of one character crouched on the floor in a woods and another character behind a tree with only his hands in shot. High angle / Low angle / bulls-eye / birds eye / canted angle

Tracking / Panning / Craning / Tilting / Hand held / Steadicam

Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)

Insert Shot – a shot bringing attention to specific details

In my sequence I want to include an extreme close up of my characters eyes as there will be a shot of her upset.

Language of moving image

All media forms have a language, therefore moving image has its own language and conventions.

Students who make their own products often struggle with SPACE, SIZE and SCALE. These are fundamental principles.

CAMERA(focus)

The most important tool in a camera is the focus and depth of field (ie how much is in focus). The focus is used to direct and prioritise elements in a shot and therefore prioritise certain information. For example, it will determine who the audience should look at (even if we are not listening to them). It may switch our focus (known technically as a pull focus / rack focus / follow focus) between one element and another. Remember that the elements may not be people, but could be objects, spaces, shapes or colours, which may represent an idea, theme, belief etc (see the post on Semiotics)

Shot sizes, angles and movements

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot. an insert shot is a shot which typically draws the viewers attention to a specific object or action taking place in the scene, by using this it creates a more diverse shot composition and easily transitions to another scene without having to use a wide(establishing) shot.

Editing

Editing is the process of manipulating separate images into a continuous piece of moving image which develops characters, themes, spaces and ideas through a series of events, interactions and occurrences. As such, it is (usually) LINEAR and SEQUENTIAL, although, it must be remembered that moving image products often parachute the audience into a particular moment (IN MEDIA RES) and usually leave them at an equally unresolved moment.

The basic rule in editing is you don’t show everything literally, you need to use just enough information to provide ideas and suggestions for your audience to develop and generate a range of emotions and idea: EMPATHYINVOLVEMENTRECOGNITION, CATHARSIS etc etc . . . with characters, themes, setting, plot.

As such, what you leave out known as ELLIPSIS is just as important as what you put in. Again the ideas of SPACE, SIZE & SCALE are really important, because you need to frame your shots with appropriate SIZE AND SCALE and trim your shots so that they are not too long / not too short ie creating the appropriate SPACE for ideas, characters, themes, the plot etc to develop.

The basic tools you will use in conventional moving image products are either CUT, DISSOLVE, FADE. In other words, definitely avoid any trick edits, such as bouncing balls, waves, dilutions etc etc that are usually reserved for promotional or presentational videos.

  1. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  2. EDIT ON A LOOK, A GLANCE, EYELINE
  3. EDIT ON A SOUND BRIDGE
  4. EDIT ON A CHANGE OF SHOT SIZE
  5. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)
  6. EDIT ON ACTION

Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Montage consists of number of shots put together to inform the audience context to a character or situation.

MONTAGE

Editing is the process of putting one element / idea next to another. It was first conceptually theorised as the Kuleshov effect, in that adding one element / idea to another actually produces a third idea / element, which if constructed well can produce in the audience an idea that isn’t actually present! This is the basis of MONTAGE EDITING – often the connection of images / ideas to create a new meaning (1 + 2 = ?). It is often seen as an allegorical, metaphorical way of editing to create symbolism, in the same way COLLAGE and MONTAGE ART creates meaning through putting ideas and objects next to each other.

Shot Sequencing 3: Invisible Editing / Continuity Editing

Continuity editing can be seen as the opposite of montage editing as the main aim is to create a sense of realism or ‘believability’ known as verisimilitude and has it’s own structure of rules where shots are edited together at particular times or on particular shots, as previously highlighted above.

  • match on action
  • eye-line match
  • graphic match
  • sound bridge
  • 30′ rule
  • 180′ rule

Shot sequencing 2: Shot progression

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

The use of these shots allow the audience to understand SPATIAL RELATIONSHIPS between locations, people, movements etc. The length of shot will determine the drama, empathy, theme etc. The choice of how to sequence each shot will determine the AESTHETIC QUALITY of the product. The next sequence will then follow a similar pattern, which again allows the audience to understand concepts such as SPACE, TIME, DISTANCE, MOVEMENT, MOTIVATION, PLOT, THEME etc.

Shot Sequencing 5: Shot / Reverse Shot

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

Firstly, they include both characters – which are called EXTERNAL REVERSES. As the drama increases, the framing of each shot then excludes the back of the head of the other character and moves in to a much closer over the shoulder shot – which are called INTERNAL REVERSES. Remember that these shots are not creating a direct look to camera. To look directly at the camera creates a very different relationship between the characters and the audience and is a technique that is only used for specific techniques / genres / film-makers.

These type of shots are known as Point of View Shots – POV shots, or even direct address to the camera, and are quite different to over the shoulder shotsclose-upsreaction shotsinternal and external reverses etc. All of which are deliberately used to create a range of subjective / objective positions for the audience as they engage with characters in the moving image products. AND NOT FOR THE CHARACTERS TO LOOK DIRECTLY AT THE AUDIENCE (ie directly into the camera)