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Editing

Editing is stitching things together connecting different images, therefor chronological and linear, it is the concept of putting one thing next to another and how to target the audiences attention of viewpoint onto a specific thing.

But the key question is WHEN TO EDIT ie when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Shot Sequencing 1: Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Montage: A collection of images edited together in a cut metaphorically to display a long period of time in a short sequence. Linear.

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

Firstly, they include both characters – which are called EXTERNAL REVERSES. As the drama increases, the framing of each shot then excludes the back of the head of the other character and moves in to a much closer over the shoulder shot – which are called INTERNAL REVERSES. Remember that these shots are not creating a direct look to camera. To look directly at the camera creates a very different relationship between the characters and the audience and is a technique that is only used for specific techniques / genres / film-makers.

These type of shots are known as Point of View Shots – POV shots, or even direct address to the camera, and are quite different to over the shoulder shotsclose-upsreaction shotsinternal and external reverses etc. All of which are deliberately used to create a range of subjective / objective positions for the audience as they engage with characters in the moving image products. AND NOT FOR THE CHARACTERS TO LOOK DIRECTLY AT THE AUDIENCE (ie directly into the camera)

Genre

A key theoretical area that underpins Media Language is the study of GENRE. Genre is a way of thinking about media production (INSTITUTIONS) and media reception (AUDIENCES). Overall, genre study helps students to think about how media texts are classified, organised and understood, essentially around SIMILARITIES and DIFFERENCE. In that media texts hold similar patterns, codes and conventions that are both PREDICTABLE and EXPECTED, but are also INNOVATIVE and UNEXPECTED.

The genre may be considered as a practical device for helping any mass medium to produce consistently and efficiently and to relate its production to the expectations of its customers. Since it is also a practical device for enabling individual media users to plan their choices, it can be considered as a mechanism for ordering the relations between the two main parties to mass communication.Dennis McQuail 1987, p. 200

In some ways it hold conventions of other genres, as such it could be considered as a SUB-GENRE film (a genre within a genre) or a HYBRID GENRE (a combination of two genres). However, overall, it could be said that “genre is a system of codes, conventions and visual styles which enables an audience to determine rapidly and with some complexity the kind of narrative they are viewing” (Turner p.97 Film as Social Practice)

. . . saddled with conventions and stereotypes, formulas and
clichés and all of these limitations were codified in specific genres. This was the very foundation of the studio system and audiences love genre pictures 
. . .Scorcese, A personal Journey through American Cinema (1995)#######}

Ghost town

culture can change, resist and change political protest

The politial, personal and cultural are always intertwined

Political protest through music.

Cultural Hegemony:

● Antonio Gramsci: Italian philosopher writing in the 1930s

● Hegemonic: dominant, ruling-class, power-holders
● Hegemonic culture: the dominant culture
● Cultural hegemony: power, rule, or domination maintained by ideological and cultural means.
● Ideology: worldview – beliefs, assumptions and values

● Cultural hegemony functions by framing the ideologies of the dominant social group as the only legitimate
ideology.
● The ideologies of the dominant group are expressed and maintained through its economic, political, moral,
and social institutions (like the education system and the media).
● These institutions socialise people into accepting the norms, values and beliefs of the dominant social
group.
● As a result, oppressed groups believe that the social and economic conditions of society are natural and
inevitable, rather than created by the dominant group.

BIRMINGHAM SCHOOL 1970s

first school to recognise the teenager subcultures such as punks- resistance through rituals.

race- Bringing race into the picture in the 1980s, Paul Gilroy
highlighted how black youth cultures represented
cultural solutions to collectively experienced problems
of racism and poverty.

Margaret Thatcher:
● Prime Minister 1979-1990
● Militant campaigner for middle-class interests
● In an 1978 interview: ‘British national identity
could be swamped by people with different
culture’
● Hardline attitude towards immigrantion
● Conservative Manifesto: ‘firm immigration control
for the future is essential if we are to achieve
good community relations’
● British Nationality Act of 1981: introduced a
series of increasingly tough immigration
procedures and excluded Asian people from
entering Britain.

The alternate

In the media group, me, izzy, honor, and daisy; honor one day looks into a computer that was making an odd sound, however the person on the screen was herself- then she turns evil as she is now in the tv and the tv girl is now her, one by one honor hunts down the media group. Who will survive? Escape honor’s replicate tp avoid being stuck in the tv.

todorov.- Equilibrium, the conflict that disrupts equilibrium.

STATEMENT OF INTENT:

I want to create a horror/sci-fi/comedy film to both scare and make the viewer laugh, i want to include aspects of technology turning against honor to create fear in the audience.

genre: horror, comedy

I chose these genres as they have multiple predictable cliché’s however it is very easy to make some unique jokes as well to fit the theme of genre being predictable yet different.

Blinded by the light

Warner Bros. Pictures is currently one of five live-action film studios within the Warner Bros. Pictures Group, the others being New Line CinemaDC FilmsCastle Rock Entertainment, and the Spyglass Media Group. The final installment of the Harry Potter film series is the studio’s highest-grossing film worldwide with $1.3 billion.[5]established in 2008, and Jeff Robinov was appointed the first president of the company.

think: how many posts, date last posted on different film accounts and production accounts.

David hesmondhalgh

His book is called “The Cultural Industries” His work is about tracing the relationship between media work, media workers and the media industry.

The venerable and precarious nature of a career in the creative industry can be described as more relying on luck/chance, for someone who successes in the creative industry their are many people who do not.

The façade of the industry that it will be very creative is very misleading and attracts people under the belief that people will be hard working and creative however this is likely not the case.

How do companese in the media companies minimize risk:

They can take advantage of specific products that have less competition- such as movie ideas that haven’t been done before; thinking outside the box, more outrageous. They could also take advantage of past successes by repeating ideas that did particularly well, such as creating sequels to films that have had high consumption rates. By mergers existing (such as Netflix) companies can merge one aspect of media into another, such as Netflix going from being a distribution platform to producing their own content (Netflix originals), this is horizontal and vertical integration.

Companies can also be more successful with the consumers help, such as higher reviews on films, all three aspects are incredibly important towards the industry (Production, distribution and and consumers).

Butler essay

Judith Butler describes gender as “an identity instituted through a stylized repetition of acts”. In other words, it is something learnt through repeated performance. How useful is this idea in understanding gender is represented in both the Score and Maybelline advertising campaigns?

In this essay, I am going to analyse and evaluate how gender is represented in the Score and Maybelline adverts we have studied in and outside of school. I will argue that the way that gender is represented in the Score advert conforms to the gender stereotypes of the 60s that we have thought to have “moved on from”. Contrastingly, I am going to argue that the advert Maybelline “That Boss Life” (2018) has a progressive view on gender representation because it seems to support to David Gauntlet’s concept that gender is fluid and presented throughout signs and expression.

Firstly, in SCP 4 (Maybelline’s That Boss Life advert, produced in 2018; promoting a mascara) there is a significant change in the way gender and identity is represented and gender is presented as fluid and free to self expression further supporting Butler’s ideas, in the ad there are three characters, the bell boy, Shayla and Manny Gutierrez: Maybelline’s first inclusion of a man in their campaigns, “Maybelline’s first-ever partnership with a man as the star of a campaign. Manny’s encouraging everyone, no matter their gender, to “lash like a boss.” Through the cosmetic industry doing this it encourages a shift in the outdated stereotypes that makeup is specifically for women and that men should be allowed to express their identity throughout the application of makeup, and show a more feminine side to their masculinity or present themselves completely as feminine; trying to reduce the amount of toxic masculinity widely presented throughout men claiming they can not wear cosmetic products. This is cleverly expanded on by the use of the bell boy, as he turns from someone you could easily forget in the advert at the beginning to using the makeup when the two stars of the advert turn “Bossed up” showing men who we have no insight to their sexual preference can also accept men coming to terms of makeup being androgynous and use it. Manny or widely referred to as Manny MUA is also a very popular influencer or makeup guru (with a following of over 4 Million), by using someone with a high platform and a counter-typical choice of a model in a makeup advert can also attract more audience to the advert as his viewers would want to see his success as the first man in Maybelline’s campaign, even any haters would watch- by doing so the advert plants this subliminal message taking society one step closer to seeing that gender is a constructed idea and a product shouldn’t alter the expression of someone. Furthermore, Manny could be associated as a radical representation of gender and masculinity which connotes to Judith Butlers theory of gender being performative. The term Toxic masculinity can be used describing reactions from specific men as the product “promotes the dangerous sentiment that men are supposed to adhere to hyper masculine culture.” and presents people against Butler’s ideas and leaning more towards Laura Mulvey’s idea that gender is fixed. Additionally, the advert displays the product as being gender neutral as the whole presentation of the product connotes to luxury; the golden suitcase, the New York apartment described as everything, the golden packaging, and the room transforming into full golden and glam after the two use the product. All these features create a semantic field of wealth and luxury for the user to associate with the product- despite their gender, further enhancing the products androgynousness and promoting Butler’s ideas that gender is fluid and is more based on a expression of signs.

However, in SCP 3 (Score), an advert promoting male hair groom (note how it’s promoting it towards men, anti-progressive towards Butler’s ideas as it suggests females can’t express themselves with masculine hairstyles and are fixed to a lengthy style). The advert contains a man being lifted up by numerous females who fit the theory of the male gaze (Laura Mulvey), a theory that women are used in adverts in a sexualised, reactionary way to attract male attention and increase sales by exploiting a women’s sexuality. Although the man is surrounded by females he is still the one with authority and on the top- possibly a connotation to the patriarchal mindset that men are more powerful or have more status, again could reflect the way genders are treated throughout work and the difference in the wage gap; this can be backed up as in the 1960’s females were still fighting for equality in society, compared to the the Maybelline advert that is based after 2nd and 3rd wave feminism where adverts (some still are bad to this day) should more focus on how women are treated and exploited in the industry- this is spoken about in the third wave of feminism and how Naomi Wolf, challenged and re-contextualized some of the definitions of femininity that grew out of that earlier period, they are more accepting of newer ideas and of the idea of fluidity when it comes to gender as time goes on. This shows not only how time has changed but the difference that it makes with the representation of gender throughout the years in marketing campaigns, while older ones are more likely to be anti-progressive and cater more towards outdated stereotypes and ideologies- going against Butler’s ideas: While newer ones are more likely to be more inclusive with the idea of fluidity in gender and be more progressive to break stereotypical stigmas (such as the ones we can ink in to each score- SCP 4 being men can’t wear makeup and SCP 3 being women can’t use hair groom). The advert contains women wearing quite revealing short outfits in a jungle setting, exploiting their appearance for the benefit of the male gaze- the setting however seems to be a jungle which the man seems appropriately dressed for while the women wouldn’t be wearing that in a jungle, as well as the man holding a weapon- this gives us a huge insight to how corrupt the ideas of gender were back in the 1960s as the women in the advert are represented very sexually and unrealistically, in abundance almost making them seem replaceable or reliant on the one man while the man has a weapon asserting his power (once again reflecting on the patriarchal society that the campaign was created and advertised in). Clearly the advert goes against Judith Butler’s ideas due to it’s fixed reactionary outdated representation of women vs men which gives us an insight on how times have changed and the effects of the waves of feminism.

Maybelline doesn’t have many negatives to pick out on, however, one we could note about is that Manny MUA is given very stereotypical gay slang and presented much more feminine, as much as the advert including a man is a huge step forward we need to take account that he is already presenting himself or shown as feminine in the advert- this creates a slight stigma that makeup is still for femininity rather for straight/masculinity.

In conclusion, both SCP’s give a extremely different however useful insight to the expression of gender and how it links, compliments or disagrees with Butler’s ideas. Through score I can see with effects of the corruption of society takes a huge play in the advert while in maybelline I can see how society and idea’s on gender have progressed and further promoted/backed up Butler’s idea on the fluidity of gender.

Judith butler: ‘gender as performance’

‘identity can be a site of contest and revision

Unlike Laura Mulvey who presents gender as being fixed (male/female) structured by powerful individuals who are able to have control and institutions: Butler suggests gender is fluid, changeable ‘a set of categories to be played out and performed by individual subjects in individual moments in time and space.’

Butler also suggests we have different identities performed to different people, in different social settings, in different social conditions, supporting the fact gender is a performance.

The different examples of feminine attitudes (tomboy/girlygirl) illustrate the plural nature of gender.

Gender as performative is recognised as  ‘phenomenon that is being reproduced all the time‘ and that ‘nobody is a gender from the start.’

QUOTE FROM JUDITH BUTLER IN AN INTERVIEW TO USE;  

‘The historical meaning of gender can change as its norms are re-enacted, refused or recreated.’

Tomb raider semiotics

In this essay I will be applying a semiotic analysis to both the Tomb Raider cover and the Metroid cover and how they both present females in two different ways. I will be arguing about the sexualisation of Lara Croft and how this links in to the Male Gaze and then the radical representation of females on the front cover of Metroid.

I believe the front cover of Tomb Raider takes advantage of Lara’s clothes and sexualises her in a way to get straight males to buy the game and focus more on her body than the actual plot of there game; the outfit she is wearing isn’t something that an explorer exploring ancient ruins and doing acrobatics would wear, and since games with female leads often sexualise them we could say this is a reactionary representation of females in video games and contributes to Laura Mulvey’s theory of the Male Gaze. However, I can also argue it is a radical view of women as Lara’s character isn’t something anyone would usually do- fighting off monsters, exploring ancient tombs; but i do believe this is undermined by her sexualisation, as the clothes she is wearing do not add any development of depth to her character and instead shows her as some ‘sassy’ ‘bad’ female lead instead of a courageous explorer. Overall I think the sexualisation leads to a negative stereotype which pejoratively affects the gaming community, more likely to see her as an object and ignore her character development.

On the other hand the front cover of Metroid completely covers the main leads body showing no representation of gender at all, hiding her identity and linking into character development instead. The costume she is wearing shows stealth, power and strength all at once hiding any connotations to gender identity, therefore no link to gender off of first glance can be made and instead wants to dig deeper into the character itself instead of the shallow view of sexualisation. I asked three people if they thought the person in the suit was a female or male to which all of them assumed it was a male character; this furthermore reinforces the reactionary view of women in video games how they’re not often promoted as strong, and therefore shows the cover as a radical representation and a counter stereotype towards women in video games. As much as a positive thing this representation is, it really highlights the idea that the gaming industry prays on sex-appeal instead of deepening female characters storyline. As Helen Brown said in the industry “It’s woven into the very tapestry of how the business works” relating to sexualisation and the male gaze.