Language of moving image

Movies and films use language of moving image and focus on the scale and time of each sequence. We are looking at this to understand the rules and conventions of moving image.

The power of focusing controls the eyes of the audience, through focusing on important objects / personnel to tell a story. In short, in Casino Royale they use rack focusing when Bond realises his martini has been poisoned.

Camera Angles:

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last, again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot – A shot containing a part of a scene as filmed from a different angle and/or focal length from the master shot. In my film, the inset shot would be the gun that the soldier is holding and the letter being written by the commander of platoon 7.

Editing:

Editing is important as it stitches together your camera work into one whole project, through the use of sequences. The editing puts together the BACK STORY, FORESHADOWING, REPETITION, ELLIPSIS, DEVELOPMENT, ENIGMA, DRAMATIC IRONY. Some basic tools for editing involves CUT, DISSOLVE, FADE.

The rules to when editing happens is during:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Parallel Editing:

  • Parallel Editing: Two events editing together – so that they may be happening at the same time, or not?
  • Flashback / Flash-forward: Allowing time to shift

Montage:

A montage is a short video that has been cut out of a long series of shots. The effect of a montage allows for creators to tell a long story in a short amount of time.

It was first conceptually theorised as the Kuleshov effect, in that adding one element / idea to another actually produces a third idea / element, which if constructed well can produce in the audience an idea that isn’t actually present.

Logical Shot Progression:

A set of shots that create realism through the use of different shot types e.g:

  • Establishing shot / ES, moving to
  • Wide shot / WS,
  • To medium shot / MS,
  • To close up / CU,
  • To big close up / BCU;
  • And then back out again

Shot / Reverse Shot:

These shots are the use of creativity and realism with the use of angled shots when two people are talking. They include both characters – which are called EXTERNAL REVERSES. 

LANGUAGE OF MOVING IMAGE – Camera

Looking into how films are created, planned and produced. Language of moving image is about space, time and scale, films following a typical production technique that viewers are so used too, they look by it.

The Importance of Focus:

The best tool a producer has is the camera, the camera can control focus which is the most powerful tool in film making. The focusing feature can be used to direct the viewers attention to or away from something, which is when a new hint, moment or object is revealed that the producer brings attention to.

Camera Shots:

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up

Application in my own work:

Low angle – to use when focusing on the protagonist running, getting the legs in focus.

Insert shots:

Insert shots are inserted into a sequence that gives the sequence or section meaning or dramatic emphasis. Like quickly snapping on the wine the spy is about to poison or cutting in on the book that gives the character an idea so that the viewers know what happened.

LanGUAGE OF mOVING iMAGE

Space, size and scale is essentially the main point in media/creative arts. There is a set of rules that goes along with each section- key terminology.

Rack Focus:

Focusing on one subject, then to another to reveal a plot or storyline.

This guides the viewers on who/where/what to look at which usually has great significance to the shot.

Camera shots, angles and sizes

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up
  • Insert Shot

High angle shots can be used to make the subject appear small, subordinate. Low angle shots can be used to make the subject to appear big and in power.

Insert Shots:

Used to:

  • Add detail and clarity to visual information
  • Emphasise something significant happening

Edit

Stitching one moving image to another in a way where you control what everyone sees.

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

I would edit on action when the subject starts to walk. When they notice the tree and point to it, I will cut to an eyeline view of the tree, and back again.

Parallel editing:

When you cut back and forth showing two things happening at once.

Montage editing:

When you have to show a backstory or the history of something, you use montage editing where you reveal key parts of a life/story that helps people understand the story they’re watching.

‘Creates meaning through putting ideas and objects next to each other.’

Sequencing a shot/Logical shot progression:

Used to create verisimilitude and empathy for the audience, gets audience on the ‘edge of the seat’.

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

Shot/Reverse Shot:

When characters are having a conversation and you focus on one person speaking (shot), then the other person (reverse shot).

If you show the person’s head while they’re being spoken to, it is an internal shot, if you show it as if they’re speaking to someone it is an external shot.

Examples in my sequence:

  • I can use an extreme close up/big close up to highlight significance of the tree and the person.

language of moving image

different media forms forms have different media language as an introduction is worth looking overall at what constitutes the language of moving image. we are looking at the language so we can understand the rules and conventions that are there.

The camera is a important tool as it determines the focus and depth of field. the focus can be used to direct and prioritise certain information. for example, it should determine where the audience is focusing on and to look at.

High angle / Low angle / bulls-eye / birds eye / canted angle

Tracking / Panning / Craning / Tilting / Hand held / Steadicam

Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)

Insert Shot

shot size is really important. for example with extreme closeup it gives you a more dramatic on screen moment of the character rather than a far away shot as it does not dramatics the scene as much. also with far away shots it shows a more dramatic sense of the scene.

insert shot is the shot that is inserted to focus of the thing that is being focused on in the scene.

edit

Moving from Camera to Edit, would be to compare the way that the camera can frame and position characters and thereby the audience by creating ‘subjectivity‘ and empathy. This is so important for creating a story, characters, a theme and of course communicate meaning Similarly, the way in which images are edited together has a massive significance in terms of communicating an idea and of creating meaning.

editing stiches together your camera work.

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

when my character was pushed I cut on the action of him falling. I also cut on the focus of the hand grasping the sand and letting go I cut after the action of the hand grasping the ground.

parallel editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

montage: telling a long story in a short period of time, this can be done by taking the important events in the story you are trying to tell and cut them together to make a sequence that therefore tells the story in a short time. Montage can also be used as symbolism.

logical shot progression

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

The use of these shots allow the audience to understand SPATIAL RELATIONSHIPS between locations, people, movements etc. The length of shot will determine the drama, empathy, theme etc. The choice of how to sequence each shot will determine the AESTHETIC QUALITY of the product. The next sequence will then follow a similar pattern, which again allows the audience to understand concepts such as SPACE, TIME, DISTANCE, MOVEMENT, MOTIVATION, PLOT, THEME etc.

shot reverse shot

he Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

language of moving image

different forms of media have different media languages,

the way the camera is focused controls where the watcher is drawn to on the screen, if the camera focuses on something then unfocused onto something else your eyes are drawn to look at that specific thing. Also different angles help with what you see and the the meaning of the shot. for close up shots there is needed to be a focus point for definition and purpose.

EDIT

Editing is what stitches your camera work together. Editing is important as it brings the effect of your film together making it how you want it. You need it to create effect.

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

montages allow you to express things, such as emotion.

logical shot progression

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again
  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift
  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up-SCALE, SIZE & SPACE
  • Insert Shot
  •  AESTHETIC QUALITY
  • SPACE, TIME, DISTANCE, MOVEMENT, MOTIVATION, PLOT, THEME 

shot reverse shot

usually used to make it look as if two people are having a conversation.

SEYMOUR CHATMAN: SATELLITES & KERNELS

  1. Kernels: key moments in the plot / narrative structure
  2. Satellites: embellishments, developments, aesthetics

This theory allows students to break down a narrative into 2 distinct elements. Those elements which are absolutely essential to the story / plot / narrative development, which are known as KERNELS and those moments that could be removed and the overall logic would not be disturbed, known as SATELLITES.

Roland Barthes: Proairetic and Hermenuetic Codes

  1. Proairetic code: action, movement, causation
  2. Hermenuetic code: reflection, dialogue, character or thematic development
  3. Enigma code: the way in which intrigue and ideas are raised – which encourage an audience to want more information.

MOVING IMAGE

Each media form has a unique set of key language terms which link to a set of rules/ conventions, as well as the genre and how this is constructed through narrative

Focusing and Depth of Field

Rack Focus = Focusing in on something and then changing the focus on to something else to further the narrative line.

Example in my sequences:

  • I could change the focus from the bench to focusing in on the notebook on the floor which was once unnoticeable.
  • I could focus in on myself writing in the book and then focus in on the writing on the page.

SPACE – SIZE – SCALE – ANGLE

  • Angle = High angle / Low angle / bulls-eye / birds eye / canted angle
  • Space = Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Size/ Scale = Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up

Example in my sequences:

  • I could take a extreme long shot from the top of a hill to capture a wide landscape over a beach. Then I could use a close up to the boy sat on the beach which could slowly zoom out to a middle shot to establish the exposition of the narrative.

Insert Shot = A shot added in to a narrative to control the viewers’ gaze and to provide detail.  Inserts cover action already covered in the master shot, but emphasize a different aspect of that action

The Edit

In theory, without any footage, there is nothing to edit.

Moving image products are constructed around the concept of putting things together (stitching pieces together to create narrative). This idea of sewing / stitching the audience into the text was developed by theoreticians of the “Screen theory”.

When to edit?

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Examples in my sequences:

  • During my morning routine sequence, I will edit on action when the character is making breakfast.
  • When my character is walking to the bench, I will include a shot of my character looking at the sky and cut to a pan shot across the sky to show what he is seeing.

Shot sequencing

Parallel Editing = Two events edited together, cut back and forth. So that they may be happening at the same time, or not?

Montage = Often the connection of images / ideas to create a new meaning and symbolism. COLLAGE and MONTAGE ART creates meaning through putting ideas and objects next to each other.

Example in my sequences:

  • I could use a montage replay of the events leading up to the point in which the narrative begun (‘In Media- Res’ of the characters life story).
  • I could film my main character trying to look for the notebook whilst the female character finds it and begins to read and invest herself in his story.

Shot progression = To create realism and believability (verisimilitude).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

Examples in my sequences:

  • Establish setting such as park/beach (where the bench is set).

Shot/ Reverse Shot

External Reverse = Including both characters.

Internal Reverse = Closer than an a behind the shoulder shot.

key terminology (kahoot)

Linear = arranged in or extending a straight or nearly straight line

chronological = following the order in which they occurred

sequential = forming or following in a logical order or sequence

circular structure = an object that references itself.  making sure the function that is being passed in, filters out repeated or circular data.

Time based = over a period of time

narrative arc =  is an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, board games, video games, and films with each episode following a dramatic arc.

Freytag’s pyramid = Devised by 19th century German playwright Gustav Freytag, Freytag’s Pyramid is a paradigm of dramatic structure outlining the seven key steps in successful storytelling: exposition, inciting incident, rising action, climax, falling action, resolution, and denouement

Exposition = Narrative exposition is the insertion of background information within a story or narrative. This information can be about the setting, characters’ backstories, prior plot events, historical context.

Inciting incident = The event that sets the main character or characters on the journey that will occupy them throughout the narrative.

Rising action =  starts right after the period of exposition and ends at the climax. Beginning with the inciting incident, rising action is the bulk of the plot. It is composed of a series of events that build on the conflict and increase the tension, sending the story racing to a dramatic climax.

climax = The ending and leading up to the end of the narrative

Falling action = Falling action is what happens near the end of a story after the climax and resolution of the major conflict. falling action is what the characters are doing after the story’s most dramatic part has happened.

Resolution = the ending of the story, happens after the conflict

Denouement = the final part of a play, film, or narrative in which the strands of the plot are drawn together and matters are explained or resolved.

Beginning / middle / end = The plot through out the films

Equilibrium = Everything is balanced at the beginning

Disruption = Changing something over and over again

Transgression = Often disequilibrium is caused by societal / moral / ethical

Peripeteia = a sudden reversal of fortune or change in circumstances, especially in reference to fictional narrative. “the peripeteias of the drama”

Anagnorisis = the point in a play, novel, etc., in which a principal character recognizes or discovers another character’s true identity or the true nature of their own circumstances.

Catharsis = is the purification and purgation of emotions through dramatic art, or it may be any extreme emotional state that results in renewal and restoration

The 3 Unities: Action, Time, Place = a tragedy should have one principal action. unity of time:

 Flash-forward / Flash-back: a flash-forward takes a narrative forward in time, a flashback goes back in timeoften to before the narrative began.

Foreshadowing = be a warning or indication of a future event.

Ellipsis = the omission from speech or writing of a word or words that are superfluous or able to be understood from contextual clues.

Pathos =  to persuade an audience by purposely evoking certain emotions to make them feel the way the author wants them to feel.

Empathy = is the capacity to understand or feel what another person is experiencing from within their frame of reference

Diegetic / non-diegetic = In film, diegesis refers to the story world, and the events that occur within it. Thus, non-diegesis are things which occur outside the story-world

Slow motion = A slow movement to add to a tense scene

In media res = the practice of beginning an epic or other narrative by plunging into a crucial situation that is part of a related chain of events.

Metanarrative = in critical theory and particularly in postmodernism is a narrative about narratives of historical meaning, experience, or knowledge

Quest narratives = one of the oldest and surest ways of telling a story.

levenson

The Leveson inquiry was a judge-led inquiry (spanning across 2011 and 2012) set up Prime Minister David Cameron. It reviewed the general culture and ethics of the British media, and made recommendations for a new, independent body to replace existing press complaints commission. This was a result of the wake of the phone-hacking scandal at the now defunct News of the World tabloid. This was where employees of the news paper were accused of phone hacking, police bribery, and exercising improper influence is the pursuit of finding a story.

The final 2000 page report was published on the 29th of November 2012.