All posts by Greta C

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pithy quotes

levelling up representation –  “Regarding Asian women, they are often sexualized in “fan service” games, which are characterized by their portrayal of (Asian) women in a hypersexualized manner, placing great focus on revealing clothes, large exposed breasts, and barely-there underwear that is flashed at every given opportunity.”

levelling up representation – “This poor representation of Asian women perpetuates the stereotype that they are meek, submissive, sexual objects who exist purely for men’s entertainment.”

Laura Mulvey – “peeping toms, whose only sexual satisfaction can come from watching, in an active controlling sense, an objectified other”

Laura Mulvey – “in a world ordered by sexual imbalance, pleasure in looking has been split between active/male and passive/female”

Feminist Frequency Site – “conjunction with other aspects of their design, to make them exude sexuality for the entertainment of the presumed straight male player.” 

Feminist Frequency site – “The gruesome death of women for shock value is especially prevalent in modern gaming”

essay prep (not finished)

For my video game cover that I have created is avoids the stereotypes of women in video games. The game is aimed for teenagers who are 16+ because of mild fantasy violence, mild language and suggestive themes. In the game a young female named Alice was captured by a gang of criminals but she finds away to escape. The game is based about surviving in the wilderness. From exploring temples to diving into to the deepest seas to fairies helping you through the enchanted forests. The character wears something a bit revealing but isn’t sexualised like most games. My idea of the game was to do something radical where the female isn’t the damsel in distress in this game and holding weapons that mostly male characters are seen holding in video games because they are know to be stereotypically strong.

The reason why I chose to do a female character instead of a male character is because most females in media are represented sexually to give satisfaction to the heterosexual male player. Most games enlarge the females breasts and butt and position them in an awkward angle, wearing tight or short clothing, my game I didn’t enlarge the breasts or butt to sexualise the character.

I think this is a positive game representation because my character is a strong independent female character which I haven’t over sexualized her. The female representation in my game game perfectly fits in with feminine frequency and Toril Mois analysis between female, feminine and feminist categories.

key terms around representation

MALE GAZE – The male gaze is depicting women and the world, heterosexual perspective that presents and represents women as sexual objects for the pleasure of the heterosexual male viewer.

VOYEURISM – The practice of gaining sexual pleasure from watching others when they are naked or engaged in sexual activity.

PATRIACHY – a system of society or government in which men hold the power and women are largely excluded from it.

POSITIVE STEREOTYPE –  encourages a certain attitude on how we see things and how things are accepted

NEGATIVE STEREOTYPE –  encourages a certain attitude on how we see things and how things are not accepted.

COUNTER – TYPES – a representation that highlights the positive features of a person or group.

MISREPRESENTATION – False claims or ideas about how people are represented. This can give the wrong idea about someone.

SELECTIVE REPRESENTATION – When groups or people are selected to important positions and represent the majority.

DOMINATNT IDEOLOGY –  values and beliefs in a group or social majority.

CONSTRUCTED REALITY – the way we present ourselves to other people is shaped partly by our interactions with others, as well as by our life experiences.

HEGEMONY – Leadership or dominance, especially by one state or social group over others.

AUDEIENCE POSTIONING – Audience positioning refers to the techniques used by the creator of a text to try to get the audience to understand the ideology of the text.

NEGORIATED IDENTITY –  refers to the processes through which perceivers come to agreements regarding the identities that targets are to assume in the interaction.

COLLECITVE IDENTITY – refers to all the affective aspects deriving from belonging to certain groups with which adolescents identify themselves and which place them within certain social categories such as ethnicity, nationality, or gender.

FLUIDITY OF IDENTITY – Having a fluid identity means having the ability to change how you see yourself, the world, and your actions.

CONSTRUCTED IDENTITY – individuals’ sense of belonging to a group.

Media banner

SEMIOTICS – CS PIERCE

An iconic sign: In my banner I have included text and images that all relate to media. Big text that says media study’s and the background is of different social media platforms

An indexical sign: In my banner I used images like radio, billboard, cinema and newspaper which you can access different types of media like the news on the radio, a film at the cinemas and an advert on a billboard.

A symbolic sign: My banner includes different colours and shapes. My background is of different social media apps and they are all in hexagonal shapes. My banner includes bold writing of media studies in two different colours, white and yellow.

Key language

CS PIERCE

Icon: A sign which looks like a symbol

Index: A sign that has a link to its objects

Symbol: A sign that is more random look to its objects (colour, shape)

RONALD BARTHES:

Myth: how words and images are systematically used to communicate cultural and political meaning

Radical: something that challenges dominant ideas

Ideology: System of ideas which form basis of economic or political theory or policy

Reactionary: something that confirms dominant ideas

Signification: Structural levels of signification, representation or a specific meaning

paradigm: a typical example or pattern of something

syntagma: an orderly combination of interacting signifiers which forms a meaning of words

Denotation: The most basic or literal meaning of a sign

connotation: Secondary meaning cultural meaning of signs or signifying signs, signs that are used for a secondary meaning.

Semiotics:

code: symbolic tools that are used to create meaning

Convention: A way that something is done

Dominant signifier: any material that signifies words on a page or facial expressions

Anchorage: Words that go with an image that provides content and information.

Sign: Something that could stand for something else (words, drawings or photographs)

Ferdinand De Saussure:

Signified: The idea being evoked by signifier.

Signifier: Stands in for something else

Statement of intention

My intention of my game I will create a female character who isn’t objectified like most games. It will be set in the jungle where she runs away from a group of criminals .The cover will be a girl dressed with camouflage bottoms and a black top with survival gear. In the background there will add a jungle setting and the main character right in the centre with her pet tiger who she befriends along her travel/hiding. The games aim is survival from running away from the group of men.

REPRESENTATION

The male gaze: The term came about in 1975 by Laura Mulvey and how the media represents women in magazines , films and video games to make it more appealing to heterosexual males.

From wearing revealing clothes showing much skin as possible , camera angles and the way females move. The male gaze sexualises and objectifies the women’s body whilst when males are represented in media they are mainly covered for example video games will do their best to cover the males body and present him as a fearless warrior. Or at other times when they are shirtless it is representing them as strong and fearless.

Laura Mulvey: Laura Mulvey is a feminist best known for her media theory ‘The male gaze’ in one of her quotes “the gender power asymmetry is a controlling force in cinema and constructed for the pleasure of the male viewer, which is deeply rooted in patriarchal ideologies and discourses.”

summer project

For my interview layout for my summer project didn’t go as I intended. I believe I could of improve it by having a better layout. My problem was that the person I interviewed, which was my brother, didn’t want his photo on the interview so I added two photos from his holiday which he talked about and he didn’t have any interesting stories. By improving my summer project I could of used columns instead of boxes and adding headlines and more interview questions making it more interesting. Now that I have seen most peoples summer project I understand what I was missing in my interview as it does not look like a typical magazine interview. I used my brother to show that he’s not an annoying stereotypical sibling and that he’s interested in sports and what he’s