Seymore Chapman:
kernels – things that the story needs to maintain a story and wouldn’t make sense if taken away
satellites – things that are part of a story but wouldn’t change much if taken away
- Proairetic code: action, movement, causation
- Hermenuetic code: reflection, dialogue, character or thematic development
- Enigma code: the way in which intrigue and ideas are raised – which encourage an audience to want more information.