Key words/Ideas:
- Simulation/ Hyperreality (Baudrillard)
- Personal needs (Escapism, self esteem) – Uses and Gratifications (Katz, bloomer)
- Interactivity
- Risky Business (David Hesmondhalgh)
- Male Gaze (Laura Mulvey)
- Gender perfromance (Judith Butler)
- Encoding and Decoding (Stuart Hall)
- Semiotics (Barthes)
- New Media (Bandaura, Skinner)
- Mean World Index (George Gerbner)
- Transformation of the Public Sphere (Jurgan Habermas) – becoming more anti-social and almost reversing the communication process that we have learnt as a society. People would rather text then talk to one another.
- Jarod Lanier
Tomb Raider
Article: Why Diversity Matters – Links as to why media should include more diversity in their representations. These quotes are referring to the gaming industry.
- ‘ The industry traditionally projects an image that is young, white, straight and male’
- ‘Most games feature white protagonists’
- ‘A scene in Pakistan displays shop signs written in Arabic, even though Pakistani people speak English and Urdu, not Arabic’
- Links to male gaze as the way it objectifies Lara Croft
- Links to Gender performance as she is posing as a radical representation for the the activity of women
Sims
- Developed by EA Mobile and Firemonkeys Studios in 2011 (Nick Balaban, Michael Rubin)
- December 2011 – released for iOS
- February 2012 – released for Android
- Released for BlackBerry 10 in July 2013 and Windows Phone 8 in September 2013
- The global mobile games market size is expected to reach $172.10 Billion in 2023.
- Video games are rated in the UK (Pegi Rating System)
- Sims construct their characters based of the functioning stereotypes within society
- Sims seem to reflect individualist values and opinions
- Broad target audience 12-40+
- 77% of women surveyed ages 35-54 said they played the game to “help them relax”. For women aged 55-64 the game provided “mental stimulation” – Links to Katz with uses and gratifications. Creates escapism.
- Freedom to customise the character to look a certain way – helps to create a wider range of diversity where audiences can feel represented
- “It is no longer a question of imitation, nor duplication, nor even parody. It is a question of substituting the signs of the real for the real” – Baudrillard, this applies as the game is still being constantly updated to create a more effective simulation
Metroid
Article: Why Diversity Matters – Links as to why media should include more diversity in their representations. These quotes are referring to the gaming industry.
- ‘ The industry traditionally projects an image that is young, white, straight and male’
- ‘Most games feature white protagonists’
- ‘A scene in Pakistan displays shop signs written in Arabic, even though Pakistani people speak English and Urdu, not Arabic’
Opening Paragraph:
Baudrillard claims that our society has replaced reality and meaning with signs and symbols and that human experience is a simulation of reality. This can be seen in Sims Freeplay