All posts by Rohan Hugh

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TASK 3

I produced a games cover about the new FIFA, called FIFA 22, it is based around zombies, military and masks with the dominant signifier being the zombie wearing all of these things on him. That was masculine through me picking two male characters, although it you could say it doesn’t identify with any gender as its a zombie. This relates to the analysis of the distinction between female, feminine, feminist categories of representation by Tori Moi (1987). The main focus of my production (games cover) was masculinity. This can be identified by the fact that they are standing with their shoulders out and broad to create the sense that they are the Alpha males. The target audience will recognize it as “a typical male pose”.

Further to this I have exaggerated the muscular attributes of my character with expanded arms, legs and torso. I also included clothing that was war-like and confrontational, including a large weapon – signifying combat, aggression, conflict etc – and a war-like helmet. In some ways this inverts Laura Mulvey’s notion of the male gaze in that my main character is there to be objectified and looked at, in the words of Laura Mulvey he is a character “establishing ways of looking and spectacle” (Mulvey, p. 883, 1999). However, the notion of the male gaze is quite distinct as it relates to the sexualisation of the dominant signifier, which is not the case for my character.

Nevertheless, I believe that it is generally accepted in society that masculinity is seen as much more aggressive, confrontational and violent than femininity. So in this sense my product is a reactionary representation of masculinity.

However, I don’t think this is a positive representation of masculinity as I personally believe that an over-aggressive (toxic) masculinity is not healthy for males to aspire to. As such, if I was to create this product again, I would avoid the stereotypical representation of an over-muscular, over-physical zombie and look to create a character that was more radical in representation. Perhaps inhabiting a range of signifiers that would connote a more feminine (i.e. less masculine) character. I could do this by re-sculpting my character in terms of their physical appearance, their clothing and their posture. As such, I would be sending out a much more positive message (for me) about masculinity, ‘maleness’ one that used a positive countertype to present a radical and challenging representation which could help gamers to adopt a new ways of thinking about gender representation, with more positive role models for young people to aspire to. As Keith Stuart notes ‘the power of video games [is] a reflective, empowering and emotional influence on the lives of players’. (Why diversity matters in the modern video games industry, Guardian, 18 July 2017)

GAMES COVER WRITE UP

Statement of intent – I am going to create a video games cover which is related to the game FIFA, I am going to create two versions which have not been released yet, one of them being a newer version and the other being a much older version.

Media language – I am going to have the Dominant Signifier as the largest object on the front of my DVD cover and I am going to have a Anchorage which would be the next largest object. One version will be reactionary (newer version) and the other will be radical (older version).

Representation – I am going to represent the back not a lot of colour and mostly text as that is where most people don’t look and where all the fine details are.

What kind of company would make your product? What audience would consume it – The company that would make my product would be EA as they own FIFA. The audience to consume it would be people who enjoy playing, watching football or people who just like video games in general.

Representaion – TASK 1

Laura Mulvey The “male gaze” is something that sexualises women by empowering men and objectifying women. In the “male gaze” the women is objectified to fit the wants of the heterosexual male.

John Berger – The book “ways of seeing” says in it that women from their earliest childhood have always had to survey themselves constantly. She is told that is it crucial on how she appears to men as it determines how successful she is in life.

8 pithy quotes:

Leveling up

As technology advanced, Black and other characters of color became more prevalent, even if most often confined to the fighting genre.

Despite many video game companies being based in East Asia, most games feature white protagonists.

Why diversity matters

Katie asked why it was important that Nintendo’s iconic plumber accompanied her on the ride. “Because he taught me to never give up,” her daughter said.

If you do not see yourself on Netflix, on Instagram, in games, in forums, where are you? Do you mean anything? It matters.

Laura Mulvey

At first glance, the cinema would seem to be remote from the undercover world of the surreptitious observation of an unknowing and unwilling victim.

Key language:

Semiotics

  1. Sign – Something that stands for something else
  2. Code – An object that signifies something.
  3. Convention – The way of doing something that is accepted by the majority
  4. Dominant Signifier – The main representative
  5. Anchorage – Text with an image to provide context

Ferdinand de Saussure:

  1. Signifier – The object itself
  2. Signified – The meaning in the object

C S Pierce:

  1. Icon – the thing that looks like the object but is not the actual object (eg. A picture of a cat)
  2. Index – the thing that has a link to the object, this may be coming from the object itself or something else. (eg. A campfires smoke, the smoke is coming from the campfire)
  3. Symbol – Signs that is understood as representing an object, idea or relationship.

Roland Barthes:

  1. Signification – The process of constructing meaning the from the sign itself.
  2. Denotation – The first level of analysis (what the person can see)
  3. Connotation – The meanings or associations we have with the image
  4. Myth – Information that is being told with assets which may differ the way you view it from reality of the information
  5. Ideology – To grasp the idea between relation and power
  6. radical – something that goes against people thoughts and ideas (eg. driving through a red light is normal)
  7. reactionary – something that everyone accepts (eg. like the fact that you should stop at a red light)
  8. Paradigm – A typical sign or ideal of something in a collection.
  9. Syntagm – Where objects have relations symbolic of each other in a sequence

MEDIA BANNER

C S Pierce

Iconic Signs – Abraham Lincoln, Stalin, Newspaper

Indexical Signs – The YouTube symbol relates to social media. Abraham Lincoln relates to being a US president, Joseph Stalin relates to coming from Russia

Symbol signs – A symbol sign would be the colour white, another symbolic sign would be the letter M, another symbol sign would be the fact that the dimensions of the post is similar to a rectangle.

INDUCTION TASK EVALUATION

Statement of intent – I found the news article I wanted to re-create. I took a photo of it on my phone. I want to add my own twist to it, I replaced the people and questions of the interview with a friend of mine and a celebrity, henry cavil. The article is local and the celebrity and friend is also local so it made a great match.

Media language – I started off by re-creating the page size dimensions. I then used the guide tool in photoshop and combined it with maths to get the exact same measurements as the article so I could do a perfect match. I liked the simplicity of the article and how easy it was to read for the consumer which resulted in me re-creating it. I used very similar font and text size to maintain a sense of consistency which ties in with the minimalism of the article. I had an image with 2 of my subjects in black and white to match the font, I also had a headline and textboxes.

Representation – The article I re-created was reactionary and countertype because it shows how celebrities and normal people can be the same. It could be countertype because some people may not expect a celebrity to like similar things compared to a typical person. But it is also reactionary because people can understand how they don’t like similar things and interests.

Audience – The type of people who would consume my product would be people who like news articles and locals who wants to know what’s happening in Jersey. Both genders will consume the product and mostly older people will consume it more than younger people.

Evaluation – Something I learned is that I should use Illustrator and InDesign next time if I were to do this again, I should also pick a real person, as finding questions for my project was very hard and time consuming.

I based my Summer Project off this