– I changed my dominant signifier, main character from a overly sexualised female whose body was accentuated and exaggerated to a male character with a more ‘realistic’ body type which has some feminine attributes. This character displays a radical representation which goes against the type of character the player would expect to be featured, a counter type
– The male character is wearing baggy clothing and is not particularly attractive, I didn’t want to display his figure or body type or focus on his appearance, rather his purpose in the game. This contrasts to my first design in which the female character wore tight, exposing clothing alongside excessive make up to appeal to the ‘Male Gaze’
– The male character juxtaposes the stereotypical dancer, or character you would picture on the cover of a dance game.
– I changed my colour scheme from a purple and pink scheme to a blue scheme. The blue colour links to the societal stereotype that blue has connotations of masculinity. This also juxtaposes the stereotypical femininity associated with dance in general.