what you need to make a movie:
- camera
- cast
- crew
- editors
- script
- set
- film
- location
KEY TERMINOLOGY
Linear = arranged in or extending a straight or nearly straight line
chronological = following the order in which they occurred
sequential = forming or following in a logical order or sequence
circular structure = an object that references itself. making sure the function that is being passed in, filters out repeated or circular data.
Time based = over a period of time
narrative arc = is an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, board games, video games, and films with each episode following a dramatic arc.
Freytag’s pyramid = Devised by 19th century German playwright Gustav Freytag, Freytag’s Pyramid is a paradigm of dramatic structure outlining the seven key steps in successful storytelling: exposition, inciting incident, rising action, climax, falling action, resolution, and denouement
Exposition = Narrative exposition is the insertion of background information within a story or narrative. This information can be about the setting, characters’ backstories, prior plot events, historical context.
Inciting incident = The event that sets the main character or characters on the journey that will occupy them throughout the narrative.
Rising action = starts right after the period of exposition and ends at the climax. Beginning with the inciting incident, rising action is the bulk of the plot. It is composed of a series of events that build on the conflict and increase the tension, sending the story racing to a dramatic climax.
climax = The ending and leading up to the end of the narrative
Falling action = Falling action is what happens near the end of a story after the climax and resolution of the major conflict. falling action is what the characters are doing after the story’s most dramatic part has happened.
Resolution = the ending of the story, happens after the conflict
Denouement = the final part of a play, film, or narrative in which the strands of the plot are drawn together and matters are explained or resolved.
Beginning / middle / end = The plot through out the films
Equilibrium = Everything is balanced at the beginning
Disruption = Changing something over and over again
Transgression = Often disequilibrium is caused by societal / moral / ethical
Peripeteia = a sudden reversal of fortune or change in circumstances, especially in reference to fictional narrative. “the peripeteias of the drama”
Anagnorisis = the point in a play, novel, etc., in which a principal character recognizes or discovers another character’s true identity or the true nature of their own circumstances.
Catharsis = is the purification and purgation of emotions through dramatic art, or it may be any extreme emotional state that results in renewal and restoration
The 3 Unities: Action, Time, Place = a tragedy should have one principal action. unity of time:
Flash-forward / Flash-back: a flash-forward takes a narrative forward in time, a flashback goes back in time, often to before the narrative began.
Foreshadowing = be a warning or indication of a future event.
Ellipsis = the omission from speech or writing of a word or words that are superfluous or able to be understood from contextual clues.
Pathos = to persuade an audience by purposely evoking certain emotions to make them feel the way the author wants them to feel.
Empathy = is the capacity to understand or feel what another person is experiencing from within their frame of reference
Diegetic / non-diegetic = In film, diegesis refers to the story world, and the events that occur within it. Thus, non-diegesis are things which occur outside the story-world
Slow motion = A slow movement to add to a tense scene
In media res = the practice of beginning an epic or other narrative by plunging into a crucial situation that is part of a related chain of events.
Metanarrative = in critical theory and particularly in postmodernism is a narrative about narratives of historical meaning, experience, or knowledge
Quest narratives = one of the oldest and surest ways of telling a story.