Postmodernism

Definitions:

  1. Pastiche – A work of art, drama, literature, music, or architecture that imitates the work of a previous artist. Usually based on true events / work.
  2. Parody – A work of art, drama, literature, music or architecture that imitates/copies another work with ridicule or irony. Usually making a mockery out of a piece of work.
  3. Bricolage – The construction of a piece of ‘art’ created when things available or around you.
  4. Intertextuality – Seeks and theorises links and connections between media texts and textualized social life. ‘Suggests signs only have meaning in reference to other signs and that meaning is therefore a complex process of decoding/encoding with individuals both taking and creating meaning in the process of reading texts.’
  5. Referential
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – The inability to be able to know what is real or what is fake and the idea that reality is not actually real.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’)  – The idea that reality is not real and is masked by something else such as a copy of reality.
  10. Consumerist Society
  11. Fragmentary Identities – The idea that people can switch between multiple personalities or act like a different person.
  12. Alienation – The state of being disconnected or detached from the world.
  13. Implosion – The realism / realisation of what will happen or could happen.
  14. Cultural Appropriation
  15. Reflexivity

Postmodernism – The sense that there is little meaning and truth in the world. It is different from traditional structures such as a meaning towards something where as society, is now moving towards uncertain structures, with little meaning and truth in the world.

Jean Baudrillard:

  • French sociologist, philosopher and cultural theorist.
  • Baudrillard claims that our current society has replaced all reality and meaning with symbols and signs, and that human experience is a simulation of reality.
  • “We live in a world where there is more and more information, and less and less meaning.” – Simulacra and Simulation Book 1981

In 1959, Richard Hoggart (Uses of Literacy) noted the shift in modern societies particularly the impact on our ‘neighborhood lives’, which was ‘an extremely local life, in which everything is remarkably near‘ (1959:46). As John Urry comments, this was ‘life centred upon groups of known streets’ where there was ‘relatively little separation of production and consumption‘ (2014:76).

Word / Characteristic Reference to film (Existenz / TLBIYLV / Memento) + CSPS (Metroid / Maybelline / Tomb Raider / Newsbeat / Ghost Town / Letters to the Free)
Pastiche– Existenz:
Parody– The Love Box in Your Living Room could be seen as a Parody. For example, in the documentary, British children were taken to the “blue Peter garden” to get terminated by Doctor Who Darleks this was specifically at 21:38. A further example which proves the documentary is a parody is through the distinction that the actor for John Wreath is not actually him, this was shown all throughout the video.
Bricolage
Intertextuality
Referential
Surface and style over substance and content
Metanarrative
Hyperreality– Existenz: The film makes it hard for the audience to distinguish which layer is outside of the game and which is inside the game.
– Tomb Raider:
– Metroid:
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’)– Existenz: Within the film there are multiple times and layers when the characters are in a game or acting like they are in a game. This goes back to Baudrillard theory that we live in a copy of the real world through human experience.
– Games immerse their users to separate them from reality
– Tomb Raider:
– Metroid:
Consumerist Society
Fragmentary Identities– The Boss Life (Maybelline): The celebrities acting within the advert have fragmented identities and lives as they will act different in the real world compared to when they are promoting the mascara/makeup.
– Existenz:
– Memento:
Alienation– Memento: Lenny (the main character) is oblivious to the world and does not know if people are telling the truth and what the truth actually is.
Implosion
Cultural Appropriation
Reflexivity

POSTMODERNISM

Definitions of Key terms

  1. Pastiche =  a work of art, drama, literature, music, or architecture that imitates the work of a previous artist.
  2. Parody =  a work of art, drama, literature or music that imitates/mocks the work of a previous artist with ridicule or irony.
  3. Bricolage = In art, bricolage is a technique or creative mode, where works are constructed from various materials available or on hand, and is often seen as a characteristic of postmodern art practice.
  4. Intertextuality = can be a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
  5. Referential
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality = It is a threat to contemporary society in association with reality and its copies. Illusions of reality are always formed, and they pretend as the originals.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) = Baudrillard claims that our current society has replaced all reality and meaning with symbols and signs, and that human experience is a simulation of reality.
  10. Consumerist Society = A society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.
  11. Fragmentary Identities
  12. Alienation
  13. Implosion
  14. cultural appropriation
  15. Reflexivity
  16. Deconstructive postmodernism = expresses the consequences of an idealism that has taken the linguistic turn and then has seen through the language

Postmodernism:

The rework and copy of other works that may or may not be adapted to differ slightly. An emphasis on ideologies as a motive to maintain political power.

It may even be ironic, joking, or literally, ‘just playing’. However, it is always a deliberate copy (of the old). Therefore, the old has been re-worked into something new, which clearly entails a recognition (a nod and a wink) to what it was and where it came from.

An example of this postmodernism is through the parodyThe Love Box in Your Living Room“. Proven through quotes such as “this was the olden days”, an ironic description of the timeframe being mock-documentarized. A purpose to entertain as well as inform.

“And the generals realised that if they had these devices, they would no longer need telephones to ask their men to kill millions of Germans… after breakfast” dysphemistic humour, dark descriptions of the introduction with non-wired radio transmitters.

Fragmentary individuals:

The process of fragmentation is a key element of POSTMODERN CULTURE. The notion of separating, splitting up and dividing previously homogeneous groups such as, friends, the family, the neighbourhood, the local community, the town, the county, the country and importantly, is often linked to the process of fragmented identity construction.

Fragmentary communities: In 1959, Richard Hoggart (Uses of Literacy) noted the shift in modern societies particularly the impact on our ‘neighborhood lives’, which was ‘an extremely local life, in which everything is remarkably near‘.

post modernism

Post Modernism – a questioning of the ideas and values associated with a form of modernism that believes in progress and innovation. 

Definitions of Key terms

  1. Pastiche – is a work of art, drama, literature, music, or architecture that imitates the work of a previous artist
  2. Parody – is a work or performance that imitates another work or performance with ridicule or irony
  3. Bricolage – Bricolage is a French word which refers to the skill of using whatever is at hand and recombining all that to create something new – e.g taking parts from an old car to use and create a new car
  4. Intertextuality
  5. Referential –  Of a word or phrase applied to a particular person, place, or thing and not to any other.
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – the inability of consciousness to distinguish reality from a simulation of reality e.g Disney Land
  9. Simulation – a model that mimics the operation of an existing or proposed system, providing evidence for decision-making by being able to test different scenarios or process changes.
  10. Consumerist Society – a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.
  11. Fragmentary Identities – is an multidisciplinary collaboration, involving visual communication, performative arts and fashion. It is an exploration of the fragmentation and reconstruction of identity in the modern age, and its effects on the relationships between individuals.
  12. Alienation –  the feeling that you have no connection with the people around you or that you are not part of a group
  13. Implosion
  14. Cultural appropriation
  15. Reflexivity

I think ‘The Love Box in Your Living Room’ is best described as a parody due to the constant informal jokes.

  • They called Ronald Atkins – Ronald McDonald
  • Every clip used has some sort of humour towards the audience involved

postmodernism

  1. Pastiche= work of art that imitates the work of previous art
  2. Parody= work or performance that imitates the art with intentions to mock and ridicule it can come in the form of music videos movies , mockumentary, arcitecture
  3. Bricolage=
  4. Intertextuality=another useful term to use, as it suggests signs only have meaning in reference to other signs and that meaning is therefore a complex process of decoding/encoding with individuals both taking and creating meaning in the process of reading texts.
  5. Referential=
  6. Surface and style over substance and content=
  7. Metanarrative=
  8. Hyperreality= the inability of consciousness to distinguish reality from a simulation of reality,
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) =
  10. Consumerist Society=a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things
  11. Fragmentary Identities= an multidisciplinary collaboration, involving visual communication, performative arts and fashion.
  12. Alienation=
  13. Implosion=
  14. cultural appropriation=
  15. Reflexivity

postmodernism:

we see lord reef in it but it isnt him

it is a parody

  1. lord reef massive eyebrows making fun of the look
  2. talking in a child playroom
wordsrelation to extezansial
pastiche
parody
Bricolage
Intertextuality
Referential
Surface and style over substance and content
Metanarrative
Hyperreality
Simulationthe dog in the game is not the dog we thought it was
Consumerist Society
Fragmentary Identities
Alienation
Implosionthem thinking about the game at the end where they are supposedly out of the game
cultural appropriation
Reflexivity

Postmodernism can therefore be understood (more than other creative movements) as deliberate, intended, self-conscious play, signs about signs, notes to notes? Often, this may be frivolous, trite, casual, surface, throw-away. It may even be ironic, joking, or literally, ‘just playing’. However, it is always a deliberate copy of older art/things. Therefore, the old has been re-worked into something new, which clearly entails a recognition to what it was and where it came from.

If we agree that The Love Box in your Living Room it is a REITERATION of the documentary work by Adam Curtis then it works as both a parody and a pastiche. In this sense, postmodernism works in terms of gestures, signs, re-imagining of work that is already recognised. However, the key question is whether this is just play? Or whether it is indicative of something else? Some more seismic and significant shifts in society?

theorists this could link to: David gauntlet

theory of identity

For many this is reflective of the new global economy (globalisation), which has created a high polarized class division between the rich / the really super rich and the poor / underclass (ie the really, really poor) made possible through the rapid increase of new forms of technological developments.

FRAGMENTED COMMUNITIES, fractured and alienated individuals struggling to survive and keep alive. Fragmented identity

momento is very postmodern as it

Postmodernism

Postmodernism: Postmodernism is largely a reaction to the assumed certainty of scientific, or objective, efforts to explain reality. It is the idea that we copy previous work to express ourselves, and that new ideas are just a new reiteration of previous works.

Key Words:

  • Pastiche: Imitating another piece of work
  • Parody: To re-create something with intention to mock/take the mick to create a comedic effect.
  • Bricolage: A French term that translates to ‘do-it-yourself’. The idea looks at how to create art from any materials that are available.
  • Intersexuality:
  • Referential:
  • Surface and style over substance and content:
  • Metanarrative:
  • Hyperreality: finding it difficult to differentiate reality from a simulation of reality.
  • Simulation: Imitation of a Situation
  • Consumerist Society: similar to materialistic – someone who buys things that the often don’t need but buy them because there is value in having many things.
  • Fragmentary Identities: The idea that we often construct different identities dependant on where we are, who we are with etc. This is fragmented.
  • Alienation: The idea that we are disassociated to the world we live in.
  • Implosion: The idea that meaning is now meaningless. Due to a combination of signs within society.
  • Cultural Appropriation: Taking properties and characteristics from other cultures and appropriating them to another.
  • Reflexivity:

The Love Box in Your Living Room” is a parody but also a pastiche as it reiterates the work of Adam Curtis’ work. It is considered a ‘mock-umentary.’

Examples:

-Labour party leader is not called ronald mcdonald

Doctor Who characters ‘Darleks‘ terminate children for misbehaving

post modernism

  1. Pastiche – imitates an artistic style of another person’s work or creation.
  2. Parody –  is work or a performance that imitates another work or performance with ridicule or irony. When the characters talk about themselves.
  3. Bricolage  
  4. Intertextuality
  5. Referential- when the film talks about the film is is referential , referring to itself, when each character starts to analyse each other it shows narrative function and script.
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – nothings really real or new as we always copy off something from earlier years.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) 
  10. Consumerist Society
  11. Fragmentary Identities
  12. Alienation
  13. Implosion
  14. cultural appropriation
  15. Reflexivity

Love box in your living room is a Pastiche, “love box” is a pastiche to Adam Curtis “oh dearism”

Postmodernism can be understood as deliberate and self-conscious. It works in terms of reiteration, so in the example of The Love Box in your Living Room – it can be seen as a reiteration of the documentary work of Adam Curtis.

it is also a parody is relating to john reith bbc producer.

POSTMODERNISM

Key terms:

  1. Pastiche – Work of art, drama, literature, music, or architecture that imitates the work of a previous artist
  2. Parody – A work or performance that imitates another work with irony or ridicule.
  3. Bricolage – A creation from the diverse selection of items within the world.
  4. Intertextuality – A link/relationship set up to deliberately bring two texts together.
  5. Referential – A piece containing references or allusions to another piece.
  6. Surface and style over substance and content –
  7. Metanarrative – A piece that contains narratives of history, experience, knowledge or grand ideas.
  8. Hyperreality – Distinguishing the real from the signifier of reality.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – A representation or imitation of a person or thing.
  10. Consumerist Society – The high value of items which people buy, despite not needing them.
  11. Fragmentary Identities –
  12. Alienation – A state of being alone and without company.
  13. Implosion – Something violently collapsing.
  14. cultural appropriation –
  15. Reflexivity –

Postmodernism: The truth is slowly depleting, as everything in the world becomes a slightly changed duplicate of another, we are going to live in a duplicated world with no real solid values beneath it.

The truth no longer is the truth, it is a pastiche of it.

3 Example of parody in “Love Box in your living room:

Lord Wreath played by Paul Whitehouse
The “Peaky Blinders” scene played by Paul Whitehouse and Harry Enfield, “AND HAIR CUTS” obvious joke about The Peaky Blinders.
The play on “Top Gear’s Smallest car episode” with the small 1 seater car joke.

PasticheRe-creation of a western film in the barn scene with infected pod.
ParodyParody of the film within the film.
BricolageMany different times within the film, 1950s, 1997,
IntertextualityThe link between each game being obviously set out, i.e.. the make out scene in the back of the game room “Building up emotional tension for the next game”, the diseased bio pod within the barn scene that came with them to the ski resort scene to be set on fire, the killing game creator from the story to the real film world.
ReferentialItself. Actors speak about the film story in the film. At the end in the circle of game testers, describing their characters and what they did/if they were satisfied.
Surface and style over substance and content
MetanarrativeEach scene seemed to be in a different era, the gas station scene was to be in the 1950s, midnight, big green trucks, nothing too advanced. 1997, where the film was made and where the testers are set to be. 1970s with the game room scene, very retro game room, looking like the very first game shops that originated in the 70s
HyperrealityThe actors can’t distinguish the game from real life, after many scenes of different very realistic scenes, they kill people, stab people, fight, make out, set fire to things. Then when it comes out the final scene, the dog isn’t what they think it is, it actually has 2 pistols strapped to its body, then when they kill the “game creator” the other “players” do not react, no screaming, no scares, they are not coded to, apart from the one character (the Chinese man) who was “coded” to react. This is an obvious indication that they are still in the game, its an “unfinished game playtest” so no wonder some of the characters don’t react, or have bad dialog, or bad accents or need their name screamed at them for attention or the specific voice line to move the game forward.
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) The whole film is a imitation of itself, each scene having something to do with the last however being set in a different place and time every time. Sometimes a gas station, a hotel room, a ski resort, a church hall. All the scenes have a the same actors and people but they have different characters and plots.
Consumerist SocietyThe characters within the game and the testers, actually don’t need that game sim, they don’t need any sort of games, however they’re still there trying it, wanting to buy it.
Fragmentary IdentitiesAllegra plays different characters along the whole film, a assertive female, a excited teenager, assassin, nervous murderer.
Alienation
ImplosionThe way it very quickly goes from trying to figure out what’s going on within the “game” to losing trust and killing everyone in the idea of winning and then at the final scene, killing the “creator”.
cultural appropriation
Reflexivity

Revision (How it applies):

Gears of war:

Simulation:

Hyperreality:

POST-MODERNISM

Postmodernism is a theory that looks at how the world is transforming into a place that is populated by a culmination of signs which are neither truthful nor fake.

Postmodernism is an almost re-imagining of what has came before. A copy, bricolage of past creations.

‘the concept that the meaning of a text does not reside in the text, but is produced by the reader

Postmodernism can be seen as a sort of parody, confusing and deliberately existential concept generated to create a confusion between simulation and reality.

TERMDEFINITION
PasticheWork of art, drama, literature or music that imitates a previous work.
Parody Work that uses irony or ridicule to imitate a previous work/performance.
BricolageA French term that translates to ‘do-it-yourself’. The idea looks at how to create art from any materials that are available.
IntertextualityReferencing other work in new works. Copying elements of literature, film, art etc. as influence for something else.
Referential
Surface and style over substance and context
MetanarrativeMeta = Big
Narrative = How a story is structured
Hyper-realityThe idea that we live in a world that is “beyond reality”, an illusion or simulation far from the truth.
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) Something that replaces reality with its representation
Consumerist SocietyWe currently live in a society that survives off of advertising, buying, selling and consuming. This level of consumption leads to the feeling of a simulation.
Fragmentary IdentitiesThe idea that we often construct different identities dependant on where we are, who we are with etc. This is fragmented.
AlienationThe idea that we are disassociated to the world we live in.
ImplosionThe idea that meaning is now meaningless. Due to a combinations of signs within society.
Cultural AppropriationTaking properties and characteristics from other cultures and appropriating them to another.
Reflexivity

‘The Love Box in Your Living Room‘ is a parody. It is structured using the codes and conventions of a documentary: a mockumentary of the BBC and how it originated.

Actor and comedian Paul Whitehouse plays a parodied character of Lord John Reith – the first Director General of the BBC. It is clear that this is a parody due to his caricature appearance.

Post Modernism

What is Post Modernism?

  • The theory that the world we exist in isn’t reality and we all copy and imitate each other in some way or another, whether it be to ridicule or purely to reproduce. This can be seen through signs.
  • It is deliberate, intended, self-conscious, signs about signs. This may be frivolous, trite, casual, surface or throwaway.
  1. Pastiche= work of art that imitates the work of previous art
  2. Parody= work or performance that imitates the art with intentions to mock and ridicule it
  3. Bricolage= Rearrangement and juxtaposition of previously unconnected signs to produce new codes of meaning
  4. Intertextuality= Signs only have meaning in reference to other signs, and that meaning is a complex process of decoding/encoding with individuals both taking and creating meaning
  5. Referential=
  6. Surface and style over substance and content=
  7. Metanarrative=
  8. Hyperreality=
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) =
  10. Consumerist Society= People devote a great deal of time, energy, resources and thought into ‘consuming’ something.
  11. Fragmentary Identities= A multidisciplinary collaboration, involving visual communication, performative arts and fashion. Exploration and reconstruction of identity in the modern age.
  12. Alienation=
  13. Implosion=
  14. cultural appropriation=
  15. Reflexivity=

Postmodernism

  1. Pastiche – an artistic work in a style that imitates that of another work, artist, or period.
  2. Parody – an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect
  3. Bricolage – construction or creation from a diverse range of available things.
  4. Intertextuality – can be a reference or parallel to another literary work, an extended discussion of a work, or the adoption of a style.
  5. Referential – the film talking about the film is REFERENTIAL (i.e., it refers to itself), for example when they are passionate and allegro tells (us?) what the function of this scene is. Also, at the end when each character analyses each character – motivation, script, narrative function etc
  6. Surface and style over substance and content.
  7. Metanarrative –
  8. Hyperreality – Baudrillard suggests we live in a world that is ‘real’ but not really ‘real’ we can see that in the film in that we are never quite sure what is the real world or the game world?
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – the inability of consciousness to distinguish reality from a simulation of reality.
  10. Consumerist Society – a society in which people often buy new goods, especially goods that they do not need, and in which a high value is placed on owning many things.
  11. Fragmentary Identities – multidisciplinary collaboration, involving visual communication, performative arts and fashion.
  12. Alienation – a withdrawing or separation of a person or a person’s affections from an object or position of former attachment.
  13. Implosion – a situation in which something fails suddenly and completely, or the fact of this happening
  14. cultural appropriation –
  15. Reflexivity= the fact of someone being able to examine their own feelings, reactions, and motives
  16. Deconstructive postmodernism

definition – the copying and reimagining of things. Idea of a parody or a pastiche.

Love Box in the living room is a pastiche of Adam Curtis’ work

It is also a parody…