- actors
- synopsis
- set
- hair/makeup
- script
- team
- money
- director
- equipment
- synopsis
- character development
- protagonist
- audience connection
- antagonist
- preputia
- anagnorisis
- linear
Peripeteia – change in fortune
Anagnorisis – moment of revelation
Tangible elements of producing media :
– Actors
– Extras
– Filming equipment
– Stylists
– Accommodation
– Director
– Prop Team
– Stunt Team
– Editing
Conceptual elements of producing media :
– Storyline
– Performance
– Emotions
– Events
– Characters
– Themes
– Protagonists/Antagonists
– Linear/Cyclical Structure
Key Terms
Peripeteia – a change in fortune
Anagnorisis – a moment of dramatic revelation within the protagonist
Chronological – an order where events pass in an order of time.
Sequential – when a media product is following a logical order or sequence.
Catharsis – realising yours’ and societies’ virtues
Proppian character stereotypes are used
In their purest forms these stereotypes normally revolve around heroes, princesses, and villains.
Flexi – Narratives
Long format television products deploy multiple three act structures in a similar pattern to the master plot.
Condensed equilibriums
Smaller audiences tend to have a smaller range of concentration so producers tend to move the plot forward faster to keep the audience engaged.
In a film there are Tangible and Conceptual items that make it up
Tangible
Actors
Equipment
Set
Props
Costumes
Crew
Scenes
Dialogue
Conceptual
Plot
Soundtrack
Synopsis
Structural Devices
Pro/Antagonist
Emotional Attachment
Character Development
Empathy
Linearity
Sequential
Flashback(s)
A Synopsis is a short sentence about the film’s plot
Gustav Freytag
Peripeteia – A change in fortune
Anagnorisis – A moment of dramatic revelation
Catharsis – Realising yours’ and societies’ virtues
TODOROV
Tztevan Todorov states that most media has a beginning, middle and end. He calls these the “equilibrium”, “disruption” and “new equilibrium”. This is similar to Freytag’s pyramid, which also has the beginning, middle and end structure but instead calls them “Exposition”, “Climax” and “Denouement”.
Anachronic Devices – Flash forwards/flashbacks
These subvert traditional linear storytelling techniques and can provide moments of disequilibrium before equilibrium or can be used to disrupt the predictable nature of the three act structure.
Multiperspective narratives
Can be used to repurpose equilibriums as disequilibriums when the story shifts from one character to another.
Vladimir Propp
Propp suggests that there are 8 “stock characters” in a piece of media
1.Hero – The character completing the “Quest” of the story
2.Helper – Usually accompanies the hero on their quest
3.Princess – Usually represents the reward of the quest
4.Villain – Fights or pursues the hero & must be defeated to progress the story
5.Donor – Provides the hero with an agent to defeat the villain
6.Dispatcher – Sends the hero on their quest
7.Princess’s Father – Often sets the hero difficult tasks to prevent the hero marrying the princess (Other adaptations may be to prevent the hero from seeing their wife, family etc.)
8.False Hero – Performs a largely villainous role, usurps the hero’s position in the story
He suggests that these characters operate in “Spheres of action” to help move the story along
Claude Levi-Strauss
Strauss suggests that binary opposites in media can create conflict and drama, binary opposites are 2 opposing things on different sides of a scale e.g. men vs women or young vs old. This creates an ideology within a piece of media, audiences are encouraged to make a judgment about characters, groups, places etc.
“explore human experience using polarised themes: birth has to compete against death, success against failure”
“Character oppositions: audiences expect villains to battle heroes.”
“Narrative oppositions: media stories… are organised to construct moments of opposition”
“Stylistic oppositions: media producers also encode products using juxtaposed stylistic presentations”
“Genre-driven binary oppositions: some binary oppositions… entrenched within genres that they become a convention or expectation of that genre”
Seymour Chatman
Chatman suggests that stories are broken down into satellites and kernels, Kernels being key moments in the plot and Satellites being embellishments, developments and aesthetics. Kernels are important to the story, and cannot be removed easily without preventing the story from moving forward.
Roland Barthes
Proairetic Code: Action, movement, causation
Hermeneutic Code: Reflection, dialogue, character or thematic development
Enigma Code: The way in which intrigue and ideas are raised – which encourage an audience to want more information.
In a film there are Tangible and Conceptual items that make it up
Tangible
Actors
Equipment
Set
Props
Costumes
Crew
Scenes
Dialogue
Conceptual
Plot
Soundtrack
Synopsis
Structural Devices
Pro/Antagonist
Emotional Attachment
Character Development
Empathy
Linearity
Sequential
Flashback(s)
A Synopsis is a short sentence about the film’s plot
Gustav Freytag
Peripeteia – A change in fortune
Anagnorisis – A moment of dramatic revelation
Catharsis – Realising yours’ and societies’ virtues
Practical Elements of producing a media product include:
Conceptual Elements of producing a media product include:
Key Terminology
Peripeteia in Blinded by the Light – When the tickets are ripped up.
Anagnoresis in Blinded by the Light – When his father is badly hurt.
Catharsis in Blinded by the Light – At the end when Springsteen’s music is played by his father in the car.
Conceptual and Theoretical
Synopsis
My film is going to be about a girl who has been shielded from the real world all her life. She has only been around her two parents and her auntie her whole life. She was never allowed to leave the house. Home schooled all her life and her parents controlled everything. They had conditioned her to believe that anything outside their home was a danger but obviously as a growing child, her curiosity grew also. The main character – the 17 year old girl – does look to escape her home as she wants to explore the outside world.
At age 10 her curiosity started to grow and she started to look more out the windows but all she ever did see were foggy skies as her house was so far up on a hill, secluded from any other civilisation. From 11, she started to notice strange deliveries during the night as she always seen a bright headlight shine through her window at exactly 1:30am. When she was younger she believed it was a star as that was what she was lead to believe.
This film will be targeting teenagers who may relate to some extent. Maybe not relate literally but can relate figuratively speaking. A viewer might feel trapped in their own life therefore would seek comfort through this film because it may or may not be a similar experience.
Examples
Todorov
Equilibrium, the story constructs a stable world at the outset of the narrative. Key characters are presented as part of that stability.
Disruption, Oppositional forces – the actions of a villain, perhaps, or some kind of calamity – destabilise the story’s equilibrium. Lead protagonists attempt to repair the disruption caused.
New Equilibrium, disruption is repaired and stability restored. Importantly, the equilibrium achieved at the end of the story is different to that outlined at the start. The world is transformed.
Freytags Pyramid
Exposition, Climax, Denouement
Vladimir Propp
Character Types and Function
Propp argued that stories are character driven and that plots develop from the decisions and actions of characters and how they function in a story.
That is not to say that all characters are the same, but rather to suggest that all stories draw on familiar characters performing similar functions to provide familiar narrative structures.
Propp identifies the types of characters:
Claude Levi-Strauss (Binary Oppositions)
Things needed to create a film:
Aristotle:
Narrative structures and internal elements :
Todorov
Some Definitions:
Construction of reality: The way we present ourselves to other people is shaped partly by our interactions with others, as well as by our life experiences.
Repertoire of elements: When an audience consume a media text defined by a generic label they have certain expectations of the text.
Reinforced: Strengthened (existing feeling, idea or habit)
Historically specific: Historical people, situations, or things existed in the past and are considered to be a part of history.
Verisimilitude: The appearance of being true or real.
Realism: The quality or fact of representing a person or thing in a way that is accurate and true to life.
Peripeteia– a sudden reversal of fortune or change in circumstances, especially in reference to fictional narrative.
Anagnoresis– the point in a play, novel, etc., in which a principal character recognizes or discovers another character’s true identity or the true nature of their own circumstances.
Catharsis– the process of releasing, and thereby providing relief from, strong or repressed emotions.
practical and theory sides of moving film production
practical/tools | theory/concept |
cameras | performance |
actors | general |
sets | events |
caterers | theme |
microphones | antagonist/protagonist |
director | sequential |
screen play team | peripeteia |
props | anagnoresis |
writers | cathasis |
lights | linear |
special effects | time based |
What is Freytag’s Pyramid? – Devised by 19th century German playwright Gustav Freytag, Freytag’s Pyramid is a paradigm of dramatic structure outlining the seven key steps in successful storytelling: exposition, inciting incident, rising action, climax, falling action, resolution, and denouement.
Practical Elements of producing a media product include:
Conceptual Elements of producing a media product include:
Key Terminology
Peripeteia in Blinded by the Light – When the tickets are ripped up.
Anagnoresis in Blinded by the Light – When his father is badly hurt.
Catharsis in Blinded by the Light – At the end when Springsteen’s music is played by his father in the car.
My Film Synopsis
My film will be about a guy who plays a load of football, then gets an offer from a big professional club and goes on a wild adventure through the professional footballing world coming from humble beginnings.
Statement of Intent
My film will start out with a the boy playing football in a field(?) and then being approached by a scout who offers him a big opportunity after watching him play – staying outside after the session. My two film posters would feature the protagonist before the big disruption in the story, being excited about the offer he’s just received, and then the climax, with the protagonist crying in an office(?) about how his career is declining with someone else trying to comfort him. The pathos should be significant here, with a lot of sympathy for the protagonist coming into effect. The type of audience which would consume this product is one of young people, typically males, who resonate with football and often dream about growing up to be a footballer themselves. The type of institution who would release this kind of film would probably be a mainstream one, with perhaps ties to sports clothing/ a sports brand or even with relations to football games.
Todorov
Tztevan Todorov proposed the idea of a Tripartite narrative structure, which breaks down narrative structures into having a beginning, middle and end. He describes these as Equilibrium, Disruption and New Equilibrium.
Equilibrium – State of calmness, things are okay.
Disruption – When something drastic occurs and the protagonist has to reroute his actions in order to solve it.
New Equilibrium – The new state after the disruption has been solved.
Unreliable Narration – Deliberately deceiving audiences and providing plots that reveal unexpected moments.
Frame Stories – Stories told inside of other stories, testing the narrative structure by presenting nested moments of equilibrium and new equilibrium.
Multiperspective narratives – Using viewpoints of different characters and perspectives in a story, and so presenting equilibrium as disruption in another person’s eyes.
Vladimir Propp
Propp’s work suggests that stories use STOCK CHARACTERS to structure stories. This doesn’t mean that the characters are the sae every time, but all stories draw on familiar characters performing similar functions to provide familiar narrative structures. This is important because it means that the products created become reactionary, and sales are more guaranteed in a “risky business” such as the media and creative industry. Examples of stock characters are:
Often there is a villain who has done something to a victim. This means that we need a hero, who (often) accompanied by a helper is sent out (by a dispatcher) to fight the villain. The dispatcher or similar donor (such as a father figure) prepares the hero in his ‘quest‘ and gives the hero some magical object. The hero generally meets the princess as part of his quest / journey which usually provides a happy ending. During the narrative we (and the princess) may be presented by a false hero.
Paul Gilroy – Cultural colonialism
After the world wars, the widespread British Empire was not sustainable anymore and so many people all over the world were taken back to Britain. This led to racial tension as many people of different skin colours, races and origins were gathered all in one place. Paul Gilroy talks about this and he argues that the British are undergoing a crisis of national identity. This was to do with the loss of the empire, and so the “British” culture shifted to a point where no-one knew what the true, legitimate ideas to believe were. There was increased tension because of the fact that the British people were bitter and angry after the loss of their empire and dominant position in the world, and so violence an conflict in these times was inevitable. Gilroy says that the people in Britain who came from different areas all over the world are living, physical reminders of the great power Britain once had. This is referred to as postcolonial melancholia.
Claude Levi-Strauss
Levi-Strauss was one of the first to bring forward and discuss the theory of Binary opposition. Binary means 2 different, opposing and contrasting things that can be used for comparison. This theory suggests that narratives (=myths) are structured around binary options.
Binary Opposites in Ghost Town
Opposition 1 | Strongly Agree | Agree | Neutral | Agree | Strongly Agree | Opposition 2 |
Black | . | White | ||||
Employed | . | Unemployed | ||||
In control | . | No control | ||||
Upbeat | . | Lowbeat | ||||
Peaceful | . | Chaotic | ||||
Buzzing | . | Derelict |