All posts by Dr McKinlay

Doctorate in Creative and Media Education. Head of Creative Technology Faculty, Hautlieu School, Jersey.

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AUDIENCE: THEORIES AND APPROACHES.

1. ‘Hypodermic Needle’ Theory

After the end of WWII, social science researchers began to investigate the way in which communication – and particularly, political communication – was used to disseminate propaganda. As such, from the end of the 1940’s and into the 1950’s, there was not only an expansion of new media forms, for example, the number of TV licences shot up from 763,000 in 1951 to 3.2 million in 1954 (How the Coronation kick-started the love of television), but, there was also an expansion of research into the effects of television. Many of which are now found on the specifications of media studies courses.

1. Hypodermic model (passive consumption)

Early theoretical work on the relationship (or effects) of media consumption are often traced back to Harold Lasswell, who developed the theoretical tool of ‘content analysis’ and in 1927 wrote Propaganda Technique in the World War which highlighted the brew of ‘subtle poison, which industrious men injected into the veins of a staggering people until the smashing powers . . . knocked them into submission’ (link). As Martin Moore notes, Lasswell, as a behavioural scientist researching areas connected with political communication and propaganda, believed each government had ‘manipulated the mass media in order to justify its actions’ in World War 1 (2019:122). 

To illustrate his hypothesis, in 1948 he developed a linear model of communication, one that breaks down the line of communication from point A to point B, in which the SENDER is transferring a MESSAGE, through a MEDIUM (eg Print, radio, TV, etc) that has a direct effect on the RECEIVER

Or to be correct: WHO, SAYS WHAT, THROUGH WHAT CHANNEL, TO WHOM, TO WHAT EFFECT.

In this sense, this is a HYPODERMIC MODEL OF MEDIA EFFECT, in that the model proposes a clear, linear (and perhaps unaltered) connection between message sent > message received. This model has, as we shall highlight, been the subject of much analysis and review. However, the basic premise remains, that we need to understand what message is being sent, to who, how and to what (intended) effect. Further, that there is a clear relationship between sending a message and receiving a message.

TASK 1:

Create a new post called AUDIENCE THEORY (don’t forget to give it a category / categories – Audience, exam prep, notes etc).

  1. Make some notes about hypodermic model, passive audience, Lasswell etc.
  2. Draw out Lasswell’s model (use PPT, save as JPEG and upload to your blog) in relation to 1 or 2 of your research adverts.

This approach was later adapted by Shannon and Weaver in 1949, as the Transmission model of Communication, which included other elements, such as NOISEERRORENCODING and FEEDBACK.

In other words, there is the suggestion that the process of sending and receiving a message is NOT clear-cut, predictable or reliable and is dependent on a range of other factors that need to be taken into consideration. 

Task 2:

Adapt your model from Task 1 and add in some points which show a disruption to this linear process. In other words, think about what might happen at each stage of the process to disrupt or alter the process of communication. You would be well to discuss this proposition in a small group first and then draw out your adapted model. Again use ppt, save as JPEG and upload to the blog.

Task 3:

Can you now put your product that you are looking to advertise into Lasswell’s communication model? Make sure you note any possible disruption (ie Shannon and Weaver). As ever, save as JPEG and upload to your blog.

advertising: CSP 3 and 4

INTRODUCTION

As we close this first half term and move to the next, we can watch some more about Jean Kilbourne to help us engage with her enquiry into the values that are held and communicated about our society (particulary with regard to the representation of gender) from the advertising industry, this link.

We will also look at some Advertising from the 1950’s with an episode of Washes Whiter – this is the episode we looked at in class: https://www.youtube.com/watch?v=0WgprZ8j1fI and below is another episode that you should watch over the half term break.

Going forward, next half term we will look at ADVERTISING in more detail. We will look at 2 more exam case studies (called CSP’s – close study products). We will make some adverts for a cosmetic product. So in preparation please:

  • a cosmetic product that you want to promote, market and advertise
  • 3-5 print adverts that you want to use as style models for your own productions.

TASK 1: ANALYSIS OF STYLE MODELS

MAKE SURE YOU PROVIDE AN ANALYSIS OF 3-5 ADVERTISING STYLE MODELS (it is not the quantity but the quality of your analysis that is important)

– make sure you embed them in your blog as a GALLERY x 5 marks
1. Textual analysis (ie media language x 5 – what elements are in your research products)
2. Semiotic analysis (ie key terms x 5 around semiotics)
3. Representational analysis (key terms x 5 around representation)

representation

Task 1:

As part of our investigation into representation, can you make notes on THE MALE GAZE – in particular make notes on Laura Mulvey and John Berger (who wrote the book Ways of Seeing). There are also links on this Feminist Frequency post

Use the following categories: Exam Prep, Representation, Notes

WIDER READING

LEVELING UP REPRESENTATION: DEPICTIONS OF PEOPLE OF COLOR IN VIDEO GAMES

Why diversity matters in the modern video games industry

Games Industry Sexual harassment case

Task 2

On the same post as your previous representation post (ie task 1 above, Laura Mulvey, Male gaze etc – or you can make a new post if you wish, if so categorise it as REPRESENTATION, EXAM PREP). Can you copy and paste 8 ‘pithy’ quotes ie something you could use in an exam essay.

games cover

DEADLINE TO COMPLETE YOUR GAMES COVER IS TUESDAY 5th OCTOBER

Think about what you would produce as a video games box inlay product and write up the following in a new post (which is linked to the NEA assessment criteria – click on file link below to see how you will be assessed)

Use the following categories: Production

Task 1:

1. statement of intent (100-150 words)

2. Media Language (codes, conventions, signs, elements of real print product). Put another way: how did if follow your style model? (50 – 100 words)

3. Representation / content (use key language ) (50 – 100 words)

4. What kind of company would make your product? What kind of audience would consume it? (50-100 words)

Task 2:

Sketch out a design for your games cover on an A4 piece of paper. Take a photo of your sketch and upload this to your blog (essentially both task 1 and task 2 are your planning documents).

Task 3:

Create a DVD games box cover (back and front). The dimensions are 275 mm x 185 mm with a 300 dpi resolution (because this is essentially a print product). Include spine guides, the first at left is at 130 mm add a second guide to have a spine of 15 mm.

Task 4:

Please upload your finished product to the blog (as a JPEG) and print it out on a piece of A4 paper. Do this by the end of the week. Categorise your post as PRODUCTION.

If your JPEG is too big to upload then open up the file in Photoshop and reduce the file size. You can do that by selecting IMAGE > IMAGE SIZE and REDUCING THE BIGGEST NUMBER TO 1000 PIXELS.

Task 5:

Re-design your Game Cover / Inlay box card to produce a completely opposite representation of your product. So if it was reactionary, make it radical, if it was positive make it negative, if it was stereotypical make it countertypical. Please remember that we are a school – so don’t go too controversial – it would still need to be a recognisable media product that is aimed to sale.

Some advice for content

In other words, you are looking to change more than the surface of your product! At the heart of your product you are (RE)-PRESENTING A SET OF ATTITUDES, VALUES, BELIEFS (what is known as ideology), so your new product will be a complete reversal (or antithesis) of your first production.

In this way, we should be able to recognise that media products are a set of selected elements that construct an ideological representation of ( . . a thing, a group, a set of . . . for example: gender, race, ethnicity, sexuality, nationality, regional identity, economic identity, global identity and / or ideas around key issues such as the environment, conflict, violence, space, morality, ethics etc etc etc)

Some advice for the process

I would suggest that you open up your old file and save it as a new file name. I would imagine that you will:

  • Change the colour scheme
  • Change the title
  • Change your main character
  • Adjust and change a couple of your screen grabs

When you have finished upload the JPEG copy to the blog (as we know PSD – photoshop files do not upload to the blog)

I will give you a mark out of 10.

  • 5 points for completing the exercise.
  • 5 points for each bullet point that shows the changes you have made.

csp 1 and 2: tomb raider and metroid

Overview

During your media course there will be a number of media texts that you are required to study, which COULD be in your final A2 exams. They are called CSP’s (Close Study Products). For more information from the board follow this link or open the linked document below.

Task 1

Make 3 powerpoint slides. One has Tomb Radier cover, the second has Metroid cover, the last has the back cover of Tomb Raider. Identify as many different elements in each cover as possible. In other words, what can you see? Label everything you can see eg main image, age rating, manufacturer name etc. Identify all of the visual elements that support the main image eg colour boxes, background colours, textures, shapes, hard lines, other random / arbritary elements. Save you ppt slide as a JPEG and upload to the blog.

Use the following categories: Exam Prep, Semiotics, Metroid, Tomb Raider,

CSP 1 TOMB RAIDER

CSP 2 METROID

Try researching around Metroid . . .

For example, this article is headed My childhood crush on Samus is probably why my ex looks like her seems to bring up some interesting ideas about our relationship between fictional representation and our factual lives.

Task 2

As part of your task above, apply the key semiotic terms (the 19 definitions you have previously completed). In other words, you should be able to break down all of the elements that have been used in each game cover as well as recognising what function or concept they are fulfilling.

For example, A is an iconic signifier because it resembles B. C is used as an indexical link towards D. E is a symbolic signifier and is used to . . .

Similarly, make sure you are clear as to whether the elements that are put together are radical or reactionary. In other words, what kind of representation is presented?

Language = Representation

Essentially what you are producing is a TEXTUAL ANALYSIS. That is you are analysing a media text. This means that you are identifying the individual specific elements (ie the Language of the products) towards what those elements mean when they are put together (ie the Representation of the product).

It may be useful to look at some (similar) work carried out by Feminist Fequency, for example this post (which includes the video below) about body language and The Male Gaze.

SEMIOTICS

What is Semiotics?

A tool that will help you analyse media products.

Task 1:

On your Header / Banner post provide 3 examples / illustrations of indexical, iconic and symbolic signs.

Which Theorists do you need to know for the exam?

  • C S Pierce
  • Ferdinand de Saussure
  • Roland Barthes

Key language:

Semiotics

  1. Sign
  2. Code
  3. Convention
  4. Dominant Signifier,
  5. Anchorage

Ferdinand de Saussure:

  1. Signifier,
  2. Signified,

C S Pierce:

  1. Icon,
  2. Index,
  3. Symbol

Roland Barthes:

  1. Signifcation,
  2. Denotation,
  3. Connotation
  4. Myth
  5. Ideology,
  6. radical
  7. reactionary
  1. Paradigm
  2. Syntagm

this link may help you to understand the distinction between syntagm and paradigm, but please do not worry about it! It is very confusing, highly specific and your understanding will develop over time.

Task 2:

You need to know all of these words for your exam as you will get tested on any number of them as a short answer question -usually question 1 in Media Paper 1. So please look them up and define them in a new post on your blog. THERE ARE 19 TERMS TO DEFINE.

photoshop banner

Ok to get you started on some practical work, I will introduce you to Adobe Photoshop. First of all open up photoshop (short cut on your start menu) and register with your school email.

You will be able to use Photoshop outside of school! Yay! Try it and let me know if you are encountering problems.

To get you going please produce a banner / blog header. You will need to produce a document that is 1260 px / 240 px, 150 dpi, transparent background. Save this file as a PSD in your home folder / Media A level folder.

PLEASE NOTE THAT YOU WILL NEED TO SAVE YOUR FINISHED WORK AS A (COPY) JPEG.

Upload your finished JPEG to a new post on your blog – categorise it as production & induction – you will get a mark for this.

If you are a whizz at Photoshop then off you go, otherwise I help everybody to:

  • add text
  • edit text
  • add shapes and colours
  • add images
  • adjust image size
  • erasing with magic wand tool
  • blending options & opacity
  • layer styles

Extension:

If you have finished your banner (and saved it as a JPEG on your blog) then produce a MASTHEAD as an extension activity. A masthead is the title of of newspaper or magazine. They are unique in design and generally communicate the theme and style of the publication.

You will need to measure some real products and produce a photoshop documents that is the actual size (in centimetres). As this would be a real print product make sure you resolution is 300 dpi.

Extension Extension!

Ok you must be a super Adobe Photoshop whizz if you are here!! If so, you task now is to produce the front page of your newspaper / magazine – the (made-up product) that you just created the masthead for (so you would import your masthead as a separate image / layer) and that you wrote your article for.

Make sure the front cover makes a link to your article (summer task).

As ever, post up as a JPEG on to your blog.

Enjoy this process – theory next!!

Induction task evaluation

SUMMER TASK: Write up the following in a single post. The aim is to link your summer task with the assessment criteria for your A level coursework (NEA):

  1. statement of intent (50-100 words)
  2. Media Language: “The way in which specific signs are put together for specific media forms” (codes, conventions, signs, elements of real print product – “things like colour, shape, size, positioning etc“). Put another way: how did if follow your style model? (50 – 100 words) (don’t forget your Pyramid writing structure!) (don’t forget graphical features!)
  3. Representation / content (use key language from Kahoot quiz) (50 – 100 words) – supporting or challenging dominant ideas ie radical / reactionary; stereotype / countertype, (“what is the advantages of using . . . “)
  4. What kind of company would make your product? What kind of audience would consume it? (50-100 words) (niche, mainstream, broad / narrow, conglomerate / indie)
  5. evaluation post, what would you do differently? what did you do well? (50-100 words)

Media forms

Make a new post with a table that has 10 rows and four columns. Populate the second column with the 9 media forms that are required study for this AQA Media studies A level. You can find a list of the 9 forms that are specifically stated by the board in the syllabus on page 9. You can find a link to the syllabus in the top menu bar of this blog.

in the 3rd column write 3 characteristics of each media form. In the 4th column provide an example of each form.

Publish your post and categorise it as ‘exam’ and ‘induction’