Postmodernism

Postmodernism is a theory in which the differences between reality and fantasy are small and hard to distinguish.

  1. Pastiche – A serious method of producing art where another artists work is replicated and built off of.
  2. Parody – An imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect.
  3. Bricolage – Something constructed or created from a diverse range of things.
  4. Intertextuality
  5. Referential
  6. Surface and style over substance and content
  7. Metanarrative
  8. Hyperreality – Being unable to distinguish between fantasy and reality.
  9. Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) – Where events are played out as if they are real when in fact they are not.
  10. Consumerist Society – A society where people buy unnecessary things and possessions are seen as power.
  11. Fragmentary Identities – Where identity of individuals is not fixed and can be reconstructed and the effect this has.
  12. Alienation – Disconnection from a group and turning against what you once stood for.
  13. Implosion
  14. cultural appropriation
  15. Reflexivity

I think that The Love Box in your Living Room is a parody because it presents factual elements of the BBC alongside codes and conventions one would usually find in a comedy product such as rude words, informal dialogue and lookalikes.

Pastiche
Parodythe film talks about the film at the end when different characters talk about their own characterisation, acting, role in the narrative etc
Bricolage
Intertextuality
Referentialthe film talking about the film is REFERENTIAL (ie it refers to itself), for example when they are passionate and Allegro tells (us?) what the function of this scene is.
Also at the end when each character analyses each character – motivation, script, narrative function etc
Surface and style over substance and content
Metanarrative
HyperrealityBaudrillard suggests we live in a world that is ‘real’ but not really ‘real’ we can see that in the film in that we are never quite sure what is the real world or the game world?
“Tell me the truth, are we still in the game?” – Shows an inability to discern reality from fantasy.
Simulation (sometimes termed by Baudrillard as ‘Simulacrum’) Baudrillard suggests that we live in copies of copies of the real world (?) but not really ‘real’ and we see this in the film because there are so many layers of game
Consumerist Society
Fragmentary IdentitiesIn ExistenZ the characters have many fragmented identities between their “real” selves and their game characters
AlienationIn ExistenZ there is a denial from the waiter that the game is real and the alienation ha come to fruition.
ImplosionThe implosion begins in the film when the two players kill the designer.
cultural appropriation

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