language of moving images

Media forms have different media language and key terminology to understand the rules and the conventions

Camera movements, focus and depth are important for films. Different camera movements in scenes are key

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot

different camera angles add depth to films because it adds more details which is more exciting then having the same camera angle all through the whole film would become boring but using different camera shots like High angle, big close up and panning etc. will and more detail.

Insert shots are used to highlight something important for example if a character is reading something that’s important for the film the camera focuses on those words on the paper to let the viewers who are watching the film

language of moving image

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot

SPACE – SIZE – SCALE – ANGLE

A close-up shot is a type of camera shot size in film and television that adds emotion to a scene. It tightly frames an actor’s face, making their reaction the main focus in the frame. The director of photography films a close-up with a long lens at a close range.

An insert is a shot of part of a scene as filmed from a different angle and/or focal length from the master shot. Inserts cover action already covered in the master shot, but emphasize a different aspect of that action due to the different framing.

Rack focus – Rack focus, also known as pulling focus or racking focus, is a camera-based filmmaking technique in which the focus changes over the course of the shot from one focal plane to another. This effect can be subtle or overt, slow or rapid.

Full lesson PP camera Angles & Worksheet | Teaching Resources

language of moving image

Moving image conventions

A look into how films are produced, planned and created. Language of moving image is about time, space and scale. Following typical filming techniques that viewers are used to seeing.

The importance of focus:

Moving image in films has a particular importance to the use of focus, it allows the producer to make the viewer portray and understand the feelings of the scene and their characters. Showing a specific item or person that may be an important plot or situation.

Different camera angles:

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot – It focuses on a specific item or person/thing often to highlight important items or ideas to be later referenced in the movie. It shows key information that is relevant to the understanding of the movie and its context.
  • When relating this to my own film sequence, I could potentially use a low action shot that focuses on the football whilst moving rapidly, this will set the tone and mood of the moving image to be action pact and more interesting to the viewer.

The Edit:

  • Editing stitches together the camera work. The final edit of a movie or recording is the final product and is used to finalise what the producer wants the audience to focus on and understand the plot to be entertained by the movie effectively.
  • A basic rule in editing is is you don’t show everything, you use just enough information and scenes to provide suggestions and ideas to the audience to develop emotion:
  • Editing stitches together the camera work. The final edit of a movie or recording is the final product and is used to finalise what the producer wants the audience to focus on and understand the plot to be entertained by the movie effectively.
  • A basic rule in editing is is you don’t show everything, you use just enough information and scenes to provide suggestions and ideas to the audience to develop emotion:
  • Editing stitches together the camera work. The final edit of a movie or recording is the final product and is used to finalise what the producer wants the audience to focus on and understand the plot to be entertained by the movie effectively.
  • A basic rule in editing is is you don’t show everything, you use just enough information and scenes to provide suggestions and ideas to the audience to develop emotion: EMPATHYINVOLVEMENTRECOGNITION, CATHARSIS etc, with plots and characters for example.

But the key question is WHEN TO EDIT ie when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Shot sequencing 1: Montage

  • A montage is a method of film sequencing to tell a very long narrative in a short amount of time, for example to understand a character more in depth it may help to provide context through their constructed past which will help understand the narrative and emotion in the scene. A classic example of this is a montage of a characters past with his wife, where perhaps she passes away and explains why the character has a distant and rude personality.
  • It was first conceptually theorised as the Kuleshov effect, in that adding one element / idea to another actually produces a third idea / element, which if constructed well can produce in the audience an idea that isn’t actually present!

Shot sequencing 2: Shot progression :

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

For example, during a chase like in a movie Vertigo, there is a pan to the climbing of a ladder, to then a chase from police officers with a pan out to the scenery of where they are, the rooftops of various buildings then once again a mid close up to the climbing of a steep roof top, to when one officer falls and there is a sudden zoom in to the officers face and hands, then a pan to the long drop and fall, creating the tension of the scene and creating emotion for the audience accordingly.

Shot Sequencing 2: Shot / Reverse Shot:

The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

Shot Sequencing 3: Continuity Editing

Continuity editing can be seen as the opposite of montage editing as the main aim is to create a sense of realism or ‘believability’ known as verisimilitude and has it’s own structure of rules where shots are edited together at particular times or on particular shots, as previously highlighted above.

  • match on action
  • eye-line match
  • graphic match
  • sound bridge
  • 30′ rule
  • 180′ rule

Shot Sequencing 4: Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Language of moving image

Movies and films use language of moving image and focus on the scale and time of each sequence. We are looking at this to understand the rules and conventions of moving image.

The power of focusing controls the eyes of the audience, through focusing on important objects / personnel to tell a story. In short, in Casino Royale they use rack focusing when Bond realises his martini has been poisoned.

Camera Angles:

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last, again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot – A shot containing a part of a scene as filmed from a different angle and/or focal length from the master shot. In my film, the inset shot would be the gun that the soldier is holding and the letter being written by the commander of platoon 7.

Editing:

Editing is important as it stitches together your camera work into one whole project, through the use of sequences. The editing puts together the BACK STORY, FORESHADOWING, REPETITION, ELLIPSIS, DEVELOPMENT, ENIGMA, DRAMATIC IRONY. Some basic tools for editing involves CUT, DISSOLVE, FADE.

The rules to when editing happens is during:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Parallel Editing:

  • Parallel Editing: Two events editing together – so that they may be happening at the same time, or not?
  • Flashback / Flash-forward: Allowing time to shift

Montage:

A montage is a short video that has been cut out of a long series of shots. The effect of a montage allows for creators to tell a long story in a short amount of time.

It was first conceptually theorised as the Kuleshov effect, in that adding one element / idea to another actually produces a third idea / element, which if constructed well can produce in the audience an idea that isn’t actually present.

Logical Shot Progression:

A set of shots that create realism through the use of different shot types e.g:

  • Establishing shot / ES, moving to
  • Wide shot / WS,
  • To medium shot / MS,
  • To close up / CU,
  • To big close up / BCU;
  • And then back out again

Shot / Reverse Shot:

These shots are the use of creativity and realism with the use of angled shots when two people are talking. They include both characters – which are called EXTERNAL REVERSES. 

LANGUAGE OF MOVING IMAGE – Camera

Looking into how films are created, planned and produced. Language of moving image is about space, time and scale, films following a typical production technique that viewers are so used too, they look by it.

The Importance of Focus:

The best tool a producer has is the camera, the camera can control focus which is the most powerful tool in film making. The focusing feature can be used to direct the viewers attention to or away from something, which is when a new hint, moment or object is revealed that the producer brings attention to.

Camera Shots:

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up

Application in my own work:

Low angle – to use when focusing on the protagonist running, getting the legs in focus.

Insert shots:

Insert shots are inserted into a sequence that gives the sequence or section meaning or dramatic emphasis. Like quickly snapping on the wine the spy is about to poison or cutting in on the book that gives the character an idea so that the viewers know what happened.

LanGUAGE OF mOVING iMAGE

Space, size and scale is essentially the main point in media/creative arts. There is a set of rules that goes along with each section- key terminology.

Rack Focus:

Focusing on one subject, then to another to reveal a plot or storyline.

This guides the viewers on who/where/what to look at which usually has great significance to the shot.

Camera shots, angles and sizes

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up
  • Insert Shot

High angle shots can be used to make the subject appear small, subordinate. Low angle shots can be used to make the subject to appear big and in power.

Insert Shots:

Used to:

  • Add detail and clarity to visual information
  • Emphasise something significant happening

Edit

Stitching one moving image to another in a way where you control what everyone sees.

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

I would edit on action when the subject starts to walk. When they notice the tree and point to it, I will cut to an eyeline view of the tree, and back again.

Parallel editing:

When you cut back and forth showing two things happening at once.

Montage editing:

When you have to show a backstory or the history of something, you use montage editing where you reveal key parts of a life/story that helps people understand the story they’re watching.

‘Creates meaning through putting ideas and objects next to each other.’

Sequencing a shot/Logical shot progression:

Used to create verisimilitude and empathy for the audience, gets audience on the ‘edge of the seat’.

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

Shot/Reverse Shot:

When characters are having a conversation and you focus on one person speaking (shot), then the other person (reverse shot).

If you show the person’s head while they’re being spoken to, it is an internal shot, if you show it as if they’re speaking to someone it is an external shot.

Examples in my sequence:

  • I can use an extreme close up/big close up to highlight significance of the tree and the person.

language of moving image

different media forms forms have different media language as an introduction is worth looking overall at what constitutes the language of moving image. we are looking at the language so we can understand the rules and conventions that are there.

The camera is a important tool as it determines the focus and depth of field. the focus can be used to direct and prioritise certain information. for example, it should determine where the audience is focusing on and to look at.

High angle / Low angle / bulls-eye / birds eye / canted angle

Tracking / Panning / Craning / Tilting / Hand held / Steadicam

Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)

Insert Shot

shot size is really important. for example with extreme closeup it gives you a more dramatic on screen moment of the character rather than a far away shot as it does not dramatics the scene as much. also with far away shots it shows a more dramatic sense of the scene.

insert shot is the shot that is inserted to focus of the thing that is being focused on in the scene.

edit

Moving from Camera to Edit, would be to compare the way that the camera can frame and position characters and thereby the audience by creating ‘subjectivity‘ and empathy. This is so important for creating a story, characters, a theme and of course communicate meaning Similarly, the way in which images are edited together has a massive significance in terms of communicating an idea and of creating meaning.

editing stiches together your camera work.

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

when my character was pushed I cut on the action of him falling. I also cut on the focus of the hand grasping the sand and letting go I cut after the action of the hand grasping the ground.

parallel editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

montage: telling a long story in a short period of time, this can be done by taking the important events in the story you are trying to tell and cut them together to make a sequence that therefore tells the story in a short time. Montage can also be used as symbolism.

logical shot progression

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

The use of these shots allow the audience to understand SPATIAL RELATIONSHIPS between locations, people, movements etc. The length of shot will determine the drama, empathy, theme etc. The choice of how to sequence each shot will determine the AESTHETIC QUALITY of the product. The next sequence will then follow a similar pattern, which again allows the audience to understand concepts such as SPACE, TIME, DISTANCE, MOVEMENT, MOTIVATION, PLOT, THEME etc.

shot reverse shot

he Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

language of moving image

different forms of media have different media languages,

the way the camera is focused controls where the watcher is drawn to on the screen, if the camera focuses on something then unfocused onto something else your eyes are drawn to look at that specific thing. Also different angles help with what you see and the the meaning of the shot. for close up shots there is needed to be a focus point for definition and purpose.

EDIT

Editing is what stitches your camera work together. Editing is important as it brings the effect of your film together making it how you want it. You need it to create effect.

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

montages allow you to express things, such as emotion.

logical shot progression

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again
  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift
  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up-SCALE, SIZE & SPACE
  • Insert Shot
  •  AESTHETIC QUALITY
  • SPACE, TIME, DISTANCE, MOVEMENT, MOTIVATION, PLOT, THEME 

shot reverse shot

usually used to make it look as if two people are having a conversation.

SEYMOUR CHATMAN: SATELLITES & KERNELS

  1. Kernels: key moments in the plot / narrative structure
  2. Satellites: embellishments, developments, aesthetics

This theory allows students to break down a narrative into 2 distinct elements. Those elements which are absolutely essential to the story / plot / narrative development, which are known as KERNELS and those moments that could be removed and the overall logic would not be disturbed, known as SATELLITES.

Roland Barthes: Proairetic and Hermenuetic Codes

  1. Proairetic code: action, movement, causation
  2. Hermenuetic code: reflection, dialogue, character or thematic development
  3. Enigma code: the way in which intrigue and ideas are raised – which encourage an audience to want more information.