Language of moving image

All media forms have a language, therefore moving image has its own language and conventions.

Students who make their own products often struggle with SPACE, SIZE and SCALE. These are fundamental principles.

CAMERA(focus)

The most important tool in a camera is the focus and depth of field (ie how much is in focus). The focus is used to direct and prioritise elements in a shot and therefore prioritise certain information. For example, it will determine who the audience should look at (even if we are not listening to them). It may switch our focus (known technically as a pull focus / rack focus / follow focus) between one element and another. Remember that the elements may not be people, but could be objects, spaces, shapes or colours, which may represent an idea, theme, belief etc (see the post on Semiotics)

Shot sizes, angles and movements

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot. an insert shot is a shot which typically draws the viewers attention to a specific object or action taking place in the scene, by using this it creates a more diverse shot composition and easily transitions to another scene without having to use a wide(establishing) shot.

Editing

Editing is the process of manipulating separate images into a continuous piece of moving image which develops characters, themes, spaces and ideas through a series of events, interactions and occurrences. As such, it is (usually) LINEAR and SEQUENTIAL, although, it must be remembered that moving image products often parachute the audience into a particular moment (IN MEDIA RES) and usually leave them at an equally unresolved moment.

The basic rule in editing is you don’t show everything literally, you need to use just enough information to provide ideas and suggestions for your audience to develop and generate a range of emotions and idea: EMPATHYINVOLVEMENTRECOGNITION, CATHARSIS etc etc . . . with characters, themes, setting, plot.

As such, what you leave out known as ELLIPSIS is just as important as what you put in. Again the ideas of SPACE, SIZE & SCALE are really important, because you need to frame your shots with appropriate SIZE AND SCALE and trim your shots so that they are not too long / not too short ie creating the appropriate SPACE for ideas, characters, themes, the plot etc to develop.

The basic tools you will use in conventional moving image products are either CUT, DISSOLVE, FADE. In other words, definitely avoid any trick edits, such as bouncing balls, waves, dilutions etc etc that are usually reserved for promotional or presentational videos.

  1. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  2. EDIT ON A LOOK, A GLANCE, EYELINE
  3. EDIT ON A SOUND BRIDGE
  4. EDIT ON A CHANGE OF SHOT SIZE
  5. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)
  6. EDIT ON ACTION

Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Montage consists of number of shots put together to inform the audience context to a character or situation.

MONTAGE

Editing is the process of putting one element / idea next to another. It was first conceptually theorised as the Kuleshov effect, in that adding one element / idea to another actually produces a third idea / element, which if constructed well can produce in the audience an idea that isn’t actually present! This is the basis of MONTAGE EDITING – often the connection of images / ideas to create a new meaning (1 + 2 = ?). It is often seen as an allegorical, metaphorical way of editing to create symbolism, in the same way COLLAGE and MONTAGE ART creates meaning through putting ideas and objects next to each other.

Shot Sequencing 3: Invisible Editing / Continuity Editing

Continuity editing can be seen as the opposite of montage editing as the main aim is to create a sense of realism or ‘believability’ known as verisimilitude and has it’s own structure of rules where shots are edited together at particular times or on particular shots, as previously highlighted above.

  • match on action
  • eye-line match
  • graphic match
  • sound bridge
  • 30′ rule
  • 180′ rule

Shot sequencing 2: Shot progression

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

The use of these shots allow the audience to understand SPATIAL RELATIONSHIPS between locations, people, movements etc. The length of shot will determine the drama, empathy, theme etc. The choice of how to sequence each shot will determine the AESTHETIC QUALITY of the product. The next sequence will then follow a similar pattern, which again allows the audience to understand concepts such as SPACE, TIME, DISTANCE, MOVEMENT, MOTIVATION, PLOT, THEME etc.

Shot Sequencing 5: Shot / Reverse Shot

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

Firstly, they include both characters – which are called EXTERNAL REVERSES. As the drama increases, the framing of each shot then excludes the back of the head of the other character and moves in to a much closer over the shoulder shot – which are called INTERNAL REVERSES. Remember that these shots are not creating a direct look to camera. To look directly at the camera creates a very different relationship between the characters and the audience and is a technique that is only used for specific techniques / genres / film-makers.

These type of shots are known as Point of View Shots – POV shots, or even direct address to the camera, and are quite different to over the shoulder shotsclose-upsreaction shotsinternal and external reverses etc. All of which are deliberately used to create a range of subjective / objective positions for the audience as they engage with characters in the moving image products. AND NOT FOR THE CHARACTERS TO LOOK DIRECTLY AT THE AUDIENCE (ie directly into the camera)

Language of Moving image and narrative

Each media form has its own set of rules. We can follow these rules to improve our sequences. Creativity comes with the fundamental principles of space, size and scale.

Focus

Focus in a shot can be used to direct the audience’s eyes to wherever the filmmakers want. A change in focus from one subject to another in a single shot is called a ‘rack focus’.

Shot size, angle and movement

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot – focusing on an object in the scene that the audience should draw attention to.

I am intending to use extreme long shots and close-ups in my sequence, as well as some more medium-scaled shots too.

Edit

The process of editing is fundamentally ‘stitching’ together pieces of film.

The key question is WHEN TO EDIT, ie when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Parallel editing is the use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

I will attempt to use this method throughout my sequence.

Montage

Condensing a longer story into a few minutes or sometimes seconds of film. Numerous linked shots that clearly display a progressing story.

Shot Progression

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

Shot / Reverse Shot

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

LANGUAGE OF MOVING IMAGE

we will be looking and studying the language of moving image and how each media form has its own media language and set of rules

and learning the three aesthetic concepts of space size and scale

camera focus

focus can be used to add more effect to the sequence and have a greater impact on the audience by having a important part of the scene in the shot but unseen to then come into focus

i intend to use rack focus to show that the killer is behind the victim

Shot sizes, angles and movements

  1. High angle / Low angle / bulls-eye / birds eye / canted angle
  2. Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  3. Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  4. Insert Shot

i am going to try use a extreme close up shot to show the fear of the victim when face to face with the killer

insert shots

a short clip showing in more detail what the actor is doing or a specific item or action that helps with the narrative and plot of the story

i am going to try use and insert shot to show the killers weapon to add more suspense and to break up the scene

edit

editing is the putting together off all the sequences and is very important to getting the final product

and there is the long lasting question SO IN TERMS OF MOVING IMAGE PRODUCTS WHICH IS THE MOST IMPORTANT CAMERA OR EDIT?? as both are needed

But the key question is WHEN TO EDIT ie when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  1. parallel editing: two events editing together – so that they may be happening at the same time, or not?
  2. flashback / flash-forward – allowing time to shift

i would use this when the victim is hiding to cut to her then to cut to the killers looking for her

MONTAGEING

montaging is using multiple shots in quick succession to tell a story in much less time and help understand the plot or backstory of the whole moving image product

i could use this by showing clips f the killers past and what lead him to be the way he is

Shot sequencing

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  1. establishing shot / ES, moving to
  2. wide shot / WS,
  3. to medium shot / MS,
  4. to close up / CU,
  5. to big close up / BCU;
  6. and then back out again

this could be used in a chase scene close ups then big shots of area and chasing shots

REVERSE SHOT

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

i can use in a confrontation

LANGUAGE OF MOVING IMAGE

in this post i am finding out the language of moving image because each media form has its own set of rules. we must understand the terminology.

Space, scale, size are the three fundamental principles.

camera focus– the rack focus. This can be used to draw attention to a certain character or main focus. This can also be used to transition something into the scene.

E.G we see Bonds drink being poisoned and it is highlighted in the scene where he notices by switching the focus.

For my film, I would like to use this technique to introduce the villain.

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up

Shot sizes can be used to present a scene in a specific way, for example: a close eye shot of the eyes can create tension or emotion without having the character necessarily acting. – I will be using a close up shot to capture fear in my main characters eyes as she realises she is being watched.

Insert shot this focuses on a specific object or person to place emphasis. This can be used to have the viewer make a mental note which will be applied later in the film.

Edit– editing is placing sequences together, you are stitching things together accompanied by the camera movement and placement. Editing in specific ways can create specific outcomes for the viewer.

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)
  7. cutting in film is an effective way to show passing of time or different locations or even flashbacks. I would want to use a cut which shows different locations at the same time (parallel editing.)

parallel editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Montage consists of number of shots put together to inform the audience context to a character or situation.

i would use this to show my character walking/running then cutting to a different clip of the stalker following her.

Montage

montage is taking various separate clips and placing them together creating: a period of time, a metaphor, contrast or change. This can also create new meaning within a video.

shot sequencing

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

this is used to create realism and believability VERSIMILITY

I could use this to capture the moment that the girl is running through the woods trying to escape the attacker.

Shot / Reverse Shot

The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

I would use this within my work to show 2 characters on the phone.

Language of moving image and narrative

To learn some of the key terminology and key conventions, and the language of moving image because each media form has its own set of rules. Any for of art always comes down to space, size and scale.

camera focus = using rack focus to reveal an important piece of information that was unclear before focus was changed

in my piece I could use rack focus when the murderer is pulling the trigger on the gun, by keeping his face blurred so that his identity is unknown however keeping the key info, being the gunshot, on focus,

shots, sizes, angles and movements =

High angle / Low angle / bulls-eye / birds eye / canted angle

Tracking / Panning / Craning / Tilting / Hand held / Steadicam

Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)

I could use a close up on the victims every and an establishing shot the location

insert shot = shows all the important info to provide dramatic emphasis.

language of moving image

We will be looking at the language of moving image so that we can improve our sequences, because each media form has its own set of rules.

Any creativity comes down to the fundamental principles of space, size and scale.

Focus

Focus can be used to add depth and affect to a sequence by having things in the shot which are unrecognisable until later in the shot where they come into focus “rack focus“. I could use this in my sequence by using it to introduce a main character from a scenic shot.

Shots Sizes Angles and Movements

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot

-I need to use a variety of shots including establishing shots, extreme close ups, insert shots and Ariel shots.

Insert shots

-Short specific close ups that focus on specific object or person to give greater context into what is happening / sets up the scene

03/03/2022

Edit

Editing is just piecing together different shots and giving them your chosen meaning through order. While shots are a bit more important than editing they are pretty much both the same.

When to edit

The key question is WHEN TO EDIT ie when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Parallel editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced: two events editing together – so that they may be happening at the same time, or not?

flashback / flash-forward – allowing time to shift

I will be using Parallel editing to give context on my characters backstory.

Montage

The process which tells a long complex story in a shorter period through the use of quick shots.

Shot Sequencing

Continuity editing can be seen as the opposite of montage editing as the main aim is to create a sense of realism or ‘believability’ known as verisimilitude and has it’s own structure of rules where shots are edited together at particular times or on particular shots, as previously highlighted above.

  • match on action
  • eye-line match
  • graphic match
  • sound bridge
  • 30′ rule
  • 180′ rule

I could use this technique to show how trapped my character is by his enemy by using wide shots of a built up residential area and how isolated the scene is.

Shot / Reverse shots

The Shot / Reverse Shot a really good starting point for students to both think about and produce moving image products. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

This will be useful in my sequence for when the two main characters are first confronted with each other and have an argument.

language of moving image

To introduce the language of moving image such as key conventions and terminology, this is because each media form has its own set of rules. Creativity is an artistic endeavour, talking about fundamental principles of scale, space and size.

Camera Focus- important tool in a camera is the focus and depth of field.

-Focus on the main element/character of the sequence instead of additional focus being on the surroundings of the element.

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot- kidnapper / Close-up / Big Close-Up / Extreme Close Up- girl that is kidnapped (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot– greater diversity,  it focuses on a specific item or person/thing often to highlight important items or ideas to be later referenced in the movie.

Edit: Putting sequences together to stitch the audience. The camera is the most important aspect. Whatever you choose to be communicated will be communicated. Sequential image to image.

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

cutting in film is an effective way to show passing of time or different locations or even flashbacks. I would want to use a cut which shows different locations at the same time (parallel editing.)

Shot Sequencing 4: Parallel Editing

The use of sequential editing (editing one clip to another) can allow for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not? In my sequence I could use this by cutting the first scene of fabienne (the girl kidnapped) then cutting to the second scene of her friends looking for her and realising that she isn’t dead.
  • flashback / flash-forward – allowing time to shift. I could have a flahback of a time in Fabiennes life when she was happy and free.

Shot sequencing 1: Montage

Editing is the process of putting one element next to another. It was first conceptually theorised as the kuleshov effect, in that adding one element / idea to another actually produces a third idea / element. This is the basis of montage editing – often the connection of ideas to create a new meaning . Often seen as an allegorical, metaphorical way of editing to create symbolism.

Montage= it consists of number of shots put together that informs the audience context to a character or situation.

Shot sequencing 2: Shot progression

Conventional shot progression – to create verisimilitude also described as realism or believability, usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to-
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

Shot Sequencing 2: Shot / Reverse Shot

The Shot / Reverse Shot is the basic sequence that runs from a wide angle master shot that is at a 90′ angle to often two characters. Which can set up the visual space and can allow the film-maker to then shoot separate close-ups of the two characters, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder.

LANGUAGE OF MOVING IMAGE

Different media forms have their own sets of rules and guidelines to follow. In any kind of designing or art related task key fundamental concepts to consider are space, size and scale.

Camera + Focus

A camera is the most important piece of equipment used for moving image production and a crucial feature of it is the focus (depth of field), which can effectively control what the viewer is seeing and keeping track of at any given time. If I were to film my sequences again I would take more shots and use focus to control which parts of the shot viewers should be paying attention to.

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot

There are lots of types of shots you can use in moving image production, such as establishing shots, close shots and long shots. I am going to use close ups of my characters eyes, and a long establishing shot of a football pitch.

An insert shot is one which focuses on a specific object, and they can be used to effectively transition between scenes and provide detailed information to the viewer. I could use an insert shot of a door being closed in my sequence.

Edit

Moving from Camera to Edit, would be to compare the way that the camera can frame and position characters and thereby the audience by creating ‘subjectivity‘ and empathy. This is so important for creating a story, characters, a theme and of course COMMUNICATING MEANING. Similarly, the way in which images are edited together has a massive significance in terms of communicating an idea and of creating meaning.

It’s important to understand that everything visible in the frame will be noticed and looked at by the viewer.

The key question is WHEN TO EDIT e.g when is it best to move from one shot to another? The answer is usually found in the following list:

  1. EDIT ON ACTION
  2. EDIT ON A MATCHING SHAPE, COLOUR, THEME
  3. EDIT ON A LOOK, A GLANCE, EYELINE
  4. EDIT ON A SOUND BRIDGE
  5. EDIT ON A CHANGE OF SHOT SIZE
  6. EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Parallel Editing – Editing between different places/characters at the same time. I could use this when comparing the reactions to the person making an offer and the football player.

Montage editing – Combining lots of shots in quick succession to tell a story in a short space of time. I could use this when the football player is training to combine many shots.

Shot Progression

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order). This links to the idea of invisible editing where the edit is not as noticeable.

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

Shot/Reverse Shots

This is when shots are captured within the range of a conversation or exchange. The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder. External reverses – over the shoulder and both characters are visible. Internal reverses – excludes the head of the other character, much more close up shot.

Language of Moving Image

Moving Image Conventions

NARRATIVE STRUCTURE – structural framework that underlies the order and manner in which a narrative is presented to a reader, listener, or viewer

  • Character
  • Theme
  • Motivation
  • Empathy
  • Ideology

THE CAMERA – to direct and prioritise elements in a shot and therefore prioritise certain information

Angle

  • High angle
  • Low angle
  • bulls-eye
  • birds eye
  • canted angle

Shot Size

  • Establishing Shot
  • Long Shot
  • Medium Shot
  • Close-up
  • Big Close-Up
  • Extreme Close Up

Movement

  • Tracking
  • Panning
  • Craning
  • Tilting
  • Hand held
  • Steadicam
  • inset shot

Focus and Depth of Field

  • pull focus
  • rack focus
  • follow focus on people, objects, spaces, shapes or colours, which may represent an idea, theme, belief

THE EDIT – process of manipulating separate images into a continuous piece of moving image which develops characters, themes, spaces and ideas through a series of events, interactions and occurrences.

When to cut:

  • On action
  • On a matching shape, colour, theme
  • On a look, glance, eyeline
  • On a sound bridge
  • On a change of shot size
  • On a change of camera angle, position, focus

Shot sequencing:

  • Linear/sequential
  • montage
  • parallel
  • shot – reverse – shot
  • flashback/forward

Shot progression:

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

Movie Sequence Analysis

Language of Moving Image

Different media forms have different media languages. To understand the rules/conventions we need to understand the terminology. Normally students struggle with the aesthetic like scale, size and space.

Camera:

The most important tool is the camera. The focus and depth help to convey the narrative and also particular moments in the scene without actually stating it. It determines where the audience look and what they understand from each shot.

  • High angle / Low angle / bulls-eye / birds eye / canted angle
  • Tracking / Panning / Craning / Tilting / Hand held / Steadicam
  • Establishing Shot / Long Shot / Medium Shot / Close-up / Big Close-Up / Extreme Close Up (students often struggle with the first and the last again issues with SCALE, SIZE & SPACE, so practice is really important)
  • Insert Shot

Different variations of close ups or long shots are really important as they give information for the audience to pick up on. For example, a long shot helps for conveying action and showing off the whole of the actors body, it also gives a sense of the location which helps to create the preferred atmosphere. Whilst a close up helps to emphasise the the emotions or the intensity of the scene. The way that scenes are shot can also correlate to the emotions, for example if someone is in a rush then the scenes may be short and snappy.

Edit:

Editing the scenes together is just as important as the camera as it helps to create meaning. This is called stitching. As such, it is (usually) LINEAR and SEQUENTIAL, although, it must be remembered that moving image products often parachute the audience into a particular moment (IN MEDIA RES) and usually leave them at an equally unresolved moment. As such BACK STORY, FORESHADOWING, REPETITION, ELLIPSIS, DEVELOPMENT, ENIGMA, DRAMATIC IRONY. The basic rule in editing is you don’t show everything literally, you need to use just enough information to provide ideas and suggestions for your audience to develop and generate a range of emotions and idea: EMPATHYINVOLVEMENTRECOGNITION, CATHARSIS etc etc . . . with characters, themes, setting, plot.

But the key question is WHEN TO EDIT ie when is it best to move from one shot to another? The answer is usually found in the following list:

  • EDIT ON ACTION
  • EDIT ON A MATCHING SHAPE, COLOUR, THEME
  • EDIT ON A LOOK, A GLANCE, EYELINE
  • EDIT ON A SOUND BRIDGE
  • EDIT ON A CHANGE OF SHOT SIZE
  • EDIT ON A CHANGE OF SHOT CAMERA POSITION (+30′)

Cut/dissolve/fade are used to do this.

Shot Sequencing 4: Parallel Editing

The use of sequential editing (editing one clip to another) allows for a number of key concepts to be produced:

  • parallel editing: two events editing together – so that they may be happening at the same time, or not?
  • flashback / flash-forward – allowing time to shift

Montage:

This is the basis of MONTAGE EDITING – often the connection of images / ideas to create a new meaning (1 + 2 = ?). It is often seen as an allegorical, metaphorical way of editing to create symbolism, in the same way COLLAGE and MONTAGE ART creates meaning through putting ideas and objects next to each other. Creates a metaphor and generous creativity ideas. Can tell a whole life story within 30 seconds and the audience will understand. Good way to cut to the real plot line without adding too much extra detail or context.

shot progression:

Conventional shot progression – to create VERISIMILITUDE (ie realism, believability) usually involves the following shots (although not always in the same order).

  • establishing shot / ES, moving to
  • wide shot / WS,
  • to medium shot / MS,
  • to close up / CU,
  • to big close up / BCU;
  • and then back out again

The use of these shots allow the audience to understand SPATIAL RELATIONSHIPS between locations, people, movements etc. The length of shot will determine the drama, empathy, theme etc. The choice of how to sequence each shot will determine the AESTHETIC QUALITY of the product. The next sequence will then follow a similar pattern, which again allows the audience to understand concepts such as SPACE, TIME, DISTANCE, MOVEMENT, MOTIVATION, PLOT, THEME etc.

Shot/ Reverse shot:

The basic sequence runs from a wide angle master shot that is at a 90′ angle to (usually) two characters. This sets up the visual space and allows the film-maker to to then shoot separate close-ups, that if connected through an eye-line match are able to give the impression that they are opposite each other talking. The shots are usually over the shoulder. Firstly, they include both characters – which are called EXTERNAL REVERSES. As the drama increases, the framing of each shot then excludes the back of the head of the other character and moves in to a much closer over the shoulder shot – which are called INTERNAL REVERSES. Remember that these shots are not creating a direct look to camera. To look directly at the camera creates a very different relationship between the characters and the audience and is a technique that is only used for specific techniques / genres / film-makers. These type of shots are known as Point of View Shots – POV shots, or even direct address to the camera.