Category Archives: Feminist Critical Thinking

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Representation

Task 1:

Male Gaze– This is how viewers engage in visual media. “The Male Gaze” suggests a sexualised way of looking that empowers men and objectifies women. In the male gaze, women are visually positioned as an “object” for heterosexual male desire. Her feelings, thoughts and occupation are less important than the male desire.

Laura Mulvey- Laura Mulvey is a British feminist film theorist, best known for for her essay “Visual pleasure and narrative cinema” which was written in 1973 and published in 1975.she took inspiration from Sigmund Freud and Jacques Lacan concepts in which she hopes to use as a “political weapon”. She uses this to argue that Hollywood inevitably put the spectator in a masculine subject position with the figure of the woman on screen as the object of desire and “the male gaze”. According to Mulvey, women are coded with “to-be-looked-at-ness” and states that the camera positioning and the male viewer constituted the “bearer of the look”, meaning that women are purely there and with everything they do it is for a males pleasure.

John Berger- “Ways of Seeing” is a 1972 television series of 30-minute films created chiefly by writer John Berger.  He begins by exploring the history of the female nude or the status of oil paint, his landmark series showed how art revealed the social and political systems in which it was made. He also examined what had changed in our ways of seeing in the time between when the art was made and today.”

Task 2:

Representation of POC in video games

  1. “characters were often cast as caricatures, with exaggerated, grotesque features…”
  2. “Latinx characters have often been portrayed as gangbangers and drug dealers”
  3. “…most games feature white protagonists.”
  4. “a scene in Pakistan displays shop signs written in Arabic, even though Pakistani people speak English and Urdu, not Arabic.”

Why diversity matters:

  1. “I think we need to back away from this focus on one type of consumer or one type of developer”
  2. “The industry traditionally projects an image that is young, white, straight and male”

Laura Mulvey- visual pleasure and narrative cinema:

1.”ultimately, the meaning of women is sexual difference.”

2. “the beauty of the woman as object as the screen space coalesce; she is no longer the bearer of guilt but a perfect product, whose body, stylised and fragmented by close-ups is the content of the film.”