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Representation

Video game characters are presented in many different ways, however there could be a link between female characters and sexualisation in comparison to male characters, who could be said to be presented in “normal” ways.

Examples of female sexualisation include differences in female animations, camera angles and clothing. The purpose of this may be to satisfy the stereotypical straight male player who would usually be interested in these types of games.

This could link to an idea dubbed “The Male Gaze” which is a masculine, heterosexual viewpoint of the stereotypical straight male which portrays women as “objects” used for sexual pleasure. It was first applied by John Berger in a documentary-style analysis named “Ways of Seeing” in 1972. It showed how women were represented in art and advertising.

The concept was further applied by Laura Mulvey when she critiqued traditional representations of women in film, which solidified the term further.

Representation

The ‘Male Gaze’ is a very popular point of view used in media, this is mostly used in Film and Video Games. The ‘Male Gaze’ is essentially the interpreted way a male character would see the world depicted in the narrative, for example the ‘Male Gaze’ commonly over-sexualises any female character whether that be the costumes available for the genders or just the simple movement which may be exaggerated or iconic to that gender

Ways of Seeing is a 1972 television series of 30-minute films created chiefly by writer John Berger and producer Mike Dibb. It was broadcast on BBC Two in January 1972 and adapted into a book of the same name.

The series was intended as a response to Kenneth Clark‘s Civilisation TV series, which represents a more traditionalist view of the Western artistic and cultural canon, and the series and book criticise traditional Western cultural aesthetics by raising questions about hidden ideologies in visual images. According to James Bridle, Berger “didn’t just help us gain a new perspective on viewing art with his 1972 series Ways of Seeing – he also revealed much about the world in which we live. Whether exploring the history of the female nude or the status of oil paint, his landmark series showed how art revealed the social and political systems in which it was made. He also examined what had changed in our ways of seeing in the time between when the art was made and today.”

The series has had a lasting influence, and in particular introduced the concept of the male gaze, as part of his analysis of the treatment of the nude in European painting. It soon became popular among feminists, including the British film critic Laura Mulvey, who used it to critique traditional media representations of the female character in cinema.”

The extract pulled from Wikipedia gives a short insight to the book ‘Ways of seeing’ by John Berger, published in 1972 it expertly explains the ‘Male Gaze’ and what it commonly means in the sense of using it in media.

representation

The male gaze is how a straight man feels empowered by objectifying and sexualising women in general and in media platforms.

Laura Mulvey created the idea of the so called ‘male gaze’ and revealed the amount of sexualisation women were getting. Then also presumed all men who play these games are only interested in seeing the sexualised version of a woman.

John Berger is well known for his piece of writing “Ways of seeing” which had many feminists viewing it around the male gaze.

John Berger sight of seeing

“Men act and women appear. Men look at women. Women watch themselves being looked at. This determines not only most relations between men and women but also the relation of women to themselves. The surveyor of woman in herself is male: the surveyed is female. Thus she turns herself into an object of vision: a sight.”

This is proving women are objectified and overly sexualised. Video games have proved the male gaze influenced how women are treated and looked at.

Levelling up article

“don’t look like they’re from around here” and appear “dirty.”

“Asian women perpetuates the stereotype that they are meek, submissive, sexual objects who exist purely for men’s entertainment.”

Why diversity matters article

 “As a girl growing up playing games I was always like, why do I have to play as a boy?”

“If we can show just one of them that they can be accepted anywhere – in both gaming and in the real, working world – and that gaming is not just about being super gender- or sexually conforming, then all the months of work is worth it. That’s why it’s important.”

Laura Mulvey- Visual pleasure and narrative cinema

“In a world ordered by sexual imbalance, pleasure in looking has been split between active/male and passive/female.”

“The determining male gaze projects its phantasy onto the female figure which is styled accordingly.

the male gaze – representation

  • The male gaze is a part of representation of female characters in not only video games, but other forms of media too.
  • The male gaze is a masculine, heterosexual point of view that bestows women as sexual objects solely for the pleasure of the straight male.
  • John Peter Berger – An English art critic who wrote the book “Ways of Seeing” which was a book that created the idea of the male gaze.
  • Laura Mulvey – She is mainly known for her essay “Visual Pleasure and Narrative Cinema” in her book named “Screen” which further explored the idea of the male gaze and the male perspective in film and cinema.

The male gaze – representation

  • The Male Gaze – This is the representation of women in video games or any form of media, over sexualising them for the male attention, this also presumes that the viewer/player is a straight male.
  • John Peter Berger – Is an English art critic who wrote the book “Ways of seeing” which introduced the idea of The Male Gaze to the world.
  • Laura Mulvey – Is a British film critic who focuses of the feministic views on the obvious male drive in films. She is most well known from her journal “Screen” where a specific essay speaks about the “Visual Pleasure and Narrative Cinema” which focuses on Johns idea of THE MALE GAZE within cinema.

Examples of the male gaze within films:

This comes from the Transformers film where, as you can see, they oversexualise the actor Megan Fox with the angle of the camera and her body language.

REPRESENTATION

The male gaze: The term came about in 1975 by Laura Mulvey and how the media represents women in magazines , films and video games to make it more appealing to heterosexual males.

From wearing revealing clothes showing much skin as possible , camera angles and the way females move. The male gaze sexualises and objectifies the women’s body whilst when males are represented in media they are mainly covered for example video games will do their best to cover the males body and present him as a fearless warrior. Or at other times when they are shirtless it is representing them as strong and fearless.

Laura Mulvey: Laura Mulvey is a feminist best known for her media theory ‘The male gaze’ in one of her quotes “the gender power asymmetry is a controlling force in cinema and constructed for the pleasure of the male viewer, which is deeply rooted in patriarchal ideologies and discourses.”

The male gaze

The male gaze refers to the sexualized interpretation of the gaze in a way that sexualizes/objectifies women and empowers men. In terms of the male gaze, women are often positioned as the object of a generally straight male desire- which is exactly what John Berger mentions in his book Ways of Seeing. Film theorist Laura Mulvey also theorises that most films and movies are filmed in ways that satisfy male voyeurism, which is the sexual pleasure derived chiefly from watching others when they are naked or engaged in sexual activity which is also known as scopophilia.

REPRESENTATION THEORIES

‘The Male Gaze’ is a feminist ideology that encapsulates the theory that female characters in visual arts and literature are often over-sexualised and presented solely as sexual objects for heterosexual male gratification from a masculine viewpoint (or gaze).

Laura Mulvey, a British feminist film critic, created the term ‘The Male Gaze’ is her 1973 essay ‘Visual Pleasure and Narrative Cinema’. Mulvey studied at St Hilda’s College, Oxford and is now a professor at the University of London, specialising in Film and Media Studies. She uses the phycological idea of ‘Scopophilia’, meaning to have ‘aesthetic pleasure drawn from looking at an object or person’, as a basis for many of her theories.

John Berger was an English art critic who won the Booker Prize in 1972 for his novel ‘G.’. He is most well known for his essay ‘Ways of Seeing’. This essay explores The Male Gaze in different ways and puts emphasis on the different ways in which male and female characters are depicted in the media.

REpresentation- natasha rawley

The Male Gaze and Laura Mulvey:

Feminist film expert, Laura Mulvey, invented the concept of women being looked at in a very sexualised way by males in order to make them feel important and better about themselves, objectifying them. This is called The Male Gaze- the way in which men look at women in a sexualising way.

John Berger:

John Berger was an English Art Critic who wrote the famous essay ‘Ways of Seeing’. This essay includes ideas of the different ways men and women are represented in visual media, and Laura Mulvey’s concept of The Male Gaze.

“Men look at women. Women watch themselves being looked at. This determines not only most relations between men and women but also the relation of women to themselves.” – Ways of Seeing

representation

The male gaze– How men objectify (view) women and sexualizing’s them as being less capable creating empowerment in men.

Laura Mulvey– She was the person who came up with the idea about the male gaze as they were many issues with gender in film and other media. She is a feminist and says that films are made in the view of a heterosexual men trying to reveal sexually attractive parts of a woman by camera angles, zoom-ins or other strategies.

John Berger– He devised the theory of “Ways of seeing” suggesting that the way woman are seen by men and the way they are taught to see themselves is wrong and creates a bad relationship.

Quotes

“52% of Hispanic people studied believed there was a link between violent video games and real-world violence.”

“This poor representation of Asian women perpetuates the stereotype that they are meek, submissive, sexual objects who exist purely for men’s entertainment.”

“new range of diverse player avatars, complete with wheelchairs, complete with a greater range of skin tones, complete with more expressive gender-agnostic clothing”

“It is isolating not to be thought of or considered in the culture you desperately want to consume and be part of.”

“women then stands in patriarchal couture as signifier for the male other”

“women displayed as a sexual object”

“Euthanised damsel- only solution is to kill damsel in order to protect her”

“Woman in refrigerator- women killed off to continue male story development and seek revenge”