Postmodernism | relativism and a focus on ideology in the maintenance of economic and political power |
Pastiche | A serious parody, using elements from original |
Parody | the film talks about the film at the end when different characters talk about their own characterisation, acting, role in the narrative etc |
Bricolage | skill of using whatever is at hand and recombining all that to create something new. |
Intertextuality | relationship between different texts |
Referential | the film talking about the film is REFERENTIAL (ie it refers to itself), for example when they are passionate and Allegro tells (us?) what the function of this scene is. Also at the end when each character analyses each character – motivation, script, narrative function etc |
Metanarrative | |
Hyperreality | Baudrillard suggests we live in a world that is ‘real’ but not really ‘real’ we can see that in the film in that we are never quite sure what is the real world or the game world? |
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) | Baudrillard suggests that we live in copies of copies of the real world (?) but not really ‘real’ and we see this in the film because there are so many layers of game |
Consumerist Society | Society where meaning is based on the desire and consumption of material things |
Fragmentary Identities | |
Alienation | |
Implosion | sudden failure or collapse of an organization or system. |
cultural appropriation | |
Reflexivity |