Paper 1
War of the Worlds/Newsbeat
The link between producers and audience consumption of radio products is everchanging in society. In this essay I will detail how Newsbeat and War of the Worlds differ in terms of their goals and focuses, in reference to the Ethos of the BBC, Public Service Broadcasting and commercial interest. The need for regulation among radio is a prevalent issue in society and the postmodern approach to the world may cause implosions if this is not the case.
Score/Maybelline
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The I/Daily Mail
Newspapers could be said to construct an ideological view of the world to target audiences, and the interests of institutions have rarely changed over time unlike the methods and ideologies conveyed to deliver those interests, such as targeting audiences through needs and uses/gratifications as depicted by Kurevich, Haas and Katz.
Ghost Town/Letter to the Free
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Blinded by the Light
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Paper 2
Metroid/Tomb Raider/Sims
Audiences of video game products such as Sims or Tomb Raider could be argued to reject or accept ideologies conveyed by media products as a result of media effects theories, and this process is often the product of industrial strategies to mitigate risks as identified by Hesmondhalgh, and the representations of products appealing to the concept of Postmodernism.
Men’s Health/Oh Comely
Although the media form of magazines are on the decline with Iceberg Press going bankrupt in the COVID pandemic, Men’s Health/Oh Comely feature a variety of strategies to appeal to audiences and in turn stay afloat, such as using enigma and proairetic code conceptualised by Barthes to make their products reactionary to the target audiences, allowing a dominant reading to e more easily formed. This has potential to encourage sales by generating interest in the products, leading to a process of commodification to mitigate the risks associated with the magazine media form. In this essay I will explore these concepts in depth and display how they appeal and can be applied to the relevant CSPs.
Deutschland 83/Capital
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The Voice/Teen Vogue
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