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The Voice

NEW MEDIA
OLD MEDIA
COMMENT OR EXAMPLE
Active involvement

Passive involvement

Two-way conversationOne-way conversation
Open systemClosed system
TransparentOpaque
One-on-one marketingMass marketing
About MeAbout You
Brand and User-generated ContentProfessional content
Authentic contentPolished content
FREE platformPaid platform
Metric: EngagementMetric: Reach/ frequency
Actors: Users / InfluencersActors/ Celebrities
Community decision-makingEconomic decision-making
Unstructured communicationControlled communication
Real time creationPre-produced/ scheduled
Bottom-up strategyTop-down strategy
Informal languageFormal language

share
activecreativehost
example or comment
story

re-connectpersonalisestream
example or comment
experiencestorescaleimmerse
example or comment
interfaceliveadaptbinge
example or comment
conversationre-performcirculateendless

example or comment

The Voice newspaper was first published in 1982, “committed to celebrating black experience” and aiming to deliver “positive change” by “informing the black community on important issues”.

The impact of new technologies forced the production, distribution and circulation of The Voice to change drastically. Audiences started to consume media through online products and downloads instead of through physical copies of media products. This change in audience consumption forced The Voice to focus more on its digital output rather than physical output.

Val Mcalla, founder of The Voice, received £62,000 from Barclays Bank through the Loan Guarantee Scheme, which was part of a series of initiatives set up by Thatcher’s government to help unemployed people start their own businesses. This loan offered Mcalla an opportunity to raise the funds to start The Voice. Barclays was heavily criticised for it’s investments in South Africa where racial segregation was institutionalized in a system known as apartheid – a system of institutionalised racial segregation in South (West) Africa from 1948 to the early 1990s. This loan was a success for Mcalla and was paid off within 5 years.

The circulation of The Voice peaked in the early 1990s at 55,000 with young women being a substantial majority of its weekly buyers.

In 2004, The Gleaner Company (a Jamaican newspaper and media enterprise), took ownership of The Voice – paying over £3m. GV Media Group, a subsidiary of The Gleaner Company, still publishes the paper today.

Sims Freeplay

The Sims Freeplay is a freemium (Free to play but can purchase in game items, this is how the developers make money from the game) mobile game that released for IOS on Dec 15 2011, and later released for android, Windows Phone and BlackBerry 10. The game is a mobile spinoff of The Sims series which first released in 2000 and was published by Electronic Arts. The Sims Freeplay was recieved generally well, scoring an 80/100 on Metacritic.

The global mobile games market size is expected to reach $172.10 Billion in 2023. The year after Sims Freeplay was released, 2012, Angry Birds made developer Rovio $200 Million.

New Tech

Suggested Essay Structure

Remember to focus on key issues around new media – privacy, knowledge, understanding, education, friendship, behaviour, thoughts, attitudes, beliefs, politics, economics, employment, war, conflict, food, the environment, space, science (essentially social change)

  1. Overview: New media always creates change (printing press, telegram etc)
  2. Q: so how has recent technology changed (society, individuals, organisations, ideas, beliefs etc etc)
  3. CSP 1 – show knowledge of CSP
  4. characteristics of new media (in reference to CSP 1)
  5. theoretical / conceptual analysis of new media (loop theory, network theory, Dunbar number, McLuhan, Krotoski)
  6. Critically thinking about new media (Baudrillard, McLuhan, Krotoski, B. F. Skinner, Zuboff, Lanier – are all essentially critical of new media technologies. But Gauntlett, Shirky, Jenkins are all very positive about new media technologies)
  7. CSP 2 – show knowledge
  8. Draw parallels and conclusions
  9. Suggest future pathways / developments

Some themes and discussion points from Great Hack:

  • The Exchange of Data
  • Search for Truth
  • Behaviour Management
  • Propaganda / Persuasion
  • Regulation
TOPICNOTE / COMMENT
The Printing Press (Gutenburg) in the Medieval period mid 1400’sthe impact of new technology
Impact of new technology in South Korea as a result of promoting greater digital interaction (speed, connectivity, spread etc)mental health
internet addiction? Choices made?
‘A world without consequences’
‘Senses over meaning’
On-line / digital connection stats
Theodore VailThe Network effect
Norbert Weiner Loop TheoryLoop Theory – predictive behaviour
But is behaviour shaped and altered through networking and digital communications (pushing / pulling
)

Issues around privacy and individual psychology (mental health / wellbeing) and the environment

Virtual worlds / virtual identities (hypperreality, simulation, implosion – Jean Baudrillard)

(Judith Butler ‘gender performance / David Gauntlett, Anthony Giddens etc ‘fluid & multiple identities’

The
Robin Dunbar – The Dunbar NumberThe Dunbar number suggests that connectivity for individuals, communities or groups is typically 5 o 6, with an upper limit of 150.
So who benefits from greater connectivity?
 Companies, organisations, institutions – ‘small elites dominate’ (Andrew Kean)
Clay ShirkyClay Shirky is pro new-technologies, as new technology makes audiences more interactive and allows for easier connection with others.
Vannavar Bushassociative not linear thinking
the demise of long form reading

So changing rules for logic, rationality, truth, understanding, knowledge.

Baudrillard implosion (a culture imploding in on itself rather than expanding and developing?)
Tim BernersLeethe inventor / creator of the World Wide Web – developed and given to everybody for free?!! Why? What did he hope it would achieve? Is he satisfied or disappointed with how it has developed and made an impact on society?
Marshall McLuhanThe Global Village – ‘a sophisticated interactive culture’
The impact on political and economic decision making
Conclusions, suggestions, reflections and predictions

74,814 mins ( just under 1250 hours) listened to spotify in 2022 – Me

recommend only 2 hours of recreational screen time per day – 24 hour movement guidelines 2018
Largest social media demographic = ages 20 – 29 – data reportal

Jersey #1 out of 224 countries in internet speeds at 229MB/s on average – 2021

Revision

CSPS

The Close Study Products (CSPs) will address the requirement that students engage with products
which:
• possess cultural, social and historical significance
• reflect and illuminate the theoretical framework underlying the study of media together with
the theoretical perspectives associated with them
• illustrate a full range of media products in terms of perceived quality, form and structure
• provide rich and challenging opportunities for interpretation and in-depth critical analysis,
enabling students to develop a detailed understanding of how the media communicate
meanings and how audiences respond
• cover different historical periods and different global settings
• be intended for different audiences
• demonstrate emerging, future developments of the media
• cover examples of media students would not normally engage with
• at least one media product produced before 1970
• at least one media product produced for a non-English speaking audience
• at least one media product produced outside the commercial mainstream
• at least one media product targeting, or produced by, a minority group.

Memento Revision

POSTMODERNISM
There is no “whole” “real” “you”, just collections of fragments. “You” as a concept is unstable and “schizophrenic” (disrupted). This is a source of exhilaration as it allows you to be free to construct yourself, however it can be a source of anxiety as well as you do not know who you are on a fundamental level.

NARRATIVE THEORY
Peripeteia – an unexpected reversal of circumstances (the tables have turned)
Anagnorisis – a revelation of the protagonists identity or actions
Catharsis

  1. Linear – Happens in a set order
  2. Chronological – The story happens in the order that it occurs
  3. Sequential
  4. Circular structure – The story ends where it begins, a loop where the characters have transformed somehow.
  5. Time based
  6. Narrative arc
  7. Freytag’s Pyramid – The stages of a story, shaped like a pyramid (hence the name). Exposition -> inciting incident -> rising action -> climax – > falling action/denouement -> resolution
  8. exposition – telling the story
  9. inciting incident – The incident that begins the story
  10. rising action – The slow rise of action towards the climax
  11. climax – The emotional/action high point of the film
  12. falling action – The slow fall of action towards the resolution
  13. resolution – The problem is solved and the end of the story
  14. denouement – same as falling action & resolution
  15. Beginning / middle / end –
  16. Equilibrium – Everything is balanced
  17. Disruption – An event that disrupts the balance of the equilibrium
  18. Transgression – often disequilibrium is caused by societal / moral / ethical transgression (ie challenging Aristotelian virtues)
  19. New equilibrium – The return of the equilibrium after the resolution of the story
  20. The 3 Unities: Action, Time, Place
  21. flashback / flash forward – A time skip that shows the audience information
  22. Foreshadowing – Hinting at an event that is going to happen
  23. Ellipsis
  24. Pathos
  25. Empathy
  26. diegetic / non-diegetic
  27. slow motion
  28. In Media Res – starting in mid-action
  29. Metanarratives – drawing attention to the process of storytelling – A narrative that references it’s creator/that it is just a narrative.
  30. Quest narratives

Postmodernism

  1. Pastiche – Imitating a previous work
  2. Parody – Imitating a previous work with irony and/or ridicule
  3. Bricolage  
  4. Intertextuality
  5. Referential – Containing references to something or (self-referential) to itself
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – The inability to distinguish reality from it’s signifiers. Not knowing if something is real.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – Simulacra are copies that depict things that either have never had an original or no longer have an original.
  10. Consumerist Society
  11. Fragmentary Identities
  12. Alienation
  13. Implosion
  14. cultural appropriation
  15. Reflexivity

Postmodernism is the idea that we all copy previous work to express ourselves, and that new ideas are just a new iteration of previous works.

Parody – “Every woman in this era was called Vera, or Lynn”
Parody – “By calling them on the telephone after breakfast”
Parody – “Despite being Scottish, had an optimistic view of life”

Postmodernism can be understood as deliberate and self-conscious. It works in terms of reiteration, so in the example of The Love Box in your Living Room – it can be seen as a reiteration of the documentary work of Adam Curtis.

Radio SOI & Review

For our radio production, we will be going through the BBC’s history and identifying how it has both positively and negatively affected people in Britain. We will also be discussing some of the key broadcasts the BBC makes, such as Doctor Who and the World Cup in Qatar. We will be referring to Todorov’s theory of a beginning middle and end with the systematic structure of our program. We will do this by separating our key topics with music closely intertwined with the BBC e.g Gorillaz, Dizzie Rascal and Arctic Monkeys (British bands) to ensure we have breaks to figure out how to talk next. There will also be references to Levi-Strauss’ theory of binary oppositions, with Jayden often being the voice of reason and attempting to gather balanced opinions from the rest of our group, and Rohan and Ben often giving strong informed responses

In evaluation, our program was not as focused on the BBC as we would have liked. Overall, this simply came down to not enough preparation being made for the show and running out of ideas to talk about. In addition, Kai and Xavier did not talk as much as the others, and if I were to do this again I would ensure we had a full plan ready and make sure everyone was involved as much as possible.

Newsbeat & WOTW

THEMENEWSBEATWOTW
OWNERSHIPBBC, Public Service Broadcasting, Government, BBC Board of Trustees (??), DG (Lord Reith), Multimedia, transnational, not a monopoly, concentration of ownershipCBS, Private Company, Multimedia conglomerate, transnational(??), monopoly(??), example of concentration of ownership i.e. a few companies own everything – oligopoly / cartel (??), vertical & horizontal integration (??)
HABERMASTransformation of the public sphere, media is constantly changing – BBC is adapting, BBC intention enshrined in their ethos, profit is not a priority – they put money back into programmes so Quality is important. Fits notion of transforming the public. Therefore more paternalistic, give you what you need instead of what you want.

Private business, likely to prioritise making profit. Quality is not as important as long as a profit is made. This profit will not go back into programmes. Does not fit the notion of transforming the public. Less paternalistic, gives you what you want if it makes them money.
CHOMSKYSecond filter (advertising) The BBC does not run ads in the UKSecond filter (advertising) CBS runs ads which helps them accrue profit
REGULATIONOFCOM, BBC Charter governed by parliament, license fee regulates BBC, BBC Ethos – educate, inform and entertain (Reith)

BBC has a left wing, libertarian ideology (??)
Federal Communications Commission regulates private businesses i.e. not necessarily in public interest
AUDIENCE (ACTIVE/PASSIVE)Audiences are more active, they are not just given programmes that they want but are given what they need (Paternalism) Audiences are more passive, they are only shown the programmes that they want to allow CBS to make a profit.
Hypodermic needle suggests that media can have a powerful and immediate effect on passive audiences. WOTW supports this because so many listeners became terrified of an alien invasion.
AUDIENCE (LAZARSFELD)Two-step flow, people get their ideologies from opinion leaders. Newsbeat brings opinion leaders onto the show as guests.
AUDIENCE (HALL)
NEW TECHNOLOGYNew Technologies mean that the BBC is faced with more competition
GERBNERCultivation theory suggests that the more people take in media the more susceptible they become to it’s messages. This could explain why some people believed that the broadcast was real.
CURRAN Concerns about the interests of big companies – profit over social concerns
SEATON