statement of intent video game

My video game is going to be about animals in the wildlife. It is will be based off the stereotypical and reactionary idea that animal video games are about hunting, so I turned this idea around to be about saving animals in the wildlife from poaching which is counterstereotype and radical. As my game is counterstereopical and radical I will have an image of the animal rescuer as the dominant signifier and an sanctuary and the poachers nearby to show that the objective of the game is to rescue the animals. I will also use lots of muted colours such as light yellows and greens to show that this is a positive game and not one that has lots of violence in it. I intend for the game to be age 15 and up as there will still be weapons involved, so the PEGI age rating will display this on the bottom left corner of each side of the game cover. The animal sanctuary and the carers will be icons and a sign for rescue and care. The Index sign will be console companies such as Xbox and Playstation to show that this is a video game. The audience that would consume it would be people who do not like violent video games and like animals and wildlife.

game cover – satement of Intent

My game cover is targeted at mainly the male gender, ages upwards of 16 years but will have its code of the 18 pegi rating. It will be a large title, a triple A game manufactured by a large company with a large budget, such as Rockstar games, who made popular and highly sold titles such as the Grand Theft Auto series. The game will be based off of the popular game franchise “Battlefield” where there will be military weapons, vehicles and characters. The dominant signifier will be the Sargent military character in the front cover, she will be holding a weapon of some sorts, most likely a gun as well as some other equipment perhaps. I will be making a female character who will be represented, signified and symbolic of someone who is strong and independent. This will hold a radical reactionary view to target commonplace views of women’s representation in video games, such mentioned in the feminist frequency site where the “damsel in distress” ideas are common in many video games.

There will be a sign of animal warfare in this cover, such as a dog being used in combat, this also reaches into radical ideas and moral issues. There will be a paradigm relating to wars and battlefields and a code of equality/ uniformity. There will be a sign of an explosion where its denotation is to create excitement and fear, draw the eyes of a potential customer. There will be images that should ensure that it is stuck with its age range, sensitive and perhaps offence imaging such as warfare.