Structure – Define Postmodernism -> Define key concepts & theorists -> Link the CSP to postmodernism and it’s concepts
Simulacrum & Hyperreality – Baudrillard
Structure – Define Postmodernism -> Define key concepts & theorists -> Link the CSP to postmodernism and it’s concepts
Simulacrum & Hyperreality – Baudrillard
Individuals focus on, understand, can cope with and are knowledgeable about surface and style. As opposed to substance, content, meaning and truth.
Creates a world built around uncertainties and half truths, its a virtual world.
First define / explain postmodernism —> Then define the key concepts and who’s said them. —> After that mention the print product and how it relates to the key concepts[Futuristic, dystopia, individualism, escapism ] —> Lastly, express thoughts on postmodernism itself.
Postmodernism is largely a reaction to the assumed certainty of scientific, or objective, efforts to explain reality.
How valid are Baudrillard’s ideas of simulation and hyperreality to understanding the media?
You should refer to the Close Study Products Score and Maybelline to support your answer.
[20 marks]
Hyperreality – Being unable to distinguish between fantasy and reality.
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – Where events are played out as if they are real when in fact they are not.
Simulation – CSP has unrealistic connotations – dominate signifier has otherworldly physical features which would never be seen in reality – shows that our visions of reality are ever changing and uncontrollably morphing.
Hyperreality – Wondering if the games cover is reality in some form.
Jean Baudrillard – Simulation, Hyperreality; Baudrillard observes that the contemporary world is a simulacrum, where reality has been replaced by false images, to such an extent that one cannot distinguish between the real and the unreal.
Essay Structure:
Define Postmodernism, define simulation and hyperreality, Take out examples from the example, then a concluding sentence saying what you think Postmodernism has come to.
definitions: Hyperreality – Being unable to distinguish between fantasy and reality. Postmodernism –
STRUCTURE(9 marker)
first define/explain postmodernism
then define the key concepts and who said them
after that mention the print product and how it relates to the key concepts.(Futuristic, dystopia, individualism, escapism)
lastly, express thoughts on postmodernism itself.
Simulation-when reality is replaced with signs and representations.
hyperreality- where audiences cant tell the difference between simulation and reaslity
what is postmodernism?
what is the truth and knowledge behind it?
Structure – Define Postmodernism -> Define key concepts & theorists -> Link the CSP to postmodernism and it’s concepts
Simulacrum & Hyperreality – Baudrillard
Individuals focus on, understand, can cope with and are knowledgeable about surface and style. As opposed to substance, content, meaning and truth.
Creates a world built around uncertainties and half truths, its a virtual world.
First define / explain postmodernism —> Then define the key concepts and who’s said them. —> After that mention the print product and how it relates to the key concepts[Futuristic, dystopia, individualism, escapism ] —> Lastly, express thoughts on postmodernism itself.
Postmodern movies aim to subvert highly-regarded expectations, which can be in the form of blending genres or messing with the narrative nature of a film. For example, Pulp Fiction is a Postmodern film for the way it tells the story out of the ordinary, upending our expectations of film structure.
Postmodernism can therefore be understood (more than other creative movements) as deliberate, intended, self-conscious play (about play?), signs about signs, notes to notes?
It may even be ironic, joking, or literally, ‘just playing’. However, it is always a deliberate copy (of the old).
clearly entails a recognition (a nod and a wink) to what it was and where it came from.
INDIVIDUALISM’
, it may be possible to identify the extent to which our economic experience is now characterised by what we buy (consumption) than what we make (production).
there is an argument that postmodern culture is a consumer culture
the extent to which the UK and much of Western Europe has shifted from manufacturing economies to consuming economies – ie we are structured around consuming things more than making things.
it is possible to link postmodernist cultural expression with broader shifts in society, specifically around economics and politics.