Narrative Structure – Key Words & Theories
Linear/chronological – when a story is told in the order it happens
Sequential – when one event comes after the other chronologically
Circular structure – when a story ends how it begins
Time based –
Narrative arc – refers to the chronological construction of the plot in a story
flashback – when a chronological sequence is interrupted by an event that happened previous to the specific moment in a narrative
flash forward – when a chronological sequence is interrupted by an event that happens after the specific moment in a narrative
Foreshadowing – when an event that occurs in a narrative is hinted at earlier on
Ellipsis – a device which excludes a portion of the sequence of events
Pathos – when a narrative is written in order to generate and appeal to an audiences emotions
Empathy – when an audience is able to share a feeling or perspective with a character or moment
diegetic – refers to the internal world created by the story that the narrators/characters themselves experience and encounter
non-diegetic – refers to the things we see and hear in a narrative that come from the external world of a story which do not actually experience and encounter the story
slow motion – a motion picture where that action has been altered to make it appear to have occurred slower than it actually did in order to create dramatic effect
fast motion – a motion picture where that action has been altered to make it appear to have occurred faster than it actually did in order to create dramatic effect
Freytag’s Pyramid:
paradigm of dramatic structure outlining the seven key steps in successful storytelling: exposition, inciting incident, rising action, climax, falling action, resolution, and denouement.
- exposition – the background information that is given at the beginning of a story about the characters, setting etc…
- inciting incident – the narrative event which launches the main action
- rising action – the bulk of the plot which builds up to the climax
- climax – the turning point or crisis in a narrative which is often the highest point of interes
- falling action – when the climax begins to resolve
- resolution – when the climax is resolved
- denouement – when conflict in a plot is resolved and the plot concludes
Tztevan Todorov – Tripartite narrative structure:
Beginning / middle / end – the most basic organisational framework of a story
- Equilibrium – when all forces or moments acting upon a narrative are balanced
- Disruption – when an incident or trivial story disrupts the narrative flow
- New equilibrium – when order is restored
- plot/sub-plot – a narrative often has as overarching master plot accompanied by a series of sub-plots
- multiple equilibrium/ disruption sequences – when a narrative deploys multiple equilibrium/disruption sequences in order to produce a roller coaster effect
- flexi-narrative –
- condensed equilibrium – when a narrative propels a moment of immediate disruption to instantly hook the audience rather than building up to it
Aristotle:
Poetics –
- Peripeteia – the turning point in a narrative after which the plot moves steadily to its denouncement
- Anagnoresis – the moment in a narrative when a character makes a dramatic revelation
- Catharsis – a moment of emotional release as a result of a resolution being made
The 3 Unities –
- Unity of Action – a tragedy should have one principle action
- Unity of Time – that action of a tragedy should occur over a period of no more than 24hours
- Unity of Place – a tragedy should exist in a single physical location
Seymour Chatman – Satellites & Kernels
- Kernels – key moments in the plot/narrative structure – the narrative would not work without them
- Satellites – embellishments, aesthetics, and developments in the plot/narrative structure – the narrative would be able to work without them
Roland Bathes – Proairetic and Hermenuetic Codes
- Proairetic code: action, movement, causation
- Hermenuetic code: reflection, dialogue, character or thematic development
- Enigma code: the way in which intrigue and ideas are raised – which encourage an audience to want more information
Vladimir Propp – Stock Characters
- Villain – causes some form of misfortune, damage or harm, their evil action will, of course, lead to a fight or another form of struggle with the hero
- Victim/Victim Hero – the character who is taken, harmed, injured, or killed by the villain
- Hero – the major character who is the person around which the story is told. There are two types of hero’s: the seeker hero relies agrees to liquidate the misfortune suffered by another character, the victim, and so heavily on the donor to perform there quest, whereas the victim-hero directly suffers from the action of the villain and therefore needs to overcome a weakness to complete their quest
- Helper – usually accompanies hero on the quest and aids them in struggles encountered on their journey
- Dispatcher – Sends the hero on the quest
- Donor – provides hero with with a magical agent or advise to help him defeat the villain
- Princess – usually represents the reward of the hero’s quest
- Princess’s Father – often set’s the hero difficult tasks to prevent them from marrying the princess
- False Hero – a character who appears to be good but it quickly becomes obvious they are corrupt once they are unmasked (usually towards the end of the narrative)
Claude Levi-Strauss – Binary Opposites
- The idea that we need binary opposition to create drama and interest in a narrative structure
- This creates a dominant message (ideology) – So in this way audiences are encouraged to make a judgements about characters, groups, places, history, society etc.
- texts can be seen to either support the dominant ideologies of a society, which would make it a reactionary text ,or to challenge, question or undermines the dominant ideologies of society, in which case it could be seen as a radical text.
CONCEPT | strongly agree | agree | neutral | agree | strongly agree | OPPOSITE CONCEPT |
GOOD | ✔ | BAD | ||||
REACTIONARY | ✔ | RADICAL | ||||
FEMALE | ✔ | MALE | ||||
IN CONTROL | ✔ | OUT OF CONTROL | ||||
WHITE | ✔ | BLACK | ||||
URBAN | ✔ | REGIONAL | ||||
RICH | ✔ | POOR | ||||
HAPPY | ✔ | SAD | ||||
ROCK | ✔ | REGGAE | ||||
QUIET | ✔ | LOUD |