I produced a game based off the maze runner series and I created a female character as the dominant signifier as it is not stereotypical for a female character to be in such a game and be seen in a strong and independent matter.
Further to this I have exaggerated the feminine attributes of my character with her slightly shorter and thinner build. I also included clothing which completely covers her as a way of skipping the stereotypical idea that women in video games have to wear revealing clothes. In the words of Laura Mulvey, “displayed for the gaze and enjoyment of men” this is how in the video games industry many female characters are made to look at. however my character does not fit the male gaze as she is completely covered.
however in society it is woman for women to be used as a reason for the main character to progress in the game, but the female is the main character inh my game. So in this sense my product is a radical representation of females in video games.
however I believe that this is a positive representation of femininity as the dominant signifier outlines a more realistic idea of females and is not oversexualising them in any way. as such this is showing a more positive outline of femininity and gender representation. the character also gives a more realistic role model to look up to as it is a more ‘normal’ image of a female character who hasn’t been oversexualised or victimised.