newspapewr coursework

newspaper masthead – C.I NEWS

Story – is a generation of gamers good or bad ?

it is estimated that 2.69 billion people played video games last year — a little bit under half of our population — play video games, also known as gaming. Contrary to popular belief, it isn’t just teens who play games. According to a recent survey, only 21% of gamers were under 18 years old. While gaming can be a fun distraction or hobby (and has even become a competitive sport ), there are benefits to gaming as well as health risks that come from too much gaming. What are these harms, and what can be done about them?

Before discussing the harms of gaming, it is only fair to mention the benefits. Aside from being entertaining and a fun pastime, gaming can provide a way for people to interact with each other — a virtual community — as they work together toward completing common tasks. Our society suffers from an epidemic of loneliness, and gaming can be a vehicle to connect with others, including otherwise difficult-to-connect-with people in your life, such as kids, grandkids, or (I’ve seen this be quite helpful) with autistic children, who can have challenges with traditional modes of communication.

Gaming injuries

Repetitive stress injuries, or overuse injuries, are injuries that come from activities that involve repeated use of muscles and tendons, to the point that pain and inflammation develop. If these injuries are allowed to progress, numbness and weakness can develop, and permanent injury can result. Overuse injuries of the hands and arms are rampant among gamers.

Gen Z

81% of Gen Z (the youngest generation) have played video games in the last 6 months this is the highest of any generation Gen Z more leisure time on video games than any other past time

potential other things to write about

Gaming addiction

Gaming has also been associated with psychological problems. It is still an open question whether video game addiction, or internet gaming disorder (IGD), is a unique syndrome. According to the American Psychological Association, IGD is defined as experiencing at least five of the following nine criteria over a 12-month period:

  1. gaming preoccupation
  2. withdrawal
  3. tolerance
  4. loss of interest in other activities
  5. downplaying use
  6. loss of relationship, educational, or career opportunities
  7. gaming to escape or relieve anxiety, guilt, or other negative mood states
  8. failure to control
  9. continued gaming despite psychosocial problems.
Double Page Spread Analysis | a2media

The most notable positive effects of gaming include:

  1. Improved cognitive abilities.
  2. Improved problem-solving skills and logic.
  3. Increased hand-to-eye coordination.
  4. Greater multi-tasking ability.
  5. Faster and more accurate decision-making.
  6. Enhanced prosocial behaviors.
  7. Better eyesight (attention to detail)

eSports, also known as e-Sports, egames, or electronic sports is organized competitive video gaming. It primarily involves teams competing against each other in tournaments for a cash prize. Functionally, it’s the same as traditional sports.

How big of an industry is eSports? In 2021, the global eSports industry was valued at more than 1 billion US Dollars. That’s a nearly 50% increase from the year before in 2020. The eSports industry across the globe is forecasted to grow to more than 1.64 billion dollars by 2024.

Fortnite one of the biggest games in the industry held a three-day spectacle culminated with 16-year-old Kyle “Bugha” Giersdorf winning the solo competition and $3 million in prize money Massively increasing his online following and ultimately changing his. life It was arguably one of the biggest esports competitions to date, and it capped off a massive $100 million investment in the competitive scene from Epic

The video game sector is booming – and it’s tipped to keep on growing. The expansion is expected to make the global gaming industry worth $321 billion by 2026, according to PwC’s Global Entertainment and Media Outlook 2022-26. Global gaming industry revenues are expected to exceed $320 billion by 2026. Image: PwC.

THE FUTURE

As technology advances, we will see games become a completely immersive experience. Imagine fully encompassing make-believe worlds that you control with your mind and body. Advances in technology and the rapid growth of the esports gaming community will help shape the future of gaming.

ideo games have steadily risen in popularity for years. And with people looking for new ways to socialize and stay entertained during the pandemic, the trend has only accelerated. Gaming is now a bigger industry than movies and sports combined.

Revenue for gaming grew 12 percent in 2020, up to $139.9 billion from $120.1 billion in 2019, according to a report by market research firm SuperData. And at one point last year, four out of every five people in the United States had played a video game within the previous six months.

“It used to be ‘what to watch’ and now it’s ‘whether to watch,’” venture capitalist Matthew Ball wrote. “And the answer is increasingly ‘no, I’m going to play a game.’”

So what’s next? Culturally, gaming will only continue to become more mainstream. But what tech innovations are shaping the future of video games, and how will they influence the gaming experience?

Noam Chomsky

1.Structures of ownership – end goal is profit critical journalism takes 2nd place to the needs and interests of the corporation

2.The role of advertising

3.Links with ‘The Establishment’ – the owners of the news will talk positively about there friends and things that better them

4.Diversionary tactics – ‘flack’

5.Uniting against a ‘common enemy’+

AGENDA SETTING

FRAMING

MYTH MAKING

CONDITIONS OF CONSUMPTION

Habermas and the Transformation of the Public Sphere

What is the public and private sphere?

The basic distinction between them is that the public sphere is the realm of politics where strangers come together to engage in the free exchange of ideas, and is open to everyone, whereas the private sphere is a smaller, typically enclosed realm (like a home) that is only open to those who have permission to enter it 

How does Jurgen Habermas define the public sphere?

Habermas defined the public sphere as a virtual or imaginary community which does not necessarily exist in any identifiable space. In its ideal form, the public sphere is “made up of private people gathered together as a public and articulating the needs of society with the state”

newspaper exam prep

Question:
Ideology can be defined as a collection of values and beliefs. To what extent do media products target audiences by constructing an ideological view of the world?
You should refer to your newspaper Close Study Products, The i and The Daily Mail.


References to key theories:

1. Karl Marx in the second half of the 19th century that unifies social, political, and economic theory.
2. Antonio Gramsci is best known for his theory of cultural hegemony, which describes how the state and ruling capitalist class – the bourgeoisie – use cultural institutions to maintain power in capitalist societies.
3. Denis McQuail says “The media do serve the ‘public interest’ or ‘general welfare’ whether its by design or chance”
4. James Curran says “The professional media sector occupies a space wholly independent on the state and the market”
5. James Curran says “Media enables viewers to plug into different views and different perspectives”

Newspaper content:

The i – Centre Left (Labour and Lib Dem) (Intellectual and serious, but cut down for the convenience of the reader without much time on his or her hands)

Daily Mail – Right (Conservative, UKIP) (Non-intellectual, sensationalist, often derided by readers of A and B papers)

Daily mail (right-wing ideology):
Page 18: Boris Johnson is by a country mile the best person to lead the Tory Government.
Page 2: “Tory rebels ‘are plotting course to catastrophe’.

The I (Left-wing ideology):
Page 20: “Thank you for saying what needed to be said about the isralian state”
Page 20: “How long before Priti Patek makes it illegal to boo at someone we find offensive?”
Nick clegg, a deputy prime minister (libertarian) sided and said he is a reader of ‘The I’
Didn’t side with a political party in the 2017 and 2019 election.

Habermas and the public sphere:
Public sphere: Is the mass spread of communication that came around when letters and newpapers were produced.

-“Newspapers, letter and notes forged a consensus which shaped the direction of the state/country.”
-“The media ceased to be a emergence of empowerment and rationality, and became a further means to sideline the public. Instead of including a direction for rational-critical debate, the media manipulated and changed mass opinions”
-“The emergence of a independent, market-based press created a new critical political discussion”

Noam Chomsky:

– Sometimes called “the father of modern linguistics”
– Critical of the media, claiming they are hand to hand with the government, being swayed and told to write and make news to sway the opinion of the public.
– “Manufacturing consent”
– “The dominant mass-media outlets are large profit-based operations, and therefore they must cater to the financial interests of the owners such as corporations and controlling investors”

The 5 filters of mass media:

1. Structures of ownership – Media conglomerates are mostly owned by bigger companies with the same Endgame: Profit. Pushing for anything that gives profit.


2.The role of advertising – Advertising companies get paid by media conglomerates to sell a product, which they make money off of, as well as this the advertising company pays the media conglomerates to get ads within the newspaper or product the media conglomerates are selling.


3.Links with ‘The Establishment’ – Links to higher power, which allows you to get a higher controlling job within the media.


4.Diversionary tactics – ‘flack’ – A diversionary activity is one intended to attract people’s attention away from something which you do not want them to think about, know about, or deal with. Discrediting stories, sources and ideas so that it supports and fits what the government want.


5.Uniting against a ‘common enemy’ – something the media can write about that everyone agrees on or hates to make money and make topics to write on, to therefore sell more.

AGENDA SETTING: Agenda-setting describes the “ability to influence the importance placed on the topics of the public agenda”

FRAMING: the act of providing with a frame. a frame or a system of frames; framework

MYTH MAKING: Making lies to criticise and discredit other sources and stories, making you question their credibility.

CONDITIONS OF CONSUMPTION: income, wealth, interest rates, age, education, and family size.

Essay beginning:

Media products have biased view of the world and current times to target certain audiences and make sales. As Denis Mcqauil states “The media do serve the ‘public interest’ or ‘general welfare’ whether its by design or chance”” saying that the newspapers we read today are designed to sway and support our own decisions and that it doesn’t matter how it came about, that is the truth. As well as this, in the second half of the 19th century Karl Marx argued that the ideas of the governing power were causing to much in society and that people should take a step back and look at what they’re doing before they mindlessly follow it.

my genre

my movies genre is a crime film/crime fiction drama

What makes a crime film a crime film?Crime film is a genre that revolves around the action of a criminal mastermind. A Crime film will often revolve around the criminal himself, chronicling his rise and fall. Some Crime films will have a storyline that follows the criminal’s victim, yet others follow the person in pursuit of the criminal.