tomb raider – metroid – sims

Key words:

  • male gaze
  • semiotics (icon, symbol, sign)
  • risky business (hesmondhalgh)
  • Jarod lainer
  • gender performance
  • simulation
  • hyperreality

tomb raider:

  • Lara croft outfit not suitable for her adventures which suggests the character is there to be objectified to satisfy the male gaze
  • Sexualised body however does not ‘perform’ her femininity
  • Judith Butler – “masculine and feminine roles are not biologically fixed but socially constructed” – shown in tomb raider as Lara croft doing as what society would expect a male to do

metroid:

  • As of december 2021 Metroid franchise has sold over 20 million copies globally

sims freeplay:

  • Released for BlackBerry 10 in July 2013 and Windows Phone 8 in September 2013
  • 77% of women surveyed ages 35-54 said they played the game to “help them relax”. For women aged 55-64 the game provided “mental stimulation” – creates escapism and a hyperreality

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