Male gaze

Laura Mulvey identifies the sexualisation of femininity and female characters compared to the male character that we identify with due to the lack of sexualisation and the addition of development and characteristics shown to deepen their character, in a lot of games and movies, Mulvey stated female characters are forced to identity with passive objects to be looked at and desired compared to men’s representation which is more focussed on how the characters body language reinforces the features they have- e.g. an assassin moving sneakily. She also has the idea that the majority of movie directors, game developers, big artists and key people in the media are men therefore we view media in a mans view hence the male gaze, an example would be in a film panning the camera on a sexualised female scene or in a media game exaggerations of female body parts overlooking how they’re actually meant to walk to show more depth to the character. This doesn’t mean male characters can’t be sexualised either- there’s just a stronger amount of female sexualisation- someone replaced popular oversexualised female poses with a boy doing it but that would still be viewing it in the male gaze. The male gaze supports the idea that a sexualised way of looking empowers men and sexualised women

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