The Language Of Moving Image

Language of moving image suggests that there is a grammar or convention or set of rules. It deals with the aesthetic concepts of space, size and scale.

FOCUS AND DEPTH OF FIELD

One of the most important tools in a camera is the focus and depth of field. The focus is used to direct the audience’s eyes and prioritise elements in a shot to present certain information.

In my moving image sequence, I would include a focus change in which the character notices a figure walking to her front door.

SIZES, ANGLES AND MOVEMENTS

Sizes – Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up 

Angles – High angle / Low angle / bulls-eye / birds eye / canted angle

Movement – Tracking / Panning / Craning / Tilting / Hand held / Steadicam

INSERT SHOTS

Insert shots help to transition a scene, provide context, or give contrast to the other shots.

EDITING

Editing is the stitching of shots together in a chronological sequence.

I edited my moving image when I had filmed all the shots I needed and went back to film if there were any other shots I required or was missing.

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

PARALLEL EDITING

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

– parallel editing: two events editing together – so that they may be happening at the same time, or not?
– flashback / flash-forward – allowing time to shift

MONTAGE

A montage is the connection of images and ideas to create a new meaning. It is often seen as an allegorical, metaphorical way of editing to create symbolism.

SHOT PROGRESSION

Conventional shot progression – to create realism (verisimilitude) usually involves the following shots (although not always in the same order):

– establishing shot / ES, moving to
– wide shot / WS,
– to medium shot / MS,
– to close up / CU,
– to big close up / BCU;
and then back out again

SHOT / REVERSE SHOT

A shot / reverse shot runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

The Language of moving image

The language of moving image suggests that there is a grammar or convention or set of rules. It deals with the aesthetic concepts of shape and size.

One of the most important camera tools in a movie is focus and depth of field. The focus is used to direct the audience’s eyes and prioritise the elements in a shot to present certain information.

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot

Sizes: Establishing shot – Insert shot – Long shot – Medium shot – Close-up – Extreme close-up.

Angles: High – Low – balls-eye – Birds eye – Canted angle

Movement: Tracking – Panning – Craning- Tilting – Hand-held – Steadicam

But the key question is WHEN TO EDIT ie when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Shot Sequencing 1: Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Shot sequencing 2: Montage

Editing is the process of putting one element / idea next to another. It was first conceptually theorised as the Kuleshov effect, in that adding one element / idea to another actually produces a third idea / element, which if constructed well can produce in the audience an idea that isn’t actually present! This is the basis of MONTAGE EDITING – often the connection of images / ideas to create a new meaning (1 + 2 = ?). It is often seen as an allegoricalmetaphorical way of editing to create symbolism, in the same way COLLAGE and MONTAGE ART creates meaning through putting ideas and objects next to each other.

Montages tell the audience a lot of information in very little time. They can tell an entire story or show you who a character is in just a few shots.

Shot Sequencing 3: Invisible Editing / Continuity Editing

Continuity editing can be seen as the opposite of montage editing as the main aim is to create a sense of realism or ‘believability’ known as verisimilitude and has it’s own structure of rules where shots are edited together at particular times or on particular shots, as previously highlighted above.

  • match on action
  • eye-line match
  • graphic match
  • sound bridge
  • 30′ rule
  • 180′ rule

Can use a flash-back or flash-forward to show extra information on the character.

Shot sequencing 4: Shot progression

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

The use of these shots allow the audience to understand SPATIAL RELATIONSHIPS between locations, people, movements etc. The length of shot will determine the drama, empathy, theme etc. The choice of how to sequence each shot will determine the AESTHETIC QUALITY of the product. The next sequence will then follow a similar pattern, which again allows the audience to understand concepts such as SPACE, TIME, DISTANCE, MOVEMENT, MOTIVATION, PLOT, THEME etc.

Shot Sequencing 5: Shot / Reverse Shot

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

Firstly, they include both characters – which are called EXTERNAL REVERSES. As the drama increases, the framing of each shot then excludes the back of the head of the other character and moves in to a much closer over the shoulder shot – which are called INTERNAL REVERSES. Remember that these shots are not creating a direct look to camera. To look directly at the camera creates a very different relationship between the characters and the audience and is a technique that is only used for specific techniques / genres / film-makers.

These type of shots are known as Point of View Shots – POV shots, or even direct address to the camera, and are quite different to over the shoulder shotsclose-upsreaction shotsinternal and external reverses etc. All of which are deliberately used to create a range of subjective / objective positions for the audience as they engage with characters in the moving image products. AND NOT FOR THE CHARACTERS TO LOOK DIRECTLY AT THE AUDIENCE (ie directly into the camera)

THE language of moving imAGE

narrative theory – space, size and scale while in other words, key terminology – which also suggests that there is a GRAMMAR or CONVENTION or set of rules

Camera and focus – I am going to use focus creatively when I film my sequences by starting a scene out of focus and slowly focusing on the key feature in that scene

Insert shot – to provide further detail I am going to use an insert shot on a prop in my film

Editing – stitching things together by connecting different images and its the moving part of moving image in a chronological order

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot
  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Shot Sequencing 1: Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

Language of Moving Image

Different forms of media have different languages that go along with them, the languages of moving image consists of the key terminology, grammar and conventions of the media languages.
The conventions deconstruct moving images into languages that we can use to describe what they are.

The most important tools in a camera are focus and depth of field, the focus is used to direct the viewers eyes and prioritise certain information. Switching the focus between one element and another is known as a pull focus or a rack focus. In my sequence, when I redo it I want to use rack focus during the shot where the character is walking through a forest, changing the focus from the forest to the character when he enters the shot.

Sizes, Angles and Movements

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot

My first shot was a tilting shot from a low angle to a bulls-eye angle

Insert shots

I could use an insert shot of a note when I redo my sequence to tell the audience why the character is in a forest.

Editing

Editing is the stitching of the shots together, this is used to create context for the story and to allow the audience to understand what is happening and why it is happening.

Generally, there are key times when you should have an edit

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

I edited my sequence when the actions edited, e.g. when my pan ended or when the character finished walking I edited to a different shot to keep the sequence flowing instead of leaving it hanging.

Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Montage
First conceptually theorised as the Kuleshov effect, montages are the process of compressing time, through editing shots together in a very quick sequence you can cut out irrelevant details and show progress of an event in a fast manner.

Shot progression

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

Shot / Reverse Shot
Shot / Reverse Shot includes the directions that both characters are facing

the language of moving image

In this post I will look at the conventional rules of moving images which include the language and gramma, This refers to films, tv, adverts, animations and other moving image products.

Camera focus can be used to move from one thing to another for example focusing from someone in the foreground to someone in the background, this is done to shift the audience focus to another character.

I will use camera focus in my new video clips to focus on significant characters or items in my film

Sizes Angles And Movements

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot

I will be using different shot sizes and camera angles to display a tense moment in the film such as if the characters are having a argument. I will also be using different camera angles to display the scene or setting better such as using a long shot to display a large setting.

Insert shots are used to draw the viewers attention to a single aspect in the scene

LANGUAGE OF MOVING IMAGE

All media forms have a language, therefore moving image has its own language and conventions.

Students who make their own products often struggle with SPACE, SIZE and SCALE. These are fundamental principles.

Different MEDIA FORMS have different MEDIA LANGUAGES as an introduction it is worth looking overall at what constitutes the LANGUAGE OF MOVING IMAGE – in other words, key terminology – which also suggests that there is a GRAMMAR or CONVENTION or set of rules

The most important tool in a camera is the focus and depth of field (ie how much is in focus). I used this in my first scene however I did not do it to a high quality, nor did I do a pull or rack focus.

Shot sizes, angles and movements

High angle / Low angle / bulls-eye / birds eye / canted angle
Tracking / Panning / Craning / Tilting / Hand held / Steadicam
Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
Insert Shot

My first shot was a establishing shot, the next scene was a low angle and the next one after that was a high angle with a close up.
I could use a insert shot of a note to give clarity to the environment around me and to the audience.

Editing is:

editing is stitching things together (eg. moving images)

But the key question is WHEN TO EDIT ie when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

    I showed a scene of the woods and then cut to a guy holding a stick.

Shot Sequencing 1: Parallel Editing
The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

parallel editing: two events editing together – so that they may be happening at the same time, or not?
flashback / flash-forward – allowing time to shift

Montage
Montages are the process of compressing time through editing and giving the audience an idea of what the situation is.

Shot Sequencing 3: Invisible Editing / Continuity Editing
Continuity editing can be seen as the opposite of montage editing as the main aim is to create a sense of realism or ‘believability’ known as verisimilitude and has it’s own structure of rules where shots are edited together at particular times or on particular shots, as previously highlighted above.

match on action
eye-line match
graphic match
sound bridge
30′ rule
180′ rule

Shot sequencing 4: Shot progression
Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

Shot Sequencing 5: Shot / Reverse Shot

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

language of moving image

I am going to find out the language of moving image and the specifics that come with it. Each media form comes with its own set of rules. Any kind of creativity always comes down to space, size and scale – the fundamental principles.

Camera Focus

Rack Focus- Moving the focus from one object to another to manipulate what the viewer is looking at at certain moments.

In my first sequence I have a shot of one character crouched on the floor in a woods and another character behind a tree with only his hands in shot. High angle / Low angle / bulls-eye / birds eye / canted angle

Tracking / Panning / Craning / Tilting / Hand held / Steadicam

Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)

Insert Shot – a shot bringing attention to specific details

In my sequence I want to include an extreme close up of my characters eyes as there will be a shot of her upset.

Language of moving image

All media forms have a language, therefore moving image has its own language and conventions.

Students who make their own products often struggle with SPACE, SIZE and SCALE. These are fundamental principles.

CAMERA(focus)

The most important tool in a camera is the focus and depth of field (ie how much is in focus). The focus is used to direct and prioritise elements in a shot and therefore prioritise certain information. For example, it will determine who the audience should look at (even if we are not listening to them). It may switch our focus (known technically as a pull focus / rack focus / follow focus) between one element and another. Remember that the elements may not be people, but could be objects, spaces, shapes or colours, which may represent an idea, theme, belief etc (see the post on Semiotics)

Shot sizes, angles and movements

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot. an insert shot is a shot which typically draws the viewers attention to a specific object or action taking place in the scene, by using this it creates a more diverse shot composition and easily transitions to another scene without having to use a wide(establishing) shot.

Editing

Editing is the process of manipulating separate images into a continuous piece of moving image which develops characters, themes, spaces and ideas through a series of events, interactions and occurrences. As such, it is (usually) LINEAR and SEQUENTIAL, although, it must be remembered that moving image products often parachute the audience into a particular moment (IN MEDIA RES) and usually leave them at an equally unresolved moment.

The basic rule in editing is you don’t show everything literally, you need to use just enough information to provide ideas and suggestions for your audience to develop and generate a range of emotions and idea: EMPATHYINVOLVEMENTRECOGNITION, CATHARSIS etc etc . . . with characters, themes, setting, plot.

As such, what you leave out known as ELLIPSIS is just as important as what you put in. Again the ideas of SPACE, SIZE & SCALE are really important, because you need to frame your shots with appropriate SIZE AND SCALE and trim your shots so that they are not too long / not too short ie creating the appropriate SPACE for ideas, characters, themes, the plot etc to develop.

The basic tools you will use in conventional moving image products are either CUT, DISSOLVE, FADE. In other words, definitely avoid any trick edits, such as bouncing balls, waves, dilutions etc etc that are usually reserved for promotional or presentational videos.

  1. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  2. EDIT ON A LOOK, A GLANCE, EYELINE
  3. EDIT ON A SOUND BRIDGE
  4. EDIT ON A CHANGE OF SHOT SIZE
  5. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)
  6. EDIT ON ACTION

Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Montage consists of number of shots put together to inform the audience context to a character or situation.

MONTAGE

Editing is the process of putting one element / idea next to another. It was first conceptually theorised as the Kuleshov effect, in that adding one element / idea to another actually produces a third idea / element, which if constructed well can produce in the audience an idea that isn’t actually present! This is the basis of MONTAGE EDITING – often the connection of images / ideas to create a new meaning (1 + 2 = ?). It is often seen as an allegorical, metaphorical way of editing to create symbolism, in the same way COLLAGE and MONTAGE ART creates meaning through putting ideas and objects next to each other.

Shot Sequencing 3: Invisible Editing / Continuity Editing

Continuity editing can be seen as the opposite of montage editing as the main aim is to create a sense of realism or ‘believability’ known as verisimilitude and has it’s own structure of rules where shots are edited together at particular times or on particular shots, as previously highlighted above.

  • match on action
  • eye-line match
  • graphic match
  • sound bridge
  • 30′ rule
  • 180′ rule

Shot sequencing 2: Shot progression

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

The use of these shots allow the audience to understand SPATIAL RELATIONSHIPS between locations, people, movements etc. The length of shot will determine the drama, empathy, theme etc. The choice of how to sequence each shot will determine the AESTHETIC QUALITY of the product. The next sequence will then follow a similar pattern, which again allows the audience to understand concepts such as SPACE, TIME, DISTANCE, MOVEMENT, MOTIVATION, PLOT, THEME etc.

Shot Sequencing 5: Shot / Reverse Shot

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

Firstly, they include both characters – which are called EXTERNAL REVERSES. As the drama increases, the framing of each shot then excludes the back of the head of the other character and moves in to a much closer over the shoulder shot – which are called INTERNAL REVERSES. Remember that these shots are not creating a direct look to camera. To look directly at the camera creates a very different relationship between the characters and the audience and is a technique that is only used for specific techniques / genres / film-makers.

These type of shots are known as Point of View Shots – POV shots, or even direct address to the camera, and are quite different to over the shoulder shotsclose-upsreaction shotsinternal and external reverses etc. All of which are deliberately used to create a range of subjective / objective positions for the audience as they engage with characters in the moving image products. AND NOT FOR THE CHARACTERS TO LOOK DIRECTLY AT THE AUDIENCE (ie directly into the camera)

Language of Moving image and narrative

Each media form has its own set of rules. We can follow these rules to improve our sequences. Creativity comes with the fundamental principles of space, size and scale.

Focus

Focus in a shot can be used to direct the audience’s eyes to wherever the filmmakers want. A change in focus from one subject to another in a single shot is called a ‘rack focus’.

Shot size, angle and movement

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot – focusing on an object in the scene that the audience should draw attention to.

I am intending to use extreme long shots and close-ups in my sequence, as well as some more medium-scaled shots too.

Edit

The process of editing is fundamentally ‘stitching’ together pieces of film.

The key question is WHEN TO EDIT, ie when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Parallel editing is the use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

I will attempt to use this method throughout my sequence.

Montage

Condensing a longer story into a few minutes or sometimes seconds of film. Numerous linked shots that clearly display a progressing story.

Shot Progression

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

Shot / Reverse Shot

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

LANGUAGE OF MOVING IMAGE

we will be looking and studying the language of moving image and how each media form has its own media language and set of rules

and learning the three aesthetic concepts of space size and scale

camera focus

focus can be used to add more effect to the sequence and have a greater impact on the audience by having a important part of the scene in the shot but unseen to then come into focus

i intend to use rack focus to show that the killer is behind the victim

Shot sizes, angles and movements

  1. High angle / Low angle / bulls-eye / birds eye / canted angle
  2. Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  3. Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  4. Insert Shot

i am going to try use a extreme close up shot to show the fear of the victim when face to face with the killer

insert shots

a short clip showing in more detail what the actor is doing or a specific item or action that helps with the narrative and plot of the story

i am going to try use and insert shot to show the killers weapon to add more suspense and to break up the scene

edit

editing is the putting together off all the sequences and is very important to getting the final product

and there is the long lasting question SO IN TERMS OF MOVING IMAGE PRODUCTS WHICH IS THE MOST IMPORTANT CAMERA OR EDIT?? as both are needed

But the key question is WHEN TO EDIT ie when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  1. parallel editing: two events editing together – so that they may be happening at the same time, or not?
  2. flashback / flash-forward – allowing time to shift

i would use this when the victim is hiding to cut to her then to cut to the killers looking for her

MONTAGEING

montaging is using multiple shots in quick succession to tell a story in much less time and help understand the plot or backstory of the whole moving image product

i could use this by showing clips f the killers past and what lead him to be the way he is

Shot sequencing

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  1. establishing shot / ES, moving to
  2. wide shot / WS,
  3. to medium shot / MS,
  4. to close up / CU,
  5. to big close up / BCU;
  6. and then back out again

this could be used in a chase scene close ups then big shots of area and chasing shots

REVERSE SHOT

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

i can use in a confrontation