Background: Mobile Gaming
- The videogames industry has changed massively since the emergence of the smart phone and app store distribution model.
- Mobile gaming has changed the audience demographics for gaming and brought the industry into the mainstream.
- The app store model means tech giants such as Apple and Google are making significant sums from mobile gaming but mobile hits can still earn developers millions.
- Angry Birds made developer Rovio $200m in 2012 and broke 2 billion downloads in 2014.
The Sims FreePlay
- The Sims FreePlay is a spin-off from the hugely successful Sims franchise first published by Electronic Arts (EA) in 2000.
- The game is a strategic life simulation game (also known as the sandbox genre).
- The Sims FreePlay takes the game on to phones and tablets and uses the ‘freemium’ model that makes money via in-app purchases.
- The game has seen 200 million downloads since 2011 – remarkable success.
The Sims FreePlay: Audience
- The Sims franchise has demonstrated there is a strong and lucrative market in female gamers.
- When The Sims was first pitched by creator Will Wright he described it as a ‘doll house’.
- The development company Maxis weren’t keen because ‘doll houses were for girls, and girls didn’t play videogames’. EA then bought Maxis, saw potential in the idea and one of the most successful ever videogame franchises was born.
- Expansion packs available for The Sims FreePlay reinforce the view that the target audience is predominantly female.
Participatory culture
- The Sims franchise is one of the best examples of Henry Jenkins’ concept of participatory culture.
- Since the very first game in the franchise, online communities have created, suggested and shared content for the game.
- ‘Modding’ – short for modifications – is a huge part of the appeal of the game. Modding changes aspects of the gameplay – anything from the strength of coffee to incorporating ghosts or even sexual content.