RESEARCH PRODUCT 1 – RAZORS | RESEARCH PRODUCT 2 -HAIR GEL/WAX | MY PRODUCT – AFTERSHAVE | |
UNDERSTANDING SELF | Choose how you want to look | Choose how you want to look | Choose how you want to smell |
ENJOYMENT | Typically worn when going out | ||
ESCAPISM | |||
KNOWLEDGE OF THE WORLD | |||
SELF CONFIDENCE/ESTEEM | Choose how you want your beard or if you don’t want one | Can style your hair however you want | Makes you smell nice đ |
STRENGTHEN CONNECTIONS WITH FAMILY & FRIENDS | |||
ANY OTHER CATEGORY | Can be cheap or expensive depending on which you want to buy – all audiences | Typically cheap, more people buying | Can be very expensive – materialism |
Monthly Archives: November 2021
Filters
advertisement table
Gucci Rush | Nivea Anti – Age cream | Maybelline fit me concealer | |
Understanding self | Go to fragrance, of which can be purchased time and time again | Self care, look after skin | Makeup skill, preferences with your appearence |
Enjoyment | Receive compliments on the fragrant smell, affordable but luxury | Feel confident, noticeable beauty | Confidence, easily applicable |
Escapism | Creating an aroma around you of which smells of this luxurious fragrance | Hide true body development, preventing older features appearing | Hiding insecurities |
Knowledge about the world | Floral fragrant, exotic taste in fragrance | n/a | n/a |
Self confidence, self esteem | smell nice, give confidence | Remove wrinkles, make you look younger | hide insecurities, fresh look |
Strengthen connections with family, friends | Present for family/ friends – positive reactions | n/a | n/a |
Any other category or theme | n/a | n/a | n/a |
USES AND GRATIFICATIONS
RESEARCH PRODUCT 1 (Coca cola) | RESEARCH PRODUCT 1 (Maybelline) | MY PRODUCT (Cera Ve) | |
UNDERSTANDING SELF | How the lipstick will help you feel better about yourself and being a party person | Being known as a person who takes care of their skin well | |
ENJOYMENT | Looks appealing and tastes good | Look good on a night out | Having a good routine |
ESCAPISM | Able to relax and become someone else whilst drinking it | Feel like a different person with makeup on | Escape to a fluffy world |
KNOWLEDGE ABOUT THE WORLD | See 1000’s of names some of which you may have never heard | How to improve skincare | |
SELF CONFIDENCE, SELF ESTEEM | Having a bottle with your own name own would feel cool | Gives self-confidence as you can look prettier | People might like you better if you look presentable |
STRENGTHEN CONNECTIONS WITH FAMILY AND/OR FRIENDS | You can buy a bottle for a friend/ family member | Could buy it as a gift or feel more able to spend time on a night out with friends | Family/ friends will give compliments |
ANY OTHER CATEGORY OR THEME |
Uses and gratifications
GO NATURAL NATURAL INFUSIONS CHERRY ADVERT. | PHILOROMA COCKTAIL MASK | MY OWN PRODUCT- ANTI AGING/WRINKLE CREAM | |
UNDERSTANDING SELF | n/a | n/a | n/a |
ENJOYMENT | “voted best tasting by the beverage tasting institute” you will love the taste of this. | Special offer, enticing you to buy and happily save money. | You look youthful again and more confident. |
ESCAPISM | Tastes exactly like cherry’s, as represented by the advert. | Flowers shown on advert, connotations to a more pure life | n/a |
KNOWLEDGE ABOUT THE WORLD | “go natural” tries to make people think that its more nature friendly. | n/a | Show’s a lot about beauty standards in the world. |
SELF CONFIDENCE, SELF ESTEEM | The girls in the magazine are heavily photoshopped, buy the drink- look like them. | The girl in the magazine has been photoshopped to have insanely smooth skin and therefor if you buy you will look beautiful. | Look young and beautiful again. |
STRENGTHEN CONNECTIONS WITH FAMILY AND/OR FRIENDS | n/a | You could buy this for anyone in your family! | Buy this for your granny but she might get mad. |
ANY OTHER CATEGORY OR THEME | n/a | n/a | n/a |
Maslowâs Heirarchy of Needs
RESEARCH PRODUCT 1 (Nivea) | RESEARCH PRODUCT 2 (Clear) | MY PRODUCT | |
UNDERSTANDING SELF | Pointing at head to show that he understands | 90% natural origin might help you understand that you are helping the environment | |
ENJOYMENT | Both seem to be smiling and giving off a sense of enjoyment | ||
ESCAPISM | Gives people an escape from reality by making people think they are going to get that | ||
KNOWLEDGE ABOUT THE WORLD | Brand is called clear as if to say you are clear about yourself | Tells you what ingredients are in the product to give a sense of knowledge | |
SELF CONFIDENCE, SELF ESTEEM | He stares with confidence into the camera | Gives you confidence in what you are using on your hair | |
STRENGTHEN CONNECTIONS WITH FAMILY AND/OR FRIENDS | Strengthen relationships with your girlfriend / wife | ||
ANY OTHER CATEGORY OR THEME | The theme of “power” if you use the product | The theme of you changing the environment and being natural |
advertisements table
Uses and Gratifications
RESEARCH PRODUCT 1 (CeraVe) | RESEARCH PRODUCT 2 (Audi) | MY PRODUCT (Kiehl’s) | |
UNDERSTANDING SELF | By taking time out of your day to care for yourself, you take a break from distractions and learn to accept your identity. | By taking long, peaceful drives, the car may help you get to grips with your purpose in life. It also might be a useful mode of transportation that can take you to therapy, where you can actually begin to understand yourself. | |
ENJOYMENT | The product feels great on your skin and makes you feel great internally as well. You feel a sense of self-love, as you know that you are caring for yourself in the best possible way. | A new flashy car no doubt brings its owner enjoyment. It also helps its owner travel to places which they may gain enjoyment. | |
ESCAPISM | n/a | Car adverts often show people alone driving in deserted area’s. This appeals to ‘The Struggler’ who wants to escape. | |
KNOWLEDGE ABOUT THE WORLD | n/a | The car allows you to travel to new places and gain new knowledge about the world. | |
SELF CONFIDENCE, SELF ESTEEM | CeraVe helps your skin glow and look younger, which improves your self-esteem, helping you feel great about yourself both physically and mentally. | A new car may improve your self-esteem because it makes you feel as though you’ve achieved something important in life. | |
STRENGTHEN CONNECTIONS WITH FAMILY AND/OR FRIENDS | Due to your skin feeling great you may be more likely to have the confidence to put yourself ou there in social situations and make more friends. | A new car may allow you more freedom to go out and socialise with family and friends. | |
ANY OTHER CATEGORY OR THEME | Its primary role is to moisturise skin. | Its primary role is to take you from A to B. |
tWO-STEP FLOW OF COMMUNICATION
At the same time Paul Lazarfeld recognised that a simple, linear model may not be sufficiently complex to understanding the relationship between message sent > message received. As such, in 1948 he developed the Two Step Flow model of communication, which took account of the way in which mediated messages are not directly injected into the audience
essay prep- 1st try (my games cover)
My game is based on the Love Island T.V show. The target audience is teenagers who are above the age of 12, mainly up to around 25. This is due to some minor strong language, players require knowledge of the love island program and the fact that the characters are in small clothing, displaying areas of their bodies like their bottom and cleavage. The player tries to find love, while maintaining strong friendships with everyone in the villa so their peers donât try to sabotage them. The player needs to try and pick the right boy who matches them and their interests. This is worked on over different episodes and the players can only complete one episode a night, this also prevents them spending a lot of time on their devices.
I created a dominant signifying image of a curvy, physically fit female who is in her early 20âs and she is represented as feminine.The aim of my game corresponds to Tori Moiâs analysis of the distinction between female, feminine, feminist categories of representation (1987). In my production there is a clear focus on femininity. This can be identified in the purple bikini I put my character in and her womanly curves. She is a physically fit female who is in her early 20âs which can be attractive to the male eye. My character is the stereotypical woman that has a body type that would be classed as reactionary as it is something you would expect the main character in a game like this to look like. It can also be identified through the posture that I created for my protagonist, as she is perfectly aligned and upright.
In some ways this is in contrast to Laura Mulveyâs theory of the male gaze as my dominant signifier is not designed in the way that she appears sexualised or provocative â in the words of Mulvey, âIt is said that analysing pleasure, or beauty, destroys it.â (âVisual and Other Pleasures”, 1989). However, my character will be vividly analysed by males, she will be sexualised because of her womanly features and confident posture. In some ways this inverts Laura Mulveyâs notion of the male gaze as my main character is there to be objectified and looked at. This could be in the way that she is being sexualised by men but also envied by women in the sense that some will feel jealous of her âperfect bodyâ. The notion of the male gaze is quite distinct as it relates to the sexualisation of the dominant signifier, which is certainly the case for my character with regards to men. The quote âWomenâs desire is subjected to her image as bearer of the bleeding woundâ perfectly explains a womanâs view in the way that she feels she is only there for her male partner to look after him and so he can use her for her body.
I believe that in society, masculine males are a lot more respected and accepted than feminine females so I produced a game where instead of the man being the main focus or any visual vocus at all, it is the woman whoâs more dominant and she is on the front cover. In this sense my product is a reactionary representation of femininity that challenges the stereotype of a male being the main focus. However, I donât think that this is a positive representation of femininity, I personally believe that a female with a âperfectâ body represents a photoshopped body (if it was someone in real life). This kind of representation can be toxic to the public/game players as it is not healthy for females to aspire to such a high expectation.
While the plot line of my game also is a stereotypical representation of women, in the video game industry it contrasts the main idea. My character is not relying on a male character to control her or influence her, in fact she is able to make decisions for herself and doesnât require rescuing. However, according to Anita Sarkeesian from Feminist Frequency women are often relient on men and âmust be saved by a male characterâ. This gives the male character and/or game player the satisfaction of believing that the âdamsel in distressâ needs a male to rescue her and her life lies in his hands.
As such, if I was to create this product again, I would avoid the stereotypical representation of a curvy, young model and try to create a character that was more radical in representation. I would maybe inhibit a range of signifiers that would connote a male character. I could do this by re-sculpting my character in terms of their body type, hair colour and length and their posture. As such, I would display a much more positive and inclusive message about not just masculinity but just peopleâs identity in general, one that used a positive countertype to present a radical and challenging representation this could help itâs audience to encourage more of an open and accepting society, with more positive and unique role models for young people to aspire to. The quote âYoung, white, straight maleâ when referring to âtypicalâ games characters and audiences, shows that there is a certain type for video game inventors. For a violent game this might be for a âYoung, white, straight maleâ whereas, the reactionary character and audience for my type of game is teenage, straight females who are interested in relationships and drama-filled gossip.
Two-Step Flow of Communication
Also known as “Active Consumption”, the model was developed in 1948 by Paul Lazarfeld when he recognized that the linear flow model of communication may not be complex enough to understand the relationship between ‘message sent’ and ‘message recieved’