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Sims, Metroid, Tomb Raider rev notes:

  • self esteem
  • richard dyer
  • gender perfomativity
  • Jean kilbourne
  • risk
  • judith butler
  • constucted identity
  • mainstreaming.

stats and facts:

Sims 4 has received 36 million players worldwide across all platforms as of 2021, and has generated over $1 billion of total revenue as of 2019.

Tomb Raider games have sold over 95 million copies worldwide by 2022. while the entire franchise generated close to $1.2 billion in revenue by 2002.


As of December 2021, the Metroid franchise has sold over 20.19 million copies worldwide.

The voice

The Voice, founded in 1982, is a British national African-Caribbean newspaper operating in the United Kingdom. The paper is based in London and was published every Thursday until 2019 when it became monthly. It is available in a paper version by subscription and also online.

A platform for young people to share opinions, read the latest news, discover new interests and develop their career in the arts,

It is owned by GV Media Group Limited, and is aimed at the British African-Caribbean community.

The company then moved from print to online and changed to only monthly editions. Production costs for online newspapers are generally cheaper. For the website the main running costs are for hosting, maintenance and security.

Representation

Before the introduction of The Voice, the black press in Britain targeted first-generation immigrants. Newspapers, such as The Caribbean Times and West Africa, kept the diaspora up to date about news about the old countries. The Voice was different. It wanted to publish stories which were relevant to the second generation who were born and raised in Britain.

Stats:

  • The circulation of the paper peaked at 55,000 in the early 1990s with young women being a substantial majority of its weekly buyers.

Theorists:

  • David Hesmondhalgh believed companies involved in cultural industries were motivated by profit rather than a duty to public service broadcasting. No one was going to invest in a newspaper which targeted a niche audience unless it was going to make money.
  • Stats:
  • The circulation of the paper peaked at 55,000 in the early 1990s with young women being a substantial majority of its weekly buyers.

  • Other significant points:
  • How McCalla secured funds for this ‘risky business venture’ – McCalla secured £62,000 from Barclays with the backing of the Loan Guarantee Scheme which was part of a series of initiatives set up by Margaret Thatcher’s government to help unemployed people start their own business. The Voice enterprise was a success and the bank loan was paid off within five years.
  • Paying over £3m, The Gleaner Company took ownership of the newspaper in 2004. They are a Jamaican newspaper and media enterprise
  • The company then moved from print to online and changed to only monthly editions. Production costs for online newspapers are generally cheaper. For the website the main running costs are for hosting, maintenance and security.

Sims Freeplay

The Sims FreePlay is a strategiclife simulation game developed by EA Mobile and later with Firemonkeys Studios. It is a freemium version of The Sims for mobile devices; it was released for iOS on December 15, 2011, released for Android on February 15, 2012, released for BlackBerry 10 on July 31, 2013, and released for Windows Phone 8 on September 12, 2013.

The video game was banned in China, Saudi Arabia, United Arab Emirates, Oman, Kuwait, Qatar and Egypt due to the possibility of establishing a homosexual relationship:

This decision to ban the game due to ”sims” being able to have a homosexual relationship brings the topics of ”the media changing and moulding behaviour”, and further the ideas of authoritarianism and libertarianism. Authoritarianism being the ”Principle of blind submission to authority, as opposed to individual freedom of thought and action.” Libertarianism being ”Libertarians seek to maximize autonomy and political freedom, and minimize the state’s encroachment on and violations of individual liberties; civil and political rights, bodily autonomy, free association, free trade, freedom of expression”. The choice to ban a game due to the freedom of relationship shows the authority of these countries and how the want to dictate their population and what they are exposed too.

csp- Teen Vogue

Teen vogues description / what they want people to know about the magazine.

Teen Vogue is the destination for the next generation of influencers. We educate, enlighten, and empower young people, arming them with all they need to lead stylish and informed lives. Teen Vogue, launched in February 2003, delivers 27 million-plus monthly impressions through a combination of TeenVogue.com, multiple social media platforms, and a robust video channel.

Main points of teen vogue:

  • teen target
  • discusses ideas of politics, fashion, identity and sexuality.
  • the magazine’s website had 7.9 million US visitors compared to 2.9 million the previous January.
  • Teen Vogue is an American online publication, formerly in print, launched in January 2003, as a sister publication to Vogue
  • ownership:
  • owned by ”Condé Nast.” Condé Nast is a global mass media company founded in 1909 by Condé Montrose Nast, and owned by Advance Publications. Its headquarters are located at One World Trade Centre in the Financial District of Lower Manhattan.
  • CONGLOMERATE COMPANY- produces some of the world’s leading print, digital, video and social brands. These include Vogue, GQ, The New Yorker, Vanity Fair)

Teen vogue have a new media approach by expressing their entertainment and news that is particularly targeted to ‘trending’ stories and political problems that have took interest in teenagers.

Their main topics they publish is focused on sexuality, race, beauty, fashion, celebs and identity. They cover trends most recently from platforms such on TikTok, Instagram and twitter.

They stand for every minority group such as the LGBTQ+ community, and keep all story’s open to everyone with a sort of everyone here is valid and excepted approach to their magazine and website.

Andrew Tate and the “Manosphere” Show How Far Hating Women Can Get You

This op-ed argues that Andrew Tate’s popularity is a sign of feminism under attack.

This article describes and tells us about the most covered male in the media in 2022. Andrew Tate is a multi-millionaire ”Alpha-male”, who hold views which have been heavily judged and disregarded by many people particularly the female community. His words and actions have been adopted by young boys all over the world which has become a huge problem as this man has been looked up to by so many young impressionable boys and seem to now be holding the same views as Andrew himself due to the exposure on social media.

Teen vogue exposes Tate’s indecent values and his recent run in with Romanian police due to allegations of human trafficking. Teen vogue decently do not shy away from being open and honest with their teenage audience by swearing in their articles and further covering story’s with issues such as rape and sexual assault. For example in the article about Andrew Tate discussing his recent arrest it states. ”  One woman showed voice messages presumably from Tate, including one reading, “I love raping you.” ” further stating ”  In 2015, Tate and his brother were arrested on “suspicion of sexual assault and physical abuse”. Teen vogue seems to want to educate and make the world a better place by exposing such bad behaviour and values that are being bled into young viewers and uses of social media.

story 2

Kylie Jenner Officially Introduces Her Son And Reveals His Name:

After a long wait on the name announcement of Kylie Jenner’s second baby, she finally let the world know. The name ”Aire” was announced and shocked the world after the baby’s name previously being ”Wolf”.

The question is why has this name been so talked about amongst social media for the last year, what importance does this have in peoples lives? The main idea is that people live such a boring life day to day the only thing that takes their interest is celebrities dazzling rich lifestyle and therefore gives them something to look up to and ”wish for”.

Key terms

  • speed
  • time
  • feedback
  • share accsess
  • storage
  • share
  • history
  • connectivity
  • participation
  • discover
  • retrieval
  • knowledge

Key Words associated with New Media – complete table with examples or notes below each key term.

shareactivecreativehost
example or comment
story

re-connectpersonalisestream
example or comment
experiencestorescaleimmerse
example or commentsee hear and experience events that have happened not having to be there
interfaceliveadaptbinge
example or comment
conversationre-performcirculateendless

example or comment

TOPICNOTE / COMMENT
The Printing Press (Gutenburg) in the Medieval period mid 1400’sthe impact of new technology
Impact of new technology in South Korea as a result of promoting greater digital interaction (speed, connectivity, spread etc)mental health
internet addiction? Choices made?
‘A world without consequences’
‘Senses over meaning’
On-line / digital connection stats
Theodore VailThe Network effect
Norbert Weiner Loop TheoryLoop Theory – predictive behaviour
But is behaviour shaped and altered through networking and digital communications (pushing / pulling
)

Issues around privacy and individual psychology (mental health / wellbeing) and the environment

Virtual worlds / virtual identities (hypperreality, simulation, implosion – Jean Baudrillard)

(Judith Butler ‘gender performance / David Gauntlett, Anthony Giddens etc ‘fluid & multiple identities’

The
Robin Dunbar – The Dunbar NumberThe Dunbar number suggests that connectivity for individuals, communities or groups is typically 5 o 6, with an upper limit of 150.
So who benefits from greater connectivity?
 Companies, organisations, institutions – ‘small elites dominate’ (Andrew Kean)
Clay Shirky
Vannavar Bushassociative not linear thinking
the demise of long form reading

So changing rules for logic, rationality, truth, understanding, knowledge.

Baudrillard implosion (a culture imploding in on itself rather than expanding and developing?)
Tim BernersLeethe inventor / creator of the World Wide Web – developed and given to everybody for free?!! Why? What did he hope it would achieve? Is he satisfied or disappointed with how it has developed and made an impact on society?
Marshall McLuhanThe Global Village – ‘a sophisticated interactive culture’
The impact on political and economic decision making
Conclusions, suggestions, reflections and predictions

stats:

  • 8hrs a day cell phone use for teenagers
  • 2.93 billion facebook users
  • spend an average of 5 years and 4 months on social media
  • 4.9 billion social media users
  • 5.07 billions internet users
  • 16 millions new members on Netflix during covid.

notes

3.4.1.1 Semiotics
Semiotics:

• Sign
• Signifier
• Signified
• Dominant signifier
• Icon
• Index
AQA A-level Media Studies 7572. A-level exams June 2019 onwards. Version 1.2 24 January 2019
Visit aqa.org.uk/7572 for the most up-to-date specifcation, resources, support and administration 11
• Code
• Symbol
• Anchorage
• Ideology
• Paradigm
• Syntagm.
Barthes’ ideas and theories on semiotics:
• Signification
• Denotation
• Connotation
• Myth.
3.4.1.2 Narratology
Narratology:
• Narrative Codes
• Narration
• Diegesis
• Quest narrative
• ‘Character types’
• Causality
• Plot
• Masterplot.
Todorov’s ideas and theories on narratology:
• Narrative structure
• Equilibrium
• Disruption
• New equilibrium.
3.4.1.3 Genre theory as summarised by Neale
• Conventions and rules
• Sub-genre
• Hybridity
• Genres of order and integration
• ‘Genre as cultural category’.
3.4.1.4 Structuralism
Lévi-Strauss’ ideas and theories on structuralism:
• Binary oppositions
• Mytheme
• Cultural codes
• Ideological reading
• Deconstruction.
12 Visit aqa.org.uk/7572 for the most up-to-date specifcation, resources, support and administration
3.4.1.5 Postmodernism
Postmodernism:
• Pastiche
• Bricolage
• Intertextuality
• Implosion.
Baudrillard’s ideas and theories on postmodernism:
• Simulacra
• Simulation
• Hyperreality.

postmodernislm

Postmodernism:

  • It’s an approach towards understanding, knowledge, life, being, art, technology, culture, sociology, philosophy, politics and history that is REFERENTIAL  (in that it often refers to / copies other things)
  • RE-IMAGINING= To recreate or form a new conception of by recreation
  • PASTICHE=A work of art, drama, or architecture that imitates the work of a previous artist.
  • PARODY= A work or performance that imitates another work or performance with the use of irony and humour.
  • COPY
  • BRICOLAGE= construction of media with a diverse range of available things ‘involves the rearrangment and juxtaposition of previously unconnected signs to produce new codes of meaning’(Barker & Jane, 2016:237)

Narrative theory:

  • Structure: beginning, middle, end- equillibrium -> disruption of equillibrium -> equilibrium restored. (freytags pyramid)
  • Propp; characters and their roles, the theory that all characters are reimagined from a set of character templates ~(hero, villian, helper, princess, false hero, father)
  • Turner makes clear that the roles aren’t specific to a singular character as one character can fit into more than one of these templates; and it is determined by their functions and SPHERES OF ACTION
  • Chatman splits narrative and plot into two main structures; satalights and kernels, kernals being something absoluetly essential to the plot to make sense or for the audience to know. Satalights being something not essential to the plot that can be taken out- yet are important for subtle progression such as character development/ non-essential background context
  • Barthes talks about the different type of codes through the narrative. Proairetic code: action, movement, causation Hermenuetic code: reflection, dialogue, character or thematic development Enigma code: the way in which intrigue and ideas are raised – which encourage an audience to want more information. We can relate chatmans Satalight ideaology to hermenuetic code as development.

postmodernism

  1. Pastiche =  a work of art, drama, literature, music, or architecture that imitates the work of a previous artist.
  2. Parody =  an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect.
  3. Bricolage = (in art or literature) construction or creation from a diverse range of available things
  4. Intertextuality = can be a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
  5. Referential
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperrealitythe inability of consciousness to distinguish reality from a simulation of reality
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) 
  10. Consumerist Society= a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.
  11. Fragmentary Identities= multidisciplinary collaboration, involving visual communication, performative arts and fashion
  12. Alienation= a withdrawing or separation of a person or a person’s affections from an object or position of former attachment
  13. Implosion=  a situation in which something fails suddenly and completely, or the fact of this happening
  14. cultural appropriation
  15. Reflexivity= the fact of someone being able to examine their own feelings, reactions, and motives
  16. Deconstructive postmodernism = expresses the consequences of an idealism that has taken the linguistic turn and then has seen through the language

Postmodernism is when individuals copy each other to form a similar version of what they are trying to portray and change into a more different style to form a different truth.

love box in the living room is a parody of real life events, that happened in the past.

statement of intent

For this radio production, we wanted to express thanks and appreciation for the BBC for their 100 year anniversary. Our main goal was to spread awareness of some of the major news stories the BBC have reported on throughout the years, by playing some short snippets from the BBC archives, such as Apollo 11, Queen Elizabeth the 2nd coronation and D day landings broadcast. These major events in our history wouldn’t be known in such depth and emotion if the BBC didn’t report on them, therefore educating our listeners with their broadcasts and importance we hope to stick with the notion of their ethos, educate, inform and educate.