The game I have created is a first-person role-playing game, where the video game player has complete control over the storyline of the game.
The basic premise of the game is:
After a disastrous misunderstanding with the police, Andre Baker has to flee his hometown as a fugitive. The decisions and paths he takes whilst on the run are completely up to the game player, and there are hundreds of potential endings / paths which Andre could go down, contingent on the decisions the player makes. One storyline could feature Andre becoming a hardened criminal, whereas another could feature Andre turning himself in and facing the potentially serious charges posed against him in a court case.
My target audience will be men and women aged 15-30 , who are looking for a realistic, thought-provoking playing experience which focus’ on real-world issues such as racism and police brutality. By making the main character a minority, you give non – straight, white, male gamers a more relatable player to play with. Also, it allows the makers of the game to explore more unique storylines. This would be considered a radical approach because the main characters of video games are usually straight, white, men.
The dominant signifier is a car. I made this my dominant signifier, because a car symbolises ‘freedom’ which is the title of my video game. The colour palette of my video game cover will mostly consist of blue’s and blacks