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CSP REVISION

TV – No Offence and The Killing

No OffenceThe Killing
– produced by abbott vision
– distributed on channel 4 – publically owned but privately funded
– channel 4 remit – ‘to create change through entertainment’
– 2.5m views when first aired
– broadcast on national broadcast channel France2 – 5.5m viewers
– boxset available on All4
-Consumed on DR1
– brought to the UK on BBC4 in 2011 
-DR1 is a PSB 
-‘BBC4’s primary role is to reflect a range of UK and international arts, music and culture’ 
-nordic noir genre – bleak setting, violent themes, progressive attitudes towards gender, sexuality, female lead, flawed protagonist, political corruption 
– Over 120 countries purchased first 2 series
– US series made by AMC in 2011

tripartite structure
quest narrative
stereotypes
encoding/decoding
diversity
resonance
agenda setting
pluralism
socialisations
tripartite structure
quest narrative
stereotypes
encoding/decoding
PSB
globalisation
resonance
agenda setting
socialisations
Todorov: condensed equilibrium – disruption begins when Dinah starts chasing the suspect
lack of new equilibrium = conventional of TV series

Bathes: action code – Dinah sees suspect and chases him
enigma code – running away of suspected criminal at end of ep
cultural code – exploitations of down’s syndrome people – suggests its an issue in wider society

Neale: hybrid – police procedural/ comedy

Hall: subverts traditional stereotypes by representing women in dominant position – promotes female empowerment
however, stereotypes disabled people by representing their harsh treatment in society – however, used to draw attention to inequalities rather than exploit it

Gerbner: does depict mild violence as well as social realism
– therefore narrative could make audiences prone to ‘world syndrome’
may encourage violence towards down’s people

Hall: producer encode – subvert harmful stereotypes, create a light-hearted crime drama
audiences decode:
– preferred – interprets what the producer intended
– oppositional – could view the victimisation of down’s syndrome people as demeaning
Todorov: condensed equilibrium – disruption begins when nanna is first suspected of being missing
lack of new equilibrium = conventional of TV series

Bathes: action code – when nanna, unknown at the time is running from someone
enigma code – audience questions who she is running from

Levi-Strauss: binary oppositions between police and politicians – represents politicians as suspicious, evil = conventional od nordic noir
binary oppositions between detectives – one is serious, one is more light hearted = heightens tension

Neale: hybrid genre of police procedural/ thriller/ nordic noir

Hall: subverts traditional stereotypes by representing women in dominant position – promotes female empowerment
however, representation a sexually exploited girl is conventional of female represntations – however by drawing attention to in equalities rather than exploite them

Van Zoonen: does not represent women’s bodies as an object – lund is represented with ‘rationality’ and ‘individualism’ of a man
whilst nanna’s victimisation can be seen as possessing conventional weakness of feminimity, the plot point is used to draw attention to violence against women rather than encourage it

hooks: but televising the issue of female violence, TK aims to educate and expose patriarchal oppression of women, however does not represent divisions other than feminism eg racism, classism

Hesmondhalgh: star formatting to appeal to ready made audiences – EG Lars Mikkelsen – Sherlock, House of Cards – brings more culture to English TV 

Gerbner: does depict mild violence as well as social realism
– therefore narrative could make audiences prone to ‘world syndrome’
may encourage violence towards women

Hall: Preferred – innovative and engaging
Negotiated – innovative but dragged out due to long form TV
Oppositional – boring/ too dark

New Media CSPs: Teen Vogue, The Voice and The Sims Freeplay

Languagewebsite codes and conventions:
-masthead – dominant signifier, ‘teen VOGUE’ promotes vogue where new meets traditional, red font symbolic sign – implies female audience
-adverts – on homepage, below menu – immediate – provides funding for magazine
-menu bar – sets agenda, what the website covers – ‘style’ first so most important/focus, ‘politics’ second shapes audiences viewpoints

Neale
genres change as society and culture changes – genres are historically specific and reflect/represent changing ideas, attitudes, values and beliefs of society

lifestyle magazine – depicts many elements of lifestyle – ‘style’, ‘politics’, ‘culture’ etc
-‘politics’ not traditional element of lifestyle mag, became an element when women became more exposed politics (through media) therefore TV has adapted to audiences changing attitudes to culture/society

Narrative
non-linear narrative – selection of unrelated articles
no meta-narrative – instead collection of micro-narratives
narrative creates ideology that there are issues surrounding ‘politics’/’culture’, also suggested by slogan ‘Rise, Resist. Raise your Voice’, which needs to be raised and made apparent to female audience, use of ‘style’ material for EG makes the content more digestible, entertaining for reader
Representationmagazine values: left-wing, pro-LGBTQ+, pro-life etc
representations: all ages, all ethnicities, all genders, all sexualities –
ages:
ethnicities: ‘Can Brown Girls Every Like Ourselves on TV?’ (Jan 2023)
genders: ‘Robert Pattinson Opened Up About ‘Insidious’ Body Standards for Men in Hollywood’ (Jan 2023)
sexuality: ‘Noah Schnapp Came out as Gay on TikTok’ (Jan 2023)

BUTLER
style section shows ‘fashion’, ‘beauty’ ‘shopping’ etc… – traditionally female performances
style section shows ‘fashion’, ‘beauty’ ‘shopping’ etc… – traditionally female performances
However: ‘politics’ menu suggests women are more than just their interests in ‘fashion’ and ‘beauty’ etc…
overall: Although Teen Vogue has been successful at creating an androgynous side to their audiences by not conforming to fixed genders, they are after all a fashion magazine meaning they still do reinforce certain eurocentric beauty standards

Gauntlett
media provide us with ‘tools’ or resources that we use to construct our identities
modern media offers us a more diverse range of stars, icons and characters from whom we may pick and mix different ideas
reflex identity construction: audiences can ‘borrow from these stories when shaping our narratives of the self’

representations: all ages, all ethnicities, all genders, all sexualities –
ethnicities: ‘Can Brown Girls Every Like Ourselves on TV?’ (Jan 2023)
genders: ‘Robert Pattinson Opened Up About ‘Insidious’ Body Standards for Men in Hollywood’ (Jan 2023)
sexuality: ‘Noah Schnapp Came out as Gay on TikTok’ (Jan 2023)
representing a collection of identities – allows people to build upon their identity and therefore gain sense of self (link to uses and gratifications?)
IndustryTeen Vogue is part of the Conde Nast publishing group, and was first produced in print edition in 2003 as a sister publication to Vogue.

Conde Nast claims with Teen Vogue they ‘educate, enlighten, and empower young people, arming them with all they need to lead stylish and informed lives’
Conde Nast as a conglomerate: horizontal and vertical integration – they own a number of publications/magazines
Conde Nast (distributer) owns the exhibitioners

2017, it was announced Teen Vogue would cease in print and continue online-only as part of a new round of cost cuts – show how institutions respond to changes in consumption

like Vogue, it used to include only stories of celebrities and fashion, however expanded its focus to include politics and current affairs in order to adapt to changing climate of the media landscape as a result of consumers needs and wants

The Atlantic magazine claimed: ‘Teen Vogue is doing a better job of covering important stories in 2016 than legacy news publications.’

how teen vogue has adapted to changing media landscape:
as well as a website they also have: facebook, instagram ,twitter, tiktok and pinterest – use of digital platforms to expand the output and reach of the products demonstrates how institutions have responded to the impact of new technology
WEBSITE: 6.2 million visits (Dec 2022), 12M unique users
IG: 4.1m followers (Jan 2023)

regulation
not regulator to monitor online content

Curran and Seaton
the media is controlled by a small number of global conglomerates primarily driven by the logic of profit and power – this concentration limits variety, creativity and quality

Conde Nast assets: 8 print titles including Voge and AD, as well as 12 digital titles including Teen Vogue (obvs), Glamour
Large market share results in lack of diversity within content
however, minimises risk for company

Hesmondhalgh
‘risky business’ makes us aware of why companies want larger market share (link to C&S), claims:
-audiences tastes are continuously adapting which makes predicting their needs and wants nearly impossible
– online magazine articles limited consumption capacity meaning the huge sums of money invested in creating media products result in only a one time reward

therefore Conde Nast’s concentrated use of horizontal integration is arguably to reduce these risks
C&S claim benefits of HI: Production costs can be minimised, Resources can be shared, Market can be controlled
Audienceaudience ‘3.4x more likely to be 18-24’
total audience reach 18.5m

target audience: young people/ teens, mainly girls – TEEN Vogue
how TV appeals to target audience:
-girls – under ‘style’ menu – ‘beauty’, ‘fashion’ – link to Butler
-young people – use of slang/online communication language EG ‘lol’, headlines which refer to pop culture on homepage EG ‘Kylie Jenner finally reveals her baby boy’s name!’ (Jan 2023), use of social media

Shirky
End of Audience – audience has become more active
new/digital media has had a profound effect on the relations between media and individuals
media consumers have a now become producers who ‘speak back to’ the media in various ways, as well as creating and sharing content with one another

TV’s use of online website and social media platforms shows how they have adapted to the changing demands of the audience – to have a voice
readers are able to interact with the website, comment on social media posts and share stories

McQuail and Blumler
uses and gratifications – active selection
believe consumers have a free will to decide how they will use the media and how it will effect them and therefore recognises the decision making process the audience take, highlighting how they seeking specific uses and gratifications when consuming media

audience may want to IDENTIFY with ideas presented top them or seek a new IDENTITY – EG identity drop down menu provides stories surrounding:
-‘health’, ‘sex and relationships’, ‘wellness’ etc…
-‘Health Care for Transgender Adults Becomes New Target in 2023 Legislative Session’ (jan 2021)

audience may want to EDUCATE themselves on politics/political climate of the world – EG politics drop down menu
– ‘environment’, ‘justice’, ‘government’
-”Greta Thunberg was Detained by Police at a Climate Protest in Germany’ (Jan 2023)
Contextculturally significant in its marrying of the political with fashion and lifestyle to target a young female audience more traditionally seen as interested in more superficial issues.
Its explicit feminist stance and reporting on the Trump presidency has made it a relatively radical voice in the context of mainstream US media.
The social and economic contexts can be addressed in terms of how the product has been received and how it has succeeded when other magazines (online) are struggling to maintain audiences
Languagecodes and conventions
news stories, in-depth interviews, opinion pieces and investigations
the header consists of a logo, which links to the homepage, a horizontal menu with the main categories, a subscription button, and the social media links
if you hover over any of the main categories on a larger device, a submenu will appear
This straightforward interface enables users to quickly understand the structure of the website and to navigate to the sections which are relevant to their interests
homepage and category pages contain a collection of links to the news stories making the headlines, use of cards is a very popular convention in website design – inspired by social media. appeals to contemporary audiences
 cards are organised into grids – a layout which echoes the traditional frontpages of newspapers and is frequently used for online newspapers, magazines and blogs, appeals to traditional audiences
headlines and captions provide anchorage

The social share buttons are provided by the AddThis – a company which aims to help businesses “develop a more personal and effective relationships with their current and future customers”- a subtle way to encourage readers to share the articles on their own social channels and become ambassadors for The Voice.
also comment section

Neale
genres change as society and culture changes – genres are historically specific and reflect/represent changing ideas, attitudes, values and beliefs of society

black lifestyle/news
social and political context of the early 1980s
-clashes between police and black youth – generated the idea that black people were criminals EG more likely to steal, use drugs, start fights etc
-1981 – Black community targeted by SUS Laws
-1970s – NF gained support of disillusioned of white youth leading to radical attacks and violence
changes in attitudes towards society formed new genre which had a focus on BLACK lifestyle/news


Todorov
narratives share a basic structure that involves a movement from one state of equilibrium to another
The idea that the way in which narratives are resolved can have particular ideological significance

underlying metanarrative – narrative surrounding issues faced by black people and the plight to establish equality
series of micro-narratives, which follow Tripartite structure and make up the overall metanarrative:
EG ‘Africa Diaspora hunger crisis’ (Jan 2023)
equilibrium (condensed) – reader goes onto website and sees article headline
disruption – ‘world hunger increased from 8.0 percent …to 9.8 percent’ between 2019-2021
new equilibrium – audience is educated on the issues facing their community and will feel encouraged to help
Representation“committed to celebrating black experience”  and aims to deliver “positive change” by “informing the black community on important issues”.
They value black people and like to make them feel superior and strong and independent. They bring racist issues and discrimination problems to the light to relate to their specific audience.

purpose: The issue of police racism and harassment being the defining story. Mainstream media was not reporting the issue or framed it through the perspective of the police, government and lawmakers.

Before the introduction of The Voice, the black press in Britain targeted first-generation immigrants. Newspapers, such as The Caribbean Times and West Africa, kept the diaspora up to date about news about the old countries. 
The Voice was different. It wanted to publish stories which were relevant to the second generation who were born and raised in Britain

They were eager to create a countertype to the negative portrayals of black people often represented in the mainstream media. This was particularly important after the civil unrest across England in 1981

The media producers are encoding black news as black superiority for the audience to decode the importance of black lives and normalises them.

Hall
The idea that representation is the production of   meaning through language, with language defined in its broadest sense as a system of signs
The idea that stereotyping, as a form of representation, reduces people to a few simple characteristics or traits
The idea that stereotyping tends to occur where there are inequalities of power, as subordinate or excluded groups are constructed as different or ‘other’

social and political context of the early 1980s influences by Thatcher’s government provoked the newspaper – Margaret Thatcher’s concern in 1978 that the UK “might be rather swamped by people of a different culture”
-clashes between police and black youth – generated the idea that black people were criminals EG more likely to steal, use drugs, start fights etc
-1981 – Black community targeted by SUS Laws
-1970s – NF gained support of disillusioned of white youth leading to radical attacks and violence

therefore, culture and society stereotypes black community, reducing them to few negative characteristics – as a result of inequalities of power
V was created to battle these stereotypes EG
-‘given a voice to those who have often felt voiceless’


Gilroy
colonial discourses continue to inform contemporary attitudes to race and ethnicity in the postcolonial era. The idea that civilisations constructs racial hierarchies and sets up binary oppositions based on notions of otherness.
caused by the african diaspora generated by the slave trade

V was made in an effort to get rid of this belief and to abolish binaray oppositions between black and white community
EG – ‘given a voice to those who have often felt voiceless’
Industryowned by GV Media, owned by Gleaner Company Ltd,
aparent company of The Gleaner, Jamaican newspaper
The company’s subsidiaries include Independent Radio Company Limited (IRC)- Power 106 and Music 99 FM, Gleaner Online Limited, Creek Investments Limited, Selectco Publications Limited, GV Media Group Limited and The Gleaner Company (Canada) Inc. and The Gleaner Company (USA) Limited

The Voice remains “Britain’s most successful black newspaper”
despite targeting a niche audience – Barclays provided the label with £66,000 loan which was paid back in fiver years
despite being a commercial media product but could also be seen as fulfilling a public service through its targeting of an ethnic minority audience

Paying over £3m, The Gleaner Company took ownership of the newspaper in 2004. They are a Jamaican newspaper and media enterprise

The circulation of the paper peaked at 55,000 in the early 1990s with young women being a substantial majority of its weekly buyers, selling to one in 10 of London’s black population

how the voice has responded to changes in audience needs and wants:
V has print version – published monthly
also has web edition, convergence – where subscribers don’t have to wait monthly for new stories
this appeals to new audiences as well as more traditional audiences
publishers continue to make money through subscriptions and single-copy sales of the print edition, the online version from display ads and advertorials
HOWEVER: New Nation is another newspaper targeting black people but is more concerned with providing an entertaining read than manning the race barricades
it recieves a higher circulation which indicates audienced wantsare shifting more towards pleasure rather than information – V has not responded to this change
New Nation claims a readership of 32,000
when new nation appeared in 1996 – V sales dropped by 20%

The Advertising Standards Authority in the UK require advertorials to be clearly labelled as paid content to “ensure that readers are not confused about whether copy is marketing material or editorial”

Curran and Seaton
The idea that the media is controlled by a small number of companies primarily driven by the logic of profit and power
The idea that more socially diverse patterns of ownership help to create the conditions for more varied and adventurous media productions

Gleaner company has a much smaller market share
whilst it owns majority of the black labels, which can result in a lack of diversity, on a wider scale its market share is relatively low and therefore does not relate to C&S
therefore its more socially diverse ownership and content creates more diversity within the market

Hesmondhalgh
Hesmondhalgh highlights that the risk associated with media creation encourages organisations, most significantly the large-scale organisations, to overproduce media content in the hopes that enough of those projects will succeed and make up for any losses

Gleaner Company owns multiple labels of the same genre – black lifestyle and news
therefore if one label fails they can still make profit from the others
with regards to the voice – creating niche media content has not proved successful EG
whilst the content is more diverse it only targets a smaller audience therefore smaller sales
Audiencetarget audience: the British African-Caribbean community
specialised audience – proves less successful in practice as tends to be smaller therefore less consumption EG drop in sales

Shirky
End of Audience – audience has become more active
new/digital media has had a profound effect on the relations between media and individuals
media consumers have a now become producers who ‘speak back to’ the media in various ways, as well as creating and sharing content with one another

V’s use of online website and social media platforms shows how they have adapted to the changing demands of the audience – to have a voice
readers are able to interact with the website, comment on social media posts and share stories

McQuail and Blumler
uses and gratifications – active selection
believe consumers have a free will to decide how they will use the media and how it will effect them and therefore recognises the decision making process the audience take, highlighting how they seeking specific uses and gratifications when consuming media

audience may want to IDENTIFY with ideas presented – EG
audience may want to EDUCATE themselves on black issues across the globe – EG
ContextThe Voice as an institution has historical and cultural significance in its origins (1982) as the UK’s
first (and only) newspaper aimed specifically at a black British audience, dealing with relevant
political and social issues. The website continues this function but is perhaps considered more
mainstream and less political than in the past. The economic context can be explored through a
consideration of the nature of the production and distribution and move to online content to reach
a wider audience and attract advertisers.
LanguageNarrative in the context of online material can refer to the way that the images and the selection
of stories construct a narrative about the world – one which is likely to be ideological

-Wright has stated that The Sims was actually meant as a satire of U.S. consumer culture – – Purchased objects connote the wealth and success of the sim (suggest a capitalist view
-non-linear playing style – no end goal
– instead have to have to complete goals in order to progress in the game – “Cook eggs and Bacon” or “Talk to a neighbour for the first time” – which is not a feature on the OG sims
Todorov
only really applied in small doses to micro-narratives, due to open-ended game, rather than to larger meta narrative that cross the whole game e.g.
o Equilibrium: The sim lives in a small house with limited furnishing
o Disruption: A new task appears
o Recognition: The player clicks the task to reveal it wants them to buy a TV
o Attempts to Resolve: The player opens the item tab and finds the TV
o Resolution: The player purchases the TV and places it in the house
o New Equilibrium: The sim can now watch TV
o This narrative would then repeat until such time that the player becomes bored or can no longer complete these tasks and has to complete other tasks in order to complete these

The genre conventions of video games, particularly the subgenre of life simulation or sandbox games, can be identified and discussed in relation to other CSP video games
-As a life simulation game Sims Freeplay includes many normative codes and values. They include features such as being married to have a child and also being able to own a house as a teen.
-took inspiration from Maslow’s hierarchy of needs – Each character has a “needs” bar at the bottom left of the screen which displays what that individual sim needs to survive
Neale
-hybrid of:
sandbox – player is not constrained to achieving specific goals and has a large degree of freedom to explore, interact with, or modify the game environment -LOOK AT NARRATIVE FOR EG
life simulation – player lives or controls one or more virtual characters – EG
– Icons for people, furniture and everyday items
– Indexes for conversations i.e. speech bubbles above a sim’s head
– Symbols for speech in the bubbles in the air, symbol for having a sim selected in the iconic green diamond, symbols for needs in needs bar and symbols for money and experience

Baudrillard
in postmodern culture the boundaries between the ‘real’ world and the world of the media have collapsed and that it is no longer possible to distinguish between reality and simulation – media images have come to seem more ‘real’ than the reality they supposedly represent (hyperreality)
“It is no longer a question of imitationIt is a question of substituting the signs of the real for the real” (The Precession of Simulacra 2)

SFP represents a simulacrum of reality – human-like avatars each with their own needs, tasks need to be done EG cook dinner, shower, watch TV
therefore blurs the boundaries between the ‘real’ world and the digital world creating a hyperreality
Representationrepresentations are infinite/diverse – opportunity to completely personalise character: gender, sexuality, appearance (skin colour, eye colour, weight)
audience creates representations – allows people to challenge stereotypes
can create male characters w female characteristics etc…

however whilst the game itself doesn’t make the characters intolerant/prejudice the players can manipulate the game to create intolerant/prejudice worlds – eg creating a world which excludes/segregates a race therefore creating racist representations
although the game offers diverse representations – representations in marketing shows common gender stereotypes EG a male and a female getting married, women in maternal and domestic roles

accurate representation of reality EG when pregnant sim gets morning sickness, HOWEVER no abortion, miscarriage etc.. because designers want it to be something people want to play(LINK TO BAUDRILLARD)

Gauntlett
media provides us with ‘tools’ or resources that we use to construct our identities
modern media offers us a more diverse range of stars, icons and characters from whom we may pick and mix different ideas
reflex identity construction: audiences can ‘borrow from these stories when shaping our narratives of the self’

players are able to choose their identity and literally construct it – appearance, job, home, aspirations
can create almost a better version of their identity and mirror it to theirs
improves the narrative within the game but also within the players own life

Butler
gender identities are constructed by the institutions we have been brought up with and exposed to and are often presented to us as objective
they theorise that it is your behaviour that fabricate your gender/identity, most significantly your repeated behaviour rather than what the institutions construct
‘rituals and performative actions constantly reinforce our identities

SFP enables players to give male characteristics to female characters EG facial hair as well as allow them to do stereotypical male acts EG gaming – vice versa
therefore sims identity is built upon performance of acts, rather than the biological gender they are issued with
Industrydeveloped/produced by EA mobile and FireMonkeys – subsidiaries of EA (also responsible for other games EG FIFA)
horizontally and vertically integrated – develop, publish and market the games themselves saving money and giving them creative control
Maxis originally developed game but EA bought it when they realised the games potential – HI

As of October 2019, all The Sims games combined generated lifetime sales of more than US$5 billion
SFP has seen OVER 200 million downloads since 2011 – remarkable success

The videogames industry has changed massively since the emergence of the smart phone and app store distribution model.
Mobile gaming has changed the audience demographics for gaming and brought the industry into the mainstream.
The app store model means tech giants such as Apple and Google are making significant sums from mobile gaming but mobile hits can still earn developers millions

how was SFP adapted to changing media landscape?
The Sims FreePlay is a spin-off from the hugely successful Sims franchise first published by Electronic Arts (EA) in 2000
EA mobile has 9 offices around the world, reflecting popularity of mobile gaming – created online mobile game to adapt to new platform
example of diversification and technological change as the video game industry has started to shift away from a reliance on hard copy console and PC products to streaming and (as here) to apps for tablets and mobile phones – cheaper to produce however more up keep due to constant need to update game (due to updates on phones as well as to keep audience interested eg update which allowed people to have pets

synergetic partnerships – sponsodred content within the game or pop up ads EG worked with Moschino gave them the opportunity to sponsor an update to brands clothing was available to players a to purchase in game

VSC and PEGI regulate
rate 12 – due to minor adult content – drinking sex
mobile gaming cannot be regulated as easy as console
different countries have different policies – many countries in asia have banned SFP due to the ability to have lgbtq+ relationships

audience can communicate with producer – social media, app store EG audience suggested pregnancy feature

Hesmondhalgh
‘risky business’ makes us aware of why companies want larger market share (link to C&S), claims:
-audiences tastes are continuously adapting which makes predicting their needs and wants nearly impossible
a way to battle this risk is serialisation and remakes, which SFP use:

SFP remade the sims franchise digitally – recycling previously successful archived material requires less time, effort and money when it comes to the production and instantly engages an audience through nostalgia-based appeals, while also rebranding content so that it fits the tastes of contemporary audiences ie digital generation
also use of serialisation – use of sequels, prequels, spin-offs etc… requires less investment in marketing activities to create audience visibility therefore allowing producers to maximise their investments – SFP is a spin off of the Sims, digital mobile game, includes elements of original products as well as the sequels of the og product EG ability to have pets
this is an example of diversification – a corporate strategy used to enter into a new market or industry in which the business does not currently operate ie mobile gaming

Livingstone and Lunt
idea that there is an underlying struggle in recent UK regulation policy between the need to further the interests of citizens (by offering protection from harmful or offensive material), and the need to further the interests of consumers (by ensuring choice, value for money, and market competition)

does not appear to apply to SFP as it appears to offer both citizen and consumer approach:
-citizen: despite being self-regulated, it still protects citizens from harmful material EG- when the sims are going to the ‘toilet’ or ‘trying for a baby’ a blue graphic appears in order to hide the activity which could be considered offensive material
-consumer: ensures choice by making the avatar completely customisable, value for money by the game being free
(however in app purchases, which many players feel like they cannot proceed far into the game without indulging in)
Audiencetarget female casual gamers – 18-40
virtual ‘dolls house’
allows audience to be creative – build house, character
sense of escapism – create dream house, world
sense of identity –

McQuail and Blumler
uses and gratifications – active selection
believe consumers have a free will to decide how they will use the media and how it will effect them and therefore recognises the decision making process the audience take, highlighting how they seek specific uses and gratifications when consuming media
(link to gauntlett)

audience may want to IDENTIFY with ideas presented top them or seek a new IDENTITY – EG players are able to choose their identity and literally construct it – appearance, job, home, aspirations – can create almost a better version of their identity and mirror it to theirs
OR audience may want to seek ESCAPISM – EG can built a completely new life, dream world, dream house, dream version of themselves

Gerbner
examines the lasting effects of media – Looking primarily at the relationship between violence on television and violence in society EG  the more television people watch, the more likely they are to hold a view of reality that is closer to television’s depiction of reality
For many individuals the distorted and partial reality portrayed on television represents what the world is ‘really’ like (could like to Baudrillard)

This can be applied to SFP as a mobile game
as a simulation its depiction of reality is accurate/realistic
whilst it does not heavily depict violent content which can influence the audience to see the world as more straight forward than it actually is – what Gerbner calls World Syndrome
instead SFP representation of reality distorts our own reality as tasks in the Sim world are significantly a lot easier than in the real world – therefore the more sims people play,  the more likely they are to hold a view of reality that is closer to SFP’s depiction of reality
Contextl focus on the rapid growth and
development of the video game industry and the debates about representation and effects

New Media

change and transformation

  • the transformation of social interaction and audience consumption (audiences);
  • the transformation of individual identity (audiences and representation);
  • the transformation of institutional structures (industry)
  • the changes in textual content and structure (language).
  • overall, the changing nature of symbolic interaction

share
activecreativehost
sharing between social media platformswidgets on home screen Radio 1
streamstory

re-connectpersonalise
Football/World CupTiktok stories social media allows people to reconnect old friends, family etccreating your own profile/ fyp and explore pages are personalised to your
immerseexperiencestorescale
example or commentsnapchat stores memories eg year ago today
bingeinterfaceliveadapt
TV programmes eg The CrownInstagram live
endlessconversationre-performcirculate
the internet – it is constantly expandingReddit allows people to discuss topics of interestelf yourselfnews

David Gillmor

examines how new media technologies have had an impact on relationship between citizens and government / institutional power

three key turning points in media:

  1. printing press
  2. radio broadcasting
  3. the internet

claims that prior to the internet, ‘large, arrogant institutions’ were able to control and manipulate the news, but the growth of media allowed ‘regular people’ to have a voice – ‘news was being produced by regular people who had something to say and show, and not solely by the “official” news organizations... This time, the first draft of history was being written, in part, by the former audience. It was possible—it was inevitable—because of new publishing tools available on the Intenet’

as a result, news consumption transforms from a lecture, into a conversation

he claims there are three major sectors in a world where anyone can make the news, despite their blurring into each other:

  1. journalists
  2. newsmakers
  3. the former audience

Marshall McLuhan – The Medium is the Message

studies the effects of mass media on thought and behaviour – he believes the medium is the message:

“Societies have always been shaped more by the nature of the media by which men communicate than by the content of the communication”

Its not about the content of the message, its about the form in which the message is expressed – the technology that transfers the message is what influences society, individual, family, leisure, family

does not suggest that the content is inconsequential, but when we pay to much attention to the content, we ignore the power of the form in shaping our experience – if you dont understand the medium, you dont understand the message

Essentially predicted the internet by claiming the world was entering a fourth, electronic age where everyone has access to the same info – he called it the ‘global village’

Alex Krotoski – The Virtual Revolution

we do not think in a linear or sequential way, but associatively and sensorily, so that information is linked to patterns, consequences, almost like nodes of hyperlinked information

TOPICNOTE / COMMENT
The Printing Press (Gutenburg) in the Medieval period mid 1400’sthe impact of new technology
expanded information access
Impact of new technology in South Korea as a result of promoting greater digital interaction (speed, connectivity, spread etc)mental health
internet addiction? Choices made?
‘A world without consequences’
‘Senses over meaning’
On-line / digital connection stats4.74 billion social media users around the world in October 2022
Worldwide, people spend an average of 2 hours and 27 minutes per day on social media
average use of internet per day is 7 hours a day
Nigeria, the Philippines, and Ghana spend the most amount of time on social media
Japan, North Korea, and the Netherlands spend the least amount of time on social media
on average USA check phone 344 times a day/ once every four minutes
73% of marketers believe marketing on social media is effective
Theodore VailThe Network effect
Norbert Weiner Loop TheoryLoop Theory – predictive behaviour
But is behaviour shaped and altered through networking and digital communications (pushing / pulling
)

Issues around privacy and individual psychology (mental health / wellbeing) and the environment

Virtual worlds / virtual identities (hypperreality, simulation, implosion – Jean Baudrillard)

(Judith Butler ‘gender performance / David Gauntlett, Anthony Giddens etc ‘fluid & multiple identities’

Robin Dunbar – The Dunbar NumberThe Dunbar number suggests that connectivity for individuals, communities or groups is typically 5 o 6, with an upper limit of 150 – impossible for humans to have a genuine connection with over 150 people
shown in many primate groups
So who benefits from greater connectivity?
 Companies, organisations, institutions – ‘small elites dominate’ (Andrew Kean)
Clay Shirky
Vannavar Bushassociative not linear thinking
the demise of long form reading

So changing rules for logic, rationality, truth, understanding, knowledge.

Baudrillard implosion (a culture imploding in on itself rather than expanding and developing?)
Tim BernersLeethe inventor / creator of the World Wide Web – developed and given to everybody for free?!! Why? What did he hope it would achieve? Is he satisfied or disappointed with how it has developed and made an impact on society?
Marshall McLuhanThe Global Village – ‘a sophisticated interactive culture’
The impact on political and economic decision making
Conclusions, suggestions, reflections and predictions

B. F. Skinner – Behaviourism

Considering free will to be an illusion, Skinner saw human action as dependent on consequences of previous actions, a theory he would articulate as the principle of reinforcement: If the consequences to an action are bad, there is a high chance the action will not be repeated; if the consequences are good, the probability of the action being repeated becomes stronger.

He calls this operant conditioning – the ability of a person to change their behaviour based on the use of a reinforcement. three types of responses

1. Neutral. These responses would not increase or decrease the probability that a behavior would be repeated.
2. Reinforcers. This type of response would increase the likelihood of a repetitive behavior. A reinforcer can be positive or negative to encourage the repetitive response.
3. Punishers. This is the response that would decrease the likelihood of a behavior being repeated. The goal of a punishment is to weaken the behavior so it becomes less desirable in the future.

Jaron Lanier

believes that social media and companies like Facebook and Google are practicing behavior modification that harms the individual and society and undermines economic dignity.

Lanier is no longer a fan of how the digital utopia is coming along. He’s called it “digital Maoism” and accused tech giants like Facebook and Google of being “spy agencies”

highlights the dangers surrounding social media:

  • believes people are being subtly manipulated by algorithms as they change your behaviour
  • Society had been darkened by the surveillance and behaviour modification which has been imposed by advertisers online sense of uncertainty regarding what is real and what is fake
  • believes the companies internationally make social media addictive in order to manipulate the population through rewards and punishment (THINK ABOUT B. F. SKINNER) – EG rewards are gaining followers, punishments are receiving hate – allowing the advertisers to change the internet user’s behaviour
  • whilst you are watching/observing/reading social media, the social media is also watching/observing/reading you – they find patterns in your behaviour, allowing them to alter it

Shoshana Zuboff – The Age of Surveillance Capitalism

Surveillance capitalism – concept in political economics which denotes the widespread collection and commodification of personal data by corporations. This phenomenon is distinct from government surveillance, though the two can reinforce each other.

———————————————————————-

ESSAY STRUCTURE

  1. Overview: New media always creates change (printing press, telegram etc)
  2. Q: so how has recent technology changed (society, individuals, organisations, ideas, beliefs etc etc)
  3. CSP 1 – show knowledge of CSP
  4. characteristics of new media (in reference to CSP 1)
  5. theoretical / conceptual analysis of new media (loop theory, network theory, Dunbar number, McLuhan, Krotoski)
  6. Critically thinking about new media (Baudrillard, McLuhan, Krotoski, B. F. Skinner, Zuboff, Lanier – are all essentially critical of new media technologies. But Gauntlett, Shirky, Jenkins are all very positive about new media technologies)
  7. CSP 2 – show knowledge
  8. Draw parallels and conclusions
  9. Suggest future pathways / developments

postmodernism

Modernism – global movement which sought a new alignment with the experience and values of modern industrial life

Post-modernism – characterized by scepticism toward the “grand narratives” of modernism, opposition to feelings of certainty/stability of meaning, and emphasis on ideology as a means of maintaining political power

It is generally agreed that the postmodern shift in perception began sometime back in the late 1950s, and is probably still continuing. Postmodernism can be associated with the power shifts and dehumanization of the post-WWII era and the onslaught of consumer capitalism. It can be applied to  literature, art, philosophy, architecture, fiction, and cultural and literary criticism etc…

The post-modern world is globally linked, through technology and mass media, but locally divided due to the focus on technology, media, consumption as it causes individuals to be come isolated from the real world

Post modernism signifies the reworking of the old in order to create something new, through intertextuality, reference and pastiche – an instance were reference/copying contributes to understanding-self. in saying that, post-modernism signifies new expressions of identity and being, often found in popular culture and modern technology, which are simply new iterations of previous expressions.

the idea of fragmentary identity links to post modernism due to the uncertainty the movement is characterised by – people have adopted multiple identities EG identity with friends, identity at work, identity on social media. LINK TO GAUNTLET. Fragmented identity creates a sense of isolation but more individualism.

post-modernism is arguably an effect of consumerism – people seek satisfaction in consuming but find the pleasure is not long-term, so they continue to consume and therefore continue to be dissatisfied – creating a sense of unfulfillment and displeasure. Links to Fredric Jameson’s approach that mass media/culture is a form of hegemony in the post-modern world, where media and capitalism play a significant role in colonising people’s thoughts and ways of life. The desire to consume just for the sake of consumption creates a society that focusses on surface and/or style over substance

Baudrillard:

 claims that our current society has replaced all reality and meaning with symbols and signs, and that human experience is a simulation of reality

 “It is no longer a question of imitation, nor duplication, nor even parody. It is a question of substituting the signs of the real for the real” (The Precession of Simulacra 2)

Key Terms – characteristics of post-modernism

  • Pastiche – form of post modern art, an artistic work in a style that imitates that of another work, artist, or period.
  • Parody – an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect
  • Bricolage – a technique or creative mode, where works are constructed from various materials available or on hand,
  • Intertextuality – relationship between texts
  • Referential – containing or of the nature of references or allusion
  • Surface and style over substance and content – appearance over quality
  • Metanarrative – A narrative which concerns narratives of REAL LIFE historical meaning, experience or knowledge and offers legitimation of such through the anticipated completion of some master idea
  • Hyperreality – inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced societies
  • Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – imitation of a situation or process
  • Consumerist Society – society which is characterised by the selling and buying of goods, especially goods they do not need
  • Fragmentary Identities
  • Alienation
  • Implosion
  • cultural appropriation
  • Reflexivity

Is Ghost Town post modern?

  • post-modern in the sense is presented radical ideas which shifted from the objective hegemonic beliefs surrounding race and social class, and instead embraces a more subjective approach intersectionality –
  • -it presents a metanarrative as it provides the soundtrack to real life economic hardship and racial tensions occurring at the time– ‘no job to be found in this country’ – as a result of a severe recession in the 1980s
  • -the way in which it presents an unstable narrative structure represents ideas of uncertainty – juxtaposes Todorov’s tripartite narrative structure as it lacks equilibrium, and new equilibrium, only presenting disequilibrium as a reflection of the hardship faced by the working class during the time – ‘cant go on no more’
  • post-modernism signifies new expressions of identity and being – the way in which it represents both the white and black community was the first of its kind – a new identity which embraces all kinds of people therefore shies away from objectivity of modernism -linking to Gilroy’s notion that rejects the concept of ethnic absolutism and believed identity was much more complex
  • sense of alienation created through the idea of ‘ghost town’ as it connotes to decaying stability within society
  • sense of intertextuality – low-key lighting, melodramatic tone, sense of foreboding, low camera angles are all conventions of expressionist horror films which presents a sombre dystopic narrative to reflect the uncertainty of the future

ESSAYHow valid are Baudrillard’s ideas of simulation and hyperreality to understanding the media?
You should refer to the Close Study Products Score and Maybelline to support your answer.
Post-Modernismcharacterized by scepticism toward the “grand narratives” of modernism, opposition to feelings of certainty/stability of meaning, and emphasis on ideology as a means of maintaining political power
began in the late 1950s
BaudrillardBaudrillard observes that the contemporary world is a simulacrum, where reality has been replaced or imitated by false images, and once it becomes difficult to distinguish between the real and the unreal, it becomes hyperreal.
Score -reactionary representation of men and women, highlighting the objective views people had of gender during the 1960s.
-the indexical sign of the women carrying the man connotes to the idea of male dominance, and highlights their obedience
-portraying the dominant signifiers in this way, intertextually references the actual gender roles of the time – therefore portraying a simulacrum of gender, or more specifically male dominance, as Baudrillard claims this is characterised by the imitation of reality
-the way in which it represents truths about society at the time, women should be submissive towards their male-counterparts, establishes the advert to be hyperreal
– however, the narrative itself the way in which the advert implies that by using the product the buyer will gain more female attention, it could be argued that this is not a simulation of reality, as that idea is only used to advertise the product and is therefore not likely to happen
-however, modern audiences may disregard the product’s links to Baudrillard’s notion as the adverts representations subvert modern gender roles, and therefore does not simulate reality.
-despite this, Baudrillard’s theory is useful for understanding the media as his idea of simulation and hyperreality have been used by Score to appeal to their male audience by making it relatable allowing the product to sell
Maybelline-represents both male and female to appeal to modern audiences
-the male is equally interested in the product despite identifying as male, he divulges in feminine practices such as wearing make up which is not stereotypically masculine therefore represents gender identity as fluid
– it therefore creates a simulation of contemporary gender expectations at the time as Baudrillard claims this notion is characterised by an imitation of reality
-appeals to contemporary audience which don’t believe in strict/objective gender identities/conventions
– arguably, the advert is not realistic enough to be considered hyperreal as the identities represented are not dominant, as they subvert traditional gender expectations
-however the narrative itself cannot be seen as a simulacra, due to visual codes, the use of the colour gold and the glistening sound effects, which connote to magic, creating the idea that by using this product, the buyer will magically become more beautiful, which is not a realistic representation – it is to unrealistic to be a simulation

radio production

History of the BBC

  • 20s – 1924 the pips/ 1927 football commentary
  • 30s – 1933 the first woman announcer
  • 40s – 1944 D day landings
  • 50s – 1953 coronation/1955 programme for deaf children
  • 60s – 1966 world cup/ 1967 colour TV/ 1969 Apollo 11
  • 70s – 1970 Edward II/ 1979 life on earth
  • 80s – 1981 royal wedding/ 1985 live aid
  • 90s – 1997 BBC online/teletubbies
  • 00s – 2003 launch of bbc 3/ strictly 2004
  • 10s – 2010 GBBO/2012 olympics
  • 20s – 2022 world cup?

CSP 13&14: Newsbeat & War of the Worlds

Newsbeat

AUDIENCEtarget audience of BBC – 30 years old
target audience of newsbeat- 16-25 year olds
appeal to audience by – bringing in younger hosts, less formal, use of social media
focuses on current issues, to fulfil their purpose, but makes it more creative and exciting to appeal to audiences EG focus on political matters – ‘Rishi Sunak Speaks’ (25th Oct 2022) – but also pop culture events -‘Adidas drops Kanye’ (25th Oct 2022).
84% – 12-14 age
broadcasts last on average 15 minutes – more digestible for young audience
have a website, Instagram and twitter to broaden their audience

HALL
producers encoded meaning and values into their texts which was then decoded by the audience, but our reactions are shaped by our individual frameworks of knowledge
many factors which may influence one’s interpretation of the programme: age, ideology, upbringing, gender etc
preferred: producers hope to keep younger generation up to date about latest events
negotiated: some listeners will be interested in the more digestible stories but will turn to other sources for stories
oppositional: reject the encoded message and construct their own meanings, maybe the focus is irrelevant to their own situation
changes in in the contemporary media landscape

MCQUAIL AND BLUMLER
recognises the decision-making process of theory audience, highlighting how they seek specific uses and gratifications when consuming media
active consumption
young audiences will seek to inform themselves: on politics ‘Rishi Sunak Speaks’ (25th Oct 2022), events occuring around the world ‘Seoul’s Party Crush’ (31st Oct 2022)
young audiences will also seek entertainment: incorporation of popular culture ‘Adidas drops Kanye’ (25th Oct 2022)
this highlights how their audience actively seeks uses from media
INDUSTRYradio station on the BBC/ part of the BBC news
BBC is a PBS – funding through TV licenses (hypothecated tax)
according to OfCom –  PSBs are tasked with “delivering impartial and trusted news, UK-originated programmes and distinctive content”
There is an expectation that the BBC will be a reliable source of accurate reporting in the context of rising concerns about fake-news – they aim to inform, entertain, and educate
1.54B uk plays of radio, music, podcasts on BBC across 2021/22
newsbeat was launched in 1973

newsbeat is an example of a transnational media product
traditional broadcast times as well as being available to listen after broadcasting
regulated by OfCom

DISTRIBUTION:
Newsbeat programmes are transmitted live over digital audio broadcast (DAB) frequencies at 12:45 and 17:45 during most weekdays – can tune into entertainment gossip and sport headlines after the show by tuning into Radio 1, 1Xtra and the Asian Network

SEATON
investigates PBS
claims they “bringing public awareness the whole range of activity and expression developed in society” (Pilkington Report 1962)
BBC does this through broadcasting a range of topics which aim to educate and inform the masses

HABERMAS
new forms of media transformed the public sphere which enabled ordinary citizens to be more actively engaged in society and in critical political discussions
the BBC is government owned, paid for by TV licenses, accessible to the entire country, available to the poor, uneducated, lower class – “opening up new worlds to people” Cecil Lewis

War of the Worlds

AUDIENCEfamous for convincing some of its listeners that a Martian invasion was actually taking place due to the “breaking news” style of storytelling employed in the first half of the show
created mass hysteria within U.S. – The New York Times reported “a wave of mass hysteria seized thousands of radio listeners”
 provides a terrific introduction to the debate surrounding the media’s ability to influence the audience and shape our behaviour and beliefs
“dressing up in a sheet, jumping out of a bush and saying, ‘Boo!'” – Welles states at the end of the broadcast
 warned against using the original names of places – eg Princeton Observatory rather than Princeton University Observatory – This blurring of boundaries between fact and fiction could be one of the reasons why members of audience believed
produced on a background of war hysteria – tensions were rising within, fear of a foreign power and their weapons of mass destruction
audiences nowadays would not have reacted in such a way due to having a higher exposure to fake news

LAZARFELD


GERBNER
examines the lasting effects of media – Looking primarily at the relationship between violence on television and violence in society
long-term exposure to media causes individuals to adapt mainstream ideologies and to believe what they see is a reality
wotw audience were convinced that an alien invasion was occurring due to the media having a heavy focus on the intense atmosphere in Europe which had been threatening war for quite some time – people were anticipating an invasion and therefore believed one was actually occurring

HALL
suggests producers encode specific messages within media for consumers to decode – reaction depends on personal knowledge and understanding of self
preferred: gain entertainment from the broadcast and would understand its trivial but amusing nature
negotiated: understand that the broadcast is not a real depiction of what is occurring but may not feel appreciate its amusing aspects
oppositional: feel terrified by what is being broadcasted and believe that what is its depicting is a reality

COHEN
suggests moral panic occurs when a “condition, episode, person or group of persons emerges to become defined as a threat to societal values and interests.”
MToA presented a broadcast which threatened societal interests – sent listeners into moral panic
INDUSTRYfirst broadcast on 30th Oct 1938 over the CBS Radio Network – a trusted network
Orson Welles adaptation of H.G. Wells’ War of the Worlds on  Mercury Theatre on the Air radio broadcaster
produced during the golden age of radio – radio was the only form of domestic media
radio was a direct competition to newspapers – but example of institutions always searching for ways to attract audiences
the argument can go both ways: either people did believe Martians had invaded NJ, or newspapers exaggerated the damage the broadcast caused so to defend their market share
newspapers were drawing attention to the dangers this new media posed to the harmony of American society and calling for greater regulation of the industry
provides an interesting study of the
power and influence of radio as a form during its early days of broadcasting
radio was s regulated by the Federal Communications Commission and
it investigated the broadcast to see if it had broken any laws. In the 1930s there were concerns
over the power of radio to cause distress
ce hooper rating survey – 98% of listeners of the CBS were not tuned into mercury theatre on air, and the 2% did not believe it was news – indicating it was the news papers who exaggerated

https://www.npr.org/sections/thetwo-way/2013/10/30/241797346/75-years-ago-war-of-the-worlds-started-a-panic-or-did-it

HESMONDHALGH

Public Service Broadcasting

A state-related institution which broadcasts TV, radio etc… to provide information, advice, or entertainment to the public without trying to make a profit. Often has no adverts and uses tax from TV licenses to fund their organisation.  It ensures diversity in the media and plurality in news, and creates programming which reflects and examines wider society.

Broadcasting – targets mass audiences

Narrowcasting – targets smaller niche audiences

The BBC

  • Lord Reith’s founding principles still shape the BBC
  • Grace Goldie saw the potential in broadcasting and enhanced its influence through her journalism
  • BBC initially was rejected by many organisations out of fear of new technologies eg sports companies would refuse to let them broadcast their matches/events
  • The BBC became the center of everything

Royal Charter

  • sets out the BBC’s Object, Mission and Public Purposes
  • outlines the Corporation’s governance and regulatory arrangements, including the role and composition of the BBC Board
  • Our mission is “to act in the public interest, serving all audiences through the provision of impartial, high-quality and distinctive output and services which inform, educate and entertain”.

Ethos of the BBC:

  • “opening up new worlds to people” Cecil Lewis
  • looking at opening up (and sustaining) the Great Tradition of progressive Western academic thought
  • essentially to inform, educate and educate

Populism – political approach that strives to appeal to ordinary people who feel that their concerns are disregarded by established elite groups

Paternalism – the policy or practice on the part of people in authority of restricting the freedom and responsibilities of those subordinate to or otherwise dependent on them in their supposed interest

Habermas defines the public sphere as a virtual or imaginary community which does not necessarily exist in any identifiable space – The BBC changed the nature of modern communication by transforming time and space

transformation of the public sphere  created a new public engaged in critical political discussions – the BBC is government owned, paid for by TV licenses, accessible to the entire country, available to the poor, uneducated, lower class – “opening up new worlds to people” Cecil Lewis
Seatonthere has been a ‘deterioration between the state and broadcasting institutions’
early British broadcast reports show ‘there is a consensus that state regulation is the best guarantee of broadcasting independence and accountability’, therefore ‘only the state could license the BBC to be a ‘public corporation acting as a trustee for the national interest”

debate surrounding the independence of broadcasting – some argue ‘independence is functional and must be extended to guarantee accountable broadcasting’, others claim ‘ independence poses a serious threat to political institutions, whose control over broadcasting should be strengthened

‘broadcasters have come to see the state as their enemy… Yet broadcasting institutions ultimately depend on the state for their legitimation’
Curran
Livingstone
Chomsky
The Frankfurt Schoolfocus on the negative effects of populism in the culture industries
people should spend their time understanding themselves (paternalism)

CSP 11&12: Men’s Health & Oh Comely!

Men’s Health – Jan/Feb 2017

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LANGUAGESEMIOTICS
Dominant signifier: Vin Diesel – ready made audience, attracts fans
reactionary/stereotypical representation of a man: dominant stance, muscles on show,
symbolic sign, blue and black font: colour associated with male gender, connotes to manliness, signifies topic of magazine genre
anchorage indexical signs, headlines about losing weight, going to the gym, dieting etc…: highlights conventional elements of what it is to be ‘manly’, also provides anchorage as to what is in the magazine, attracting implied audience
genre is lifestyle magazine (aimed at men’s lifestyle) – all paradigm of signs which connote to the idea of manliness/masculinity – fulfilling genre expectations according to Neale ( genre is structured around a repertoire of elements,  which attracts audience based on their predictable expectations)
indexical signs ‘burn’, ‘blast’, ‘demolish’, ‘slay’, ‘wage war’: semantic field of aggression/violence
symbolic sign, big bold font: signifies aggression and masculinity

NEALE
He argues genre is is a mechanism which attracts audience based on their predictable expectations
He suggests that each genre is structured around a repertoire of elements, which fulfil an audiences expectation of a film and creating enjoyment
MH is a lifestyle magazine directed at men
conventional elements of the genre include: working out tips (28-29), healthy recipes(32-33), tips on grooming (44), etc…
these elements attract the target audience – a male audience interested in improving their lifestyle
REPRESENTATIONThe School of Life present a video called ‘How to be a Man’ – this presents the ‘cool’ man, and the ‘warm’ man. whilst this is not an academic theory, it is still possible to apply these representations in Men’s health:
‘Meet the men traversing war-torn Israel by bike on an epic three day endurance’ – portrays cool man

GAUNTLETT
suggests that identity is not fixed – instead is fluid, constructed, negotiated and/or collective
MH different versions of masculinity are presented:
– front cover shows stereotypical alpha male
– page 6-7 shows stereotypical classy businessman
– page 130-131 shows active/athletic/adventurous man
– page 101 shows the unconventional older runner
by using multiple representations MH can appeal to multiple audiences at once

BUTLER
claims that gender is stylised by a series of repetitional acts
there are stereotypical acts which make you female – wearing makeup – and stereotypical acts which make you male – playing football – and by repeating these acts on a regular basis you can construct your gender identity
MH clearly presents a stereotypical masculine identity through the ideas it represents
– front cover depicts stereotypical muscley alpha male who
– pg 6 depicts stereotypical hardworking/punctual businessman
– pg 128 depicts stereotypical adventurous/risk-taker male
this allows the magazine to feel relatable for other stereotypical male readers

GILROY
claims that colonialism is still present in media today through lack of representation of ethnic minorities
whilst MH doesn’t directly marginalise these minorities, their lack of representation of them highlights a post-colonialist ideology as it implies that the ethnic majority are more worthy and significant
there are some representations of the black community etc – eg page 25
however most representations are focused primarily on the white community – eg page 2, 6, 18,
therefore creates a misrepresentation which does not embrace other ethnicities
AUDIENCELASSWELL
hypodermic needle theory/linear model of communication
passive consumption
receiver simply accepting a message being given to them, rather than engage with it
SENDER: Hearst communications/Mens Health
MESSAGE: providing men with the tools to improve and control over their physical, mental, and emotional lives
MEDIUM: print/online lifestyle magazine
RECIEVER: men wanting to improve their lives, women buying for husbands/boyfriends etc…
EFFECT: to buy the magazine and make money for Hearst

LAZERFELD
two step flow of communication
active consumption
media messages are  filtered through influential opinion leaders who interpret a message first and then relay it back to the mass audiences
Vin Diesel acts as the opinion leader, promoting the magazine and the ideas being portrayed – getting healthy, getting fit, improving life – to make people want to buy the magazine and make Hearst money. people are more likely to buy the magazine if someone they look up to promotes it

MCQUAIL AND BLUMLER
uses and gratifications
active selection
 recognises the decision making process the audience take, highlighting how they seeking specific uses and gratifications when consuming media
audience may want to EDUCATE themselves on how to get fitter/healthier/better their lives
audience may want to IDENTIFY with ideas presented top them or seek a new IDENTITY – a healthier identity
audience may want to be ENTERTAINED by the magazine through interviews etc
INDUSTRYstarted in 1986 by Mark Bricklin
largest men’s magazine brand – 35 editions in 59 countries, best selling men’s magazine on US newsstands
quarterly magazine
1988 began selling subscriptions
consumer magazine – general men’s lifestyle

won both  Editor’s Choice and Reader’s Choice for the 2016 Hot List

average circulation per issue: 89,811, 74% from paid subscriptions (dec 2021)
Men’s Health magazine had an average monthly reach of around 1.8 million individuals in the United Kingdom from April 2019 to March 2020
between Nov 2021 and Feb 2022: 9M print audience, 16.5M social media followers
average reader is male with a media age of 44.7 and an income of over $92,000

result of rise in digital media:  circulation high of 228,000 in 2008, dropped to 160,000 in 2016
adapted through introducing online version and social media – 4.5m twitter followers (oct 2022)

Women’s Health was founded in 2005 as a branch of Men’s Health
currently has a higher circulation than Men’s Health – 96,350, (dec 2021)

in 2018 – owned by global publishing conglomerate HEARST UK – bases in NYC, ownes newspapers, magazines, TV channels, Tv stations, owns 50% of the A&E Networks cable network group and 20% of the sports cable network group ESPN, both in partnership with The Walt Disney Company
Hearst UK brands reach 30% of UK men and 25% of UK women
They sell over 4m magazines a month and have 17m UK digital unique users
2016, revenue $10.8B
publishes over 20 magazine titles: Cosmo, Elle
Hearst describe the brand as a “lifestyle manual for modern men”

HESMONDHALGH
claims the ‘cultural industries are a risky business’ – audiences tastes are continuously adapting making predicting their needs very difficult
to avoid this risk he claims major cultural organisations create products for different industries in order to maximise chances of commercial success – evident with regards to Hearst as they own multiple companies in multiple sectors – of one fails, they will still have other assets
star formatting is another way of reducing risk as it attracts a ready made audience – evident through the use of Vin Diesel on the front cover and a 6 page article about him – fans of diesel will be urged to buy the magazine

CURRAN & SEATON
highlights how the media landscape has fallen under the control of a small amount of global media conglomerates and how this type of ownership creates a lack of diversity for audience consumption
MH health is owned by global media conglomerate Hearst who owns 20+ magazine titles
arguable to maximise profits
however creates lack of diversity for audience as all names are owned by the same company, representing the same ideas
CONTEXTimpact of digital media on magazine industry:
Print sales fell by 42% from 23.8m to 13.9m between 2010 and 2017. 
Back in 2000, sales were over 30m – signalling a 55% decline in just 17 years.
Advertising in consumer magazines has fallen from £512m in 2010 to £250m in 2017. 
Google and Facebook now dominate online advertising (they account for 65% of the UK digital ad market).
As a result of these changes, many magazines have closed.

In a digital world, print magazines have little appeal.
To what extent do you agree with this statement?
You should refer to the magazine Men’s Health

  • ownership of MH – hearst, owns 20+ mag labels
  • average reader of MH – male, 45, $92,000+
  • circulation and drop in circulation since digital world – dropped by 68,000 in 2016
  • drop in circulation in mag industry as a whole – sales fell by 42% between 2010 and 2017
  • how they combat the drop in demand for print – interactive website and social media, appeals to contemporary audiences
  • hesmondhalgh – Hearst as they own multiple companies in multiple sectors – of one fails, they will still have other assets, 20+ magazines and owns 50% of A&E Networks
  • —————————————————————————————————–
  • Neale – genre is used to attract and maintain audience – lifestyle mag working out tips (28-29), healthy recipes(32-33), tips on grooming (44) – fulfilling audiences expectations
  • links to Blumler’s uses and gratifications – people read the magazine to seek education and identity
  • —————————————————————————————————–
  • Gilroy postcolonialism – post colonial ideology is still present in modern representations – whilst does not marginalise ethnic minorities there is certainly a lack of them – creates mis represntation
  • links to halls reception theory -audience will decode messages people of ehtnic majority will have a dominant response where as those in the ehtnic minorty will have an oppositional response possible effecting readership and sales

Oh Comely – Issue 35

LANGAUGEfront cover:
indexical signs:
‘Comely’ – attractive but not in a de-humanising way
‘power…poise…hard-won…strong’ – unconventional way to represent women
dominant signifier:
close up – unconventional way to represent women, less of a focus on her body, humanising rather then dehumanising
androgynous/natural looking – rather than heavy makeup and glamourous clothing
gazing directly at the reader – sense of power

PG 52, 53
‘fierce campaign’…’an unstoppable force’…’a Sister of which we can be collectively proud’

NEALE
He argues genre is is a mechanism which attracts audience based on their predictable expectations
He suggests that each genre is structured around a repertoire of elements, which fulfil an audience’s expectation of a film and creating enjoyment
Oh! is a female lifestyle magazine aimed at women, however, is more unconventional; instead of portraying glamour, diet tips, fashion, makeup it focuses on the underrepresented aspects of female identity such as feminism, gender, body positivity, ethnic minorities
REPRESENTATIONHOOKS
intersectionality – draws attention to lack of female representation in media and more specifically representation of black women, this could create misrepresentations of the black community or other ethnic minorities, as if they are not worthy of note
Oh! does represent the black community on pg56 – Deanna Rodger a Jamaican-Scottish Brit is
indexical signs ‘fearless’ and ‘mentor’
portrayed as powerful – radical representation of women

ZOONEN
feminist theory – suggests the over sexualised presentation of female’s bodies in media is a core element of western patriarchal culture, this creates a misrepresentation of how women portray themselves as she argues it is the media where people get most ideas about gender
Oh! contradicts this theory as the front cover portrays a woman who is presented as more androgenous, wearing subtle, natural makeup, who lacks any element of sexualisation
she is also gazing directly as the camera, rather than the camera ‘gazing’ at her
she is portrayed as powerful and more than just her body – unconventional way to represent women

GAUNTLETT
identity – suggests identity is not fixed and instead is constructed, fluid, negotiated, collective, people make individual decisions about who they are, media heavily affects this
Oh! presents many different identities for people to construct, negotiate, collect, adapt: the female Somali activist, the Jamaican-Scottish poet, the plus size body positivity blogger, former refugee, the women in the tech industry,
AUDIENCEeditorial staff listen to suggestions posted online
“We have made a lot more of an effort with diversity in the magazine because we have quite a lot of readers in the aftermath of BLM demonstrations raising that with us,” says Sykes. “It’s so important to listen to the recommendations of your readers.”
 targeted affluent young women who wanted a “stylishly presented” alternative to the cheap aesthetic of mainstream magazines
average reader, age 27, female (98%),

HALL
reception theory – media producers encode specific messages in product in hopes of audience decoding the message
have the intention of the audience absorbing/accepting a specific idea
Oh! represents many different people of many different backgrounds and ethnicities
Preferred reading – females, the ethnic minorities who are not typically represented in media

MCQUAIL AND BLUMLER
uses and gratifications – recognises the decision making process of theory audience, highlighting how they seeking specific uses and gratifications when consuming media
audience may seek to EDUCATE themselves on the type of issues portrayed EG – body positivity (55), refugee crisis (56), female right exploitation (53) and how all of these issues are being battled
audience may seek to gain or explore personal identity EG – becoming more body confident (55), gender (101-105)
INDUSTRYwomen’s lifestyle magazine –  a “mindful magazine with a fresh perspective”
published by Iceberg press, independent publishing company – ‘Iceberg exists to do things differently’
make two magazines – The Simple Things and Oh Comely – and also sell many other magazines via Pics & Link (online news stand)
clever use of its digital resources – eclectic blog on The Simple Things website, newsletter, social media
Pics & Ink grew during lockdown by 500 per cent, with 150 magazines, covering everything from coffee to cycling, now on board
during lockdown there was a demand for niche magazines
 £5 in a few newsagents, independent retailers, cafes and museums
also a subscription service available – £14 for six months (3 issues)
the magazine was impacted by the pandemic and the final issue was published in September 2021

HESMONDHALGH
claims the ‘cultural industries are a risky business’ – audiences tastes are continuously adapting making predicting their needs very difficult
to avoid this risk he claims major cultural organisations create products for different industries in order to maximise chances of commercial success – evident with regards to Hearst as they own multiple companies in multiple sectors – if one fails, they will still have other assets
evident in Oh! as being owned by an independent company who does not own a large portion of media products meant that the magazine went out of business in 2019

CURRAN & SEATON
concerns how the media landscape has fallen under the control of a handful of global media conglomerates – creates a lack of diversity
contrastingly, Oh! is owned by an independent company which only creates one other magazine
meaning the magazine has the space to be as diverse as possible, as in its ideologies/representations etc wont blend in with other magazines
SOCIAL AND CULTURAL CONTEXTS a development in lifestyle and environmental movements of the early twenty first century which rebrand consumerism as an ethical movement. Its representation of femininity reflects an aspect of the feminist movement which celebrates authenticity and empowerment

Media products often challenge the social and cultural contexts in which they are created.
To what extent does an analysis of Oh Comely support this view?

  • Oh! challenges the social and cultural contexts which it is created in – it is unconventional in its productions process, genre, and representations
  • —————————————————————————————————–
  • Unconventional magazine in its production – independent company Iceberg Press, contrasting C&S’s belief that the media landscape has fallen under the control of a handful of global media conglomerates, creating a lack of diversity – IP only produce two magazines giving them the aptitude be as diverse and unique as possible
  • —————————————————————————————————–
  • unconventional of its genre – NEALE – female lifestyle magazine ‘mindful magazine with a fresh perspective, instead of presenting ideas about fashion, diets, unattainable beauty etc it focuses on feminism (53), politics (56), gender(101-105), body positivity (55)
  • links to MCQ&B – audience may seek to EDUCATE themselves on the type of issues portrayed or audience may seek to gain or explore personal identity
  • —————————————————————————————————–
  • unconventional in the way it represents female beauty – VAN ZOONEN – front cover portrays the dominant signifier – a woman -who is presented as more androgynous, wearing subtle, natural makeup, who lacks any element of sexualisation she is also gazing directly as the camera, rather than the camera ‘gazing’ at her, she is portrayed as powerful and more than just her body – challenges mainstream beauty ideals
  • unconventional in the way it represents ethnic minorities – HOOKS – Samali feminist activist (53), described as ‘fierce’ and an ‘unstoppable’ force’, represents a female member of the black community challenges social and cultural expectations of women as emotional and passive, instead she is portrayed as powerful
  • —————————————————————————————————–
  • links to to Hall – by creating representations of women that are closer to reality audiences can understand themselves more – eg pg101-5 – dominant reading – transgender people may feel empowered by this representation, negotiated reading – people comfortable in their biological gender cannot relate to their experience but can appreciate it

media theory

LANGUAGE

SEMIOTICS
Sausser
SEMIOTICS
Barthes
The idea that texts communicate their meanings through a process of signification

The idea that signs can function at the level of denotation, which involves the ‘literal’ or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with or suggested by the sign
SEMIOTICS
C. S. Pierce
SEMIOTICS
Baudrillard
in postmodern culture the boundaries between the ‘real’ world and the world of the media have collapsed and that it is no longer possible to distinguish between reality and simulation.

The idea that in a postmodern age of simulacra we are immersed in a world of images which no longer refer to anything ‘real’.

The idea that media images have come to seem more ‘real’ than the reality they supposedly represent (hyperreality)
SIMS
NARRATIVE
Todorov
Tripartite narrative structure
begining/middle/end
equilibrium/disruption/new equilibrium

The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another

The idea that these two states of equilibrium are separated by a period of imbalance or disequilibrium

The idea that the way in which narratives are resolved can have particular ideological significance
NO OFFENCE
THE KILLING
METROID
TOMB RAIDER
MENS
OH!
NARRATIVE
Freytag
NARRATIVE
Bathes
NARRATIVE
Chatman
NARRATIVE
Propp
NARRATIVE
Levi-Strauss
The idea that texts can best be understood through an examination of their underlying structure

The idea that meaning is dependent upon (and produced through) pairs of oppositions – binary opposition drives the narrative

The idea that the way in which these binary oppositions are resolved can have particular ideological significance
METROID
TOMB RAIDER
MENS
OH!
GENRE
Neale
genre as audience recognition

genre is a mechanism which attracts audience as it is structured around a repertoire of elements

genres change as society changes
NO OFFENCE
THE KILLING
METROID
TOMB RAIDER
MENS
OH!
GENRE
Schatz
most films fit into one of two genres:
Genres of Order – western, gangsta, sci-fi
Genres of Integration – musicals, comedy, romance

REPRESENTATION

IDENTITY
Gauntlett
The idea that the media provide us with ‘tools’ or resources that we use to construct our identities.

The idea that whilst in the past the media tended to convey singular, straightforward messages about ideal types of male and female identities, the media today offer us a more diverse range of stars, icons and characters from whom we may pick and mix different ideas

Fluid – identity which has the potential to change
Negotiated – the process of people coming to an agreement about their identity and other peoples identities
Constructed – identity that has been built upon experiences and influences
Collective- identity you gain from being part of a group

suggests gender is fluid and ever changing
SIMS
IDENTITY
Hall
The idea that representation is the production of    meaning through language, with language defined in its broadest sense as a system of signs

The idea that the relationship between concepts and signs is governed by codes

The idea that stereotyping, as a form of representation, reduces people to a few simple characteristics or traits

The idea that stereotyping tends to occur where there are inequalities of power, as subordinate or excluded groups are constructed as different or ‘other’ (e.g. through     ethnocentrism)

those to represent the media to us give their insight/view on the subject and therefore we learn more about them, than the subject

different representations cause different effects
NO OFFENCE
THE KILLING
TEEN VOGUE
THE VOICE
METROID
TOMB RAIDER
SIMS
MENS
OH!
FEMINIST
Mulvey
FEMINIST
Butler
The idea that identity is performatively constructed by the very ‘expressions’ that are said to be its results (it is manufactured through a set of acts).

the idea that there is no gender identity behind the expressions of gender.

The idea that performativity is not a singular act, but a repetition and a ritual

 Gender is a social construct
METROID
TOMB RAIDER
MENS
OH!
FEMINIST
van Zoonen

gender is constructed through discourse,   and that its meaning varies according to cultural and historical context.

The idea that the display of women’s bodies as objects to be looked at is a core element of western patriarchal culture.

the idea that in mainstream culture the visual and narrative codes that are used to construct the male body as spectacle differ from those used to objectify the female.
THE KILLING
METROID
TOMB RAIDER
SIMS
MENS
OH!
FEMINIST
hooks
The idea that feminism is a struggle to end sexist/patriarchal oppression and the ideology of domination.

The idea that feminism is a political commitment rather than a lifestyle choice. >The idea that race and class as well as sex determine the extent to which individuals are exploited, discrimination against or oppressed
THE KILLING
POST COLONIALISM
Gilroy
 The idea that colonial discourses continue to inform contemporary attitudes to race and ethnicity in the postcolonial era.

The idea that civilisationism constructs racial hierarchies and sets up binary oppositions based on notions of otherness.
SIMS
POST COLONIALISM
Lacan
POST COLONIALISM
Said

AUDIENCE

Lasswellhypodermic needle theory

passive consumption

Lasswells linear model of communication: sender, message, medium, reciever, effect

involves a receiver simply accepting a message being given to them, rather than engage with it

Propaganda Technique in the World War which highlighted the brew of ‘subtle poison, which industrious men injected into the veins of a staggering people until the smashing powers… knocked them into submission’
Lazerfeldtwo step flow of communication

active consumption

media messages are  filtered through influential opinion leaders who interpret a message and first and then relay them back to the mass audiences
McQuail, Blumler, Katzuses and gratifications

theory which recognises the decision making process of theory audience, highlighting how they seeking specific uses and gratifications when consuming media
hey go through processes of selection, interpretation and feedback
 processes

active selection

information / education
empathy and identity
social interaction
entertainment
explores/challenges how media messages are produced, circulated and consumed escapism
Hallexplores/challenges how media messages are produced, circulated and consumed

The idea that communication is a process involving encoding by producers and decoding by audiences.

The idea that there are three hypothetical positions from which messages and meanings may be decoded: the preferred reading, the negotiated reading or the oppositional reading.  

preferred reading is the producer’s intended message
negotiated is when the audience understand the message but adapt it to suit their own values
oppositional is where the audience disagrees with the preferred meaning

this is due to different audiences and different identities – different age, gender, sexuality, ethnicity, backgrounds etc…

 a message “must be perceived as meaningful discourse and meaningfully de-coded” before it has an “effect”, a “use”, or satisfies a “need”
NO OFFENCE
THE KILLING
TEEN VOGUE
THE VOICE
METROID
TOMB RAIDER
SIMS
MENS
OH!
Gerbnercultivation theory

passive consumption

The idea that exposure to repeated patterns of representation over long periods of time can shape. and influence the way in which people perceive the world around them (i.e. cultivating particular views and opinions)

the idea that cultivation reinforces mainstream values (dominant ideologies).

examines the lasting effects of media – Looking primarily at the relationship between violence on television and violence in society

world syndrome – the cognitive bias whereby television viewers exposed to violent content were more likely to see the world as more dangerous than it actually is

suggest that ‘television cultivates from infancy the very predispositions and preferences that used to be acquired from other primary sources‘ (Gerbner et al 1986)

 ‘television’s major cultural function is to stabilize social patterns and to cultivate resistance to change‘ (1978: 115)

mainstreaming – media consumption leads audiences to accept mainstream ideologies

contradicted by Gauntlett – believes people only divulge in media that they believe will contribute to finding their individual sense of self – more active audience
NO OFFENCE
THE KILLING
METROID
TOMB RAIDER
SIMS
JenkinsThe idea that fans are active participants in the construction and circulation of textual meanings. The idea that fans appropriate texts and read them in ways that are not fully authorised by the media producers (‘textual poaching’). The idea that fans construct their social and cultural identities through borrowing and inflecting mass culture images, and are part of a participatory culture that has a vital social dimensionMETROID
TOMB RAIDER
SIMS
ShirkyThe idea that the Internet and digital technologies have had a profound effect on the relations between media and individuals

The idea that the conceptualisation of audience members as passive consumers of mass media content is no longer tenable in the age of the Internet, as media consumers have a now become producers who ‘speak back to’ the media in various ways, as well as creating and sharing content with one another
TEEN VOGUE
THE VOICE
METROID
TOMB RAIDER
BanduraThe idea that the media can implant ideas in the mind of the audience directly.

‘modelled learning’ The idea that audiences acquire attitudes, emotional responses and new styles of conduct through modelling.

The idea that media representations of transgressive behaviour, such as violence or physical aggression, can lead audience members to imitate those forms of behaviour
SIMS

INDUSTRY

Chomsky-Manufacturing of consent
-5 filters of mass media
-very small amount of very powerful owners dictate the industry
Habermas
Curran & SeatonThe idea that the media is controlled by a small number of companies primarily driven by the logic of profit and power

The idea that media concentration generally limits or inhibits variety, creativity and quality

the idea that more socially diverse patterns of ownership help to create the conditions for more varied and adventurous media productions
Livingstone & LuntThe idea that there is an underlying struggle in recent UK regulation policy between the need to further the interests of citizens (by offering protection from harmful or offensive material), and the need to further the interests of consumers (by ensuring choice, value for money, and market competition)

The idea that the increasing power of global media corporations, together with the rise of convergent media technologies and transformations in the production, distribution and marketing of digital media, have placed traditional approaches to media regulation at risk
SIMS
HesmondhalghThe idea that cultural industry companies try to minimise risk and maximise audiences through vertical and horizontal integration, and by formatting their cultural products (e.g. through the use of stars, genres, and serials).

The idea that the largest companies or conglomerates now operate across a number of different cultural industries

idea that the radical potential of the internet has been contained to some extent by its partial incorporation into a large, profit-orientated set of cultural industries
THE KILLING
METROID
TOMB RAIDER
MENS
OH!

NEA, Breif 2: NEWSPAPER

I intend to create a front page and a double-page spread from a regional newspaper reporting on a number of social and political issues of interest to its broad local audience. Further to this, I will create three consistently laid out campaign flyers which link to one of my main stories, which is about the abortion laws in the U.S.A.

My news paper will be called ‘JERSEY’S PEOPLE’S REPORT’ as it focuses mainly on local Jersey news, however does present other important news from all around the world. It will portray a radical representation of events as it contradict the reactionary ideology put forward by the hegemonic institutional forces, representing them as exploitative and unjust, so to make a change within society and help improve lives of the common population.

I will also create three flyers campaigning for women’s reproductive rights as result of the recent Roe Vs Wade inquiry in the US. These will link to one of the main stories in my newspaper and will also be displayed across my double page spread. I will use a pink colour pallet as it a symbolic sign, according to C. S. Pierce, of femininity, linking to my campaign, and will bear the hashtag ‘Abortion is Healthcare, Abortion is a Right’. This will aim to promote, what Roland Bathes would call, a certain ideology which believes in freedom for women’s choice when it comes to their bodies.

My style model will be the Daily Mail as it perfectly depicts the conventional elements of newspaper. I will display a mast head at the top stating ‘JERSEY PEOPLE’S REPORT’ which I will produce in photoshop and below the date and price of the edition. My main image will display an image of two women outside of the local states assembly, a dominant signifier which will indicate the focus of the article along with the main headline, ‘LACK OF REPRESENTATION IN THE STATES ASSEMBLY’. The nut graph will go below the main headline and the main body of the text will be on into the second page of the paper. I will produce around 400 words for my main article and will set the information out in columns in order to make it look like a conventional newspaper. The left hand-side will consist of 3 plugs displaying more local news which will be reported in more detail on the following pages: a report on Jersey’s minimum wage, a report on the local election, and an international news story on the the Roe vs Wade inquiry occurring in the USA. I will create a clean, contemporary look using a colder colour scheme and sans serif font in size 10.

My target audience is local people of all ages interested in both local and international news. As the newspaper shines a light on differing social issues, those who buy the paper and read it are fulfilling a range of uses and gratifications by reading the paper – the audience are actively choosing to educate themselves on issues going on both locally and internationally around the world, linking to McQuail and Blumler’s audience theory. This helps audiences to gain a sense of identity as it provides them with ways of understanding their role in society and whith a choice to make a change within society, in the words of David Gauntlet ‘audiences are now in charge of the remote control’. The ‘Jersey’s People’s Report’ depicts a left-wing perspective of events, always considering the effects these events have on the people and its readership. This links to Jurgen Habermas’ idea of liberal free press which positions my newspaper as an ‘autonomous arena of public debate’ which encourages political and social discussion amongst its audiences,  or what Habermas calls ‘The Transformation of the Public Sphere‘, therefore allowing them to fulfil their uses and gratifications.

FRONT COVER

DOUBLE PAGE SPREAD

CAMPAIGN POSTERS