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Story – is a generation of gamers good or bad ?

it is estimated that 2.69 billion people played video games last year — a little bit under half of our population — play video games, also known as gaming. Contrary to popular belief, it isn’t just teens who play games. According to a recent survey, only 21% of gamers were under 18 years old. While gaming can be a fun distraction or hobby (and has even become a competitive sport ), there are benefits to gaming as well as health risks that come from too much gaming. What are these harms, and what can be done about them?

Before discussing the harms of gaming, it is only fair to mention the benefits. Aside from being entertaining and a fun pastime, gaming can provide a way for people to interact with each other — a virtual community — as they work together toward completing common tasks. Our society suffers from an epidemic of loneliness, and gaming can be a vehicle to connect with others, including otherwise difficult-to-connect-with people in your life, such as kids, grandkids, or (I’ve seen this be quite helpful) with autistic children, who can have challenges with traditional modes of communication.

Gaming injuries

Repetitive stress injuries, or overuse injuries, are injuries that come from activities that involve repeated use of muscles and tendons, to the point that pain and inflammation develop. If these injuries are allowed to progress, numbness and weakness can develop, and permanent injury can result. Overuse injuries of the hands and arms are rampant among gamers.

Gen Z

81% of Gen Z (the youngest generation) have played video games in the last 6 months this is the highest of any generation Gen Z more leisure time on video games than any other past time

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Gaming addiction

Gaming has also been associated with psychological problems. It is still an open question whether video game addiction, or internet gaming disorder (IGD), is a unique syndrome. According to the American Psychological Association, IGD is defined as experiencing at least five of the following nine criteria over a 12-month period:

  1. gaming preoccupation
  2. withdrawal
  3. tolerance
  4. loss of interest in other activities
  5. downplaying use
  6. loss of relationship, educational, or career opportunities
  7. gaming to escape or relieve anxiety, guilt, or other negative mood states
  8. failure to control
  9. continued gaming despite psychosocial problems.
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The most notable positive effects of gaming include:

  1. Improved cognitive abilities.
  2. Improved problem-solving skills and logic.
  3. Increased hand-to-eye coordination.
  4. Greater multi-tasking ability.
  5. Faster and more accurate decision-making.
  6. Enhanced prosocial behaviors.
  7. Better eyesight (attention to detail)

eSports, also known as e-Sports, egames, or electronic sports is organized competitive video gaming. It primarily involves teams competing against each other in tournaments for a cash prize. Functionally, it’s the same as traditional sports.

How big of an industry is eSports? In 2021, the global eSports industry was valued at more than 1 billion US Dollars. That’s a nearly 50% increase from the year before in 2020. The eSports industry across the globe is forecasted to grow to more than 1.64 billion dollars by 2024.

Fortnite one of the biggest games in the industry held a three-day spectacle culminated with 16-year-old Kyle “Bugha” Giersdorf winning the solo competition and $3 million in prize money Massively increasing his online following and ultimately changing his. life It was arguably one of the biggest esports competitions to date, and it capped off a massive $100 million investment in the competitive scene from Epic

The video game sector is booming – and it’s tipped to keep on growing. The expansion is expected to make the global gaming industry worth $321 billion by 2026, according to PwC’s Global Entertainment and Media Outlook 2022-26. Global gaming industry revenues are expected to exceed $320 billion by 2026. Image: PwC.

THE FUTURE

As technology advances, we will see games become a completely immersive experience. Imagine fully encompassing make-believe worlds that you control with your mind and body. Advances in technology and the rapid growth of the esports gaming community will help shape the future of gaming.

ideo games have steadily risen in popularity for years. And with people looking for new ways to socialize and stay entertained during the pandemic, the trend has only accelerated. Gaming is now a bigger industry than movies and sports combined.

Revenue for gaming grew 12 percent in 2020, up to $139.9 billion from $120.1 billion in 2019, according to a report by market research firm SuperData. And at one point last year, four out of every five people in the United States had played a video game within the previous six months.

“It used to be ‘what to watch’ and now it’s ‘whether to watch,’” venture capitalist Matthew Ball wrote. “And the answer is increasingly ‘no, I’m going to play a game.’”

So what’s next? Culturally, gaming will only continue to become more mainstream. But what tech innovations are shaping the future of video games, and how will they influence the gaming experience?

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